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Cen Varis
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Posted - 2004.08.12 10:40:00 -
[1]
Ship turning - Right now onebig annoyance is the way in which ships turn. Its a completely arbitrary system.
Right now, if you want to change heading, your ship has to slow down to a near halt, turn, then speed up again.
What turning should be like is that the ship will not speed up/slow down when attempting to turn, but will make smaller or bigger turning circles depending upon your chosen speed.
Give all ships a "turning speed" in deg/sec or rad/sec - and let this speed be affected by agility % mods
This way, if you want to to a fast small circle turn, you can manually drop your speed to near 0 and then let the ship turn on the spot - but if you are (for example) in combat and want to keep your speed up to help avoid being shot, your ship will retain its speed but makes wide turning arcs as it changes direction.
a "turning speed" will also allow you to tweak how ships handle more easily - for example let interceptors be able to make a 180 deg turn in a few seconds, while it may take up to 10-20 seconds for an indy to make the same turn.
make that "set speed" more important for navigation. if you have limited space you have to set your speed accordingly
(or course, the exact mechanics need more tweaking, but this is a first iteration of an idea) Interstellat Cartographic League - Cen Varis |

Cen Varis
|
Posted - 2004.08.12 10:40:00 -
[2]
Ship turning - Right now onebig annoyance is the way in which ships turn. Its a completely arbitrary system.
Right now, if you want to change heading, your ship has to slow down to a near halt, turn, then speed up again.
What turning should be like is that the ship will not speed up/slow down when attempting to turn, but will make smaller or bigger turning circles depending upon your chosen speed.
Give all ships a "turning speed" in deg/sec or rad/sec - and let this speed be affected by agility % mods
This way, if you want to to a fast small circle turn, you can manually drop your speed to near 0 and then let the ship turn on the spot - but if you are (for example) in combat and want to keep your speed up to help avoid being shot, your ship will retain its speed but makes wide turning arcs as it changes direction.
a "turning speed" will also allow you to tweak how ships handle more easily - for example let interceptors be able to make a 180 deg turn in a few seconds, while it may take up to 10-20 seconds for an indy to make the same turn.
make that "set speed" more important for navigation. if you have limited space you have to set your speed accordingly
(or course, the exact mechanics need more tweaking, but this is a first iteration of an idea) Interstellat Cartographic League - Cen Varis |

Kirushi
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Posted - 2004.08.12 11:14:00 -
[3]
i like this 1, got my vote
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Kirushi
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Posted - 2004.08.12 11:14:00 -
[4]
i like this 1, got my vote
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Cen Varis
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Posted - 2004.08.13 05:37:00 -
[5]
i guess no-one else is interested?? Interstellat Cartographic League - Cen Varis |

Cen Varis
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Posted - 2004.08.13 05:37:00 -
[6]
i guess no-one else is interested?? Interstellat Cartographic League - Cen Varis |

Cutter John
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Posted - 2004.08.13 07:08:00 -
[7]
its not completely arbitrary.. you turn to the heading you want to go by the fastest available means. if that means you stop completely and turn, then you do so. if you dont want to stop, dont turn all at once. manualy navigate through the turn. Tbh your idea sounds much more complicated than the system you can already use in game to accomplish the exact same thing. that little set speed indicator is a pain to work with.. especially in higher res viewing modes. My Idea Thread
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Cutter John
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Posted - 2004.08.13 07:08:00 -
[8]
its not completely arbitrary.. you turn to the heading you want to go by the fastest available means. if that means you stop completely and turn, then you do so. if you dont want to stop, dont turn all at once. manualy navigate through the turn. Tbh your idea sounds much more complicated than the system you can already use in game to accomplish the exact same thing. that little set speed indicator is a pain to work with.. especially in higher res viewing modes. My Idea Thread
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Slayer102
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Posted - 2004.08.14 03:13:00 -
[9]
I like this idea personaly. I say make it so :p sorry, had to throw in the trekie remark.
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Slayer102
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Posted - 2004.08.14 03:13:00 -
[10]
I like this idea personaly. I say make it so :p sorry, had to throw in the trekie remark.
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Haratu
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Posted - 2004.08.14 09:40:00 -
[11]
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Haratu
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Posted - 2004.08.14 09:40:00 -
[12]
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Haratu
|
Posted - 2004.08.14 09:45:00 -
[13]
The system is not arbitary.
>If you are travelling forward then you turn while moving, dependant on the direction you want to turn to determines how you turn. >Speed of turning is based upon agility and weight. Try using a few stabilizers or nanofibres and see the difference it makes. >If stopped then the ship turns faster on the spot. To do this simply wait util your speed says "Stopped" rather than 0m/s. 0m/s does not mean stopped as you are actually moving a very small amount. Once again, the position of your future direction determines how you turn.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Haratu
|
Posted - 2004.08.14 09:45:00 -
[14]
The system is not arbitary.
>If you are travelling forward then you turn while moving, dependant on the direction you want to turn to determines how you turn. >Speed of turning is based upon agility and weight. Try using a few stabilizers or nanofibres and see the difference it makes. >If stopped then the ship turns faster on the spot. To do this simply wait util your speed says "Stopped" rather than 0m/s. 0m/s does not mean stopped as you are actually moving a very small amount. Once again, the position of your future direction determines how you turn.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Cen Varis
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Posted - 2004.08.14 12:34:00 -
[15]
ok, i take away arbitrary, but the way ships turns is horrible atm
if i want to to a 180deg facing change, i HAVE to slow down to do it. Thats fatal in combat. I would MUCH prefer that the ship would keep its speed, and start turning at a certain rate.
if i MANUALLY change my speed, then it turns in a smaller arc if i set my speed to stopped, then it turns on the spot.
basically then , if what you say is true, all that i want to to stop the automatic speed change on making a turn. Interstellat Cartographic League - Cen Varis |

Cen Varis
|
Posted - 2004.08.14 12:34:00 -
[16]
ok, i take away arbitrary, but the way ships turns is horrible atm
if i want to to a 180deg facing change, i HAVE to slow down to do it. Thats fatal in combat. I would MUCH prefer that the ship would keep its speed, and start turning at a certain rate.
if i MANUALLY change my speed, then it turns in a smaller arc if i set my speed to stopped, then it turns on the spot.
basically then , if what you say is true, all that i want to to stop the automatic speed change on making a turn. Interstellat Cartographic League - Cen Varis |
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