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Vaerah Vahrokha
Vahrokh Consulting
657
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Posted - 2012.04.27 07:16:00 -
[1] - Quote
Orcas have been bugged and stealth nerfed so that they could not take minerals from non corp members.
CCP have announced that the bug is not going to be undone, actually:
CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted
This means:
1) Large mining operations are now braked since non corp (even in fleet) miners cannot deposit ore in the hangar any more.
2) Orcas will tank in value as they lost a major utility feature.
3) > 4-5 accounts owners will drop some accounts (impacting on characters sales value)
4) It'll be more dangerous to mine.
5) Wardecs won't be able to be dodged and thus less will mine at wholesale grade.
More factors you can easily figure out.
Result: less minerals mined, expecially low ends. Result2: I will get even richer due to that, maybe you should not have just stocked on Nocx  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Tekota
The Freighter Factory
265
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Posted - 2012.04.27 07:38:00 -
[2] - Quote
Been years since I played with an orca so doubtless everyone gets to point at me and laugh at my comical lack of knowledge but.....
.... anything preventing barges just jettisoning ore and the orca tractoring in the cans? |

Wukulo
Senex Legio Get Off My Lawn
56
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Posted - 2012.04.27 08:00:00 -
[3] - Quote
Tekota wrote:Been years since I played with an orca so doubtless everyone gets to point at me and laugh at my comical lack of knowledge but.....
.... anything preventing barges just jettisoning ore and the orca tractoring in the cans? not if they're in fleet which they probably are. All this does is stop AFK orcas being used as big jet cams by non corp members. It won't matter much. Posted on main because I'm not a coward like the rest of you. |

Bad Bobby
Bring Me Sunshine
69
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Posted - 2012.04.27 08:04:00 -
[4] - Quote
CCP wrote:we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are. The issue is likely to be temporary.
Tekota wrote:.... anything preventing barges just jettisoning ore and the orca tractoring in the cans? There is nothing preventing them from doing that.
However, jet cans can be stolen from and it's a fair bit more work to use jet cans rather than just letting your fleet members drop the ore directly into the orca.
As usual there will be whines and outrage from a small number of people who will generate a disproportionate number of forum posts. Meanwhile, everyone else just adapts and overcomes.
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Tauranon
Weeesearch
57
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Posted - 2012.04.27 09:27:00 -
[5] - Quote
Bad Bobby wrote:CCP wrote:we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are. The issue is likely to be temporary.
For 6 months, or 5 years like a pos ? It does not sound like there is any current formal proposal, timeline, assigned resources or a design as yet.
Quote:Tekota wrote:.... anything preventing barges just jettisoning ore and the orca tractoring in the cans? There is nothing preventing them from doing that. However, jet cans can be stolen from and it's a fair bit more work to use jet cans rather than just letting your fleet members drop the ore directly into the orca.
it puts the orca pilot at aggression risk (because cans are sure to be broken a lot in the expected reworks if they aren't broken today - they were broken on thursday), and allows a single noobship to disrupt an entire op. The orca pilot will either be doing far more UI operations per second than the hulk pilots, or the cans will be left in space till near full (bad either way).
Quote:
As usual there will be whines and outrage from a small number of people who will generate a disproportionate number of forum posts. Meanwhile, everyone else just adapts and overcomes.
its a fleet ship. The point to fleeting randoms is (a) fun, (b) conversation and (c) getting a pool of contacts, some of whom you may do future business with or invite to corp or whatever, or just to deal with the fact that its 3am and your corpies aren't online.
The whole idea of having half of the function of the fleet ship failing at this point in time, and not even actually having the feature on a development path with a delivery date seems fairly anti-multiplayer on an MMO ?
I would even go further and say the tabs are in fact an important part of fleeting as they allowed my alt to run a capitalist operation where I paid for ore delivered to the hanger - as it was delivered, because I could assign each miner a tab and could essentially privately see who delivered what, and deal with it straight away (toss it in cargo, a spare tab or the ore hold when paid for).
A single fleet hanger is not equal to that task, and will require a further bag type object, or for a clone tab system. Communist ops are good for punishing the best miners (ie the ones that short cycle, pay attention etc) by averaging out their income with lazy miners.
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Bad Bobby
Bring Me Sunshine
69
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Posted - 2012.04.27 10:00:00 -
[6] - Quote
Tauranon wrote:Bad Bobby wrote:CCP wrote:we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are. The issue is likely to be temporary. For 6 months, or 5 years like a pos ? It does not sound like there is any current formal proposal, timeline, assigned resources or a design as yet. Temporary as opposed to permanent.
VV was suggesting the change was permanent.
Vaerah Vahrokha wrote:CCP have announced that the bug is not going to be undone |

Bad Bobby
Bring Me Sunshine
69
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Posted - 2012.04.27 10:23:00 -
[7] - Quote
"Tauranon" wrote:"Bad Bobby" wrote:As usual there will be whines and outrage from a small number of people who will generate a disproportionate number of forum posts. Meanwhile, everyone else just adapts and overcomes.
its a fleet ship. The point to fleeting randoms is (a) fun, (b) conversation and (c) getting a pool of contacts, some of whom you may do future business with or invite to corp or whatever, or just to deal with the fact that its 3am and your corpies aren't online. The whole idea of having half of the function of the fleet ship failing at this point in time, and not even actually having the feature on a development path with a delivery date seems fairly anti-multiplayer on an MMO ? I would even go further and say the tabs are in fact an important part of fleeting as they allowed my alt to run a capitalist operation where I paid for ore delivered to the hanger - as it was delivered, because I could assign each miner a tab and could essentially privately see who delivered what, and deal with it straight away (toss it in cargo, a spare tab or the ore hold when paid for). A single fleet hanger is not equal to that task, and will require a further bag type object, or for a clone tab system. Communist ops are good for punishing the best miners (ie the ones that short cycle, pay attention etc) by averaging out their income with lazy miners. So, no prize for figuring out which you are.
"Tauranon" wrote:its a fleet ship. Not any more, apparently.
"Tauranon" wrote:The whole idea of having half of the function of the fleet ship failing at this point in time, and not even actually having the feature on a development path with a delivery date seems fairly anti-multiplayer on an MMO ? According to one person at CCP the previous fleet functionality was unintentional. However that person has already started to reconsider that. Chances are that much of the effect of this change was as unintentional as the original functionality. Having a planned correction in the pipeline to an unintentional change within such a short time frame isn't a very realistic expectation.
While I can understand your disgust at CCPs inability to effectively test and control changes, this is nothing new and very much part of the EVE experience. To be fair, they are actually getting better, so railing against them now doesn't really serve your needs at all.
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Vaerah Vahrokha
Vahrokh Consulting
658
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Posted - 2012.04.27 10:24:00 -
[8] - Quote
The bug refers to the OP report.
Bad Bobby wrote: While I can understand your disgust at CCPs inability to effectively test and control changes, this is nothing new and very much part of the EVE experience. To be fair, they are actually getting better, so railing against them now doesn't really serve your needs at all.
It serves mine though  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Bad Bobby
Bring Me Sunshine
69
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Posted - 2012.04.27 10:32:00 -
[9] - Quote
Vaerah Vahrokha wrote:It serves mine though  In that respect it probably serves his too.
But if you are just interested in pushing up the mineral prices, shouldn't this thread be somewhere more visible than MD? |

clixor
Celluloid Gurus
8
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Posted - 2012.04.27 11:12:00 -
[10] - Quote
I hardly see this having a HUGE impact. Newbie non-corp miners likely won't have ORCA support anyway. For the small percent of mining ops effected, well, they can just join up in a corp.
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Barakach
R-ISK Shadow Operations.
61
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Posted - 2012.04.27 14:28:00 -
[11] - Quote
It makes mining more troublesome, but it also increases the value of their time. |

Esan Vartesa
Samarkand Financial
220
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Posted - 2012.04.27 15:05:00 -
[12] - Quote
It's an inconvenience.
What bothers me is that apparently CCP devs have the green light to make undocumented changes to game functionality completely outside a project plan. As a professional project manager, this boggles the mind.
You do not 'fix' old code that allows unexpected functionality without considering...
a) Is this unplanned functionality used by your user base? b) Are there negative consequences to this functionality?
I've had employees delete 'unused' columns from database tables in our products, only to have to deal with 2 dozen angry emails from clients complaining that their custom solutions that rely on that database are suddenly broken.
Eve has always promoted novel thinking, and players expand the sandbox in all sorts of unintended ways. When the net result is positive, this is called free content, and you leave it be. When the net result is negative, we call it an exploit, advertise that it is being removed, and then remove it.
You don't just remove it without even doing an assessment, which is clearly what was done here.
Very unprofessional. |

Bad Bobby
Bring Me Sunshine
70
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Posted - 2012.04.27 15:50:00 -
[13] - Quote
Esan Vartesa wrote:What bothers me is that apparently CCP devs have the green light to make undocumented changes to game functionality completely outside a project plan. As a professional project manager, this boggles the mind.
You do not 'fix' old code that allows unexpected functionality without considering...
a) Is this unplanned functionality used by your user base? b) Are there negative consequences to this functionality?
I've had employees delete 'unused' columns from database tables in our products, only to have to deal with 2 dozen angry emails from clients complaining that their custom solutions that rely on that database are suddenly broken.
Eve has always promoted novel thinking, and players expand the sandbox in all sorts of unintended ways. When the net result is positive, this is called free content, and you leave it be. When the net result is negative, we call it an exploit, advertise that it is being removed, and then remove it.
You don't just remove it without even doing an assessment, which is clearly what was done here.
Very unprofessional. As I said already...
Bad Bobby wrote:While I can understand your disgust at CCPs inability to effectively test and control changes, this is nothing new and very much part of the EVE experience. To be fair, they are actually getting better I don't see how this event should suprise anyone. It's pretty standard for CCP and not exactly rare in the software industry as a whole.
You have to consider what would drive CCP to improve in this respect, given that both minor and major shortfalls of competence like this are fairly routine and do not have a great impact on their profitability or the continuation of their customer contracts. The fact is we're all pretty used to CCP's historical performance to the point that we expect each patch to come with an overruninning downtime, a mass of unintentional changes, a boatload of bugs and lot of touted functionality missing.
This is the product to which we willing subscribe. Complaining about it when they deliver a predictable performance that matches (or, more recently, improves upon) their historical one just seems a little daft.
In related news, the messed up broadcast system in this patch actually made fleet PvP much more oldschool. Destination posted in the fleet window, busy comms, etc. I didn't really mind it making my life as an FC a little tougher as it allowed me to indulge in some serious nostalgia.
So in summary: "Adapt and overcome" is the way of EVE and that applies as much to CCP's scattergun software engineering as it does to the emergent sandbox that it generates. |

Elijah Craig
Trask Industries Li3 Federation
16
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Posted - 2012.04.27 16:13:00 -
[14] - Quote
Vaerah Vahrokha wrote:Orcas have been bugged and stealth nerfed so that they could not take minerals from non corp members. CCP have announced that the bug is not going to be undone, actually: CCP Greyscale wrote:That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted This means: ~Nothing~ And more factors that don't exist. Result: Nothing 
I fixed that for you.
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Vaerah Vahrokha
Vahrokh Consulting
661
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Posted - 2012.04.27 20:28:00 -
[15] - Quote
clixor wrote:I hardly see this having a HUGE impact. Newbie non-corp miners likely won't have ORCA support anyway. For the small percent of mining ops effected, well, they can just join up in a corp.
The large mining operations use both corp and out of corp characters and also alliance characters.
Those are the relevant hi sec miners in EvE, those who strip a whole belt in 30 minutes, not the noobs in expanded Hulks stripping a belt in a day.
The change directly hits the big ones. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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corestwo
Goonfleet Investment Banking
208
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Posted - 2012.04.27 21:52:00 -
[16] - Quote
so how did you discern anything about orcas from wicks and candlesticks and chicken entrails, i'm confused |

Vaerah Vahrokha
Vahrokh Consulting
662
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Posted - 2012.04.27 22:58:00 -
[17] - Quote
corestwo wrote:so how did you discern anything about orcas from wicks and candlesticks and chicken entrails, i'm confused
By reading the appropriate threads and learning them.
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