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FloppieTheBanjoClown
The Skunkworks
1522
|
Posted - 2012.04.26 16:27:00 -
[1] - Quote
Prior to becoming a part of The Skunkworks I spent most of my time as a solo explorer, daytripping into wormholes. It was profitable, educational, fun, and you meet a surprising number of friendly people if you know how to not be an idiot. I've made a lot of references to my days of doing this, but have never really written any sort of guide. This shiny new forum has inspired me. Disclaimer: this is a bit disorganized and probably incomplete, but I'm writing on a whim to start discussion.
I got my start just daytripping lower-class wormholes that I found in highsec. I made good isk, learned some lessons, and became quite adept at it. Then I decided I'd try living in one. Here's the problem: I didn't want to bother with a POS. For a solo player, that's just a magnet for your stuff getting blown up and/or stolen. My solution? Be a nomad. Roam from wormhole to wormhole, scouting and properly reseaching new holes before entering them.
What I'm not going to talk about: survival in w-space and fittings. If you don't know to hammer d-scan or you can't fit a Tengu for C3 solo work, you probably need to learn that first. This is about mobility and exploration. And I'll only say this part once: use safe spots, don't log off at celestials. Don't blame me if you lose expensive stuff because you couldn't bother to spend two minutes setting up a proper, hard-to-find safe.
To start with, you need the right tools. Obviously you'll need a PvE ship for shooting sleepers. T3s are hands-down the best ship for this job. I use a Legion because f*** missiles, but the Tengu is the best choice from a min/max perspective. You'll also need to salvage and loot everything. Sleeper sites can be rather expansive, and a Noctis is the obvious choice here. That covers your PVE activity. Put a probe launcher on both so that losing one means you can still get out of the hole with the other.
Now, you can get by with these two ships being flown by two different characters on the same account. Shoot sleepers with one, bookmark the wrecks, and then come back with the other and loot/salvage. This makes you more vulnerable, though, as you'll be logging in and out in ships not suited for the PVP that could fall in your lap at any moment. So I'd suggest multiboxing and having at least a second account with an orca pilot.
This is my orca's fit: a large hull repairer, a large armor repairer, a T1 cloak, a 100mn MWD for fast warps, and warp core stabilizers. I use the SMA to store a mix of ships not in use. Here's what I would suggest you enter the hole with:
A recon ship of some kind (I use a pilgrim). A recon showing up on d-scan in a wormhole has the nice effect of making people safe up rather than go hunting. Solo recon ships are rare in w-space and they'll assume it's part of a gang, either scouting or late on the cloak button. This is the ship I would log out in, so that I could cloak immediately upon logging in.
A covert ops ship. This should be something any of your pilots can fly, including the orca pilot. It would be risky, but if the worst happened and your orca were stranded in a hole with all your other alts podded out, you could wait for a quiet time and eject the frigate and scan down an exit. Alternatively, a covops alt.
The noctis and PvE ship, of course.
I multibox three accounts. One would be the orca pilot, the second would be the noctis/covert ops pilot, and the last would be my main combat pilot. I would log in the covops first, scout the hole and look for sites and wormholes. If I found that the hole was safe and profitable, I'd log in my main (flying the Pilgrim) and the orca pilot, reship from the orca and cloak it up. My noctis has a cloak as well so that I could keep it safe from scanners until needed. I would work sites and salvage them as quickly as I could, knowing I could return to the orca and reship quickly if things went bad.
Hint on salvaging: If you're running anomalies and have a cloak on your noctis, you can verify an anomaly has collapsed before warping by attempt to warp while cloaked. If the anomaly is still there, you'll get the information window on it as well as the notice that you can't warp while cloaked. Allowing the anomaly to despawn before warping to it makes your noctis harder to find and allows you to verify that there aren't any cloaky ships hiding and waiting for your salvager. I lost my first Noctis to a bomber hanging out in a site I'd run.
Orcas can fit through C2 holes and larger. C1s are only suitable for daytripping if you bring an orca. Scout out new wormholes, check them on wormnav for suitability, and migrate frequently. Creating a pattern of behavior in one system is a good way to attract unwanted attention. It's possible to use an Orca to close a C2 hole to get a new one, but it will take time and multiple round trips. If you're determined to do so, I'd suggest setting up a safe spot near the hole and warping the orca to it to cloak up while you wait for polarization to clear.
I made billions of isk doing this casually. If you've been daytripping wormholes for a while and are tired of prowling for hours in k-space looking for a decent hole, try going nomad. It's fun, it's dangerous, and it's something not many other people do. There are no logistics (other than resupplying with ammo and selling off your loot), no politics, no having to share. It's just you and whatever you can find to shoot. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Derath Ellecon
Washburne Holdings Situation: Normal
202
|
Posted - 2012.04.26 16:50:00 -
[2] - Quote
I've thought about this, except I still don't have an Orca Pilot. |

Andrea Griffin
284
|
Posted - 2012.04.26 16:57:00 -
[3] - Quote
Thank you for this information. I have an Orca alt finishing up training soon. I was intending to use her to swap ships in space during wartime, but since I'm no longer at war this looks like a fun way to make use of the character and ship. CCP Sreegs is my favorite developer. |

FloppieTheBanjoClown
The Skunkworks
1522
|
Posted - 2012.04.26 17:04:00 -
[4] - Quote
It's definitely a lot of fun. I wouldn't recommend diving right into it as a first foray into w-space, but if you've done low-class daytripping on C1-C3 it can make for quite a ride.
I did it off and on for about three months, and hit hundreds of w-space systems. I made a lot of friends over the course of that adventure, making contact with any active corps I encountered. It's truly the last great frontier in Eve. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Maxine Bellorum
Sebiestor Tribe Minmatar Republic
8
|
Posted - 2012.04.26 17:19:00 -
[5] - Quote
Ima spend my next few days looking for you. |

FloppieTheBanjoClown
The Skunkworks
1522
|
Posted - 2012.04.26 17:22:00 -
[6] - Quote
Maxine Bellorum wrote:Ima spend my next few days looking for you.  Little ol' me?
Good luck with that. Especially if you find me  It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Daniel Plain
Science and Trade Institute Caldari State
121
|
Posted - 2012.04.26 17:24:00 -
[7] - Quote
thank you very much for this. i was playing around with this idea for almost a year now and your writeup gave me some valuable hints. |

FloppieTheBanjoClown
The Skunkworks
1522
|
Posted - 2012.04.26 17:32:00 -
[8] - Quote
It's a style of gameplay I've never seen anyone else write about, and I thoroughly enjoyed it. The hardships of w-space, especially extended solo life, will vastly improve your overall Eve play. You'll learn to travel light, stay on your toes, and ultimately to not sweat the little things like losing ships. (Though from experience, you can get pretty attached to a ship after flying it in dangerous space for a year before losing it)
I went in to w-space barely knowing what I was doing and came out a semi-competent pilot. More importantly, I developed skills there that let me contribute to my new corp in unique ways. When you do come out of the wild with a pile of goods to sell, an epic beard, and desperately in need of a shower, you'll have some great stories and hopefully a lot of isk. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Bernie Nator
Talocan Hive Talocan United
277
|
Posted - 2012.04.26 18:14:00 -
[9] - Quote
Props for being brave enough to do something like this mate. Need more people like you doing crazy fun stuff like this. |

FloppieTheBanjoClown
The Skunkworks
1522
|
Posted - 2012.04.26 18:23:00 -
[10] - Quote
Bernie Nator wrote:Props for being brave enough to do something like this mate. Need more people like you doing crazy fun stuff like this. You should see my next idea. I'm planning to [redacted for reasons of not wanting other people doing it first] It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
|

Donthin Starlance
NanoCore Systems Chained Reactions
0
|
Posted - 2012.04.26 19:27:00 -
[11] - Quote
Do you think the Noctis is enough better than a looting destroyer to justify the cost? Helped a corp mate a while back hit a Noctis that was cleaning up after a Tengu, we scored all his NR and he had to eat the 65mil for the ship as well. |

Tomcio FromFarAway
The Scope Gallente Federation
40
|
Posted - 2012.04.26 20:02:00 -
[12] - Quote
Great story.
Used to do that for about 2 weeks using pair of T3's ( Proteus + Tengu ). Still months away till my bloody alt trains that Orca 
Good luck with your future, crazy endeavours. |

Bernie Nator
Talocan Hive Talocan United
277
|
Posted - 2012.04.26 20:18:00 -
[13] - Quote
FloppieTheBanjoClown wrote:Bernie Nator wrote:Props for being brave enough to do something like this mate. Need more people like you doing crazy fun stuff like this. You should see my next idea. I'm planning to [redacted for reasons of not wanting other people doing it first] Haha mail me then, I'll help you figure out if it's viable. |

Orlacc
165
|
Posted - 2012.04.26 20:45:00 -
[14] - Quote
Great article! I am too lazy to multi-box though.. |

silens vesica
Corsair Cartel
65
|
Posted - 2012.04.26 20:49:00 -
[15] - Quote
Excellent.

I had vague, half-formed thoughts along these lines - you've crystalized them nicely. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Sola Mercury
Republic Military School Minmatar Republic
14
|
Posted - 2012.04.26 20:51:00 -
[16] - Quote
FloppieTheBanjoClown wrote:...and allows you to verify that there aren't any cloaky ships hiding and waiting for your salvager...
Wasnt this changed lately? I know that a cloaked ship in a radar site would not stop the despawn anymore.
|

Scoto Timta
EveMerc's
10
|
Posted - 2012.04.26 21:03:00 -
[17] - Quote
Sola Mercury wrote:FloppieTheBanjoClown wrote:...and allows you to verify that there aren't any cloaky ships hiding and waiting for your salvager... Wasnt this changed lately? I know that a cloaked ship in a radar site would not stop the despawn anymore. Confirming that. Cloaked ships no longer stop a site from despawning. Was changed a few months ago. |

Scoto Timta
EveMerc's
10
|
Posted - 2012.04.26 21:08:00 -
[18] - Quote
Donthin Starlance wrote:Do you think the Noctis is enough better than a looting destroyer to justify the cost? Helped a corp mate a while back hit a Noctis that was cleaning up after a Tengu, we scored all his NR and he had to eat the 65mil for the ship as well. If you use the Noctis correctly, you can significantly reduce the chances of being caught compared to using a destroyer. You aren't 100% safe, but much better than in a dessie. Hint... tractor range is your friend. |

FloppieTheBanjoClown
The Skunkworks
1522
|
Posted - 2012.04.26 21:40:00 -
[19] - Quote
Scoto Timta wrote:Sola Mercury wrote:FloppieTheBanjoClown wrote:...and allows you to verify that there aren't any cloaky ships hiding and waiting for your salvager... Wasnt this changed lately? I know that a cloaked ship in a radar site would not stop the despawn anymore. Confirming that. Cloaked ships no longer stop a site from despawning. Was changed a few months ago. I sat cloaked in a site for over an hour recently. Iit didn't despawn. v0v
edit: it's still good practice to let the site despawn so that people warping to anoms can't find your salvager that way. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

FloppieTheBanjoClown
The Skunkworks
1522
|
Posted - 2012.04.26 21:43:00 -
[20] - Quote
Donthin Starlance wrote:Do you think the Noctis is enough better than a looting destroyer to justify the cost? Helped a corp mate a while back hit a Noctis that was cleaning up after a Tengu, we scored all his NR and he had to eat the 65mil for the ship as well. Given the speed with which a Noctis can clear the field over a destroyer, it is absolutely worth it. You'll pay for a full T2-fitted noctis in less than an hour in w-space. If you use it for 10 hours, its increased efficiency will pay for it. If you get the hundreds of hours I have out of one, you'll never know how you ever got by with a salvage cat. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
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discordigant
Doomheim
34
|
Posted - 2012.04.26 23:50:00 -
[21] - Quote
While this lifestyle is not for me, this was a nice write up worth reading with many good tips for people wanting to give it a go. |

Svodola Darkfury
Born-2-Kill Northern Coalition.
28
|
Posted - 2012.04.27 01:00:00 -
[22] - Quote
I did this for a while in a C2 wolf-rayet star where we didn't want to drop a tower. Cloaky Orca, dual Enyos, dual salvage catalysts (back before noctis).
Now that Orcas are so bloody expensive I'm a little more hesitant to use it :p
Svo. |

Ashimat
Reconfiguration Nation Transmission Lost
19
|
Posted - 2012.04.27 05:21:00 -
[23] - Quote
Nice writeup. When WHs was new I did some solo, nomadic, ore-mining with a Orca in C4's... Just because it was the most idiotic thing you could do back then.. Not at all time/ISK efficient, but someone said it could not be done, and that was enough of a reason for me :)
What I don't get thou, is just how much effort people keep put into doing stuff solo.. This in a game where everything team-related is often much more interesting and efficient. |

Roime
Shiva Furnace Dead On Arrival Alliance
737
|
Posted - 2012.04.27 07:22:00 -
[24] - Quote
Floppie,
these are the things that make EVE great. Props :)
- R In the beginning high security space was created. This has made a lot of people very angry and has been widely regarded as a bad move. |

bartos100
Living Ghost
7
|
Posted - 2012.04.27 08:55:00 -
[25] - Quote
i did some looking in the same direction after spending some time in C2 WH with a small tower
then i looked at the prises for an orca atm and for the prise of an unfitted orca i can get a fully fitted large amarr tower (not counting fuel) and a fully fitted large tower is less likely to be destroyed then an orca
that and the fact that i don't have the skills to fly an orca yet ispointing me towards the POS option instead of the orca
if orca prisec where about half of what they are now i would go orca and load a small tower in the orca in case i find a WH with a lot of sites to do and no active locals |

TunaKross
Bite Me inc Exhale.
7
|
Posted - 2012.04.27 09:25:00 -
[26] - Quote
I hope we see you out there, since i would be pretty glad to pop your setup after reading this thread.... |

Efraya
DEEP-SPACE CO-OP LTD Exhale.
99
|
Posted - 2012.04.27 13:23:00 -
[27] - Quote
Gonna leave this here: http://exhale.eve-kill.net/?a=kill_detail&kll_id=13161621
WSpace; Best space. |

Arazel Chainfire
Sons Of 0din Fatal Ascension
108
|
Posted - 2012.04.27 15:16:00 -
[28] - Quote
I tried this for a little bit too a good long while ago, but personally I like keeping a POS in the orca as it gives a safe place to store said orca and allows you to get more characters into sites. Just find an empty moon, toss the POS up, leave the orca there, and use 2 PvE ships to run sites, come clean up with a noctis when done, and when you're done running for the day, take the POS down and safe up. Also makes it easier if you only have 2 characters, and your salvager is your orca pilot...
-Arazel |

Hondo Stryker
Grey Schatten
0
|
Posted - 2012.04.27 17:22:00 -
[29] - Quote
Thanks for sharing Floppie -- I really like this idea...
Did you do anything special with your Legion fit other than the probe launcher?
I wish I had the time to try this (only 2 accts though) ... Maybe later this summer....
Good luck on your next adventure! |

Daniel Plain
Science and Trade Institute Caldari State
121
|
Posted - 2012.04.27 18:26:00 -
[30] - Quote
Arazel Chainfire wrote:I tried this for a little bit too a good long while ago, but personally I like keeping a POS in the orca as it gives a safe place to store said orca and allows you to get more characters into sites. Just find an empty moon, toss the POS up, leave the orca there, and use 2 PvE ships to run sites, come clean up with a noctis when done, and when you're done running for the day, take the POS down and safe up. Also makes it easier if you only have 2 characters, and your salvager is your orca pilot...
-Arazel isn't having a bare pos with just an orca in it just as dangerous? i mean, whoever sees the pos will know that you are bound to come back and will then gladly kill your noctis, combat ships, pos AND the orca. |
|

Nendail Smith
Lockheed Nighthawk
36
|
Posted - 2012.04.27 20:36:00 -
[31] - Quote
Donthin Starlance wrote:Do you think the Noctis is enough better than a looting destroyer to justify the cost? Helped a corp mate a while back hit a Noctis that was cleaning up after a Tengu, we scored all his NR and he had to eat the 65mil for the ship as well.
No. Use a looting destroyer. The bonus to noctis is the tractor beam reach, put a MWD on a destroyer and it fits easier into the ORCA. Also a cloaky tengu with the right setup (not willing to share just yet, if/when we loose one I'll share it :P) works best for a scout, then a non-cloaking tengu with the right setup (again not willing to share just yet) work excelent for running sites. You can fit the t3, the destroyer, and a crane or other hauler into the orca. This means you can haul out your loot with minimal risk without having to jump the orca out.
The cycle time bonus on the salvagers you get from the noctis is not that big of a deal. Once you learn to run the sites correctly you can clump up the wrecks so they are all almost right within tractor range. |

Nendail Smith
Lockheed Nighthawk
36
|
Posted - 2012.04.27 20:42:00 -
[32] - Quote
bartos100 wrote:i did some looking in the same direction after spending some time in C2 WH with a small tower
then i looked at the prises for an orca atm and for the prise of an unfitted orca i can get a fully fitted large amarr tower (not counting fuel) and a fully fitted large tower is less likely to be destroyed then an orca
that and the fact that i don't have the skills to fly an orca yet ispointing me towards the POS option instead of the orca
if orca prisec where about half of what they are now i would go orca and load a small tower in the orca in case i find a WH with a lot of sites to do and no active locals
If the tower is less likely to be destroyed than the Orca, you still have much learning to do. |

Ashimat
Reconfiguration Nation Transmission Lost
19
|
Posted - 2012.04.27 21:58:00 -
[33] - Quote
Quote:Also a cloaky tengu with the right setup (not willing to share just yet, if/when we loose one I'll share it :P) works best for a scout, then a non-cloaking tengu with the right setup (again not willing to share just yet) work excelent for running sites. You can fit the t3, the destroyer, and a crane or other hauler into the orca. This means you can haul out your loot with minimal risk without having to jump the orca out. You got a cloaky, and you need a Crane to get sleeper loot out? |

Nendail Smith
Lockheed Nighthawk
36
|
Posted - 2012.04.27 22:01:00 -
[34] - Quote
Ashimat wrote:Quote:Also a cloaky tengu with the right setup (not willing to share just yet, if/when we loose one I'll share it :P) works best for a scout, then a non-cloaking tengu with the right setup (again not willing to share just yet) work excelent for running sites. You can fit the t3, the destroyer, and a crane or other hauler into the orca. This means you can haul out your loot with minimal risk without having to jump the orca out. You got a cloaky, and you need a Crane to get sleeper loot out?
If you have to ask, you must go to highsec far more often than we do. :) That's all I'm saying. :P |

Ashimat
Reconfiguration Nation Transmission Lost
19
|
Posted - 2012.04.27 22:08:00 -
[35] - Quote
Nendail Smith wrote:Ashimat wrote:Quote:Also a cloaky tengu with the right setup (not willing to share just yet, if/when we loose one I'll share it :P) works best for a scout, then a non-cloaking tengu with the right setup (again not willing to share just yet) work excelent for running sites. You can fit the t3, the destroyer, and a crane or other hauler into the orca. This means you can haul out your loot with minimal risk without having to jump the orca out. You got a cloaky, and you need a Crane to get sleeper loot out? If you have to ask, you must go to highsec far more often than we do. :) That's all I'm saying. :P Haha, maybe. I dump the scrap metal for starters... And I value the luxury of not having to worry about bubbles to much to be using transports  |

Mila Ito
El Diablo en Camones
1
|
Posted - 2012.04.28 05:11:00 -
[36] - Quote
Can I ask how the Orca was fitted (besides the high slots and the prop mod)? |

FloppieTheBanjoClown
The Skunkworks
1522
|
Posted - 2012.04.29 20:43:00 -
[37] - Quote
Mila Ito wrote:Can I ask how the Orca was fitted (besides the high slots and the prop mod)? warp core stabs in case it got caught (never needed them), and cap rechargers to squeeze out a few extra cycles from the reps. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Mila Ito
El Diablo en Camones
1
|
Posted - 2012.04.30 09:00:00 -
[38] - Quote
FloppieTheBanjoClown wrote:Mila Ito wrote:Can I ask how the Orca was fitted (besides the high slots and the prop mod)? warp core stabs in case it got caught (never needed them), and cap rechargers to squeeze out a few extra cycles from the reps.
Cool thanks, can I ask about rigs? I'm considering following your footsteps and thought agility rigs would be best? |

Daniel Plain
Science and Trade Institute Caldari State
121
|
Posted - 2012.04.30 10:52:00 -
[39] - Quote
Mila Ito wrote:FloppieTheBanjoClown wrote:Mila Ito wrote:Can I ask how the Orca was fitted (besides the high slots and the prop mod)? warp core stabs in case it got caught (never needed them), and cap rechargers to squeeze out a few extra cycles from the reps. Cool thanks, can I ask about rigs? I'm considering following your footsteps and thought agility rigs would be best? afaik you need extra powergrid rigs to fit a 100mn MWD on an orca. can't check right now though |

FloppieTheBanjoClown
The Skunkworks
1522
|
Posted - 2012.04.30 12:28:00 -
[40] - Quote
It's got one large ancillary, and two agility rigs.
I do have to put the MWD offline to use the remote reps. It's easy enough to do: just offline the MWD, online the rep I need, and cloak while the cap recharges. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
|

Daniel Plain
Science and Trade Institute Caldari State
121
|
Posted - 2012.04.30 12:50:00 -
[41] - Quote
FloppieTheBanjoClown wrote:It's got one large ancillary, and two agility rigs.
I do have to put the MWD offline to use the remote reps. It's easy enough to do: just offline the MWD, online the rep I need, and cloak while the cap recharges. why do you use remote reps on the orca? wouldn't it be easier to equip one on your combat ship? |

FloppieTheBanjoClown
The Skunkworks
1522
|
Posted - 2012.05.02 13:38:00 -
[42] - Quote
Daniel Plain wrote:why do you use remote reps on the orca? wouldn't it be easier to equip one on your combat ship? My PvE ship was active armor tanked, but the Noctis and my PVP ships that I brought along weren't. It made more sense to have the one ship that was *always* on the field fitted with remote reps. It's all about being prepared for anything. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Daphny Naarma
Imperial Academy Amarr Empire
6
|
Posted - 2012.05.05 11:09:00 -
[43] - Quote
Nendail Smith wrote:... then a non-cloaking tengu with the right setup (again not willing to share just yet) work excelent for running sites. ... If you refuse to prove the above, how is the EVE community expected to just swallow the wild, bordering unfathomable idea of Tengus... running sites?!? This progressive hippie madness needs to stop!!
OP: Great read! Sounds like one of the more entertaining and varying ways to appreciate EVE! |

Keith Planck
Star Frontiers Unlimited Ignore This.
340
|
Posted - 2012.05.05 11:14:00 -
[44] - Quote
FloppieTheBanjoClown wrote:Prior to becoming a part of The Skunkworks I spent most of my time as a solo explorer, daytripping into wormholes. It was profitable, educational, fun, and you meet a surprising number of friendly people if you know how to not be an idiot. I've made a lot of references to my days of doing this, but have never really written any sort of guide. This shiny new forum has inspired me. Disclaimer: this is a bit disorganized and probably incomplete, but I'm writing on a whim to start discussion.
I got my start just daytripping lower-class wormholes that I found in highsec. I made good isk, learned some lessons, and became quite adept at it. Then I decided I'd try living in one. Here's the problem: I didn't want to bother with a POS. For a solo player, that's just a magnet for your stuff getting blown up and/or stolen. My solution? Be a nomad. Roam from wormhole to wormhole, scouting and properly reseaching new holes before entering them.
What I'm not going to talk about: survival in w-space and fittings. If you don't know to hammer d-scan or you can't fit a Tengu for C3 solo work, you probably need to learn that first. This is about mobility and exploration. And I'll only say this part once: use safe spots, don't log off at celestials. Don't blame me if you lose expensive stuff because you couldn't bother to spend two minutes setting up a proper, hard-to-find safe.
To start with, you need the right tools. Obviously you'll need a PvE ship for shooting sleepers. T3s are hands-down the best ship for this job. I use a Legion because f*** missiles, but the Tengu is the best choice from a min/max perspective. You'll also need to salvage and loot everything. Sleeper sites can be rather expansive, and a Noctis is the obvious choice here. That covers your PVE activity. Put a probe launcher on both so that losing one means you can still get out of the hole with the other.
Now, you can get by with these two ships being flown by two different characters on the same account. Shoot sleepers with one, bookmark the wrecks, and then come back with the other and loot/salvage. This makes you more vulnerable, though, as you'll be logging in and out in ships not suited for the PVP that could fall in your lap at any moment. So I'd suggest multiboxing and having at least a second account with an orca pilot.
This is my orca's fit: a large hull repairer, a large armor repairer, a T1 cloak, a 100mn MWD for fast warps, and warp core stabilizers. I use the SMA to store a mix of ships not in use. Here's what I would suggest you enter the hole with:
A recon ship of some kind (I use a pilgrim). A recon showing up on d-scan in a wormhole has the nice effect of making people safe up rather than go hunting. Solo recon ships are rare in w-space and they'll assume it's part of a gang, either scouting or late on the cloak button. This is the ship I would log out in, so that I could cloak immediately upon logging in.
A covert ops ship. This should be something any of your pilots can fly, including the orca pilot. It would be risky, but if the worst happened and your orca were stranded in a hole with all your other alts podded out, you could wait for a quiet time and eject the frigate and scan down an exit. Alternatively, a covops alt.
The noctis and PvE ship, of course.
I multibox three accounts. One would be the orca pilot, the second would be the noctis/covert ops pilot, and the last would be my main combat pilot. I would log in the covops first, scout the hole and look for sites and wormholes. If I found that the hole was safe and profitable, I'd log in my main (flying the Pilgrim) and the orca pilot, reship from the orca and cloak it up. My noctis has a cloak as well so that I could keep it safe from scanners until needed. I would work sites and salvage them as quickly as I could, knowing I could return to the orca and reship quickly if things went bad.
Hint on salvaging: If you're running anomalies and have a cloak on your noctis, you can verify an anomaly has collapsed before warping by attempt to warp while cloaked. If the anomaly is still there, you'll get the information window on it as well as the notice that you can't warp while cloaked. Allowing the anomaly to despawn before warping to it makes your noctis harder to find and allows you to verify that there aren't any cloaky ships hiding and waiting for your salvager. I lost my first Noctis to a bomber hanging out in a site I'd run.
Orcas can fit through C2 holes and larger. C1s are only suitable for daytripping if you bring an orca. Scout out new wormholes, check them on wormnav for suitability, and migrate frequently. Creating a pattern of behavior in one system is a good way to attract unwanted attention. It's possible to use an Orca to close a C2 hole to get a new one, but it will take time and multiple round trips. If you're determined to do so, I'd suggest setting up a safe spot near the hole and warping the orca to it to cloak up while you wait for polarization to clear.
I made billions of isk doing this casually. If you've been daytripping wormholes for a while and are tired of prowling for hours in k-space looking for a decent hole, try going nomad. It's fun, it's dangerous, and it's something not many other people do. There are no logistics (other than resupplying with ammo and selling off your loot), no politics, no having to share. It's just you and whatever you can find to shoot.
Sounds like fun, may have to give this a try soon... I supposed with only 2 accounts you would want to keep your PvE ship/Noctis on the same account and always keep your orca cloaked.
Also, i have to ask, is this some elaborate scheme to get wormhole orca kills >.> |

Omir Kajil
Nephite Tribe Zero Hour Alliance
100
|
Posted - 2012.05.05 19:31:00 -
[45] - Quote
Keith Planck makes... A startlingly good point. If it were any other MMO I wouldn't think but... I'm now scared to try this 2 accnt orca thing. o_o |

Amitious Turkey
The Scope Gallente Federation
18
|
Posted - 2012.05.05 21:23:00 -
[46] - Quote
I did this very briefly, but in a battleship, just roaming. But i was a noob, so I got blown up by sleepers, heh.
I want to do it on one character. :/ I like to lick things.
Haunting the forums since 03. |

Solc
Hedion University Amarr Empire
0
|
Posted - 2012.06.05 11:29:00 -
[47] - Quote
Amitious Turkey wrote:I did this very briefly, but in a battleship, just roaming. But i was a noob, so I got blown up by sleepers, heh.
I want to do it on one character. :/ Aye, me too. Doing stuff solo in 0.0 since 07, without alts or anything. Bringing a whole fleet and an orca is not exactly solo-nomadish ...
I guess it could be done with a nullified, inertia-stabilized drone t3 and nomad(!) imps. You'd need the high slots for cloak, salvager and probe launcher - and possibly a tractor beam to be able to stay aligned when shooting stuff. But C2 would be moreless max.
Going to try that ;) |

Marsan
Production N Destruction INC.
32
|
Posted - 2012.06.05 15:30:00 -
[48] - Quote
FloppieTheBanjoClown wrote:Daniel Plain wrote:why do you use remote reps on the orca? wouldn't it be easier to equip one on your combat ship? My PvE ship was active armor tanked, but the Noctis and my PVP ships that I brought along weren't. It made more sense to have the one ship that was *always* on the field fitted with remote reps. It's all about being prepared for anything.
The problem with armor/hull reps on the Orca as you have to leave the orca uncloaked for a bit. It might make more sense to bring hull and armor rep and refit the damaged ship. |

FloppieTheBanjoClown
The Skunkworks
1635
|
Posted - 2012.06.05 15:39:00 -
[49] - Quote
Marsan wrote:The problem with armor/hull reps on the Orca as you have to leave the orca uncloaked for a bit. It might make more sense to bring hull and armor rep and refit the damaged ship. You just work in a safe spot and watch d-scan religiously. It only takes a minute or two to rep up (or deplete the orca's cap). Plus, I'm lazy and this was easier than refitting. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Meytal
School of Applied Knowledge Caldari State
36
|
Posted - 2012.06.05 18:48:00 -
[50] - Quote
By the time you see probes, if you see them at all, the skilled hunter will already have a warp-in and your uncloaked Orca is dead. The skilled, cloaked hunter will be narrowing down your position with dscan from as close a point as possible, and position the probes for a 100% result on first scan. With a butt as big as an Orca's, you don't need a super accurate position either. You might have about 7 seconds to see the probes.
In a situation like this (living the life of a nomad), the Orca is more important than just about any other ship you have, since at any given time it may actually be carrying most of your other ships as well as replacement equipment and sleeper loot. You absolutely must minimize the window of its exposure in every way possible.
Fit the repair modules to the damaged ship and warp between a set of throw-away safe spots while you repair damage, then refit combat modules. If you visit any of the safe spots more than a few times, throw them away and make new ones. A skilled hunter doesn't need very long to grab your position and have probes ready for a return trip to scan you to 100%.
You really do have to be vigilant all of the time, otherwise you increase your chances of failure. If you've been doing it for a while and can afford to lose (BIG), and don't really care, then you can afford to be slack. Probably most people aren't willing to intentionally risk quite that much, if they know better.
Unless this really is a guide to "helping" others get into a wormhole to make big fat targets. Then, I guess, carry on :)
Edit:
At any rate, if you do want to live the life of a nomad, practice your maneuvers in Hisec first. W-space isn't the place to find out how long it takes for you to work this new inventory abomination and swap ships, dump loot, etc. if you've never done any of this before. W-space is not really the place to find out for the first time how to do anything with your setup that doesn't involve peculiarities of w-space itself. |
|

FloppieTheBanjoClown
The Skunkworks
1642
|
Posted - 2012.06.05 22:00:00 -
[51] - Quote
Meytal wrote:By the time you see probes, if you see them at all, the skilled hunter will already have a warp-in and your uncloaked Orca is dead. The skilled, cloaked hunter will be narrowing down your position with dscan from as close a point as possible, and position the probes for a 100% result on first scan. With a butt as big as an Orca's, you don't need a super accurate position either. You might have about 7 seconds to see the probes.
With an aligned Orca (seriously, always align) seven seconds is a lot of time. Even the few seconds afforded between decloak and targetting is enough to get it away. I'll put it this way: I've lost one orca in a wormhole, and that was because I got lazy closing a hole while living in a C5.
Meytal wrote:Unless this really is a guide to "helping" others get into a wormhole to make big fat targets.
Seriously, w-space is big. HUGE. The odds of me finding someone I inspired to get into w-space are quite slim.
Hey, if you did get out there because you read this thread, and I do manage to find you and blow up your ship, post here, k? 
Meytal wrote:At any rate, if you do want to live the life of a nomad, practice your maneuvers in Hisec first. W-space isn't the place to find out how long it takes for you to work this new inventory abomination and swap ships, dump loot, etc. if you've never done any of this before. W-space is not really the place to find out for the first time how to do anything with your setup that doesn't involve peculiarities of w-space itself.
Also, learn to fly an orca if you're going to use one. Know your align times. Know how to use the MWD for faster warps. No matter how you fit and use it, know its capabilities just like you do any other ship. Some people treat them like cargo containers instead of ships. You need to know what to do to try to save it if things take a bad turn. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Trinkets friend
Sudden Buggery Dead On Arrival Alliance
374
|
Posted - 2012.06.06 04:20:00 -
[52] - Quote
With the general lack of actual people active in wormholes at any given time, you will be able to do this nomad lifestyle fairly safely, and make enough ISK to replace ships wthout a problem. You will lose ships eventually - but considering I have lost one PVE drake in 2.5 years of wormholing, it should give you an idea of the real risk if you don't get lazy and cut corners. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu localectomy.blogspot.com.au
|

Elisa Fir
Luminoctis
11
|
Posted - 2012.06.06 10:29:00 -
[53] - Quote
Thanks to the recent boost to the maximum base sensor strength for probes, (by the addition of new modules, as well as including all probes in the scan result calculations) big ships can nowadays be pinpointed with combat scanner probes, without the probes ever showing up on the directional scanner.
With 8 probes and maxed skills, ship- and equipment bonusses, the hunter can get a 100% scan result on the position of target ships with a signature strength equal to or greater than ~14.0%, (signature strength for ships is determenided by it signature radius devided by its sensor strength) without the scan probes ever showing up on d-scan. Anything with a signature strength weaker than 14% requires combat probes to be placed within the 14 AU (=max dscan range) radius.
So when scanning for an Orca, a skilled hunter will only uncloak when he/she is already within scram range. |

Lustralis
Tiny Holdings
30
|
Posted - 2012.06.06 11:52:00 -
[54] - Quote
FloppieTheBanjoClown wrote:Mila Ito wrote:Can I ask how the Orca was fitted (besides the high slots and the prop mod)? warp core stabs in case it got caught (never needed them), and cap rechargers to squeeze out a few extra cycles from the reps.
The WCS are useless on this ship imho. If he's alone and doesn't manage to point you he can still bump you out of align (most reasonably competent pilots do this). If he's not alone you're dead before you can warp because they're bringing more points than you can counter. Escaping due to WCS are edge cases it's probably not worth fitting for. I would fit buffer to make it take longer for him to kill you. If he's solo you might be able to drone him to death before he does you (again, unlikely as you can't carry all that much in Orca drone bay). Drones I'd go e-war, of course.
Again, if he's solo you could always fit a point or two in your mids, just to hold him for a cycle while your tengu returns :). I'm not sure how well this would go though. You might end up losing both Orca and Tengu.
Anyway, I'm not sure how the OP is managing things. He can't fit noctis, anathema and pilgrim all into the orca ship maintenance bay. Assuming pilot 1 is in the orca, pilot 2 in the tengu for running the anoms, that means pilot 3 always has to be in the noctis. Switching out noctis or anathema for scanning is very tight indeed. For the tengu pilot who might run with the Pilgrim, the same is true. It'll either fit or not depending on what the other characters are in.
Sounds like Rubic's Orca to me!
|

FloppieTheBanjoClown
The Skunkworks
1644
|
Posted - 2012.06.06 14:10:00 -
[55] - Quote
Lustralis wrote:The WCS are useless on this ship imho. If he's alone and doesn't manage to point you he can still bump you out of align (most reasonably competent pilots do this). If he's not alone you're dead before you can warp because they're bringing more points than you can counter. Escaping due to WCS are edge cases it's probably not worth fitting for. I would fit buffer to make it take longer for him to kill you. If he's solo you might be able to drone him to death before he does you (again, unlikely as you can't carry all that much in Orca drone bay). Drones I'd go e-war, of course. Like I said before, I keep my orca aligned when it's decloaked. With the MWD it takes about 10 seconds to reach minimum speed for warp, so as soon as I decloak I can cycle the MWD once and be ready to warp at a moment's notice. That *plus* a stack of WCS II means the orca is VERY hard to put enough points on before it warps away, and will be in warp before you can get the speed necessary to bump it after landing. This isn't a stationary target that is trying to do a 30 second align when you arrive on grid.
YMMV, but this fit worked very well for me and that Orca did escape attempted ganks more than once.
Lustralis wrote:Anyway, I'm not sure how the OP is managing things. He can't fit noctis, anathema and pilgrim all into the orca ship maintenance bay
Nope, sure can't. The salvager "lives" in the Anathema and reships to the Noctis when there's work to be done. My main would always log out in the Pilgrim and reship to the Tengu for shooting sleepers.
It goes like this: Log in the salvager, do some scanning. If there are potential targets, log in the main and maybe gank something. If there's work to be done, log in both the main and the orca. I'd reship the salvager into the Noctis first, then my main into the Tengu (my only ship with no cloak). Tengu + Noctis + one frig = 390,100 m3. Pilgrim + both frigs = 176,200 m3. It fits and is a lot less complicated than you envision :) It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Rashpla Bastanold
Keep It Burning Stupid
3
|
Posted - 2012.06.28 09:25:00 -
[56] - Quote
Heh, exactly thread I was looking for so sorry for necro but I have to ask a few things and I hope it won't be too stupid to get some answer.
Floppie obviously has experience, skills and financial means to set his own multiboxing nomadic expedition into wormholes but is it also possible to do it with only one ship, a cane for example? Fit for pvp but with probe launcher and cloak, get into wh and be there until ship explodes or ammo runs out and then either pod myself back into hisec or probe myself out of wh depending on which thing happens first? Obviously I wouldn't be able to warp and hunt cloaked but assuming I rather will be looking for pvp then running away, could it work?
What I'm looking for is a break from hisec monotony, not really for making isk just some excitement, scan things in wh, warp around, avoid inhabitants while gathering intel and getting familiar with celestials and my own BMs. Can't afford additional accounts for dedicated probing alts or orca fleet like Floppie but I would like to experience wormholes.
Sorry if that seems like pipe dreams and malignant rumblings of a noob but I would appreciate some feedback on this subject. |

Efraya
DEEP-SPACE CO-OP LTD Exhale.
101
|
Posted - 2012.06.28 09:41:00 -
[57] - Quote
FloppieTheBanjoClown wrote:Lustralis wrote:The WCS are useless on this ship imho. If he's alone and doesn't manage to point you he can still bump you out of align (most reasonably competent pilots do this). If he's not alone you're dead before you can warp because they're bringing more points than you can counter. Escaping due to WCS are edge cases it's probably not worth fitting for. I would fit buffer to make it take longer for him to kill you. If he's solo you might be able to drone him to death before he does you (again, unlikely as you can't carry all that much in Orca drone bay). Drones I'd go e-war, of course. Like I said before, I keep my orca aligned when it's decloaked. With the MWD it takes about 10 seconds to reach minimum speed for warp, so as soon as I decloak I can cycle the MWD once and be ready to warp at a moment's notice. That *plus* a stack of WCS II means the orca is VERY hard to put enough points on before it warps away, and will be in warp before you can get the speed necessary to bump it after landing. This isn't a stationary target that is trying to do a 30 second align when you arrive on grid. YMMV, but this fit worked very well for me and that Orca did escape attempted ganks more than once. Lustralis wrote:Anyway, I'm not sure how the OP is managing things. He can't fit noctis, anathema and pilgrim all into the orca ship maintenance bay Nope, sure can't. The salvager "lives" in the Anathema and reships to the Noctis when there's work to be done. My main would always log out in the Pilgrim and reship to the Tengu for shooting sleepers. It goes like this: Log in the salvager, do some scanning. If there are potential targets, log in the main and maybe gank something. If there's work to be done, log in both the main and the orca. I'd reship the salvager into the Noctis first, then my main into the Tengu (my only ship with no cloak). Tengu + Noctis + one frig = 390,100 m3. Pilgrim + both frigs = 176,200 m3. It fits and is a lot less complicated than you envision :)
WCS on orca don't help for ****. My loki has points enough to hold you down.
WSpace; Best space. |

FloppieTheBanjoClown
The Skunkworks
1848
|
Posted - 2012.06.29 16:07:00 -
[58] - Quote
Efraya wrote:WCS on orca don't help for ****. My loki has points enough to hold you down.
Congrats, you fly a ship that is obviously fit to be a tackle scout for a T3 gang. A HIC would have the same effect. We can rock-paper-scissors all day about what you can bring that will trump whatever I say I like to use. The vast majority of attempted ganks on an orca in a safe spot will be by a cloaky scout getting a single point on it while the rest of the fleet is on standby in another wh or 15+ AU away.
The primary defense on that ship is the cloak. Fitting WCS, using the MWD to accelerate to jump speed, and aligning on decloak are all secondary safety measures to make it harder to catch when it's actually being used. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

FloppieTheBanjoClown
The Skunkworks
1848
|
Posted - 2012.06.29 16:14:00 -
[59] - Quote
Rashpla Bastanold wrote:Heh, exactly thread I was looking for so sorry for necro but I have to ask a few things and I hope it won't be too stupid to get some answer.
Floppie obviously has experience, skills and financial means to set his own multiboxing nomadic expedition into wormholes but is it also possible to do it with only one ship, a cane for example? Fit for pvp but with probe launcher and cloak, get into wh and be there until ship explodes or ammo runs out and then either pod myself back into hisec or probe myself out of wh depending on which thing happens first? Obviously I wouldn't be able to warp and hunt cloaked but assuming I rather will be looking for pvp then running away, could it work?
What I'm looking for is a break from hisec monotony, not really for making isk just some excitement, scan things in wh, warp around, avoid inhabitants while gathering intel and getting familiar with celestials and my own BMs. Can't afford additional accounts for dedicated probing alts or orca fleet like Floppie but I would like to experience wormholes.
Sorry if that seems like pipe dreams and malignant rumblings of a noob but I would appreciate some feedback on this subject.
Flying a cane will keep you from being able to combat probe, but you'll still be able to probe and get kills.
Don't fit a T1 cloak on a PVP ship if you can avoid it. It will cut your scan res in half and keep you from being able to catch the PVE ships that will account for most of your kills.
If I were going to do PVP off a single account, I'd take a month to train a decent scanning alt in a T1 frigate in the same corp. Scout a route with your scanner, make corp bookmarks along the way, and then relog with your main and follow. It's a bit more tedious, but I think you'll get better results and more kills. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Kelhund
Multiplex Gaming SpaceMonkey's Alliance
8
|
Posted - 2012.06.29 16:17:00 -
[60] - Quote
so if I'm understanding this right, you're essentially doing stealth ops. All ships remain cloaked unless otherwise being used, and at that point you're keeping them uncloaked only as long as it takes to do your ops and GTFO...
How often do you switch systems? whenver the one you're in gets too hot? |
|

FloppieTheBanjoClown
The Skunkworks
1848
|
Posted - 2012.06.29 16:24:00 -
[61] - Quote
Kelhund wrote:so if I'm understanding this right, you're essentially doing stealth ops. All ships remain cloaked unless otherwise being used, and at that point you're keeping them uncloaked only as long as it takes to do your ops and GTFO...
How often do you switch systems? whenver the one you're in gets too hot?
I haven't done this in quite some time, but when I did I generally looked for unoccupied systems that had statics that I liked. I'd live in them for as long as I felt they were safe and the anoms/statics were producing. If I found a system I liked better or my current one suddenly showed a spike in ship kills, I'd leave.
I'm presently training up a pair of alts to do the low-cost variation on this. I'm thinking for the sake of training time I'm just going to put a drake and a noctis in, along with a low-skill scanner that I already have (it doesn't take much to scan down wormholes) It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Rashpla Bastanold
Keep It Burning Stupid
3
|
Posted - 2012.06.29 16:29:00 -
[62] - Quote
FloppieTheBanjoClown wrote: Flying a cane will keep you from being able to combat probe, but you'll still be able to probe and get kills.
Don't fit a T1 cloak on a PVP ship if you can avoid it. It will cut your scan res in half and keep you from being able to catch the PVE ships that will account for most of your kills.
If I were going to do PVP off a single account, I'd take a month to train a decent scanning alt in a T1 frigate in the same corp. Scout a route with your scanner, make corp bookmarks along the way, and then relog with your main and follow. It's a bit more tedious, but I think you'll get better results and more kills.
Good point on T1 cloak and combat probes, I always forget "little" details like this :)
But with normal probes I should be able to probe sites and - in case of forgetting to BM wh entrance (excitement and all) - way out, right? I don't have perfect probing skills but they should suffice even in unbonused ship, I think.
Thanks for idea of dedicated scanning alt in second slot, I didn't think about setting up corp BMs and then relog to pvp toon to follow them. Eh, a lot of things like this I have to learn and remember to use. |

FloppieTheBanjoClown
The Skunkworks
1848
|
Posted - 2012.06.29 17:06:00 -
[63] - Quote
Rashpla Bastanold wrote:Good point on T1 cloak and combat probes, I always forget "little" details like this :)
But with normal probes I should be able to probe sites and - in case of forgetting to BM wh entrance (excitement and all) - way out, right? I don't have perfect probing skills but they should suffice even in unbonused ship, I think.
Yeah, a basic probe launcher will let you scan your way out and won't significantly hurt your PVP performance.
Rashpla Bastanold wrote:Thanks for idea of dedicated scanning alt in second slot, I didn't think about setting up corp BMs and then relog to pvp toon to follow them. Eh, a lot of things like this I have to learn and remember to use.
You'd be surprised how often people overlook useful stuff in the game :) It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Kelhund
Multiplex Gaming SpaceMonkey's Alliance
8
|
Posted - 2012.06.29 17:13:00 -
[64] - Quote
So what do you do for ammunition while in here? killing sleepers in a C3 will burn alot of rounds, or do you usually use Lazorz when doing PVE? |

FloppieTheBanjoClown
The Skunkworks
1850
|
Posted - 2012.06.29 18:01:00 -
[65] - Quote
Kelhund wrote:So what do you do for ammunition while in here? killing sleepers in a C3 will burn alot of rounds, or do you usually use Lazorz when doing PVE?
I hear the Orca has a big cargo hold 
When I was doing this, I was flying a PVE Legion, but even if you aren't using an orca and just have a shooter and a salvager, that Noctis can carry quite a bit itself. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Ceq Lysander
103
|
Posted - 2012.06.29 22:10:00 -
[66] - Quote
Really like this idea. Would be cool to do the low cost thing, drake/noctis combo with a cov-ops and a bomber for pvp fun in the hanger bay.
Good read. This is my signature. There are many like it but this one is mine! |

Joneleth Rein
The Scope Gallente Federation
1
|
Posted - 2012.06.30 02:38:00 -
[67] - Quote
Thumbs up for the good read and info! 
I am a new player relatively but I have to say going nomad in wormholes is what made me really enjoy the game. Picked up my gear and one ship and disappeared for a month inside wormholes. With 1 account and 1 ship it's terminally stupid and astronomically risky but damn worth the fun and experience. To this day i think it's blind luck I didn't make someone VERY happy in his/their killboard. Spider Pig!-áSpider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig. |

Ristlin Wakefield
Wakefield-Dukovsky Conglomerate
36
|
Posted - 2012.07.17 19:13:00 -
[68] - Quote
This thread was one of the first I read when I started playing EVE : ) |

FloppieTheBanjoClown
New Eden Asteroid Preservation Society
1943
|
Posted - 2012.07.17 20:05:00 -
[69] - Quote
Ristlin Wakefield wrote:This thread was one of the first I read when I started playing EVE : ) I hope it helped get you interested in w-space. In my opinion, it's the most interesting part of Eve most of the time. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

stintic
InterSun Freelance Moon Warriors
0
|
Posted - 2012.08.07 19:50:00 -
[70] - Quote
This is a great idea! Thanks for taking the time to write it up.
The possibilities in EVE are endless. |
|

Craggus
Enlightened Industries Test Alliance Please Ignore
62
|
Posted - 2012.08.09 02:08:00 -
[71] - Quote
When I get some downtime, I think I may try the cheap, daytripping method. I think this is the 3rd or 4th time reading this and everytime I read it, I tell myself I AM going to. This time, I am!
Thanks for the read. |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2188
|
Posted - 2012.08.09 14:03:00 -
[72] - Quote
Craggus wrote:When I get some downtime, I think I may try the cheap, daytripping method. I think this is the 3rd or 4th time reading this and everytime I read it, I tell myself I AM going to. This time, I am!
Thanks for the read. Daytripping from highsec is definitely a good way to start if you're new to wormholes and don't have an experienced corp to guide you. If you "live" in a certain system and explore within a few jumps of there, it's quite possible to shoot sleepers and salvage with the same character, simply by making two trips in and out of the wormhole. You won't find good wormholes as frequently, but it's a start and will help you learn as you go. Also, NEVER go solo into a wormhole without a probe launcher. I've deliberately collapsed holes on people before :) The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Barrogh Habalu
Imperial Shipment Amarr Empire
4
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Posted - 2012.08.17 07:05:00 -
[73] - Quote
Joneleth Rein wrote:Thumbs up for the good read and info!  I am a new player relatively but I have to say going nomad in wormholes is what made me really enjoy the game. Picked up my gear and one ship and disappeared for a month inside wormholes. With 1 account and 1 ship it's terminally stupid and astronomically risky but damn worth the fun and experience. To this day i think it's blind luck I didn't make someone VERY happy in his/their killboard. Dude, you were soloing in a single ship for a month and returned intact? Wow, that's definitely something worth writing a mini-novel. I think people here (and me ofc) will enjoy reading a bit about that journey 
OT: Nice read. Always fun to read up about something like that. It would be nice ofc to have mates to do the trip with you (though you will be limited to ocasion when you can get together online), but whatever. It would be nice to try something with less multiboxing (for better _solo_ experience), but that's probably tricky (anyways, the reason I've noticed the post I've quoted above). |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2239
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Posted - 2012.08.17 13:59:00 -
[74] - Quote
Barrogh Habalu wrote:Also, somewhere on these forums I've seen report about people who were living in wormholes off two carriers, with no POS or something. I'm not sure if they were nomads in high-class WH space (doesn't look like it's realistic to do that for a long time) or just squeezed them into system and decided to dismantle their POS later or something.
A group of us actually talked about going nomad in C5s with two carriers, a dread, and an orca. It never happened, but you could support 4-6 people quite comfortably with the SMA of two carriers and an orca. The problem is of course you have to have 10 people who play together in the same time zone on the same days. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
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