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Thread Statistics | Show CCP posts - 2 post(s) |

Djerin
Free-Space-Ranger Morsus Mihi
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Posted - 2009.03.15 21:12:00 -
[1]
Originally by: maralt But in gang combat there can be 10-20+ BS all pounding on each primary making the dmg types and resists virtually irrelevant and tanking long enough to even get into range imposable...
Actually the Goon is right. Resistances and damage types do matter in gang warfare. It's just not as obvious because both are statistically evened out between the gangs usually. But if you're clever you consider them when choosing your target. Arguably the difference isn't really huge and you'll only really now the targets resists when you get the killmail. Making the better decisions is much, much more important.
I'm pretty much Gallente specced and I don't feel particularly doomed right now. True, an Amarr BS can be superior if fitted correctly. But that requires both good skills and willingness to spend some iskies. And of course you gotta use it properly. That's pretty theoretical to me. Of course sometimes you think like 'damn, I could have been top damage dealer on that mail with a Geddon' or something. But seriously, if I started to train that fotm now I'd guarantee you they'd nerf it as soon as I rigged my first Abbadon, lol.
---- Sarmaul's crosstrainorgtfo |

Djerin
Free-Space-Ranger Morsus Mihi
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Posted - 2009.03.15 22:40:00 -
[2]
Dude seriously, I think you misunderstood my post. Thanks for your suggestions though even if I don't think I'll need them...
---- Sarmaul's crosstrainorgtfo |

Djerin
Free-Space-Ranger Morsus Mihi
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Posted - 2009.03.18 11:01:00 -
[3]
All the solo comparisons are pointless. There is no real solo combat especially for battleships. Forget this stuff. It's not gonna happen on TQ.
I have only 1 suggestion: unnerf the T2 ammo. I propose a removal of the tracking "bonus" on them. Why? That would open 2 possibilities: mediocre damage at medium ranges with Null L and great damage at 4km with Void L. The former would make the ship a bit more useful in gang warfare but it would still not be even close to a Geddon at medium ranges. The later would satisfy the EFT warriors and it would at least make the ship more effective if you actually manage to warp in right on top of your target. As the hostile gang spreads after initial contact Void L gets more and more ineffective.
That way the role of the ship wouldn't change really. And T2 ammo is unbalanced anyways thanks to faction ammo as far as it concerns blasters. (But please don't start to whine about other t2 ammo types that suck. That's a topic for another thread...)
---- Sarmaul's crosstrainorgtfo |

Djerin
Free-Space-Ranger Morsus Mihi
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Posted - 2009.03.18 12:29:00 -
[4]
Originally by: The Djego
Originally by: Djerin All the solo comparisons are pointless. There is no real solo combat especially for battleships. Forget this stuff. It's not gonna happen on TQ.
It¦s not happening for you, it is for other players, especialy as fare as Empire War and Low Sec PVP goes.
Sorry, but you're talking about PvN as in player vs noob. EVE is just not a solo game. Everyone who is slightly organized and actually doing pvp will automatically gank your lone battleship that you patched the slogan "there is solo pvp in EVE" onto.
Originally by: The Djego
Removing the penaltys on T2 Amno -> making Faction Amno useless in one go without giving any real game improvements after all. That is pointless(beside for Minmatar because of the prenerfed Faction Amno).
Unnerfing T2 Amno would change nothing, you have 99% of the Damage with Faction Amno allready(expet Minmatar).
Well, there's more to it than just plain damage. You should know it best given that you're actually a blaster-user yourself. People here were complaining that a blaster boat is utterly useless compared to especially laser boats. So removing the penalties would make blasters a bit more usable in gangs preferably.
Also you just proved my point of T2 ammo needing an unnerf, because faction ammo having same damage literally without any penalty is just wrong. There is absolutely no point in using Void at all. It only works against capitals and pos mods. Not even against the pos itself because of the range. Maybe halving the penalty would be fine too.
Besides, faction ammo has another advantage: it can be used in blasters as well as in rails. Unnerfing Void wouldn't make faction obsolete, because there's still alot of people using it in their rails.
---- Sarmaul's crosstrainorgtfo |

Djerin
Free-Space-Ranger Morsus Mihi
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Posted - 2009.03.18 15:03:00 -
[5]
Originally by: The Djego Edited by: The Djego on 18/03/2009 14:18:23 The fact that many people beeing bored about beeing one of 20-50 guyes getting a lock and press F1 before the Target explodes and the fact that huge gangs are a big wast of time in Low Sec/Empire Wars makes PVP there very diffrent. Killing a Noob in a Belt in 0.0 or in Low Sec is exactly the same, that dosn¦t mean that anybody there is a noob.
You're misunderstanding me. I was only talking about 1on1 being virtually non-existent on TQ. it's not a criticism of your playstyle. I just massively doubt you're constantly or even rarely getting 1on1 battleship duels. Hence my opinion is this shouldn't be the main argument to compare weapon systems or ships for that matter.
---- Sarmaul's crosstrainorgtfo |

Djerin
Free-Space-Ranger Morsus Mihi
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Posted - 2009.03.18 16:46:00 -
[6]
Originally by: The Djego
Around what do you want ballance Blaster ships instead?
I want them just as you do. I love flying them even if they suck. What I don't want is blasters being just like lasers.
You said it yourself, a lot has changed but blasters haven't. My proposal was directed to sort of frame it's role again by giving them quite a bit more gankage power in web range. Because the nerf to webbifiers was too much probably.
But how else would you do that without unbalancing the gun or ship itself? You cannot simply give the Mega an additional bonus for webstrength. But you can't switch one of it's existing bonuses to webstrength either, because it needs them. Improve the blasters? That's a bad idea, because it's not the blasters fault. Also this would needlessly buff non-blasterboats (Domi, Myrm...). Changing Void the way I said is just one possibility which neither increases raw damage nor range. It's a simple one. Also it's quite subtle so that we wouldn't get flooded by "nerf Mega" whines immediately.
Go ahead, make a better suggestion if you disagree. :)
---- Sarmaul's crosstrainorgtfo |
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