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Lars Erlkonig
Caldari Flipmode Industries
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Posted - 2009.03.02 15:50:00 -
[31]
Originally by: SpongeNub NoNob the skill training is completely bugged on sisi, and its annoying waiting for the remirror so you get your skills up to date. wouldnt it be fun to fly capitals as a few week old character?
For people that like to seriously test their capitals, fighting a 1 week old max skilled character is less than desirable. By the time most pilots fly capitals they have a good idea of how to fit the ship. (yes there are some bad comedy fittings out there, but the vast majority aren't fit by 12 year olds). If I'm testing a tank vs a dreadnaught or 5, I want the dread pilots to know about a siege module and capital turrets, not have tractor beams and salvagers fit with some plates and hull reppers. The test server is designed to assist CCP in fixing bugs checking functioning and also as a side benefit allows you to test new ship fittings without the danger of losing ISK on the live server. By forcing you to use your mirrored skills, CCP helps to encourage innovation and also makes the testing realistic for those that want to have a test matching reality in the game. How can you accurately test ship fittings if your character normally has only Weapon Upgrades II but on the test server has WU V and AWU V? Or test your cap usage if the skills don't reflect your actual tranq values.
Could CCP code some way of modulating the skill values for your skills? probably. Wouldn't you rather they spent that time working on fixing stuff on tranq though?
Originally by: TWD We suck and Goonswarm are PvP gods.
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wickedpheonix
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Posted - 2009.03.02 17:49:00 -
[32]
Originally by: TomParad0x
Originally by: CCP Explorer How would you then test skill training? 
Well, there could always be high attribute bonus implants seeded on the market so that skills train faster.
Your still testing the act of training, but it goes faster. Just simply not have them seeded and removed from everyone when something such as when the skill queue came out, then it would be tested correctly.
I fail to see how this would not get the skill training tested, plus it's optional due to you having to go buy and stick the implants in.
QFT with implants that make skill training near-instantaneous. CCP should just try it out, at least for a week or something, it is after all a test server 
Test server also needs autopilot to warp to 0 so everyone can get to FD-MLJ faster. If someone wants to see whether a specific pirate config will work on an autopiloting freighter or something, then just have the freighter warp to 15 and then approach the gate (or just build in autopilot to 15 as an option on the test server).
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TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.02 20:01:00 -
[33]
Originally by: Lars Erlkonig
Originally by: SpongeNub NoNob the skill training is completely bugged on sisi, and its annoying waiting for the remirror so you get your skills up to date. wouldnt it be fun to fly capitals as a few week old character?
For people that like to seriously test their capitals, fighting a 1 week old max skilled character is less than desirable. By the time most pilots fly capitals they have a good idea of how to fit the ship. (yes there are some bad comedy fittings out there, but the vast majority aren't fit by 12 year olds). If I'm testing a tank vs a dreadnaught or 5, I want the dread pilots to know about a siege module and capital turrets, not have tractor beams and salvagers fit with some plates and hull reppers. The test server is designed to assist CCP in fixing bugs checking functioning and also as a side benefit allows you to test new ship fittings without the danger of losing ISK on the live server. By forcing you to use your mirrored skills, CCP helps to encourage innovation and also makes the testing realistic for those that want to have a test matching reality in the game. How can you accurately test ship fittings if your character normally has only Weapon Upgrades II but on the test server has WU V and AWU V? Or test your cap usage if the skills don't reflect your actual tranq values.
Could CCP code some way of modulating the skill values for your skills? probably. Wouldn't you rather they spent that time working on fixing stuff on tranq though?
As I said in my posts, I dont think instantly getting every skill in the game is a good idea... I think they should have the implants, like I said in my post (You should read it, if you didnt, starts at post 7 [you didnt mention anything about the implants so guessing you didnt]).
I think the idea that people will fit bad ships just because they dont have the skills on TQ to fly them is a fairly dumb one honestly. I don't have the skills to fly a dread, but I could fit one. Same with a carrier - its not hard to figure out... Yes, there will be the people who just cant fit them, im sure, but I doubt those people will stay in them very long if they continue to get killed in the FFA (Which they will). Those people also probably wont be testing. On top of this, the fact that my implants would make it so you still have training time means they arent going to go from 1 week old newb char to a capital ship in a day.
Then there will be the people, like me, who actually want to test stuff but can't due to not having the money to buy the stuff on TQ to HAVE the skill on SiSi to test it, and it would take too long to skill it on SiSi as im sure they would mirror before I could even use them. The problem is, everyone can fly a BS, thats not hard to do. Everyone can test a BS/Cruiser/Etc, thats not hard to do. I think we need more people testing higher end content, of which is hindered by the fact that there are mirrors and the prices of actually training the stuff on TQ. Plus people arent going to train for something like that on TQ unless they know they will get to use it on TQ (I know I wont have a chance to use a dreadnought any time soon... so why would I spend the money on all the skillbooks for it?). Theres more to testing something than "Hey, you don't have the skills for it on TQ so obviously you have NO idea how to fly it".
Also, as you stated, the main purpouse of the testserver is to help find bugs, its -added- benefit is the ability to test ship fittings without losing isk. It dosnt make the testing realistic, it makes it restricted to only the people who can use the content that others cant, and them actually logging on. I don't think thats a good thing.
And as I said before, it should at least be tried... then everyone can actually know for sure how it would work out.
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TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.02 20:02:00 -
[34]
Ran out of space in my last post.
Originally by: Grarr Dexx
Originally by: Ebaux Yea it would be a bit much to give everyone maxed out skills... Though it might be kinda fun for a day or two 
And create another nightmare like the last time they did it?
While I don't think everyone should get maxed out skills (As I have said), I am guessing you are referring to Armageddon Day. If I recall, they gathered alot of beneficial data from that event.
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Gone'Postal
Void Engineers Black Sun Alliance
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Posted - 2009.03.02 20:17:00 -
[35]
Edited by: Gone''Postal on 02/03/2009 20:22:44 I raised this issue with the CSM and they did with CCP.
Answer=No.
Originally by: CSM Member in Evemail
2009.02.04 20:33 I realize that there's a problem with the way we reported on this issue. Well, lack of communication, for which I'm very sorry. CCP is working on a new testing initiative, for which CCP will hand out skills as needed. Thus we came to the conclusion that the issue was fixed in that manner. We did also discuss it with the software director, who said it was not likely to happen because QA wants to keep the code the EXACT same for sisi as for TQ. So having special stuff for sisi would make them sad pandas.
Basicly means, Sorry we didn't post the offical reply anywhere on the forums regarding this issue, they must have gotten lost somewhere...You idea is **** and has been ignored. Please take this matter to now be closed as teh QA dept have to find away to remove POS's on SISI as they like the code EXACTY the same as it's on TQ.. Oh wai...
CCP Dev's, ATM I keep trying to train Amarr BS from 0-5 (as well as dread and capital ships) on Sisi to try their dread out however you keep imaging the server so I have to start again.. It's very anoying and after a few tries I gave up, so please shove Sisi up your ass.
Originally by: masternerdguy
Officer mods arent spread out because the bpos are innacesible to 99% of eve.
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TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.02 20:27:00 -
[36]
Originally by: Gone'Postal Edited by: Gone''Postal on 02/03/2009 20:22:44 I raised this issue with the CSM and they did with CCP.
Answer=No.
Originally by: CSM Member in Evemail
2009.02.04 20:33 I realize that there's a problem with the way we reported on this issue. Well, lack of communication, for which I'm very sorry. CCP is working on a new testing initiative, for which CCP will hand out skills as needed. Thus we came to the conclusion that the issue was fixed in that manner. We did also discuss it with the software director, who said it was not likely to happen because QA wants to keep the code the EXACT same for sisi as for TQ. So having special stuff for sisi would make them sad pandas.
Basicly means, Sorry we didn't post the offical reply anywhere on the forums regarding this issue, they must have gotten lost somewhere...You idea is **** and has been ignored. Please take this matter to now be closed as teh QA dept have to find away to remove POS's on SISI as they like the code EXACTY the same as it's on TQ.. Oh wai...
CCP Dev's, ATM I keep trying to train Amarr BS from 0-5 (as well as dread and capital ships) on Sisi to try their dread out however you keep imaging the server so I have to start again.. It's very anoying and after a few tries I gave up, so please shove Sisi up your ass.
I fail to see how adding an item to the database that just simply does the same things as the current +attribute implants, but gives more, is altering code. This is the same reason why im not saying they should max skills / make all the skill rank 1 / etc - it would require altering too much and would not be beneficial and could potentially be worse.
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Bargain Hunt
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Posted - 2009.03.02 20:56:00 -
[37]
Removal of short/long term goals the op proposes really. I would play with everything for a couple of weeks and then get bored with eve. I assume CCP knows this would be devastating to their buisness model.
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TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.02 21:38:00 -
[38]
Edited by: TomParad0x on 02/03/2009 21:39:10
Originally by: Bargain Hunt Removal of short/long term goals the op proposes really.
Which is not the same thing im proposing.
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Bargain Hunt
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Posted - 2009.03.02 21:41:00 -
[39]
Which is why 'OP' was featured in the sentance.
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TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.02 21:43:00 -
[40]
Originally by: Bargain Hunt Which is why 'OP' was featured in the sentance.
Yea, I just like to make sure its clear :)
My post is down several posts, some one might read his and just jump to the conclusion that the -entire- topic is about his then just read the last post and reply, completely missing mine.
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TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.06 18:42:00 -
[41]
Edited by: TomParad0x on 06/03/2009 18:45:22 Edited by: TomParad0x on 06/03/2009 18:45:02 Edited by: TomParad0x on 06/03/2009 18:42:46 So yea, was getting my Astrometrics up (Had it to 4..) to be able to get deep space probes (Was told I need them to find wormholes). I don't have it at all on TQ. Got it up to 3->4 and then, mirror out of nowhere and its gone...
Seriously, CCP / QA Dept / Whoever - Please reconsider the implant idea, this is just ridiculous.
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Agent Unknown
Caldari
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Posted - 2009.03.06 19:27:00 -
[42]
Or make it so you can "adjust" your skills to whatever level you want, but only have a specific amount of "points" to assign to each skill so that people can try things out with different sets of skills.
Like, level 1 = 1 point, level 2 = 2 points, etc and allocate ~50 points or something to distribute among them. ----------------------------------- "What can go wrong, will go wrong." |

TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.06 19:54:00 -
[43]
Originally by: Agent Unknown Or make it so you can "adjust" your skills to whatever level you want, but only have a specific amount of "points" to assign to each skill so that people can try things out with different sets of skills.
Like, level 1 = 1 point, level 2 = 2 points, etc and allocate ~50 points or something to distribute among them.
Only problem with that is, it would require coding. The QA dept I guess clearly stated they don't want that. The implants idea dosnt seem like it would require any coding, just adding a new item that is not seeded unless its on SiSi.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.06 20:54:00 -
[44]
Originally by: SpongeNub NoNob the skill training is completely bugged on sisi, and its annoying waiting for the remirror so you get your skills up to date. wouldnt it be fun to fly capitals as a few week old character?
Test server is not for you to test something, it's for CCP to test upcoming patches. You either live with it or forget about it. -- Thanks CCP for cu |

Shak'ra Gi
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Posted - 2009.03.06 21:14:00 -
[45]
So - after many years playing the game the story I get is that Sisi is a test server for CCP to test their work on ....
We are invited to this server to help cos QA can only have so many chars available.
Then the "payback" that CCP have given is a testing environment we can use at our convenience - BUT the possibilities here are missed by CCP ....
If you allow a char the skills to fly a dread or carrier or titan when in the game only a few weeks, this will give added incentive to stay in the game longer to reach those objectives ... you could make the skills only for that session (I believe that is achievable)
It would be good to have a EFS (Eve Fitting Server) to experience what devastation a particular setup has
Maybe a good future idea ...
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CyberGh0st
Minmatar Ara Veritas
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Posted - 2009.03.06 21:41:00 -
[46]
Edited by: CyberGh0st on 06/03/2009 21:43:44
I played on test servers in DAoC and WoW, and yes I used it for personal gain, however in the process I also gave valuable information to the devs. In WoW you got a maxed out char with pretty good gear, was pretty cool and indeed made me want to play more on live servers. In DAoC we could copy our main chars ( a bit like in EVE Online ) but you got alot of respecs so you could experiment with different builds, which was good for the player and for the devs. Implants that vastly boost training time on the EVE Online test server would be interesting, and people would experiment and most likely find bugs otherwise not found.
Anyway, up until now I havent been interested in going to sisi, but lately I was thinking about it, since alot of interesting stuff is comming and might wanted to check it out already.
Cyberwiz aka CyberGh0st aka Mentakh Active @ EvE Online Favorites : DAoC-SI/SWG Pre CU-NGE/Ryzom Retired @ WoW/LOTRO/WAR/Planetside/Entropia/UO/Lineage/GW/EQ/Jumpgate/Dofus/AoC |
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