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RubyPorto
Profoundly Disturbed
1458
|
Posted - 2012.04.27 20:23:00 -
[31] - Quote
Forum Clone 77777 wrote:Whoever argues that cloaks shouldnt have a cycle time, and should therefor be pressed every once in awhile to function, are tools.
"Its not a threat if its afk" No, but how do we know the person is afk? "Run less popular anoms" because that will stop a cloaky from checking every anom while being invisible how?
You don't know if they're AFK, thus cloaks are the thing that turns Local from a Perfectly Reliable intel tool into a Mostly reliable one.
Ok, besides running less popular anoms (this is to help you get out when you see a gang coming in an intel channel, and so depends on the nature of your local cloakers), there are 6 other suggestions I listed. Single-Shard, Player DrivenSandbox.
5 words. That's what makes it special. |

Caldari Citizen 786478786
113
|
Posted - 2012.04.27 20:31:00 -
[32] - Quote
Pansoma wrote:Its absolute nonsense that a player can cloak AFK for 23.5 hrs in a system. This module needs a timer...... 30mins or 1hr.
I understand psychological warfare/tactics and its importance but you've got to pay attention at least. If you can't cycle your cloak every 30mins to 1hr then you deserve to be found and Podded.
CCP has to do something about this. Its absolutely Ridiculous!!!!!!
Also requiring a nerf, stations. Seriously, it's absolute nonsense that people just afk inside a station for 23.5 hrs in a system. THIS needs a timer......
I propose a system where every 30mins to 1hr the person needs to plunk a few coins, errr ISK, into a meter otherwise they're ejected from the station where they can be found and Podded!!!1! |

Daemon Ceed
Crushed Ambitions Reckless Ambition
65
|
Posted - 2012.04.27 20:39:00 -
[33] - Quote
I think you should've had to wait on a 30min timer to think about this before posting a topic that has been discussed A MILLION FECKING TIMES! Sweet Jesus, you think you're the first one to rant about this? Pod yourself, with a full HG slave set. Post with your main or GTFO! |

Shepard Book
Imperial Academy Amarr Empire
44
|
Posted - 2012.04.27 22:16:00 -
[34] - Quote
Pansoma wrote:Its absolute nonsense that a player can cloak AFK for 23.5 hrs in a system. This module needs a timer...... 30mins or 1hr.
I understand psychological warfare/tactics and its importance but you've got to pay attention at least. If you can't cycle your cloak every 30mins to 1hr then you deserve to be found and Podded.
CCP has to do something about this. Its absolutely Ridiculous!!!!!!
Local needs to be removed before any kind of nerf to stealth comes IMO. |

RubyPorto
Profoundly Disturbed
1458
|
Posted - 2012.04.27 22:31:00 -
[35] - Quote
Shepard Book wrote:Pansoma wrote:Its absolute nonsense that a player can cloak AFK for 23.5 hrs in a system. This module needs a timer...... 30mins or 1hr.
I understand psychological warfare/tactics and its importance but you've got to pay attention at least. If you can't cycle your cloak every 30mins to 1hr then you deserve to be found and Podded.
CCP has to do something about this. Its absolutely Ridiculous!!!!!! Local needs to be removed before any kind of nerf to stealth comes IMO.
The people crying about cloaking do have one (and so far as I've seen, only one) valid point. Removing Local is stupid. That's what wormholes are for. Single-Shard, Player DrivenSandbox.
5 words. That's what makes it special. |

IbanezLaney
The Church of Awesome
13
|
Posted - 2012.04.28 03:18:00 -
[36] - Quote
Pansoma wrote:Its absolute nonsense that a player can cloak AFK for 23.5 hrs in a system. This module needs a timer...... 30mins or 1hr.
I understand psychological warfare/tactics and its importance but you've got to pay attention at least. If you can't cycle your cloak every 30mins to 1hr then you deserve to be found and Podded.
CCP has to do something about this. Its absolutely Ridiculous!!!!!!
Cloaks are fine. BUT - I think asteroid belts need a timer and should only appear for 30min to 60min a day. Fix this **** See Sea Pea. |

AFK Cloaker
Imperial Academy Amarr Empire
19
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Posted - 2012.04.28 04:03:00 -
[37] - Quote
. |

RubyPorto
Profoundly Disturbed
1462
|
Posted - 2012.04.28 05:51:00 -
[38] - Quote
IbanezLaney wrote:Pansoma wrote:Its absolute nonsense that a player can cloak AFK for 23.5 hrs in a system. This module needs a timer...... 30mins or 1hr.
I understand psychological warfare/tactics and its importance but you've got to pay attention at least. If you can't cycle your cloak every 30mins to 1hr then you deserve to be found and Podded.
CCP has to do something about this. Its absolutely Ridiculous!!!!!! Cloaks are fine. BUT - I think asteroid belts need a timer and should only appear for 30min to 60min a day.
Asteroid belts are fine. BUT - I think stations need a timer and should only appear for 30min to 60min a day. This will allow POSes to compete with stations. Single-Shard, Player DrivenSandbox.
5 words. That's what makes it special. |

WolfeReign
T.O.R. STR8NGE BREW
11
|
Posted - 2012.04.28 09:03:00 -
[39] - Quote
Pansoma wrote:Its absolute nonsense that a player can cloak AFK for 23.5 hrs in a system. This module needs a timer...... 30mins or 1hr.
I understand psychological warfare/tactics and its importance but you've got to pay attention at least. If you can't cycle your cloak every 30mins to 1hr then you deserve to be found and Podded.
CCP has to do something about this. Its absolutely Ridiculous!!!!!!
You sir would ruin my wh stalking meta-gaming! I and many people I know have spent hours waiting for the perfect time to hit an ignorant wh group ratting without posting scouts on their whs. decloak every 30min would remove any stealth in whs and end a huge amount of wh ganking! (yes if you don't have scouts up you deserved to get ganked! especially if you are flying a T3!!!)
also if there is a neut in local just put away your cap/shiny ship and rat in something cheaper (some cheaper options are almost as good as whatever shiny boat your flying). Also if its cloaky the only threat you really have is from the cyno it might light (watch your intel channels) and if you have a cyno jammer then you have nothing to worry about as long as you watch the intel channels.
ToLongToRead, grow some balls....be smart....win! |

Probebly Afk Cloaking
No Self Esteem Imperius Legio Victrix
2
|
Posted - 2012.04.28 09:16:00 -
[40] - Quote
remove local and you wil not see me  |

Diablo Ex
Pro Synergy
11
|
Posted - 2012.04.28 09:16:00 -
[41] - Quote
SITTING IN STATION MUST HAVE TIMERZ!!!!
They need to be kicked out of that station and off the undock, This 23/7 spinning in stations avoiding PvP must end! What are they doing in there? Are they AFK? Oh the nerve!!!! PRO SYNERGY - We salvage and process the loot, and pay YOU for it. Proven methodology, quick payout, great attitude. We'll do the hard work, you just keep missioning!!!-á - join game channel "Pro Synergy" for details. |

Lledrith
Ex Caminus
0
|
Posted - 2012.04.28 11:17:00 -
[42] - Quote
remove LOCAL in low and null that will completly fix your Cloak problem.  |

Oliver Singh
Federal Intelligence Services LLC
0
|
Posted - 2012.04.28 11:48:00 -
[43] - Quote
There's a lot of arguing back and forth in this thread, but here's an idea that I think hasn't been suggested yet, or at least, hasn't been suggested often enough. Sort of a 'do both' in this particular case.
- Keep local itself as it is.
- Introduce a certain cloak recharge timer, whereupon after dropping cloak, you cannot reengage it instantly, but only after sufficient time passes for you to get scanned down. Make that time dependent on cloaking skill. Make that timer not engage if the ship had not turned the cloak on since entering the system, (by undocking or by gate) but engage in all other cases of dropping cloak after it has been turned on.
- Remove cloaked ships from local. Do that completely, making them incapable of being seen in or seeing local, let alone talking in it.
A cloaked pilot seen AFK in local annoys others not so much because he presents a direct threat, but because he can spy on them without being seen or moving, and can pick targets and the time of attack completely at his convenience. Such an approach would make the cloaked pilot incapable of doing so, and to find targets for stealth bombing he'd have to run around looking for them or drop probes, which constitutes a certain stealth nerf -- while dropping probes, he has to uncloak and will stay uncloaked for long enough to be found. Probes only last for a limited time already, so a hunting bomber would have to periodically uncloak to recharge them, creating time windows which allow to find him.
At the same time, it's a buff to stealth, because a cloaked pilot can't be seen at all, so if you're an easy target sitting in a belt that doesn't need scanning to find, you've got nobody but yourself to blame.
I wonder what kind of faults will be found with this approach. :) |

Dasola
Rookies Empire Rookie Empire
14
|
Posted - 2012.04.28 11:53:00 -
[44] - Quote
Pansoma wrote:Its absolute nonsense that a player can cloak AFK for 23.5 hrs in a system. This module needs a timer...... 30mins or 1hr.
I understand psychological warfare/tactics and its importance but you've got to pay attention at least. If you can't cycle your cloak every 30mins to 1hr then you deserve to be found and Podded.
CCP has to do something about this. Its absolutely Ridiculous!!!!!!
So let mee see, theres person there in your system cloakin afk 23.5 per day? And thats enought to shut your operations down completely out of fear that he migh uncloak on you and say BOOO? OK, got it. [Insert something funny or smart here] |

XiiX Smyth
Mentant
0
|
Posted - 2012.04.28 14:01:00 -
[45] - Quote
I like your idea of a new cloak nurf.
We also need a champion to advocate a new Pod nurf.
Pods align and warp too quickly , so hard to target .
Pods are terrifying! They look like the egg from Alien.
Like if you get too close a horrible creature jumps out and attaches itself to your face.
I also need to be able to gang 8 salvage modules on Destroyers. This is critical, please help.
|

Katran Luftschreck
Republic Military School Minmatar Republic
3
|
Posted - 2012.04.28 14:21:00 -
[46] - Quote
Pansoma wrote:Its absolute nonsense that a player can cloak AFK for 23.5 hrs in a system. This module needs a timer...... 30mins or 1hr.
But then people would have to rewrite their combat bot programs to flip the switch constantly. |

Tenris Anis
Schattenengel Clan
45
|
Posted - 2012.04.28 17:55:00 -
[47] - Quote
Prekaz wrote:Pansoma wrote:
Every single thing in this game as a counter. Cloak does not.
Local doesn't. Incidentally, it's also the root of your problem. If you didn't know the AFK cloaker were there, you wouldn't have to worry about them. Fix local.
We could improve on that. The moment you cloak you vanish from local. No need for a wh style local, just those who actually use their cloak will not show up on local until ... they write something in local, just like in wh space, but limited to cloaked ships.
Cloak becomes a counter to local, and afk cloak becomes irrelevant. |

Jess Maine
Valor Inc. Nulli Secunda
0
|
Posted - 2012.04.28 19:37:00 -
[48] - Quote
Disable the ablity to use the ships scanner while cloaked, any electronic signals will reveal your ships position and affect cloaking electronics. Sorted. |
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ISD LoneLynx
Community Communications Liaisons
5

|
Posted - 2012.04.28 19:51:00 -
[49] - Quote
We already have the thread for AFK cloaking mechanics, belonging to F&I, and that section much more suitable for that idea, than this one.
Locked. ISD LoneLynx Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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