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But Sects
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Posted - 2009.03.05 02:47:00 -
[1]
I'd like someone to explain something to me.
Why is it that the only race to get 3 bonuses to their offensive modules is Amarr, with their lasers?
Well the third bonus is cap use right.. cause Amarr need that bonus. Well in that case can anyone explain to me the downside of lasers? They have incredible range, damage, and use no ammo. But the only thing anyone says in their defense is "Well its fair because they use cap" Then why do each of their subsystems negate this drawback?
I think that all gallente hybrid turret offensive subsytems should come with a third optimal range bonus to offset the short range of blasters, all caldari should get an explosion radius bonus to offset the crapiness of missiles, and all minmittards can get a rate of fire bonus to offset how awful projectile turrets are.
*OR* ... and I know this is gonna sound crazy ... we can stop making lasers the iWin pwnravioli module that has amazing range, amazing damage, no ammo, and moderate cap use.
First Amarr to respond that lasers are not overpowered gets a free "Denial" t-shirt!
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Kyvon
Gallente 10045th Logistics Battalion
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Posted - 2009.03.05 04:50:00 -
[2]
Edited by: Kyvon on 05/03/2009 04:50:46 Edited by: Kyvon on 05/03/2009 04:50:24 besides the fact that 'great range' has '**** tracking'?
get closer...med pulse lasers cant normally hit **** inside of about 3km (without enhancers/webs)... where hyb/proj tends to do much better... lets not mention missiles either... or the lack of damage options...
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Carniflex
Caldari Schmoo Manufacturing Inc.
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Posted - 2009.03.05 05:08:00 -
[3]
Hey - I have also problems hitting really small fast stuff in my missiles, so I would also like to get 3rd bonus to help against that. Or well, even gallente would love those current 2 bonuses they have and hybrid guns cap use bonus. Their guns use cap also afterall.
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Flinchey
Amarr
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Posted - 2009.03.05 06:53:00 -
[4]
Originally by: But Sects I'd like someone to explain something to me.
Why is it that the only race to get 3 bonuses to their offensive modules is Amarr, with their lasers?
Well the third bonus is cap use right.. cause Amarr need that bonus. Well in that case can anyone explain to me the downside of lasers? They have incredible range, damage, and use no ammo. But the only thing anyone says in their defense is "Well its fair because they use cap" Then why do each of their subsystems negate this drawback?
no ammo? aahahahahahhahahahahaha
say you have 7/8 large pulse/beam. a full rack of ANMF will cost you about 9mil that's 4000 volleys. compare that to the cost of other ammo, should come up fairly even. the cap usage is fairly high. have to turn off guns to permarun repairers in most situations.
you want to know the real drawback to lasers though? EM/THERM every other weapon can change damage types to deal max damage possible. lasers are locked to EM/THERM.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.05 06:57:00 -
[5]
thats a point the damage limitations for amarr are the downside
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Carniflex
Caldari Schmoo Manufacturing Inc.
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Posted - 2009.03.05 07:58:00 -
[6]
Originally by: ollobrains2 thats a point the damage limitations for amarr are the downside
Same can be stated for the hybrid guns.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.03.05 08:06:00 -
[7]
Originally by: Carniflex
Originally by: ollobrains2 thats a point the damage limitations for amarr are the downside
Same can be stated for the hybrid guns.
Neither on shields nor armor is kin/therm the two base highest stats.
Amarr are hit with EM on armor. 90% of pvp boats are armor tanked. Even a passively EANM'd armor boat with no other resist mods can have between 70 and 80% em resists. ______________________________________________ Haruhiist since December 2008
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Assassin Zer0
Amarr PURE Legion
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Posted - 2009.03.05 09:35:00 -
[8]
Edited by: Assassin Zer0 on 05/03/2009 09:41:10 Beams have crap for tracking and Lasers do not have as much falloff as other turrets forcing the pilot to operate in a very strict optimal range. I've heard gall pilots who tried lasers complain about it all the time. And they DO use ammo, have for a long time. Laser Crystals take damage when fired up to 1.0 damage when they are destroyed and the better the crystal the more damage it takes per shot.
In addition if you knew anything about blasters you would ask for a +falloff bonus not one to optimal range because the falloff of blasters far exceeds there optimal and it really makes no difference whether your shooting from 1.5km optimal or 1.85km... It's still point blank range so buffing it is rather pointless. (Edit: I'm wrong, T2s have slightly higher optimal than falloff, big change from T1 witch is all I can use. But my point stands, another 0.5km of optimal isn't going to help you in a fight.)
An optimal range bonus would indeed help out Rail Guns for sniping but I don't see many ppl favoring a sniper Proteus at least with the current 3 sub systems per slot per race. Maybe once all 5 sub systems per slot per race are in game it will be more viable.
Missile suck? You have to fit a target painter, boo freaking hoo. You also don't have to worry about tracking with your far above average range, high volly damage, access to every damage type without penalty of damage mod or range and ability to fire (albeit haphazardly) while jammed, missiles.
Minitards? wtf are you smoking? T2 auto cannons have insane tracking and even more falloff than blasters so you have a large buffer orbiting your target if he tries to move out of optimal. Couple that with the ability to swap damage types from EM/Explo to Kin/Thermal and you got yourself a winner. I know accomplished Gall pilots that fit fit proj instead of hybrids just for the ability to switch damage types, because sometimes you can get better dps out of a lower damage mod because of your targets resist holes.
In summary... QQ more. Your not only embarrassing yourself with your lack of knowledge but severe lack of bullocks. I didn't complain at all during that time (what was it?.. years?) that amarr were LOL in pvp because of the horrendous weakness of lasers due not only but primary to base resist of all ships when the only excuse was "well... you don't have to use ammo to fire so you guns should suck" I just kept on looking for ways to kill ppl anyway, and that's what you should be doing. That is if your up to the challenge, poor Mr. victim.
P.S. did you really name your toon But Sects or this a cowardly alt post? I really don't know witch is worse.
Ooo I feel the flames coming on lol If your a human being I love you =D unless your stupid =P
WARNING: My ship made of imaginary pixels might kill your ship made of imaginary pixels. |

Carniflex
Caldari Schmoo Manufacturing Inc.
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Posted - 2009.03.05 09:49:00 -
[9]
Originally by: Assassin Zer0
Missile suck? You have to fit a target painter, boo freaking hoo. You also don't have to worry about tracking with your far above average range, high volly damage, access to every damage type without penalty of damage mod or range and ability to fire (albeit haphazardly) while jammed, missiles.
If that third bonus for caldary would be painter bonus then why not. Still better than 'nothing' as current third bonus.
All would be happy - right ? Amarr would have their cap usage bonus as third, caldary the painters and gallente ... errr ... bonus to traking or tracking computer effectivity ... and minmatar ... err ... extra falloff ?
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.03.05 10:28:00 -
[10]
Originally by: But Sects I'd like someone to explain something to me.
Why is it that the only race to get 3 bonuses to their offensive modules is Amarr, with their lasers?
Well the third bonus is cap use right.. cause Amarr need that bonus. Well in that case can anyone explain to me the downside of lasers? They have incredible range, damage, and use no ammo. But the only thing anyone says in their defense is "Well its fair because they use cap" Then why do each of their subsystems negate this drawback?
I think that all gallente hybrid turret offensive subsytems should come with a third optimal range bonus to offset the short range of blasters, all caldari should get an explosion radius bonus to offset the crapiness of missiles, and all minmittards can get a rate of fire bonus to offset how awful projectile turrets are.
*OR* ... and I know this is gonna sound crazy ... we can stop making lasers the iWin pwnravioli module that has amazing range, amazing damage, no ammo, and moderate cap use.
First Amarr to respond that lasers are not overpowered gets a free "Denial" t-shirt!
no, just put the laser cap reduction bonus on the engineering subsystems ... that would be balanced ... --- SIG --- CSM: your support is needed ! |
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