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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Phantom
C C P C C P Alliance
1241
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Posted - 2012.04.27 16:36:00 -
[1] - Quote
Off topic posts removed. Please stay on topic and polite, thank you. CCP Phantom - German Community Coordinator |
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CCP Phantom
C C P C C P Alliance
1242
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Posted - 2012.04.27 21:22:00 -
[2] - Quote
Peter Raptor wrote:CCP PHANTOM, why not some input on this topic from the Dev's side, we need some clarification from you guys on this important issue of datacore nerfing!
I would pretty much like to comment on the questions here, but that wouldn't do any good to anyone since I do not know enough about these things right now. Instead I will inform people about this thread who are qualified to comment.
CCP Phantom - German Community Coordinator |
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CCP Soundwave
C C P C C P Alliance
842
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Posted - 2012.05.02 11:05:00 -
[3] - Quote
We're not removing research agents or the ability to farm datacores from them. What we're going to do is slow down the rate of datacores you accumulate and put a small pricetag on them.
Additionally to that, they're being added to the Faction Warfare LP store, with a dynamic price.
We should have a devblog out later this month with the exact details. |
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CCP Soundwave
C C P C C P Alliance
842
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Posted - 2012.05.02 11:12:00 -
[4] - Quote
Dini Mueter wrote:CCP Soundwave wrote:We're not removing research agents or the ability to farm datacores from them. What we're going to do is slow down the rate of datacores you accumulate and put a small pricetag on them.
Additionally to that, they're being added to the Faction Warfare LP store, with a dynamic price.
We should have a devblog out later this month with the exact details. Thank you for that clarification. Can you confirm whether or not the datacores added to the faction warfare LP stores are only the racial ship engineering datacores or will it be all of them?
We've divided all of them into the LP stores. |
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CCP Soundwave
C C P C C P Alliance
843
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Posted - 2012.05.02 11:21:00 -
[5] - Quote
Mara Rinn wrote:CCP Soundwave wrote:Additionally to that, they're being added to the Faction Warfare LP store, with a dynamic price. At least your previous suggestions of moving a large portion of data core production to exploration made sense. This change sounds an awful lot like you ran the hat around for ideas on boosting the attractiveness of Faction Warfare, and data core production by blowing up militia ships happened to make it into the cut. Do you really want people engaging in Faction Warfare simply because it is a better income than level 4 missions or Incursions? What do the current FW community feel about having their numbers bolstered with mercenaries? Mining with guns, all over again.
Mining with guns was bad because it detracted from real mining. This is bad because it detracts from......what exactly?
We want to move T2 production more towards low and zero-sec. This gives us a very cool venue for FW to influence the rest of the universe instead of being a closed-loop system. |
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CCP Soundwave
C C P C C P Alliance
843
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Posted - 2012.05.02 11:31:00 -
[6] - Quote
Max Teranous wrote:CCP Soundwave wrote:We're not removing research agents or the ability to farm datacores from them. What we're going to do is slow down the rate of datacores you accumulate and put a small pricetag on them.
Additionally to that, they're being added to the Faction Warfare LP store, with a dynamic price.
We should have a devblog out later this month with the exact details. Sup. Dynamic pricing in LP stores? How are you going to do that then? As currently the LP store rewards are horribly set and are all over the place. Is this new dynamic function going to be for Datacores only or all LP store items? Max
We have a pretty cool system, which Ytterbium will outline in a devblog :)
All I can say is that if you're good at killing things, you'll benefit. |
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CCP Soundwave
C C P C C P Alliance
843
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Posted - 2012.05.02 11:44:00 -
[7] - Quote
Mara Rinn wrote:CCP Soundwave wrote:Mining with guns was bad because it detracted from real mining. This is bad because it detracts from......what exactly? What happened to previous ideas of increasing data core availability through exploration?
Right now, 0.0 feels a lot more healthy than low-sec. There are a few good ways of making money there right now and I'm not sure adding another steady source to compete is as good as doing something for low-sec. Exploration is something I see getting a lot more rare and "jack-pot" type rewards, rather than something farm-able like datacores. It's profession that should rely on you tracking down diamonds, not standing at an assembly line.
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CCP Soundwave
C C P C C P Alliance
850
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Posted - 2012.05.02 13:48:00 -
[8] - Quote
Malcanis wrote:CCP Soundwave wrote:Max Teranous wrote:CCP Soundwave wrote:We're not removing research agents or the ability to farm datacores from them. What we're going to do is slow down the rate of datacores you accumulate and put a small pricetag on them.
Additionally to that, they're being added to the Faction Warfare LP store, with a dynamic price.
We should have a devblog out later this month with the exact details. Sup. Dynamic pricing in LP stores? How are you going to do that then? As currently the LP store rewards are horribly set and are all over the place. Is this new dynamic function going to be for Datacores only or all LP store items? Max We have a pretty cool system, which Ytterbium will outline in a devblog :) All I can say is that if you're good at killing things, you'll benefit. Dynamic LP store prices would be one of the best possible economic changes you could make. It's one of those boring-sounding, undramatic changes that would have a very large affect. (Especially if you also combined it with a look at the LP store to promote more specialisation - each major corp within a faction should have unique specialities)
This is basically exactly it, yes.
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