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SpongeNub NoNob
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Posted - 2009.03.01 17:10:00 -
[1]
Why dont ccp give you skills to fly/use everything? isnt it a "test" server anyway?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.03.01 17:12:00 -
[2]
topic done to death in the past long story short : WHEN needed, people WILL get the proper skills (like, say, right now, everybody has the needed skills for T3 ships)... the rest of the time, you get what you have on TQ and that's it. TEST server, not "maxed-out-uber-rampage" server.
_ Create a character || Fit a ship || Get some ISK |
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CCP Explorer

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Posted - 2009.03.01 17:12:00 -
[3]
How would you then test skill training? 
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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SpongeNub NoNob
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Posted - 2009.03.01 17:15:00 -
[4]
the skill training is completely bugged on sisi, and its annoying waiting for the remirror so you get your skills up to date. wouldnt it be fun to fly capitals as a few week old character?
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SpongeNub NoNob
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Posted - 2009.03.01 17:15:00 -
[5]
also, for people who want to test fits with the existing skills, they could request to have the skills changed back by petition?
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Another Liberthas
Caldari Galactic Rangers Galactic-Rangers
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Posted - 2009.03.01 17:38:00 -
[6]
Originally by: SpongeNub NoNob also, for people who want to test fits with the existing skills, they could request to have the skills changed back by petition?
Creating even more work for GM's?
I think the system is fine as it is.
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TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.01 17:46:00 -
[7]
Originally by: CCP Explorer How would you then test skill training? 
Well, there could always be high attribute bonus implants seeded on the market so that skills train faster.
Your still testing the act of training, but it goes faster. Just simply not have them seeded and removed from everyone when something such as when the skill queue came out, then it would be tested correctly.
I fail to see how this would not get the skill training tested, plus it's optional due to you having to go buy and stick the implants in.
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Another Liberthas
Caldari Galactic Rangers Galactic-Rangers
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Posted - 2009.03.01 17:47:00 -
[8]
Originally by: TomParad0x
Well, there could always be high attribute bonus implants seeded on the market so that skills train faster.
Your still testing the act of training, but it goes faster. Just simply not have them seeded and removed from everyone when something such as when the skill queue came out, then it would be tested correctly.
I fail to see how this would not get the skill training tested, plus it's optional due to you having to go buy and stick the implants in.
Quoting a good idea. Seriously, I like this idea. Well done, person.
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TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.01 17:50:00 -
[9]
Originally by: Another Liberthas
Originally by: TomParad0x
Well, there could always be high attribute bonus implants seeded on the market so that skills train faster.
Your still testing the act of training, but it goes faster. Just simply not have them seeded and removed from everyone when something such as when the skill queue came out, then it would be tested correctly.
I fail to see how this would not get the skill training tested, plus it's optional due to you having to go buy and stick the implants in.
Quoting a good idea. Seriously, I like this idea. Well done, person.
Honestly, it's been around for a while.. and I have never really heard a logical argument against it, the post always just gets closed.
I would gladly use these implants on my main to get into stuff I cant quite use yet, and then train on my combat and industrial alt without the implants to test the actual times and stuff to make sure nothing is screwed up, and I am sure there would be plenty of other people who would test it without the implants as well.
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Noix Arikani
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Posted - 2009.03.01 18:13:00 -
[10]
I agree, some way to train skills you need in minimal time on the test server, so not everything MUST be level 5, only what you need for a certain fit
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King Amarrian
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Posted - 2009.03.01 18:17:00 -
[11]
Having +99999999 implants on test server to speed up training? Well, it could work. Logically, stuff like titans etc would require you to already have a titan skills so you can test one. Its perhaps the reason why a lot of high end content turns out bugged or useless. Take blackops for example.
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Jim McGregor
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Posted - 2009.03.01 18:22:00 -
[12]
I think the reason is not to try out skill training but to keep players from training everything up very fast on the test server. Because once they have, they have experienced what its like to have level 5 at everything and they lose a bit of the carrot to keep playing on the normal server.
---
Originally by: Roguehalo Can you nano Titans?
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Dark Soldat
Caldari
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Posted - 2009.03.01 18:24:00 -
[13]
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TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.01 18:29:00 -
[14]
Edited by: TomParad0x on 01/03/2009 18:35:31 Edited by: TomParad0x on 01/03/2009 18:33:32 Edited by: TomParad0x on 01/03/2009 18:30:50
Originally by: King Amarrian Edited by: King Amarrian on 01/03/2009 18:18:09 Having +99999999 implants on test server to speed up training? Well, it could work. Logically, stuff like titans etc would require you to already have a titan skills so you can test one. So what happens is that if a bug or serious imbalance is found, the titan pilot is going to keep quiet about it since there wasent anyone able to test those things back then.
Its perhaps the reason why a lot of high end content turns out bugged or useless. Take blackops for example.
I think "+99999999" would be fairly excessive, that would probably make them instant (It should still take some time, just not nearly as long) For instance +500s or something like that (I dont *think* that would make it instant).
Originally by: Jim McGregor
I think the reason is not to try out skill training but to keep players from training everything up very fast on the test server. Because once they have, they have experienced what its like to have level 5 at everything and they lose a bit of the carrot to keep playing on the normal server.
I doubt that. If anything that would make me want to get it more on retail.
If people do come on to just play around (Which they do anyway), they will get bored and go back to retail. And even if they dont, thats a minority out of the 10s of thousands that play on retail.
Alot of people probably wont even see a point in going on unless they want to test something, as then they don't make progress on the server that actually counts to your characters progress, and it would also empower people who actually want to test stuff that they cant use yet to be able to do so.
I think, honestly, CCP should at least try something like this and see how it works out. If it causes too much of a problem with stuff like that then they could just remove it and go back to the old system, if it dosnt then it enables us to test stuff that we can't use yet due to lack of skills/lack of money to buy the skills on TQ or lack of time to train them on SiSi.
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Akor Flandres
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Posted - 2009.03.01 18:59:00 -
[15]
Its worked fine for five years without doing this.
Its a test server, not a playground.
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King Amarrian
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Posted - 2009.03.01 19:11:00 -
[16]
Edited by: King Amarrian on 01/03/2009 19:12:51 Edited by: King Amarrian on 01/03/2009 19:12:09
Originally by: Akor Flandres Its worked fine for five years without doing this.
Its a test server, not a playground.
its not broke so dont fix it is the excuse of the uneducated.
CCP should give skills for stuff that is being tested. E.G If CCp introduces a tier 2 titan, let them give people titan 5 so they can test it properly. They already do this sometimes but not always. Look at t3 testing, you had to train up each of the 6 skills needed to fly a t3 ship, and once you train the skills, bam - you are hit with a new mirror meaning you train em up again rather than test it properly. This is why a lot high end contest is not very useful.
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Johli
Caldari AWE Corporation Intrepid Crossing
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Posted - 2009.03.01 19:39:00 -
[17]
tl;dr I demand all skills on sisi so I can just play instead of testing on the test server.
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SpongeNub NoNob
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Posted - 2009.03.01 20:07:00 -
[18]
I agree on the implant thing, have the bonus so you can instantly train the skills you want, and for the training test just remove the implants and your all set.
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RedSplat
Heretic Army
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Posted - 2009.03.01 20:08:00 -
[19]
'cause then people would realize that training and paying CCP for X number of years was a bum investment of their time and money?
Showing people lots of shiny then telling them they cant have it until they have sub'd for 6 months or whatever is a good way to deter customers even as it may attract some long term subscribers.
tl;dr i know people that sub the game only rarely, such that it seems to me they only do so such that what they have already invested in it isn't 'wasted'.
tl;dr Subscription based games are a sucker bet.
No you can have my stuff, i like being a sucker.
[i] Ransom List Project: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=999677&page=1 |

Darius Shakor
Minmatar Re-Awakened Technologies Inc Electus Matari
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Posted - 2009.03.01 20:15:00 -
[20]
Originally by: SpongeNub NoNob Why dont ccp give you skills to fly/use everything? isnt it a "test" server anyway?
Originally by: CCP Explorer How would you then test skill training? 
Originally by: SpongeNub NoNob the skill training is completely bugged on sisi, and its annoying waiting for the remirror so you get your skills up to date. wouldnt it be fun to fly capitals as a few week old character?
You kind of made Explorer's point there. They give you all skills on sisi, the bugs you mention would not be found, they make it onto TQ and...
Originally by: Another Liberthas Creating even more work for GM's?
This happens.
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SpongeNub NoNob
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Posted - 2009.03.01 20:21:00 -
[21]
Wouldn't the bugs with emperean age have been found on singularity before it was released on TQ? Apparently not ( iPod touches fail so sorry for spelling )
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Darius Shakor
Minmatar Re-Awakened Technologies Inc Electus Matari
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Posted - 2009.03.01 20:39:00 -
[22]
Sorry but thats kind of flawed reasoning there. I never said it would fully eliminate bugs. (That would be nice though) But removing the need to test something introduces them for sure. The fact that bugs do get through testing is no reason to compeltely bypass testing methods all together.
And, yes, people could request to reset their skills to the last mirror and test if they wish to. But realistically we all know when large expansions are being tested like this no one will do that.
Overall, it has been said over and over that sisi should replicate TQ entirely in function and not have systems that bypass normal TQ style play for testing integrity sake.
Don't get me wrong, I see the point you make too and confess to proposing the same thing once upon a time as well.
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TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.01 21:18:00 -
[23]
Edited by: TomParad0x on 01/03/2009 21:21:40
Originally by: SpongeNub NoNob I agree on the implant thing, have the bonus so you can instantly train the skills you want, and for the training test just remove the implants and your all set.
As I stated, instantly training wouldnt be good IMO... I just think the implants (If introduced) should give enough of a bonus to stuff to make it train considerably faster.
Originally by: Darius Shakor
Originally by: SpongeNub NoNob Why dont ccp give you skills to fly/use everything? isnt it a "test" server anyway?
Originally by: CCP Explorer How would you then test skill training? 
Originally by: SpongeNub NoNob the skill training is completely bugged on sisi, and its annoying waiting for the remirror so you get your skills up to date. wouldnt it be fun to fly capitals as a few week old character?
You kind of made Explorer's point there. They give you all skills on sisi, the bugs you mention would not be found, they make it onto TQ and...
Originally by: Another Liberthas Creating even more work for GM's?
This happens.
CCP Explorers point was that giving all of the skills to a player makes them not test skill training -*At All*-. If you introduce implants, you are still training (Provided its not ******ed and makes it all *instant*).
I am not talking about this for people to fly capitals ships on a few week old character because it would be "Cool". Stop posting stuff like that, it dosnt help at all. (That wasnt @ you Darius Shakor, but the guy who said it would be cool). Yea, it would be cool, but not what is intended.
Originally by: Darius Shakor Sorry but thats kind of flawed reasoning there. I never said it would fully eliminate bugs. (That would be nice though) But removing the need to test something introduces them for sure. The fact that bugs do get through testing is no reason to compeltely bypass testing methods all together.
And, yes, people could request to reset their skills to the last mirror and test if they wish to. But realistically we all know when large expansions are being tested like this no one will do that.
Overall, it has been said over and over that sisi should replicate TQ entirely in function and not have systems that bypass normal TQ style play for testing integrity sake.
Don't get me wrong, I see the point you make too and confess to proposing the same thing once upon a time as well.
It is only falwed reasoning if we are talking about giving all of the skills to some one. What I suggest still makes you train them, it just goes faster. And when a big expansions come out that do something that might effect skill training (Such as the skill queue), they could just NOT include the implants in the mirror (And lets face it, most of the time they mirror for large expansions, sometimes they even do it more than once).
Originally by: Johli tl;dr I demand all skills on sisi so I can just play instead of testing on the test server.
Perhapse you should get unlazy and actually read it then. There has been another suggestion that actually involves you to spend time training, just not as much.
Originally by: Akor Flandres Its worked fine for five years without doing this.
Its a test server, not a playground.
Actually, you are wrong. It is a playground, and introducing the implant idea is NOT going to change it. You can tell its a playground by all the people randomly fighting and not doing a single damn thing in FD. Yes, some are, but alot arent. Heck, there is even a post in the game dev forum about a guy getting podded by a DD - the titan pilot HAD to DD because a bunch of people playing around were trying to kill him outside the station (1: Thats not testing, 2: Its not even following the rules).
With stuff like that happening you cant tell me the testserver isnt being used to play around on already.
With the implant idea, you could still test skill training, you could still test how stuff works at different levels, it would just be faster to get those levels.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.03.01 22:09:00 -
[24]
Originally by: TomParad0x Actually, you are wrong. It is a playground, and introducing the implant idea is NOT going to change it. You can tell its a playground by all the people randomly fighting and not doing a single thing in FD.
See, while you can in fact do that, that doesn't mean that is what it is "for."
The test server is for testing things, if you want to do other things on it, you do so within the constraints of the test server.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.01 22:22:00 -
[25]
Edited by: TomParad0x on 01/03/2009 22:22:42
Originally by: An Anarchyyt
Originally by: TomParad0x Actually, you are wrong. It is a playground, and introducing the implant idea is NOT going to change it. You can tell its a playground by all the people randomly fighting and not doing a single thing in FD.
See, while you can in fact do that, that doesn't mean that is what it is "for."
The test server is for testing things, if you want to do other things on it, you do so within the constraints of the test server.
I am not quite sure what angle you are getting at here, but like I said, it's going to be there no matter what you do as far as introducing the implants goes. I don't think it would get worse, except maybe for a short period of time then people will get bored with doing that on the testserver, and just move back to TQ - and in the process you may just pick up more people who are willing to test things and submit bug reports now. No one will ever really know until a system like the implants is actually tested on SiSi, which is sadly something CCP dosnt seem to have any interest in doing.
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Dantes Revenge
Caldari
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Posted - 2009.03.01 22:45:00 -
[26]
I wanted to test something new on Sisi and started training. Halfway through, the patch was released and the skills reset with a mirror. A wasted effort as far as I'm concerned that's why I don't bother testing new stuff any more, only what I can quickly train to.
CCP want us to test stuff but won't give us the time or capability to do it. Except for test fits of ships I can already fly or those I only need one skill to train for, I can't be bothered with Sisi any more. If I'm a week or more from using the content, I don't even go there.
--
Originally by: CCP Whisper No it is not an official statement. Not everything surrounded by blue bars is an official statement which can be quoted as fact until the end of time. Deal with it.
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damgood85
Gallente Excelsior Solar Management
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Posted - 2009.03.01 23:25:00 -
[27]
the test in test server means test game mechanics and functionality not your uber leet titan fit.
Originally by: CCP Whisper Boo hoo. Cry some more.
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TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.02 01:24:00 -
[28]
Edited by: TomParad0x on 02/03/2009 01:24:57
Originally by: damgood85 the test in test server means test game mechanics and functionality not your uber leet titan fit.
[sarcasm]Obviously people arent going on to just test setups only on the testserver currently, and no one is playing around on the testserver...[/sarcasm]
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Ebaux
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Posted - 2009.03.02 02:51:00 -
[29]
Yea it would be a bit much to give everyone maxed out skills... Though it might be kinda fun for a day or two 
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Grarr Dexx
Amarr Broski Enterprises
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Posted - 2009.03.02 03:50:00 -
[30]
Originally by: Ebaux Yea it would be a bit much to give everyone maxed out skills... Though it might be kinda fun for a day or two 
And create another nightmare like the last time they did it?
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Lars Erlkonig
Caldari Flipmode Industries
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Posted - 2009.03.02 15:50:00 -
[31]
Originally by: SpongeNub NoNob the skill training is completely bugged on sisi, and its annoying waiting for the remirror so you get your skills up to date. wouldnt it be fun to fly capitals as a few week old character?
For people that like to seriously test their capitals, fighting a 1 week old max skilled character is less than desirable. By the time most pilots fly capitals they have a good idea of how to fit the ship. (yes there are some bad comedy fittings out there, but the vast majority aren't fit by 12 year olds). If I'm testing a tank vs a dreadnaught or 5, I want the dread pilots to know about a siege module and capital turrets, not have tractor beams and salvagers fit with some plates and hull reppers. The test server is designed to assist CCP in fixing bugs checking functioning and also as a side benefit allows you to test new ship fittings without the danger of losing ISK on the live server. By forcing you to use your mirrored skills, CCP helps to encourage innovation and also makes the testing realistic for those that want to have a test matching reality in the game. How can you accurately test ship fittings if your character normally has only Weapon Upgrades II but on the test server has WU V and AWU V? Or test your cap usage if the skills don't reflect your actual tranq values.
Could CCP code some way of modulating the skill values for your skills? probably. Wouldn't you rather they spent that time working on fixing stuff on tranq though?
Originally by: TWD We suck and Goonswarm are PvP gods.
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wickedpheonix
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Posted - 2009.03.02 17:49:00 -
[32]
Originally by: TomParad0x
Originally by: CCP Explorer How would you then test skill training? 
Well, there could always be high attribute bonus implants seeded on the market so that skills train faster.
Your still testing the act of training, but it goes faster. Just simply not have them seeded and removed from everyone when something such as when the skill queue came out, then it would be tested correctly.
I fail to see how this would not get the skill training tested, plus it's optional due to you having to go buy and stick the implants in.
QFT with implants that make skill training near-instantaneous. CCP should just try it out, at least for a week or something, it is after all a test server 
Test server also needs autopilot to warp to 0 so everyone can get to FD-MLJ faster. If someone wants to see whether a specific pirate config will work on an autopiloting freighter or something, then just have the freighter warp to 15 and then approach the gate (or just build in autopilot to 15 as an option on the test server).
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TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.02 20:01:00 -
[33]
Originally by: Lars Erlkonig
Originally by: SpongeNub NoNob the skill training is completely bugged on sisi, and its annoying waiting for the remirror so you get your skills up to date. wouldnt it be fun to fly capitals as a few week old character?
For people that like to seriously test their capitals, fighting a 1 week old max skilled character is less than desirable. By the time most pilots fly capitals they have a good idea of how to fit the ship. (yes there are some bad comedy fittings out there, but the vast majority aren't fit by 12 year olds). If I'm testing a tank vs a dreadnaught or 5, I want the dread pilots to know about a siege module and capital turrets, not have tractor beams and salvagers fit with some plates and hull reppers. The test server is designed to assist CCP in fixing bugs checking functioning and also as a side benefit allows you to test new ship fittings without the danger of losing ISK on the live server. By forcing you to use your mirrored skills, CCP helps to encourage innovation and also makes the testing realistic for those that want to have a test matching reality in the game. How can you accurately test ship fittings if your character normally has only Weapon Upgrades II but on the test server has WU V and AWU V? Or test your cap usage if the skills don't reflect your actual tranq values.
Could CCP code some way of modulating the skill values for your skills? probably. Wouldn't you rather they spent that time working on fixing stuff on tranq though?
As I said in my posts, I dont think instantly getting every skill in the game is a good idea... I think they should have the implants, like I said in my post (You should read it, if you didnt, starts at post 7 [you didnt mention anything about the implants so guessing you didnt]).
I think the idea that people will fit bad ships just because they dont have the skills on TQ to fly them is a fairly dumb one honestly. I don't have the skills to fly a dread, but I could fit one. Same with a carrier - its not hard to figure out... Yes, there will be the people who just cant fit them, im sure, but I doubt those people will stay in them very long if they continue to get killed in the FFA (Which they will). Those people also probably wont be testing. On top of this, the fact that my implants would make it so you still have training time means they arent going to go from 1 week old newb char to a capital ship in a day.
Then there will be the people, like me, who actually want to test stuff but can't due to not having the money to buy the stuff on TQ to HAVE the skill on SiSi to test it, and it would take too long to skill it on SiSi as im sure they would mirror before I could even use them. The problem is, everyone can fly a BS, thats not hard to do. Everyone can test a BS/Cruiser/Etc, thats not hard to do. I think we need more people testing higher end content, of which is hindered by the fact that there are mirrors and the prices of actually training the stuff on TQ. Plus people arent going to train for something like that on TQ unless they know they will get to use it on TQ (I know I wont have a chance to use a dreadnought any time soon... so why would I spend the money on all the skillbooks for it?). Theres more to testing something than "Hey, you don't have the skills for it on TQ so obviously you have NO idea how to fly it".
Also, as you stated, the main purpouse of the testserver is to help find bugs, its -added- benefit is the ability to test ship fittings without losing isk. It dosnt make the testing realistic, it makes it restricted to only the people who can use the content that others cant, and them actually logging on. I don't think thats a good thing.
And as I said before, it should at least be tried... then everyone can actually know for sure how it would work out.
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TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.02 20:02:00 -
[34]
Ran out of space in my last post.
Originally by: Grarr Dexx
Originally by: Ebaux Yea it would be a bit much to give everyone maxed out skills... Though it might be kinda fun for a day or two 
And create another nightmare like the last time they did it?
While I don't think everyone should get maxed out skills (As I have said), I am guessing you are referring to Armageddon Day. If I recall, they gathered alot of beneficial data from that event.
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Gone'Postal
Void Engineers Black Sun Alliance
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Posted - 2009.03.02 20:17:00 -
[35]
Edited by: Gone''Postal on 02/03/2009 20:22:44 I raised this issue with the CSM and they did with CCP.
Answer=No.
Originally by: CSM Member in Evemail
2009.02.04 20:33 I realize that there's a problem with the way we reported on this issue. Well, lack of communication, for which I'm very sorry. CCP is working on a new testing initiative, for which CCP will hand out skills as needed. Thus we came to the conclusion that the issue was fixed in that manner. We did also discuss it with the software director, who said it was not likely to happen because QA wants to keep the code the EXACT same for sisi as for TQ. So having special stuff for sisi would make them sad pandas.
Basicly means, Sorry we didn't post the offical reply anywhere on the forums regarding this issue, they must have gotten lost somewhere...You idea is **** and has been ignored. Please take this matter to now be closed as teh QA dept have to find away to remove POS's on SISI as they like the code EXACTY the same as it's on TQ.. Oh wai...
CCP Dev's, ATM I keep trying to train Amarr BS from 0-5 (as well as dread and capital ships) on Sisi to try their dread out however you keep imaging the server so I have to start again.. It's very anoying and after a few tries I gave up, so please shove Sisi up your ass.
Originally by: masternerdguy
Officer mods arent spread out because the bpos are innacesible to 99% of eve.
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TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.02 20:27:00 -
[36]
Originally by: Gone'Postal Edited by: Gone''Postal on 02/03/2009 20:22:44 I raised this issue with the CSM and they did with CCP.
Answer=No.
Originally by: CSM Member in Evemail
2009.02.04 20:33 I realize that there's a problem with the way we reported on this issue. Well, lack of communication, for which I'm very sorry. CCP is working on a new testing initiative, for which CCP will hand out skills as needed. Thus we came to the conclusion that the issue was fixed in that manner. We did also discuss it with the software director, who said it was not likely to happen because QA wants to keep the code the EXACT same for sisi as for TQ. So having special stuff for sisi would make them sad pandas.
Basicly means, Sorry we didn't post the offical reply anywhere on the forums regarding this issue, they must have gotten lost somewhere...You idea is **** and has been ignored. Please take this matter to now be closed as teh QA dept have to find away to remove POS's on SISI as they like the code EXACTY the same as it's on TQ.. Oh wai...
CCP Dev's, ATM I keep trying to train Amarr BS from 0-5 (as well as dread and capital ships) on Sisi to try their dread out however you keep imaging the server so I have to start again.. It's very anoying and after a few tries I gave up, so please shove Sisi up your ass.
I fail to see how adding an item to the database that just simply does the same things as the current +attribute implants, but gives more, is altering code. This is the same reason why im not saying they should max skills / make all the skill rank 1 / etc - it would require altering too much and would not be beneficial and could potentially be worse.
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Bargain Hunt
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Posted - 2009.03.02 20:56:00 -
[37]
Removal of short/long term goals the op proposes really. I would play with everything for a couple of weeks and then get bored with eve. I assume CCP knows this would be devastating to their buisness model.
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TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.02 21:38:00 -
[38]
Edited by: TomParad0x on 02/03/2009 21:39:10
Originally by: Bargain Hunt Removal of short/long term goals the op proposes really.
Which is not the same thing im proposing.
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Bargain Hunt
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Posted - 2009.03.02 21:41:00 -
[39]
Which is why 'OP' was featured in the sentance.
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TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.02 21:43:00 -
[40]
Originally by: Bargain Hunt Which is why 'OP' was featured in the sentance.
Yea, I just like to make sure its clear :)
My post is down several posts, some one might read his and just jump to the conclusion that the -entire- topic is about his then just read the last post and reply, completely missing mine.
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TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.06 18:42:00 -
[41]
Edited by: TomParad0x on 06/03/2009 18:45:22 Edited by: TomParad0x on 06/03/2009 18:45:02 Edited by: TomParad0x on 06/03/2009 18:42:46 So yea, was getting my Astrometrics up (Had it to 4..) to be able to get deep space probes (Was told I need them to find wormholes). I don't have it at all on TQ. Got it up to 3->4 and then, mirror out of nowhere and its gone...
Seriously, CCP / QA Dept / Whoever - Please reconsider the implant idea, this is just ridiculous.
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Agent Unknown
Caldari
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Posted - 2009.03.06 19:27:00 -
[42]
Or make it so you can "adjust" your skills to whatever level you want, but only have a specific amount of "points" to assign to each skill so that people can try things out with different sets of skills.
Like, level 1 = 1 point, level 2 = 2 points, etc and allocate ~50 points or something to distribute among them. ----------------------------------- "What can go wrong, will go wrong." |

TomParad0x
Caldari Knights of Destiny Libertas Fidelitas
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Posted - 2009.03.06 19:54:00 -
[43]
Originally by: Agent Unknown Or make it so you can "adjust" your skills to whatever level you want, but only have a specific amount of "points" to assign to each skill so that people can try things out with different sets of skills.
Like, level 1 = 1 point, level 2 = 2 points, etc and allocate ~50 points or something to distribute among them.
Only problem with that is, it would require coding. The QA dept I guess clearly stated they don't want that. The implants idea dosnt seem like it would require any coding, just adding a new item that is not seeded unless its on SiSi.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.06 20:54:00 -
[44]
Originally by: SpongeNub NoNob the skill training is completely bugged on sisi, and its annoying waiting for the remirror so you get your skills up to date. wouldnt it be fun to fly capitals as a few week old character?
Test server is not for you to test something, it's for CCP to test upcoming patches. You either live with it or forget about it. -- Thanks CCP for cu |

Shak'ra Gi
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Posted - 2009.03.06 21:14:00 -
[45]
So - after many years playing the game the story I get is that Sisi is a test server for CCP to test their work on ....
We are invited to this server to help cos QA can only have so many chars available.
Then the "payback" that CCP have given is a testing environment we can use at our convenience - BUT the possibilities here are missed by CCP ....
If you allow a char the skills to fly a dread or carrier or titan when in the game only a few weeks, this will give added incentive to stay in the game longer to reach those objectives ... you could make the skills only for that session (I believe that is achievable)
It would be good to have a EFS (Eve Fitting Server) to experience what devastation a particular setup has
Maybe a good future idea ...
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CyberGh0st
Minmatar Ara Veritas
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Posted - 2009.03.06 21:41:00 -
[46]
Edited by: CyberGh0st on 06/03/2009 21:43:44
I played on test servers in DAoC and WoW, and yes I used it for personal gain, however in the process I also gave valuable information to the devs. In WoW you got a maxed out char with pretty good gear, was pretty cool and indeed made me want to play more on live servers. In DAoC we could copy our main chars ( a bit like in EVE Online ) but you got alot of respecs so you could experiment with different builds, which was good for the player and for the devs. Implants that vastly boost training time on the EVE Online test server would be interesting, and people would experiment and most likely find bugs otherwise not found.
Anyway, up until now I havent been interested in going to sisi, but lately I was thinking about it, since alot of interesting stuff is comming and might wanted to check it out already.
Cyberwiz aka CyberGh0st aka Mentakh Active @ EvE Online Favorites : DAoC-SI/SWG Pre CU-NGE/Ryzom Retired @ WoW/LOTRO/WAR/Planetside/Entropia/UO/Lineage/GW/EQ/Jumpgate/Dofus/AoC |
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