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Akularen
Amarr Nomads Veritas Immortalis
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Posted - 2009.03.01 10:16:00 -
[1]
Just read that you will need Astrometrics V to use the new type of multispectral probes, or did i miss something? - if not, does that mean that i HAVE to train Astrometrics V if i want to do exploration? 
and since all the scanning/exploration stuff is getting changed, does that mean that skills as Astrometric Triangulation, Astrometric Pinpointing and all the other exploration related skills are useless, or should i still skill them up?
thanks in advance /Aku Signature: _______________________________________________ C.I.A Member |

rubico1337
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Posted - 2009.03.01 10:48:00 -
[2]
astrometrics V will be needed for the deep space probe, whcih can extend its range to 1032 AU, effectively being a multispec, multispecs are being taken out btw
you can still use a core probe to scan out to 32 AU without astro V, but you would have to warp around in the big systems to make sure you didnt miss anything
scan time is being reduced to 10 seconds, the skills are getting a revamp, what now decreases time will increase strength in apocrypha, what now increases strength will decrease time. scan strength is now the important factor because in order to get a warpable hit your strencth on a sig has to be 100%
sisers launchers bonus along with covert ops and astro frigs will be changed to scan strength
im finishing up astro V, its a pain but im sure it will be worth it
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Akularen
Amarr Nomads Veritas Immortalis
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Posted - 2009.03.01 12:22:00 -
[3]
Originally by: rubico1337 astrometrics V will be needed for the deep space probe, whcih can extend its range to 1032 AU, effectively being a multispec, multispecs are being taken out btw
you can still use a core probe to scan out to 32 AU without astro V, but you would have to warp around in the big systems to make sure you didnt miss anything
scan time is being reduced to 10 seconds, the skills are getting a revamp, what now decreases time will increase strength in apocrypha, what now increases strength will decrease time. scan strength is now the important factor because in order to get a warpable hit your strencth on a sig has to be 100%
sisers launchers bonus along with covert ops and astro frigs will be changed to scan strength
im finishing up astro V, its a pain but im sure it will be worth it
So, it wouldn't be a waste to skill up the astrometric(- pinpointing, triangulation, and so on) skills? /Aku |

Zeel Aldair
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Posted - 2009.03.01 13:44:00 -
[4]
No, I wouldn't say it would be a waste at all. On previous occasions when they've revamped skill groups like that it's gone, in my opinion, just fine in terms of the new usefulness of a skill compared with its rank. You definitely won't lose any skill points by training astrometrics, astrometric pinpointing etc just now, and I'll wager they'll convert to something equally useful post-patch.
Not that there's much training time left now anyway, but if in doubt train all the skills to 4 and if you want to put one to 5 pick astrometrics.
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Hoshi
Eviction.
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Posted - 2009.03.01 13:47:00 -
[5]
I would say that getting these skills to level 5 is less useful than it used to be but getting level 4 is still very much recommended. ---------------------------------------- A Guide to Scan Probing in Revelations |

Bladen Kerst
Caldari Perkone
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Posted - 2009.03.01 16:27:00 -
[6]
Edited by: Bladen Kerst on 01/03/2009 16:32:11 Edited by: Bladen Kerst on 01/03/2009 16:31:22 What type of ships would be the best for new exploration?
I guess you could get away with a small carogohold if you really wanted and prioritize warp speed and agility, since now you need to fly around a lot, drawing all those triangles. But considering that with wormholes and all you might have to spend a considerable time away from stations god knows where, you might want as mush supplies as you can.
I guess having multiple accounts is going to be the most efficient solution as always but still... care to share your thoughts and ideas?
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Akularen
Amarr Nomads Veritas Immortalis
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Posted - 2009.03.02 06:56:00 -
[7]
Edited by: Akularen on 02/03/2009 07:03:23
Originally by: Bladen Kerst Edited by: Bladen Kerst on 01/03/2009 16:32:11 Edited by: Bladen Kerst on 01/03/2009 16:31:22 What type of ships would be the best for new exploration?
I guess you could get away with a small carogohold if you really wanted and prioritize warp speed and agility, since now you need to fly around a lot, drawing all those triangles. But considering that with wormholes and all you might have to spend a considerable time away from stations god knows where, you might want as mush supplies as you can.
I guess having multiple accounts is going to be the most efficient solution as always but still... care to share your thoughts and ideas?
Well i've trained for the Anathema, and i intend to train for the Pilgrim, since it got many of the capabilities that the Anathema has (and that it's usefull for pvp aswell). i think that the pilgrim would be an okay exploration ship, since it is capable of dealing out fair DPS, which means that i don't have to change ships everytime i find a site.
this is just my idea on how to do exploration, but since i haven't tried it yet, i don't know if my plan is working. 
EDIT: i just noticed that the Pilgrim doesn't give a bonus to duration of astrometric modules, so i guess that idea, is kinda screwed?  /Aku |

Mia Restolo
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Posted - 2009.03.02 15:41:00 -
[8]
Originally by: Bladen Kerst Edited by: Bladen Kerst on 01/03/2009 16:32:11 Edited by: Bladen Kerst on 01/03/2009 16:31:22 ...since now you need to fly around a lot, drawing all those triangles...
Why would you need to fly around a lot probing? The probes warp to wherever you want them to be, you can float anywhere in space in the system not moving at all. |

V05
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Posted - 2009.03.02 15:45:00 -
[9]
Originally by: Mia Restolo
Originally by: Bladen Kerst Edited by: Bladen Kerst on 01/03/2009 16:32:11 Edited by: Bladen Kerst on 01/03/2009 16:31:22 ...since now you need to fly around a lot, drawing all those triangles...
Why would you need to fly around a lot probing? The probes warp to wherever you want them to be, you can float anywhere in space in the system not moving at all.
Mia, did you test this? Did CCP release new information? Can you link something or provide proof please?
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Veritas Falx
The Baros Syndicate
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Posted - 2009.03.02 16:02:00 -
[10]
Originally by: V05
Originally by: Mia Restolo
Originally by: Bladen Kerst Edited by: Bladen Kerst on 01/03/2009 16:32:11 Edited by: Bladen Kerst on 01/03/2009 16:31:22 ...since now you need to fly around a lot, drawing all those triangles...
Why would you need to fly around a lot probing? The probes warp to wherever you want them to be, you can float anywhere in space in the system not moving at all.
Mia, did you test this? Did CCP release new information? Can you link something or provide proof please?
I have tested this myself. Probes you just open up your system map and drag them around and they warp to where ever. Only bad part is is that you need 3 probes to find one target. Basically you triangulate them like you would in real life.
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Akularen
Amarr Nomads Veritas Immortalis
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Posted - 2009.03.02 18:32:00 -
[11]
Originally by: Veritas Falx
Originally by: V05
Originally by: Mia Restolo
Originally by: Bladen Kerst Edited by: Bladen Kerst on 01/03/2009 16:32:11 Edited by: Bladen Kerst on 01/03/2009 16:31:22 ...since now you need to fly around a lot, drawing all those triangles...
Why would you need to fly around a lot probing? The probes warp to wherever you want them to be, you can float anywhere in space in the system not moving at all.
Mia, did you test this? Did CCP release new information? Can you link something or provide proof please?
I have tested this myself. Probes you just open up your system map and drag them around and they warp to where ever. Only bad part is is that you need 3 probes to find one target. Basically you triangulate them like you would in real life.
that sounds quite awesome! - what are the skill requirements for these probes? /Aku |

Arous Drephius
Perkone
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Posted - 2009.03.02 23:06:00 -
[12]
Astrometrics I is all that's needed for the Core probes (the ones you use for exploration). You don't need the deep space ones at all unless you want to bust very deep safespots.
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Mia Restolo
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Posted - 2009.03.04 15:25:00 -
[13]
Originally by: V05
Originally by: Mia Restolo
Originally by: Bladen Kerst Edited by: Bladen Kerst on 01/03/2009 16:32:11 Edited by: Bladen Kerst on 01/03/2009 16:31:22 ...since now you need to fly around a lot, drawing all those triangles...
Why would you need to fly around a lot probing? The probes warp to wherever you want them to be, you can float anywhere in space in the system not moving at all.
Mia, did you test this? Did CCP release new information? Can you link something or provide proof please?
Sure, probed down a bunch of exploration sites and wormholes on sisi... they do seem to break some part of probing every patch though. There's been guides in the game development forums for weeks.
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WhiteNerdy
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Posted - 2009.03.05 15:09:00 -
[14]
What skills would I need for scanning out mission runners? What is a reasonable level to take them to in a short time? Will the patch be affecting me? Thanks
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Jaghoo
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Posted - 2009.03.06 18:48:00 -
[15]
Originally by: WhiteNerdy What skills would I need for scanning out mission runners? What is a reasonable level to take them to in a short time? Will the patch be affecting me? Thanks
Please no one answer this guy, I really object to people like that leeching off of legit players.
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rubico1337
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Posted - 2009.03.06 20:06:00 -
[16]
Edited by: rubico1337 on 06/03/2009 20:06:14
Originally by: Jaghoo
Originally by: WhiteNerdy What skills would I need for scanning out mission runners? What is a reasonable level to take them to in a short time? Will the patch be affecting me? Thanks
Please no one answer this guy, I really object to people like that leeching off of legit players.
you will now need to use the combat only probes as exploration probes are being changed to only scan for sites, astrometrics I is the only thing required but other skills can speed it up and make it easier, these skills are:
astrometric triangulation: will decrease scan time by 10%, the base time is 10 secs so this skill is not that important astrometric pinpointing: will decrease deviation, it seems like deviation will be an issue so this skill might be of significant use signal acquisition: will increase probe strength, this is also needed to get a warpable hit, it is important
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tropic89
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Posted - 2009.03.07 04:32:00 -
[17]
Originally by: Jaghoo
Originally by: WhiteNerdy What skills would I need for scanning out mission runners? What is a reasonable level to take them to in a short time? Will the patch be affecting me? Thanks
Please no one answer this guy, I really object to people like that leeching off of legit players.
I will gladly tell you since this guy is a full on mission ***** carebear and wants to play wow in space. level 4 for all your scanning skills will be mandatory for scanning down mr wow player in space. Kill as many as you can for me too. thanks
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Nyota Sol
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Posted - 2009.03.07 12:31:00 -
[18]
your skill levels will impact ability to 1) explore, 2) hunt and 3) watch your back.
wouldn't you want deep space probes if you intend to spend a lot of time doing whatever in a w-system? or can you just rely on the combat drones for watching your back?
it seems like you'd want to spam deep space probes to watch for WH closings and/or incoming players (although i do not understand how you can defend against stealthed players on the prowl in w-systems).
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Nif Makria
Caldari Eve Engineering Finance
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Posted - 2009.03.07 19:11:00 -
[19]
has CCP listed anything about exploration? or have we only feedback from people trying out the test-server to go on? Be seeing you.... |

Issa Barthelemy
You're Doing It Wrong
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Posted - 2009.03.07 22:36:00 -
[20]
Originally by: Jaghoo
Originally by: WhiteNerdy What skills would I need for scanning out mission runners? What is a reasonable level to take them to in a short time? Will the patch be affecting me? Thanks
Please no one answer this guy, I really object to people like that leeching off of legit players.
Maybe he is protecting his 0,0 space from ninja plexers? 
My probing alt has cov ops 5 rest is at 4 and i have no problem finding ppl in missions. I think its gonna be close to or just a bit slower to find ppl now. You wont need a bunch of safespots around space to be fast that is a big plus.
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WhiteNerdy
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Posted - 2009.03.08 09:47:00 -
[21]
Hehe people have been coming into my missions and it looks like fun, easy, cheap, and hilarious. So I want to try it and will love making people cry in the process.
It will be a nice break from doing the lvl 4 missions myself, Thanks for the info!
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