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Thread Statistics | Show CCP posts - 19 post(s) |

Kifor Hellhund
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Posted - 2009.03.06 03:07:00 -
[151]
Edited by: Kifor Hellhund on 06/03/2009 03:08:04 Edited by: Kifor Hellhund on 06/03/2009 03:07:25 I support the removal of the moon minerals. I can't think of any way to balance it such that major corps wouldn't dominate. I know that this comes as a blow to a lot of folks who were looking to explore, so I feel your pain . Having said that, it may behoove people to set up small POS's for staging grounds in case minerals are ever seeded.
However, I am curious about these environmental effects, do they affect stations too? I'd hate to see my station hit zero shields all the sudden. On the other hand, a station with some big ol lasers in a system that nerfs armor resists might be awesome 
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Avernus
Gallente Imperium Technologies Sangre Azul
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Posted - 2009.03.06 03:11:00 -
[152]
Originally by: CCP Abathur
Originally by: Avernus Actually I'd love to know the thinking on this particular decision? Is it worry over market stability, or that some of the larger alliances would try to dominate W-space in some fashion?
Yes.
I understand, yet at the same time I don't.
I understand concerns over market stablity, I understand concerns over large alliances trying to corner yet more moon goo in w-space. Thing is, the current top two high ends can basically be found in the hands of a very few powerhouses. I was hoping to see mineable moons, I think a lot of smaller entities and corps were hoping for the same... because it's a chance to strike it rich.
I hope this is taken into consideration, and perhaps even discussed internally a bit more before this is a locked in fact.
Av.
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Avernus
Gallente Imperium Technologies Sangre Azul
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Posted - 2009.03.06 03:14:00 -
[153]
Originally by: Tesal I have a huge problem with removing moons from wormholes. The logistics for setting up an industrial operation are already going to be difficult, now you are removing one of the main sources of income needed to fund a full scale exploitation of a system. Logistics is a secondary activity, it needs a secondary income stream built into the process. Getting rid of moons kills the idea of large scale logistics. That in turn means that wormholes will become primarily a "mission environment", with primitive to non-existent logistics, and an extremely truncated and simplified organizational structure without much room for specialization.
For anyone not directly shooting, there isn't really a reason to get into a wormhole or be involved in the operation, its not practical because there isn't a good way to pay them for their efforts outside of ratting the wormhole. Every other aspect of wormholes can be supported by existing infrastructure and systems and isn't really new. There is no reason to become a dedicated hauler, or wormhole scout, or wormhole FC, or to create a wormhole ship replacement program. There is no reason to place new cyno alts or a rapid reaction team to get the materials back to empire if you get stranded. There is no reason to stage cap ships that are needed to exploit high end wormholes. Wormholes just went from being a potential industrial application with multiple possible uses, to something verging on being solely a ninja ratting application. This is a massive pre-nerf of wormholes. Unless an income stream is created to pay for logistics and maintaining infrastructure, this cannot be called new "industry".
Btw, this ^ is an excellent arguement.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.03.06 03:24:00 -
[154]
Are tatcial envionrments in sisi yet? and not sure if i red this right but they're system wide? or confined to the space of a deadspace? =============
Pre Order your Sisters of Eve ship today
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.03.06 03:32:00 -
[155]
Originally by: Nova Fox Are tatcial envionrments in sisi yet? and not sure if i red this right but they're system wide? or confined to the space of a deadspace?
The one I found was system wide (in one of the deep "deadly" wormhole systems) and began to affect my ship as soon as I entered through the wormhole. There was a popup notice alerting me that my ship's functions might be different.
In the event, a bunch of beneficial attributes of my ship (shield recharge, cap recharge, shield size, targeting range) were doubled. No guns on my covert ops so I don't know about gunnery changes; I'd expect ranges to have increased also given the doubled targeting range. ------------------ Ironfleet.com |

Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.03.06 03:35:00 -
[156]
Originally by: Chainsaw Plankton I would have loved it if apochribba patch notes read: Skill queue New scanning system graphical improvements New exploration content
the forums would have been priceless before (zomg lame patch) and after (zomg I found a wormhole and got owned, now can someone tell me where the hell I am)
Heh. I'm sure this was impossible for a host of reasons -- marketing and testing high on that list -- but it would have been seventeen kinds of awesome. (Eventually; I'm sure I'd have whined with the best, aforehand.)
CCP could have spent the entirety of patch day reading the forums, laughing uncontrollably, drinking beer, and posting little taunts at the people lost and being wtfpwned in w-space. ------------------ Ironfleet.com |

Aleksey NB
Gallente Insidious Existence RAZOR Alliance
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Posted - 2009.03.06 03:43:00 -
[157]
Is it possible to make Covert Portal using black-ops between W-space and K-space - covert cyno in K-space - portal in W-space ????
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium
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Posted - 2009.03.06 06:05:00 -
[158]
what sorta roids do u get out there? are there ice belts we can mine?
ccp fix mining agent missions % pls |

Cassandra Wolf
Gallente Men in Blue Mining Corporation Cold Steel Alliance
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Posted - 2009.03.06 06:10:00 -
[159]
i want that tactical enviroment stuff for k-space too :( known space is just boring, there is no reason for that..
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium
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Posted - 2009.03.06 06:12:00 -
[160]
Originally by: CCP Abathur baseball bats with nails in them
THE SLEEPERS ARE MINMATAR 
ccp fix mining agent missions % pls |
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Zex Maxwell
Caldari
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Posted - 2009.03.06 06:29:00 -
[161]
Well now... This will be some playground. I'll wait till the ballsy players go into w-space. I am only one man in a 3 man mining fleet. and I dare not go in till I know what i am dealing with. ---
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Venkul Mul
Gallente
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Posted - 2009.03.06 07:06:00 -
[162]
Originally by: Nyphur
Originally by: Bellum Eternus
Originally by: Nyphur What does sleeper salvage have to do with T2 mods?
T2 rigs maybe?
They don't salvage into normal rig components, they salvage into special sleeper components.
I am going on hearsay, but apparently someone that salvaged a Sleeper wreck got 200+ T2 circuits.
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Venkul Mul
Gallente
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Posted - 2009.03.06 07:12:00 -
[163]
Originally by: Marlenus
Originally by: Nova Fox Are tatcial envionrments in sisi yet? and not sure if i red this right but they're system wide? or confined to the space of a deadspace?
The one I found was system wide (in one of the deep "deadly" wormhole systems) and began to affect my ship as soon as I entered through the wormhole. There was a popup notice alerting me that my ship's functions might be different.
In the event, a bunch of beneficial attributes of my ship (shield recharge, cap recharge, shield size, targeting range) were doubled. No guns on my covert ops so I don't know about gunnery changes; I'd expect ranges to have increased also given the doubled targeting range.
It affect NPC too?
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Dari Anoh
Amarr Anoh Shavar
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Posted - 2009.03.06 07:23:00 -
[164]
That blog really made me itch where only exploration can scratch, or to paraphrase it: "I've got a fever and the only cure is more cowb... exploration." Awesome stuff! 
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CCP Abathur

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Posted - 2009.03.06 07:27:00 -
[165]
Originally by: Dmian Are consecutive W-space to W-space wormholes controlled? I mean, say I'm a very unlucky pilot that goes through a wormhole to W-space. The wormhole collapses. I find a new wormhole, go through it. Damn! more W-space. Mkay, maybe next one... I find another one, go through it, more W-space. Oh! my, well, let's try another one before going suicidal. Then, bam! anothe W-space. Is there a limit? Or could a very unlucky fellow spend a lot of time in W-space and get the Galactica syndrome?
Yes, just without Grace Park and Tricia Helfer.
Originally by: Rawthorm Why the sudden canning of motherships from W-Space? I know alot of people, myself included who's logistical plans revolved around them and at only a few days notice has suddenly been told this isn't happening.
Can we get a reason as to why what's essentially a large carrier, is being locked out of W-Space, especially after CCP Greyscale mentioning in the early days that an MS could use one but WH's with that level of mass allowance was going to be as rare as hell.
At one point, we were going to let everything in but, as time passed and the idea / design got closer to reality we found several reasons not to. The door is closed for this release but we are still looking at ways that Motherships might be incorporated at a later date.
Originally by: Vyktor Abyss One minor clarification I'd like:
ò Will truesec of the 0.0 system for K-space / W-space wormholes be a factor for determining the depth and difficulty of the connecting W-Space?
(Please say 'no' and don't make us all want -1.0 systems even more! )
No.
Originally by: Vyktor Abyss Second question - Who first thought up the idea/design for wormhole space? Those people completely deserve something sugary and sweet that rhymes with 'bake'.
CAKE?!
Hard to give any one person credit. ôWormholesö have come up a few times over the past year. When the powers that be got behind the idea, Greyscale and I were tasked with making the design, but without the programmers and QA people none of it would exist. So, cake for all, please. 
Originally by: Aleksey NB Is it possible to make Covert Portal using black-ops between W-space and K-space - covert cyno in K-space - portal in W-space ????
No cynos or jumping of any kind are allowed.
Originally by: Aleksey NB If you are in W-space and all wormholes collapses. Is it possible to open another wormholes there ? Or system would completly not accesseble from and out of K-space ??
There will always be a way out of any wormhole system you are in.
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Miyamoto Uroki
Caldari Katsu Response Unit
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Posted - 2009.03.06 07:36:00 -
[166]
As for the ore sites in W-Space, will the same mechanics be in place as in K-Space? Like sleepers spawning randomly whereas your gang is mining the roids? And how hard will these "belt sleepers" be?
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Naga Tokiba
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Posted - 2009.03.06 07:47:00 -
[167]
Edited by: Naga Tokiba on 06/03/2009 07:49:52 I need some clarification. Blog states: "Of course, not all wormholes are created equal. If you enter a wormhole in a hi-sec system you'll likely end up in the W-space version of the shallow end of the kiddie pool. " My question is: No matter what "sec" W-space you end up in, is PVP allowed ?
(And, yes, that was a carebear question )
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Laura Lexx
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Posted - 2009.03.06 07:52:00 -
[168]
I for one applaud the decision to not seed W-Space with mineable moons.
Why?
It makes it much more fun, POS warfare is NOT fun. This is a game, it should be FUN to play.
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CCP Abathur

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Posted - 2009.03.06 07:56:00 -
[169]
Originally by: Naga Tokiba I need some clarification.
My question is: No matter what "sec" W-space you end up in, is PVP allowed ?
Yes.
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Jessiqa
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Posted - 2009.03.06 08:35:00 -
[170]
Quick question; is all W-space essentially 0.0? Meaning there are no sec hits for popping players inside wormhole space?
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CCP Abathur

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Posted - 2009.03.06 08:56:00 -
[171]
Originally by: Jessiqa Quick question; is all W-space essentially 0.0? Meaning there are no sec hits for popping players inside wormhole space?
Yes.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2009.03.06 09:07:00 -
[172]
Originally by: Lumy So, would you care to explain why no moon minerals in w-space?
Pretty please?!?
It should be blindingly obvious to anyone.
Allowing moon mining in w-space would be idiotic. It would result in deathstar POSes going up like mushrooms, and since those POSes would be invulnerable due to the inability to move a cap fleet into w-space, it would mean a risk-free money-printing machine for everyone.
That's not a good thing.
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Braaage
Ministry of Craft
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Posted - 2009.03.06 09:29:00 -
[173]
Kinda on the same theme is the probing mechanic on Sisi going to be changed any before it hits TQ or is what's on Sisi what we're gonna get on TQ come next week? --
POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, Character Generator & more |

Shaddrack
tr0pa de elite Triumvirate.
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Posted - 2009.03.06 09:34:00 -
[174]
Question. So you will need to scan down belts? There will not be regular asteroid belts and will roids once mined out be done for good. So if I clean one W-H from ore I need to go to other.
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Mohenna
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Posted - 2009.03.06 09:44:00 -
[175]
Quote: Starbases are allowed to be anchored in W-space but cannot claim sovereignty. Additionally, there are no minable moon minerals in W-space.
BEST IDEA EVER thank you by all the newb industrialists
And now on to randomizing moons!!! (THEN perhaps W-space will get materials...)
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Exus
Smoke and Fly Academy BULLFROG.
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Posted - 2009.03.06 09:46:00 -
[176]
Fallout : will the local in w-space really delayed or just working as it is in k-space ? Thanks
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Mohenna
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Posted - 2009.03.06 09:58:00 -
[177]
Originally by: Xoth Freefall Edited by: Xoth Freefall on 05/03/2009 23:52:32 from verison 6.10.83552 of the test server carrier mass changes niddy from 922,500k to 1,014,750k thanatos from 1,057,500k to 1,163,250k chimera from 1,080,000k to 1,188,000k archon from 1,012,500k to 1,113,750k
mothership mass changes hel from 1,127,500k to 1,409,375k nyx from 1,292,500k to 1,615,625k wyvern from 1,320,000k to 1,650,000k aeon from 1,237,500k to 1,546,875k
titan mass changes ragnarok from 1,537,500k to 2,075,625k erebus from 1,762,500k to 2,379,370k Leviatihan from 1,800,000k to 2,430,000k Avatar from 1,687,500k to 2,278,125k
dread mass changes Naglfar from 1,025,000k to 1,127,500k Moros from 1,175,000 to 1,292,500k Phoenix from 1,200,000k to 1,320,000k Revelation from 1,125,000k to 1,237,500k
edit: freighter and jump frieghter Fenrir from 1,025,000k to 820,000k Obelisk from 1,175,000k to 940,000k Charon from 1,200,000k to 960,000k Providence from 1,125,000k to 900,000k
Thanks a lot, mind to check if agility changed anywhere?
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Sunaria
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Posted - 2009.03.06 10:19:00 -
[178]
I like to comment on the "shallow end of the WH pool".
Ever since eve has been created it's been if you are not in 0.0 and don't have a large start capital for trade you are pretty much screwed in eve as a casual player to make isk. I'll try to explain with arbitary numbers. Suppose you are a player with a job and can only play maybe 3h a day. Lets assume due to this low playtime you can't afford to loose your ship every 5 seconds like it is customary in eve and stay in 0.5 >. You are probably restricted to L4 missions, mining and some minor trade maybe exploration to make some isk. 1h veld mining yields about 10 mil with a covetor at current prices and I think missionrunning will end up at around the same if not less. So I'm using 10 mil as a base for my further discussion.
I had hoped that wormholes would finally level the playing field between the empire grounded and the big 0.0 alliances. Now you tell about the shallow end of the WH ... well then the question beckons HOW shallow. If 1h in WH space for a 0.5 > runner returns a yield of 20 mil/h I consider WH an improvement. However and we've seen this time and time again when something new enters eve (think exploration that is pretty futile in 0.5 >) if the yield is lower then 10 mil/h ... just remove the WH out of 0.5 > then ... really whats the point then ... Better yet remove the shallow end WH and finally level the playing field, after all WH space is 0.0 there is EQUAL risk now so EQUAL reward... don't sissy out with shallow end WH please. Finally give everyone the chance to earn some real isk if they so choose to take a 0.0 security risk in the WH.
I realise I may sound a bit bitter in this post ... but really can you blame me ?
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Alexander Raxis
The Legendary Journey of the Honorable Trader
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Posted - 2009.03.06 10:24:00 -
[179]
As a manufacturer of probes, who owns all the related blueprints, I would like to know if it has been decided already what to do with old probe BPs and existing probes. Any decision on this yet?
Thanks for your time.
--------------------------------------------- The Legendary Journey of the Honorable Trader We deliver your ammo... wherever YOU are! |
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CCP Abathur

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Posted - 2009.03.06 10:37:00 -
[180]
Originally by: Sunaria I like to comment on the "shallow end of the WH pool".
Now you tell about the shallow end of the WH ... well then the question beckons HOW shallow.
Compared to normal safe, mission running space? Not very.
Quote: Better yet remove the shallow end WH and finally level the playing field, after all WH space is 0.0 there is EQUAL risk now so EQUAL reward...
If all W-space was 'equal', newer players would just be food and the wormholes might as well have big teeth around the edges. 
Originally by: Sunaria don't sissy out with shallow end WH please. Finally give everyone the chance to earn some real isk if they so choose to take a 0.0 security risk in the WH.
There is nothing sissy about any part of W-space and there are plenty of opportunities for players to profit. 
Originally by: Alexander Raxis As a manufacturer of probes, who owns all the related blueprints, I would like to know if it has been decided already what to do with old probe BPs and existing probes. Any decision on this yet?
Here are the droids you are looking for.
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