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Meridius
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Posted - 2004.08.13 06:33:00 -
[1]
Webber/scrambler don't shut off after you destroy the targeted ship, they stay active for there duration, which is around 26seconds.
Anyone else had this happen, ive had it happen on multiple occasions so is this intentional?
And yes its not helpfull for podding one bit.
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Meridius
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Posted - 2004.08.13 06:33:00 -
[2]
Webber/scrambler don't shut off after you destroy the targeted ship, they stay active for there duration, which is around 26seconds.
Anyone else had this happen, ive had it happen on multiple occasions so is this intentional?
And yes its not helpfull for podding one bit.
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Toastmaster
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Posted - 2004.08.13 08:30:00 -
[3]
This is how it should be...
It disables the warp for a ship for 20+ sec and during that time it "recharge" itself so it can be launched again..
Why should it go faster to reactivate a module when target is killed than if you shut it down manually ?
"viper zulu > toast has killed our whole corporation ships at least once"
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Toastmaster
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Posted - 2004.08.13 08:30:00 -
[4]
This is how it should be...
It disables the warp for a ship for 20+ sec and during that time it "recharge" itself so it can be launched again..
Why should it go faster to reactivate a module when target is killed than if you shut it down manually ?
"viper zulu > toast has killed our whole corporation ships at least once"
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Meridius
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Posted - 2004.08.13 15:10:00 -
[5]
Originally by: Toastmaster This is how it should be...
It disables the warp for a ship for 20+ sec and during that time it "recharge" itself so it can be launched again..
Why should it go faster to reactivate a module when target is killed than if you shut it down manually ?
I don't think you understand. It never used to be that way, when a ship was destroyed they would deactivate. I don't remember seeing this in any patchlog so thats why i'm assuming its not intentional. ________________________________________________________
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Meridius
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Posted - 2004.08.13 15:10:00 -
[6]
Originally by: Toastmaster This is how it should be...
It disables the warp for a ship for 20+ sec and during that time it "recharge" itself so it can be launched again..
Why should it go faster to reactivate a module when target is killed than if you shut it down manually ?
I don't think you understand. It never used to be that way, when a ship was destroyed they would deactivate. I don't remember seeing this in any patchlog so thats why i'm assuming its not intentional. ________________________________________________________
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Blazde
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Posted - 2004.08.14 00:47:00 -
[7]
If it was the intention to have a 'recharge time' the relevant skill (Propulsion Jamming) would surely decrease this time, not increase it? __________________
4S Corporation Kill List |

Blazde
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Posted - 2004.08.14 00:47:00 -
[8]
If it was the intention to have a 'recharge time' the relevant skill (Propulsion Jamming) would surely decrease this time, not increase it? __________________
4S Corporation Kill List |

Meridius
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Posted - 2004.08.14 23:25:00 -
[9]
Originally by: Blazde If it was the intention to have a 'recharge time' the relevant skill (Propulsion Jamming) would surely decrease this time, not increase it?
Exactly, toastmaster is just making up things as if he made the game ________________________________________________________
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Meridius
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Posted - 2004.08.14 23:25:00 -
[10]
Originally by: Blazde If it was the intention to have a 'recharge time' the relevant skill (Propulsion Jamming) would surely decrease this time, not increase it?
Exactly, toastmaster is just making up things as if he made the game ________________________________________________________
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cashman
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Posted - 2004.08.15 01:41:00 -
[11]
Also, if you MWD past someone and web them and you still MWD away from them after activating scrambler/webber, then the target will still be webbed/scrambled even though you ship is 60+km from them (All depending on how fast you go).
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cashman
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Posted - 2004.08.15 01:41:00 -
[12]
Also, if you MWD past someone and web them and you still MWD away from them after activating scrambler/webber, then the target will still be webbed/scrambled even though you ship is 60+km from them (All depending on how fast you go).
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Jarjar
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Posted - 2004.08.15 07:16:00 -
[13]
this has always happened to me... Kinda the only reason why podding with interceptors isn't very easy. You need to deactivate them in time before the ship blows up to have a chance.
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Jarjar
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Posted - 2004.08.15 07:16:00 -
[14]
this has always happened to me... Kinda the only reason why podding with interceptors isn't very easy. You need to deactivate them in time before the ship blows up to have a chance.
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