| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Draith Vinal
|
Posted - 2009.04.15 14:14:00 -
[31]
Moms , especially asking for some love .We getting more and more posts about that. Not many people will support them because not many people fly or produce the supercaps.
I already posted it somewhere else but let moms bridge ships as well (maybe one bridge per 30min?)
|

Yaay
Reikoku Reloaded KenZoku
|
Posted - 2009.04.15 22:53:00 -
[32]
Originally by: Draith Vinal Moms , especially asking for some love .We getting more and more posts about that. Not many people will support them because not many people fly or produce the supercaps.
I already posted it somewhere else but let moms bridge ships as well (maybe one bridge per 30min?)
Bridging is lame because it's limitless and never puts the titan out in the open. Just like DD are lame b/c titans only sit on the field for about 25 seconds.
The type of fleet movement I posted is more practical and sensible to make these ships more vulnerable.
The loss of a titan or Mom should be an epic battle all it's own. Right now it's a 30 second laughing stock with dreads.
DD changes
Docking PVP games |

Yaay
Reikoku Reloaded KenZoku
|
Posted - 2009.04.15 22:59:00 -
[33]
Originally by: Gaogan I'm not sure the specifics are perfect, but I like the general idea of the DDD proposal to make it more of a massive debilitating effect instead of just a giant smartbomb. Also I have been saying for a long time that motherships need to get an even larger SMA and either the ability to have pilots dock for jump, or rework the clone vat bay so they are a useful instrument for delivering pilots to the ms after a jump so they can board the ships in the SMA. And the no movement penalty while triaging also sounds nice.
I'll Update my initial comment about defense... I believe 2x now a titan has survived due to tank... not because it was saved by a fleet, but because it managed to inch into pos shields in time. They deffo need more tank, and those proposed tank bonuses would do 100x more for those ships than any triage bonus.
I seriously want RR carriers outta the game or limited to triage too, but that's another issue all together and would just **** people off here.
DD changes
Docking PVP games |

BaronCannibal
|
Posted - 2009.04.19 04:56:00 -
[34]
Originally by: Draith Vinal Moms , especially asking for some love .We getting more and more posts about that. Not many people will support them because not many people fly or produce the supercaps.
I already posted it somewhere else but let moms bridge ships as well (maybe one bridge per 30min?)
This plus some other upgrades
|

xttz
GoonFleet GoonSwarm
|
Posted - 2009.04.19 19:15:00 -
[35]
The e-war based doomsday appeals to me. Especially if it was made to be a more regular effect (firing several times a minute) rather than a 'fire then get the hell out' weapon. A racial aspect would be better however, making each racial titan good for varying situations. With the amount of titans ingame now it should be possible to combine different effects into the perfect tactic.
Such a DD change would need to come with a defense boost of some kind, as the whole concept of nano-titans is silly. The biggest ships in the game should get the best defenses - not able to be ganked in 30 seconds and requiring interceptor fittings to get them off the field first beforehand.
I've never liked the idea of docking inside another ship. Perhaps I'm just too jaded with watching a simple idea like starbase jumpbridges suffer constant bugs for a year before being fixed, but I think something like that would just result in a plethora of broken code and Stuck petitions.
I do think there are better ways to make supercaps more viable frontline bases though. Fixing clone vat bays and making it easier to load spare ships would be a huge improvement. Supercaps could also be better fleet support ships in battle with appropriate new items.
|

CrestoftheStars
Caldari Eternum Pariah
|
Posted - 2009.04.20 11:33:00 -
[36]
only suitable solution to super cap = remove them. but really, just make them moving pos's which take 1 hour to deploy and 24hours before it can move again, having the same rules apply to it as pos's ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Vergil Kankuro
|
Posted - 2009.05.18 04:33:00 -
[37]
Edited by: Vergil Kankuro on 18/05/2009 04:34:12 Edited by: Vergil Kankuro on 18/05/2009 04:33:48
Originally by: CrestoftheStars only suitable solution to super cap = remove them. but really, just make them moving pos's which take 1 hour to deploy and 24hours before it can move again, having the same rules apply to it as pos's
No offense, but F@$% that! Such a nerf would not only leave supercapitals incredibly vulnerable/not cost effective in any way shape or form/ very much useless, but it would also make them dissapear from the game until the nerf was rolled back due to a sudden drop in subscriptions. The author's proposal, while a bit on the radical side, still brings up some issues that really need attention, first and foremost being the mothership. Supercapitals need to be MORE involved in fleet fights, instead of being useless sitting ducks for anybody who cares to cyno a dread in.
|

Neena Valdi
The Collective Against ALL Authorities
|
Posted - 2009.05.18 06:30:00 -
[38]
Supporting
|

Zostera
Minmatar Honour Bound Sc0rched Earth
|
Posted - 2009.05.18 10:55:00 -
[39]
Edited by: Zostera on 18/05/2009 10:56:29 Edited by: Zostera on 18/05/2009 10:56:16 Not supported, for reasons outlined in Vuk Lau's proposal and pasted below.
Supporting Vuk Lau's Cap killer proposal for the Titan over a change to DD that leaves it as an unfocused weapon vs. smaller ships promotes more fighting for all piltots. This is especially the case in the early moments of battles when the attacking fleet has to jump in. I can't imagine anyone disagreeing that the fleet that jumps in isn't already at a significant disadvantage.
Many of the attacking fleet will be out of range to shoot the opponents gathered in a snipe spot. The defenders on the other hand can concentrate all their fire.
Fleet jumping in cannot make effective use of remote reps to counter that for the same reason, the fleet is spread out.
The defending fleet has freedom to move and warp off unless a skilled Dictor pilot makes it through. The attacking fleet is bubbled regardless of player skill and often for 50km or from the gate.
Personally I don't see the difference between dieing to the actual DD as it currrently stands, and dieing a couple minutes later to a sniper fleet while I am:
Capped out in a bubble, not able to shoot or MWD, or if I fit an injector I can shoot but don't have the range to hit a dedicated sniping opponent. Giving up a mid-slot on a sniper for cap injection on every attacking ship is going to hand the defending fleet a huge tactical advantage in terms of it's ability to dictate range.
Worse still, sitting in a bubble with completely burned out heat damaged modules, not able to shoot, can't MWD. Turkey shooting ftl.
Granted at least the defending pilots get to shoot stuff, but that hardly addresses the fundamental imbalance that exists as a result of Titans being an AoE platform vs. sub-capital ships. Zos
Vote Mazzilliu 09 CSM |

SauI Tigh
|
Posted - 2009.06.17 00:26:00 -
[40]
Don't worry kenzoku you won't need titans where you are going. |

killerbitsch
|
Posted - 2009.06.17 09:10:00 -
[41]
Edited by: killerbitsch on 17/06/2009 09:13:20 not supporting at all.
i've read several threads about supercap revisions, and supported all, even if the proposal wasn't that balanced that it could have been supported fully.
but this one is [edit:] complete crap (original said: the worst of all), and contains elements (heat dmg) that is utterly unsupportable. with ops changes a double or tripple DD would make the enemy fleet full of broken ships, quite a bit damaged also, no cap to run away, no useable mods, nothing. it's even more miserable then this days triple DD, where most noncap ships simply pop. but standing there with useless mods waiting to be popped, like a lamb waiting for the slaughter is anything, but an improvement to the game.
note again: this is the first time i'm not supporting such a proposal. and it's because of its details. |

killerbitsch
|
Posted - 2009.06.17 09:12:00 -
[42]
Originally by: SauI Tigh Don't worry kenzoku you won't need titans where you are going.
quoted for the lulz. :) |

iP0D
|
Posted - 2009.06.17 12:14:00 -
[43]
not supported.
Doesn't do anything for how powerblocks deal with matters. Doesn't change anything enough to put a tresholds against supercap blobs. Doesn't give any room for making better use of secondary roles of the ship classes.
Seriously, this would work for PoTBS maybe. Check it out.
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |