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Dethuss
Gallente The Littlest Pwny
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Posted - 2009.03.05 02:24:00 -
[1]
I was just starting to get into it a long long time ago so i have the skills for it but stopped playing due to RL issues, now wanting to get back into it and i really have no idea where to start.
My basic idea so far is to get ammo BP's and just sell ammo in mission hubs but this seems redudant. Also is mining in 0.5 worth anything? i have the skills for the top tier mining boats and good yield but not sure if its worth the time.
Not asking for trade secrets just a kick in the pants to get me started ---------------------- Zomg Penguin |
deepfreeze007
Swordfish LLD
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Posted - 2009.03.05 03:03:00 -
[2]
Building ammo isn't a bad idea, maybe not a great idea, but it could be profitable if you place your sell orders well. I'd look into other BPs as well though. Search around for decent prices on BPs, market values, etc... EVE-MEEP is a good tool to look at for manufacturing and checking to see what your profit margins can be.
As far as mining, I thought mining just about anywhere was worth something. If you're having trouble finding systems with rich belts, move off the beaten path a bit, or look in systems without a station. They are out there, just gotta find them. ---
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Khrillian
Minmatar Sebiestor tribe
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Posted - 2009.03.05 08:46:00 -
[3]
You could try shuttles - they are the easiest, very high % margin, and extremely low entry cost. Ammo is alright too.
I'd recommend going to a mission hub and placing buy orders for minerals and common mission drop T1 mods. Reprocess the mods and build ammo to sell to mission runners.
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ingenting
Cohors Alaria
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Posted - 2009.03.05 11:45:00 -
[4]
remember, unless u can sell the things you build for more than what the minerals are worth (ie buy price in jita, or other hub where u can sell them instantly), dont build it. _________________ - "Welcome to EVE, remember to insu *BAAOOM*... Told you, newb."
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Victor Valka
Caldari Kissaki Corporation
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Posted - 2009.03.05 12:46:00 -
[5]
Best ore to mine in high-sec and low-sec is Veldspar. Income is ~3.5M per full jetcan (27.5K m^3). Covetor is ~3jc/h, Hulk is ~4jc/h. Do the math.
That said, you'll be hard pressed to find a belt that is left unmolested in high-sec space.
Ammo is a good thing to manufacture. While the profit margin is 10-15% (more or less the standard for T1) the sheer volume it is traded in makes it worthwhile. BP with adequate ME level is a must - ME20 is enough on most ammo.
If you'll sell the ammo at missioning hubs, and that is what you want to do, since that is where the most volume moves, you can expect that you will need to update your sell orders rather frequently. It's a downside, or not - depending on how much time you have on your hands.
(If you have issues with finding a open ME research slot in high-sec - contact me and I'll see if we can set something up. No charge, collateral included.)
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
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Kiyirari
All Star Shipyards
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Posted - 2009.03.05 16:39:00 -
[6]
First of all you will need to make sure you have this skill at lvl 5 Production Efficiency this will reduce materials required by 4% per lvl.
Ammo is a good choice, BPO's are cheap to buy. i would use the most favoured type to build and sell in mission hubs etc (do some research on your local mission hubs or where they are)
You will also benifit if your BPO's are researched in ME to reduce building cost even further, making you more profit Having these BPO's at ME 300 can produce 50% profit on the most popular ammo types, failing that you can always buy the BPC version.
As for mining in 0.5 you will find roids such as omber, kernite and pyroxeres depending on what region you are mining in, these types of roid should start to appear in 0.7 and below. The further you go down the security line the more common these roids will appear in the belts along with other types in low sec. Currently at the present time veldspar is one of most profitable to mine as 1 unit of trit is valued at 4 isk plus, you can turn over 10 mil an hour on this stuff, if you like mining that is
If you choose your BPO's wisely you can avoid the high end minerals completely, only having to require the low to medium end types, you can always supplement your mineral requirements through module melting through mission running to provide any extra, if so desired.
Its also worth getting a suitable faction standing of 5 plus in the npc staion you choose to refine in, as this will greatly reduce tax and total loss of minerals through the process.
Revenge is my god and my guns are her angels |
Victor Valka
Caldari Kissaki Corporation
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Posted - 2009.03.05 18:06:00 -
[7]
Originally by: Kiyirari Having these BPO's at ME 300 can produce 50% profit on the most popular ammo types, failing that you can always buy the BPC version.
That's a horrid advice and someone who has played for as long as you have should know better, and I think you do.
Lets use Scourge Heavy Missile as an example and assume Production Efficiency at LVL5.
At ME20 the waste is 4 units of Tritanium per batch or ~16 ISK at the current price of. That is a waste of ~0,16 ISK per unit (the batch is 100 units). Researching the BPO further is simply a waste of money. As an aside - the perfect (no waste) ME for Scourge HM is ME147 at which point there is no waste.
Use the tool below to calculate realistic ME and PE levels.
Reference
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
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Kiyirari
All Star Shipyards
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Posted - 2009.03.05 18:30:00 -
[8]
Edited by: Kiyirari on 05/03/2009 18:30:35
Originally by: Victor Valka
Originally by: Kiyirari Having these BPO's at ME 300 can produce 50% profit on the most popular ammo types, failing that you can always buy the BPC version.
That's a horrid advice and someone who has played for as long as you have should know better, and I think you do.
Well yes, you are very correct, it was pretty awful advice on my behalf
On the other hand i never had a BPO calculater to use, intill you come along today. You taught this old dog a new trick
Thxs
Revenge is my god and my guns are her angels |
Victor Valka
Caldari Kissaki Corporation
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Posted - 2009.03.05 18:32:00 -
[9]
Originally by: Kiyirari Well yes, you are very correct, it was pretty awful advice on my behalf
On the other hand i never had a BPO calculater to use, intill you come along today. You taught this old dog a new trick
Thxs
No harm, no foul.
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
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ShardowRhino
Caldari Legion 0f The Damned
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Posted - 2009.03.06 00:07:00 -
[10]
First off, ignore people saying that you MUST have a bpo at ME over 40. SOmeone already posted a calculator , i haven't checked it but still once you hit ME 20 things the returns seem to come down to a tri here a pyerite there. Insanely high ME is the result of stupidity or boredom. Just don't do it.
Also the suggestion that you max out your skills before even bothering to make anything is insane. I've never maxed out my skills but have always made and sold stuff. I've always made a profit of no less then 10%. Thats 10% minimum due to stupid fools competing to hard and killing profits.
What you need to know is that all minerals, mined by you or by anyone else has a value. The value can change day to day but it still has a value that you can find by looking at the average going rate for that mineral on the market. Take that average and you now have the value of your minerals. That can then help you calculate how much isk you have made by mining.
Once you know how much your minerals are worth look at bpos and do the math. Look at the average going rate for that bpo's product and compare it to what you could produce it for. IF the product's average going rate is not production cost+10% , you shouldn't bother making it. If you make something and sell it at production cost you are a fool and should sell your minerals on the market instead.
Now you should work on your production skills but level 5s are not a prerequisite to actual production. Just make sure that you're making a profit and continue working on the skills while you make that isk.
Always move away from trade hubs like jita. Most people are selling their stuff for production cost or slightly above. Of course if you do your homework and know your own production costs you'll quickly spot places where you shouldn't be selling. The further you move away from the trade hubs the higher the sale price should be.
Dont be afraid of profits! Production costs +10% is the minimum at which you should be selling at. What the maximum is based upon the players in the area, their isk flow and distance from a trade hub. If you are selling in an L4 mission hub around 10<give or take a few> jumps from a hub, you can tack on a premium for ammo.
The reasoning behind that is a mission runner could make 10-15 mil an hour and jumping to and from a hub could take at least 20minutes. Assuming a round trip were to merely take 20 minutes the mission runner lost 3-5mil he could have made + cost of the ammo off of the market. If he buys 5mil in ammo,which is peanuts for him, thats a net loss of 10mil isk.
If the seller is netting 10% profit that would be 500k from that mission runner. Now if you sold the ammo at the runner's station and raised the prices so the total cost of the ammo is 6mil the mission runner will buy it up.The reason is he is actually saving isk by saving time which he can then put into doing another mission so its a gain of 3-4 mil on the mission runner's end and a 1.5mil profit for yourself.
REMEMBER<!!!!!!!!!> you don't need max skills or crazy ME 100+ bpo to make a profit! Just make sure to do your math and find a good place to sell. Non hubs of any kind can quickly become one if you are filling in gaps in the market! Good luck out there and don't let the idiots that cannot do basic math get you down. just rotate the bpos. oh and ammo is a good way to get started, thats how i started and I think i make a decent profit off of my half assed production.
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