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Meridius
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Posted - 2004.08.12 06:43:00 -
[1]
Why? It makes no sense, get rid of it ASAP please. It penalizes amaar for no reason. Radio only em damage, that means frig guns do complete crap on pods.
Get rid of it ________________________________________________________
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Meridius
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Posted - 2004.08.12 06:43:00 -
[2]
Why? It makes no sense, get rid of it ASAP please. It penalizes amaar for no reason. Radio only em damage, that means frig guns do complete crap on pods.
Get rid of it ________________________________________________________
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Meridius
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Posted - 2004.08.12 15:09:00 -
[3]
Yeah i see 1 decent post and a lot of crap.
Perhaps an example would help.
I kill a dude near a gate with radio in med pulse lasers. After i take his ship away i lock his pod, scramble it and start blasting.
Now, when i was firing at his ship my hits were doing around 50dmg, now they are doing 5dmg. I got an excellent hit of 7. Anyway, he crawled to the gate while i was firing at him, there was nothing i can do.
This is not the point really, the point is about balance. NOTHING about 90% EM resist for pods is fair.
If you think 90% EM resist on pod is needed, argue your point. No smartass comments please.

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Meridius
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Posted - 2004.08.12 15:09:00 -
[4]
Yeah i see 1 decent post and a lot of crap.
Perhaps an example would help.
I kill a dude near a gate with radio in med pulse lasers. After i take his ship away i lock his pod, scramble it and start blasting.
Now, when i was firing at his ship my hits were doing around 50dmg, now they are doing 5dmg. I got an excellent hit of 7. Anyway, he crawled to the gate while i was firing at him, there was nothing i can do.
This is not the point really, the point is about balance. NOTHING about 90% EM resist for pods is fair.
If you think 90% EM resist on pod is needed, argue your point. No smartass comments please.

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Meridius
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Posted - 2004.08.12 15:33:00 -
[5]
Originally by: Shade Widow Edited by: Shade Widow on 12/08/2004 15:22:56 It may be how the pod is made. If someone uses only EM damage on thier ship they dont have enough diffrent damage sources to really complain. Not to mention are you mad that you cant kill the pod to make the person lose skill points or because you want thier corpse?
How the pod is made? This is a game where balance is critical. Im sure nobody would like it if the apoc had 90% kinetic resist just because 'it was made that way'; people would come out of the woodworks to object that.
The way it is now, a taranis/crow/claw would not have any difficulty podding someone using any of there ammo types.
Why is amarr penalized?
Oh and if you want to suggest that i change crystals i would have loved to, unfortunately with the new even more clusmy UI i didn't want to bother wasting the time. ________________________________________________________
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Meridius
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Posted - 2004.08.12 15:33:00 -
[6]
Originally by: Shade Widow Edited by: Shade Widow on 12/08/2004 15:22:56 It may be how the pod is made. If someone uses only EM damage on thier ship they dont have enough diffrent damage sources to really complain. Not to mention are you mad that you cant kill the pod to make the person lose skill points or because you want thier corpse?
How the pod is made? This is a game where balance is critical. Im sure nobody would like it if the apoc had 90% kinetic resist just because 'it was made that way'; people would come out of the woodworks to object that.
The way it is now, a taranis/crow/claw would not have any difficulty podding someone using any of there ammo types.
Why is amarr penalized?
Oh and if you want to suggest that i change crystals i would have loved to, unfortunately with the new even more clusmy UI i didn't want to bother wasting the time. ________________________________________________________
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Meridius
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Posted - 2004.08.12 16:27:00 -
[7]
Originally by: FuPhal Resistances are there for a reason, otherwise 1 damage type would be better than the rest and thats all that would be used.
Use varied damage types, u dont see missile ships spewing out 1 type of missile constantly. EM damage like it has been said is good on shields and not too bad against armour or structure ( cant remember which ) but u cant expect to do everything with 1 damage type, espcially not EM.
Capsule:
Armor Em Damage Resistance 90 % Armor Explosive Damage Resistance 10 % Armor Kinetic Damage Resistance 25 % Armor Thermal Damage Resistance 35 %
Yes you are right, i withdraw my claims this is obviously very fair
Oh and btw noob, yes you see crows using kinetic missles only. ________________________________________________________
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Meridius
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Posted - 2004.08.12 16:27:00 -
[8]
Originally by: FuPhal Resistances are there for a reason, otherwise 1 damage type would be better than the rest and thats all that would be used.
Use varied damage types, u dont see missile ships spewing out 1 type of missile constantly. EM damage like it has been said is good on shields and not too bad against armour or structure ( cant remember which ) but u cant expect to do everything with 1 damage type, espcially not EM.
Capsule:
Armor Em Damage Resistance 90 % Armor Explosive Damage Resistance 10 % Armor Kinetic Damage Resistance 25 % Armor Thermal Damage Resistance 35 %
Yes you are right, i withdraw my claims this is obviously very fair
Oh and btw noob, yes you see crows using kinetic missles only. ________________________________________________________
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Meridius
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Posted - 2004.08.12 22:24:00 -
[9]
Originally by: Runefinger erm why not use a laser that does thermal dmg ??? give a good reason for that. doubt it will take longer to kill the ship with them. Its a lot easyer to change your setup then to change the game you know.......
Apparently nobody is listening 
Ok, i could care less that it has 90% resist, just make that resist thermal/kinetic/explosive so no race gets the advantage in podding.
Get it? It's about balance not nerfing, make them all 50%, all 10%, all 60%, i don't care just make it equal. ________________________________________________________
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Meridius
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Posted - 2004.08.12 22:24:00 -
[10]
Originally by: Runefinger erm why not use a laser that does thermal dmg ??? give a good reason for that. doubt it will take longer to kill the ship with them. Its a lot easyer to change your setup then to change the game you know.......
Apparently nobody is listening 
Ok, i could care less that it has 90% resist, just make that resist thermal/kinetic/explosive so no race gets the advantage in podding.
Get it? It's about balance not nerfing, make them all 50%, all 10%, all 60%, i don't care just make it equal. ________________________________________________________
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Meridius
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Posted - 2004.08.12 23:39:00 -
[11]
Originally by: MadGaz Complete crap on pods? have you ever tried it? They still make mincemeat of pods.
Radio + Med Modulated Pulse hits at about 40-50, it does 10% of that to a pod.
Judging by your post i will help you with the math.
0.1 * 40 = 4dmg
Yeah mincemeat, nice job nub ________________________________________________________
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Meridius
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Posted - 2004.08.12 23:39:00 -
[12]
Originally by: MadGaz Complete crap on pods? have you ever tried it? They still make mincemeat of pods.
Radio + Med Modulated Pulse hits at about 40-50, it does 10% of that to a pod.
Judging by your post i will help you with the math.
0.1 * 40 = 4dmg
Yeah mincemeat, nice job nub ________________________________________________________
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Meridius
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Posted - 2004.08.13 15:37:00 -
[13]
Yes the armor resist for pods should be the standard 60%. I'd also like to point out that pods have 125armor and only 50shield. ________________________________________________________
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Meridius
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Posted - 2004.08.13 15:37:00 -
[14]
Yes the armor resist for pods should be the standard 60%. I'd also like to point out that pods have 125armor and only 50shield. ________________________________________________________
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