
Tauranon
Weeesearch
57
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Posted - 2012.04.27 09:27:00 -
[1] - Quote
Bad Bobby wrote:CCP wrote:we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are. The issue is likely to be temporary.
For 6 months, or 5 years like a pos ? It does not sound like there is any current formal proposal, timeline, assigned resources or a design as yet.
Quote:Tekota wrote:.... anything preventing barges just jettisoning ore and the orca tractoring in the cans? There is nothing preventing them from doing that. However, jet cans can be stolen from and it's a fair bit more work to use jet cans rather than just letting your fleet members drop the ore directly into the orca.
it puts the orca pilot at aggression risk (because cans are sure to be broken a lot in the expected reworks if they aren't broken today - they were broken on thursday), and allows a single noobship to disrupt an entire op. The orca pilot will either be doing far more UI operations per second than the hulk pilots, or the cans will be left in space till near full (bad either way).
Quote:
As usual there will be whines and outrage from a small number of people who will generate a disproportionate number of forum posts. Meanwhile, everyone else just adapts and overcomes.
its a fleet ship. The point to fleeting randoms is (a) fun, (b) conversation and (c) getting a pool of contacts, some of whom you may do future business with or invite to corp or whatever, or just to deal with the fact that its 3am and your corpies aren't online.
The whole idea of having half of the function of the fleet ship failing at this point in time, and not even actually having the feature on a development path with a delivery date seems fairly anti-multiplayer on an MMO ?
I would even go further and say the tabs are in fact an important part of fleeting as they allowed my alt to run a capitalist operation where I paid for ore delivered to the hanger - as it was delivered, because I could assign each miner a tab and could essentially privately see who delivered what, and deal with it straight away (toss it in cargo, a spare tab or the ore hold when paid for).
A single fleet hanger is not equal to that task, and will require a further bag type object, or for a clone tab system. Communist ops are good for punishing the best miners (ie the ones that short cycle, pay attention etc) by averaging out their income with lazy miners.
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