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Reebo77
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Posted - 2004.08.12 11:23:00 -
[1]
I have a scorp, and I've been playing around with 2 setups.
1. 5 multi's (doesn't leave many slots free)
2. 4 Dampeners (the extra free slot is nice)
I'm just wondering what the pro's and con's are to the two different setups? Basically I know that multi's stop you from targetting if you dont have any sensor backups, (been on the recieving end of some) but I would like to use dampeners as I get the extra slot free, as I figure 4 will be enough. I'm just not too sure how the dampeners work as it says they arent stackable, so i'm not sure how much power i lose from them, and i'm wondering if someone gets close enough, do they stop working?
Help 
Cheers
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Reebo77
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Posted - 2004.08.12 11:23:00 -
[2]
I have a scorp, and I've been playing around with 2 setups.
1. 5 multi's (doesn't leave many slots free)
2. 4 Dampeners (the extra free slot is nice)
I'm just wondering what the pro's and con's are to the two different setups? Basically I know that multi's stop you from targetting if you dont have any sensor backups, (been on the recieving end of some) but I would like to use dampeners as I get the extra slot free, as I figure 4 will be enough. I'm just not too sure how the dampeners work as it says they arent stackable, so i'm not sure how much power i lose from them, and i'm wondering if someone gets close enough, do they stop working?
Help 
Cheers
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Eyeshadow
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Posted - 2004.08.12 11:36:00 -
[3]
personally i prefer sensor damps on my scorp. In a small fleet battle u can basically nullify 2/3 long range cruisers with 4/5 dampners and put them pretty much out of action. With multispecs/jammers u have continuosly cycle jam people which can be good but can easily go wrong and imo is counteracted easier too with eccm.
In 1on1 multispecs are better cos if he cant shoot hes basically an open target. The dampners are ok in 1on1 but not as effective imo
Forums: Sharks - MC |

Eyeshadow
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Posted - 2004.08.12 11:36:00 -
[4]
personally i prefer sensor damps on my scorp. In a small fleet battle u can basically nullify 2/3 long range cruisers with 4/5 dampners and put them pretty much out of action. With multispecs/jammers u have continuosly cycle jam people which can be good but can easily go wrong and imo is counteracted easier too with eccm.
In 1on1 multispecs are better cos if he cant shoot hes basically an open target. The dampners are ok in 1on1 but not as effective imo
Forums: Sharks - MC |

Bloke 900
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Posted - 2004.08.12 11:39:00 -
[5]
Edited by: Bloke 900 on 12/08/2004 11:41:08 Dampners effect targeting range and lock time, so it is possible that a damped ship could get in range and still lock you eventually. But if you get out of their small lock range, they loose you as target.
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Bloke 900
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Posted - 2004.08.12 11:39:00 -
[6]
Edited by: Bloke 900 on 12/08/2004 11:41:08 Dampners effect targeting range and lock time, so it is possible that a damped ship could get in range and still lock you eventually. But if you get out of their small lock range, they loose you as target.
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Rod Blaine
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Posted - 2004.08.12 11:45:00 -
[7]
Dampeners take alot less cap. With 5 Dampeners you can effectively remove two ships at a time from the battle. Dampeners cannot be countered with eccm.
Need more ? _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
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Posted - 2004.08.12 11:45:00 -
[8]
Dampeners take alot less cap. With 5 Dampeners you can effectively remove two ships at a time from the battle. Dampeners cannot be countered with eccm.
Need more ? _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Schizoid
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Posted - 2004.08.12 11:48:00 -
[9]
Originally by: Rod Blaine Dampeners take alot less cap. With 5 Dampeners you can effectively remove two ships at a time from the battle. Dampeners cannot be countered with eccm.
Need more ?
Depends on range of battle. A Blasterthron in range before dampen is not affected except maybe by locking time and please consider sensorboosters as ECCM 
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Schizoid
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Posted - 2004.08.12 11:48:00 -
[10]
Originally by: Rod Blaine Dampeners take alot less cap. With 5 Dampeners you can effectively remove two ships at a time from the battle. Dampeners cannot be countered with eccm.
Need more ?
Depends on range of battle. A Blasterthron in range before dampen is not affected except maybe by locking time and please consider sensorboosters as ECCM 
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D'Artagnan
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Posted - 2004.08.12 11:52:00 -
[11]
Dont use dampners if you are about to jump in on a camped gate and the bad guys are spread around the gate as they generally will not work and when you take 5 damping scorps in on a fleet that out numbers you and you uncloak 7 kms from them it hurts 
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D'Artagnan
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Posted - 2004.08.12 11:52:00 -
[12]
Dont use dampners if you are about to jump in on a camped gate and the bad guys are spread around the gate as they generally will not work and when you take 5 damping scorps in on a fleet that out numbers you and you uncloak 7 kms from them it hurts 
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TGIF
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Posted - 2004.08.12 12:26:00 -
[13]
2 negative things about sensor damps:
If target is within range where sensor damps damp, then they dont do any good.
If target aquires a lock after you use your sensor damps on him, because he got in range, he will not lose lock again.
However 4 sensor damps made my tempest get a target time of 200s, still i beat the scorp.  - - -
Absinthe Fueled |

TGIF
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Posted - 2004.08.12 12:26:00 -
[14]
2 negative things about sensor damps:
If target is within range where sensor damps damp, then they dont do any good.
If target aquires a lock after you use your sensor damps on him, because he got in range, he will not lose lock again.
However 4 sensor damps made my tempest get a target time of 200s, still i beat the scorp.  - - -
Absinthe Fueled |

Marcus Aurelius
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Posted - 2004.08.12 12:37:00 -
[15]
Ah yes, I was assuming that the damping scorps would be used in a fleet battle with the tactics required for them to be effective. Being the attacking party helps alot too.
Fleet battles with some decent scouting upfront should enable the dampening scorp (which should be using two sensor boosters anyway), to nullify either two long range BS enemies, one medium range BS or up to two long ranged ECM scorpions (provided you dampen them before one jams you).
All in all, if used in the right circumstances the jamming scorp can be more versatile. At shorter ranges or in batlles where the initiative is not yours it can be an easy target however.
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Marcus Aurelius
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Posted - 2004.08.12 12:37:00 -
[16]
Ah yes, I was assuming that the damping scorps would be used in a fleet battle with the tactics required for them to be effective. Being the attacking party helps alot too.
Fleet battles with some decent scouting upfront should enable the dampening scorp (which should be using two sensor boosters anyway), to nullify either two long range BS enemies, one medium range BS or up to two long ranged ECM scorpions (provided you dampen them before one jams you).
All in all, if used in the right circumstances the jamming scorp can be more versatile. At shorter ranges or in batlles where the initiative is not yours it can be an easy target however.
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Alowishus
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Posted - 2004.08.12 12:55:00 -
[17]
If a Scorp uses 5 damps on a Tier 2 BS it will literally take about 180 seconds for said BS to lock the Scorp. A Scorp should be able to kill any other BS in 180 seconds, just make sure you have a Nos so you can limit the enemy ship's ability to tank.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
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Posted - 2004.08.12 12:55:00 -
[18]
If a Scorp uses 5 damps on a Tier 2 BS it will literally take about 180 seconds for said BS to lock the Scorp. A Scorp should be able to kill any other BS in 180 seconds, just make sure you have a Nos so you can limit the enemy ship's ability to tank.
Raven 4TW! Rank(1) SP: 243745/256000 |

Eyeshadow
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Posted - 2004.08.12 12:55:00 -
[19]
Yeah thats alwasy been the trade off with EW. U have to get in theyre and be the aggressor cos if u get jumped ur pretty fu<ked. I still prefer sensor damps myself. Maybe a burst module to go with it would be good. Dampen them and if they do get a lock or get in close u can burst em, knock theyre lock off and with the dampners it will take em ages to relock.
Never used a burst thou. Can this be done?
Forums: Sharks - MC |

Eyeshadow
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Posted - 2004.08.12 12:55:00 -
[20]
Yeah thats alwasy been the trade off with EW. U have to get in theyre and be the aggressor cos if u get jumped ur pretty fu<ked. I still prefer sensor damps myself. Maybe a burst module to go with it would be good. Dampen them and if they do get a lock or get in close u can burst em, knock theyre lock off and with the dampners it will take em ages to relock.
Never used a burst thou. Can this be done?
Forums: Sharks - MC |

Artegg
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Posted - 2004.08.12 13:12:00 -
[21]
Edited by: Artegg on 12/08/2004 13:14:14
Originally by: Eyeshadow Yeah thats alwasy been the trade off with EW. U have to get in theyre and be the aggressor cos if u get jumped ur pretty fu<ked. I still prefer sensor damps myself. Maybe a burst module to go with it would be good. Dampen them and if they do get a lock or get in close u can burst em, knock theyre lock off and with the dampners it will take em ages to relock.
Never used a burst thou. Can this be done?
Nope a burst has a strenght of -8 its only use full against frigates and drones and even then it is pretty limited i have not tried them since the drone changes but they might be worth while now
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Artegg
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Posted - 2004.08.12 13:12:00 -
[22]
Edited by: Artegg on 12/08/2004 13:14:14
Originally by: Eyeshadow Yeah thats alwasy been the trade off with EW. U have to get in theyre and be the aggressor cos if u get jumped ur pretty fu<ked. I still prefer sensor damps myself. Maybe a burst module to go with it would be good. Dampen them and if they do get a lock or get in close u can burst em, knock theyre lock off and with the dampners it will take em ages to relock.
Never used a burst thou. Can this be done?
Nope a burst has a strenght of -8 its only use full against frigates and drones and even then it is pretty limited i have not tried them since the drone changes but they might be worth while now
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Frost88
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Posted - 2004.08.12 13:45:00 -
[23]
Originally by: Bloke 900 Edited by: Bloke 900 on 12/08/2004 11:41:08 Dampners effect targeting range and lock time, so it is possible that a damped ship could get in range and still lock you eventually. But if you get out of their small lock range, they loose you as target.
You sure about this? ------------------------------------------------ I've always owned Kehmor, cheap as chips off Ebay
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Frost88
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Posted - 2004.08.12 13:45:00 -
[24]
Originally by: Bloke 900 Edited by: Bloke 900 on 12/08/2004 11:41:08 Dampners effect targeting range and lock time, so it is possible that a damped ship could get in range and still lock you eventually. But if you get out of their small lock range, they loose you as target.
You sure about this? ------------------------------------------------ I've always owned Kehmor, cheap as chips off Ebay
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Roxy
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Posted - 2004.08.12 14:13:00 -
[25]
They dont lose you as target instantly, but once they try to activate a gun while being out of range, they lose the target.
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Roxy
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Posted - 2004.08.12 14:13:00 -
[26]
They dont lose you as target instantly, but once they try to activate a gun while being out of range, they lose the target.
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Ghosthunter
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Posted - 2004.08.12 16:28:00 -
[27]
isnt there a penalty if you use more then one dampner??? **********************************************************
2004.08.28 20:06:14combatYour Heavy Ion Blaster I perfectly strikes Pirate Transport Ship, wrecking for 259.5 damage.
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Ghosthunter
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Posted - 2004.08.12 16:28:00 -
[28]
isnt there a penalty if you use more then one dampner??? **********************************************************
2004.08.28 20:06:14combatYour Heavy Ion Blaster I perfectly strikes Pirate Transport Ship, wrecking for 259.5 damage.
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Roderic Excelion
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Posted - 2004.08.12 19:08:00 -
[29]
No, but dont forget autolock. If you don't use a passive targeter, they lock you back in time and merely have to wait to be in sensor range before firing to take advantage. Dampners wont work on the Blasteron/Blasterax, but they will toast the Raven or Tempest.
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Roderic Excelion
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Posted - 2004.08.12 19:08:00 -
[30]
No, but dont forget autolock. If you don't use a passive targeter, they lock you back in time and merely have to wait to be in sensor range before firing to take advantage. Dampners wont work on the Blasteron/Blasterax, but they will toast the Raven or Tempest.
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