| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Pansoma
Pator Tech School Minmatar Republic
0
|
Posted - 2012.04.27 09:08:00 -
[1] - Quote
Its absolute nonsense that a player can cloak AFK for 23.5 hrs in a system. This module needs a timer...... 30mins or 1hr.
I understand psychological warfare/tactics and its importance but you've got to pay attention at least. If you can't cycle your cloak every 30mins to 1hr then you deserve to be found and Podded.
CCP has to do something about this. Its absolutely Ridiculous!!!!!! |

Halete
Teraa Matar White-Lotus
95
|
Posted - 2012.04.27 09:13:00 -
[2] - Quote
Would Cloakers having to apply the minuscule amount of effort so as to cycle their cloak ever 30 minutes / 1 hour stop the AFK cloaking tears?
I'm thinking no. Currently undergoing a... change of look, just for the Vanquish the Devourer event. Say a word and your intestines will get acquainted with my teeth.-á |

Pansoma
Pator Tech School Minmatar Republic
0
|
Posted - 2012.04.27 09:17:00 -
[3] - Quote
At least let some effort be required! Everything in this game requires effort, why an exception with AFK Cloaking.
AFK mining, you can be found and killed
AFK ratting you can be found and killed
AFK lost in space doing nothing, you can be found and killed
Why is afk cloaking different?
I call bull IMO |

RubyPorto
Profoundly Disturbed
1453
|
Posted - 2012.04.27 09:33:00 -
[4] - Quote
Pansoma wrote:
Why is afk cloaking different?
'Cause you're cloaked? Single-Shard, Player DrivenSandbox.
5 words. That's what makes it special. |

Risutoo
The Flying Tigers Intrepid Crossing
1
|
Posted - 2012.04.27 09:34:00 -
[5] - Quote
Pansoma wrote:At least let some effort be required! Everything in this game requires effort, why an exception with AFK Cloaking.
^^ This |

ShahFluffers
Ice Fire Warriors Late Night Alliance
602
|
Posted - 2012.04.27 09:58:00 -
[6] - Quote
Pansoma wrote:Why is afk cloaking different? Because it's the only counter to local.
Total awareness of people in system countered by total concealment of people who equip the mod.
Now... if you give me the ability roam around randomly in nullsec with the chance to nab a couple people I'll agree that cloaking needs to be altered. Because at the moment, everyone docks up as soon as someone not blue enters system (or even the constellation) and the only way to counter this is to dilute the intel that local gives you (by cloaking up and going "afk") Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Roime
Shiva Furnace
602
|
Posted - 2012.04.27 10:03:00 -
[7] - Quote
Cloak fuel.
No hurt to cloaking, new stuff to produce for indies. Excitement when realizing you are low on cloak fuel and deep in enemy territory. Refuel ops. Prevents infinicloaking. Win.
~ Elite forum PvP ~ |

RubyPorto
Profoundly Disturbed
1454
|
Posted - 2012.04.27 10:10:00 -
[8] - Quote
Risutoo wrote:Pansoma wrote:At least let some effort be required! Everything in this game requires effort, why an exception with AFK Cloaking.
^^ This
Everything that results in a *gain* requires effort. AFK cloaking doesn't result in any *gain,* therefore it doesn't require any effort.
Now, once the person in that ship is at their keyboard, they need to put in effort to *gain* the locations of likely targets to shoot, then put in effort to shoot them and *gain* their killmail and loot, but until they get back to their keyboard, they *gain* nothing, so they need not expend any effort. Single-Shard, Player DrivenSandbox.
5 words. That's what makes it special. |

Ravnik
The Phoenix Rising P R I M E
20
|
Posted - 2012.04.27 10:19:00 -
[9] - Quote
This has already been discussed.
After a failed career as a comedian i decided to take up piloting. My flying techniques have got more laughs than my jokes ever did.....
|

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
172
|
Posted - 2012.04.27 10:35:00 -
[10] - Quote
LOL
your trolol score is 0.34 of 10
You lost points buy not calling any one a nozi/hittler and for not blaming goonswarm You receved points for pretending cloaked ships bother any one I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Halete
Teraa Matar White-Lotus
95
|
Posted - 2012.04.27 10:45:00 -
[11] - Quote
Roime wrote:Cloak fuel.
No hurt to cloaking, new stuff to produce for indies. Excitement when realizing you are low on cloak fuel and deep in enemy territory. Refuel ops. Prevents infinicloaking. Win.
This guy is probably the only guy I'd readily listen to proposing an AFK Cloaker nerf, to be honest.. Also, Blockade Runners are righteous. Currently undergoing a... change of look, just for the Vanquish the Devourer event. Say a word and your intestines will get acquainted with my teeth.-á |

Flurk Hellbron
Science and Trade Institute Caldari State
92
|
Posted - 2012.04.27 11:11:00 -
[12] - Quote
Leave the cloaking as it is................. ckick local out of the game so you can't see some1 might be cloaked in ur system. |

Jack Miton
Lapse Of Sanity Exhale.
216
|
Posted - 2012.04.27 11:16:00 -
[13] - Quote
To the people who keep bringing this up: Stop being twats... |

altaholick
Imperial Academy Amarr Empire
4
|
Posted - 2012.04.27 11:36:00 -
[14] - Quote
RubyPorto wrote:Risutoo wrote:Pansoma wrote:At least let some effort be required! Everything in this game requires effort, why an exception with AFK Cloaking.
^^ This Everything that results in a *gain* requires effort. AFK cloaking doesn't result in any *gain,* therefore it doesn't require any effort. Now, once the person in that ship is at their keyboard, they need to put in effort to *gain* the locations of likely targets to shoot, then put in effort to shoot them and *gain* their killmail and loot, but until they get back to their keyboard, they *gain* nothing, so they need not expend any effort.
The person in question is choosing to use that character for a specific purpose. He could be using that for something else but he is not. As such he is sacrificing the idle time spend in your system to disrupt your operations instead of using that character to make a profit. There may not be much risk involved with the afk cloak, but there are costs involved. |

RubyPorto
Profoundly Disturbed
1455
|
Posted - 2012.04.27 11:39:00 -
[15] - Quote
altaholick wrote:RubyPorto wrote:Risutoo wrote:Pansoma wrote:At least let some effort be required! Everything in this game requires effort, why an exception with AFK Cloaking.
^^ This Everything that results in a *gain* requires effort. AFK cloaking doesn't result in any *gain,* therefore it doesn't require any effort. Now, once the person in that ship is at their keyboard, they need to put in effort to *gain* the locations of likely targets to shoot, then put in effort to shoot them and *gain* their killmail and loot, but until they get back to their keyboard, they *gain* nothing, so they need not expend any effort. The person in question is choosing to use that character for a specific purpose. He could be using that for something else but he is not. As such he is sacrificing the idle time spend in your system to disrupt your operations instead of using that character to make a profit. There may not be much risk involved with the afk cloak, but there are costs involved.
And that's another good way to put it. Single-Shard, Player DrivenSandbox.
5 words. That's what makes it special. |

Dilligafmofo
Sandman Plc
82
|
Posted - 2012.04.27 11:52:00 -
[16] - Quote
Pansoma wrote:Its absolute nonsense that a player can cloak AFK for 23.5 hrs in a system. This module needs a timer...... 30mins or 1hr.
I understand psychological warfare/tactics and its importance but you've got to pay attention at least. If you can't cycle your cloak every 30mins to 1hr then you deserve to be found and Podded.
CCP has to do something about this. Its absolutely Ridiculous!!!!!!
I too wanted to earn isk with no outside intervention. I went to hi sec. Those "leet" nullseccers had ccp nerf it.
I adapted. Made a few changes to how I did things. DO THE F U C K I N G same you whiney T wat |

Blaad Booyashaka
4 Feeter
2
|
Posted - 2012.04.27 12:32:00 -
[17] - Quote
Pansoma wrote:CCP has to do something about this. Its absolutely Ridiculous!!!!!!
I too agree on removing instant local. |

Prekaz
The Gentlemen's Corporation
4
|
Posted - 2012.04.27 14:37:00 -
[18] - Quote
Problem: You can see there is someone present in your system, but can't find them because they are cloaked. Solution: WH local everywhere.
Problem solved. |

Pansoma
Pator Tech School Minmatar Republic
0
|
Posted - 2012.04.27 15:27:00 -
[19] - Quote
Everything that results in a *gain* requires effort. AFK cloaking doesn't result in any *gain,* therefore it doesn't require any effort.
Now, once the person in that ship is at their keyboard, they need to put in effort to *gain* the locations of likely targets to shoot, then put in effort to shoot them and *gain* their killmail and loot, but until they get back to their keyboard, they *gain* nothing, so they need not expend any effort.[/quote]
^^ Bull crap. AFK cloaking achieves a lot. It completely disrupts activity of locals. If i put my invention alt in a cloaky and let em sit in enemy territory, thats all it takes.
Every single thing in this game as a counter. Cloak does not. People have made different suggestions.
Cloak Fuel, Cloak Timer, Cloak Probes. Whatever..... it needs a counter.
AFK cloaking is no different than boting. Log on warp to enemy system, Cloak, then go to work, or go to bed.... Makes no sense.
All I'm saying make some effort to keep that thing cloaked.
|

Prekaz
The Gentlemen's Corporation
4
|
Posted - 2012.04.27 15:46:00 -
[20] - Quote
Pansoma wrote:
Every single thing in this game as a counter. Cloak does not.
Local doesn't. Incidentally, it's also the root of your problem. If you didn't know the AFK cloaker were there, you wouldn't have to worry about them.
Fix local. |

Buzzy Warstl
The Strontium Asylum
134
|
Posted - 2012.04.27 15:53:00 -
[21] - Quote
You poor thing. Can't make isk with a neut in system?
You'd probably have a heart attack at any of the major highsec mission hubs. |

Luba Cibre
Global Song Setup
114
|
Posted - 2012.04.27 16:58:00 -
[22] - Quote
Buzzy Warstl wrote:You poor thing. Can't make isk with a neut in system?
You'd probably have a heart attack at any of the major highsec mission hubs. And you clearly don't have any clue, how anomalies work. |

Forum Clone 77777
State War Academy Caldari State
0
|
Posted - 2012.04.27 17:25:00 -
[23] - Quote
Buzzy Warstl wrote:You poor thing. Can't make isk with a neut in system?
You'd probably have a heart attack at any of the major highsec mission hubs.
Implying you can freely attack people with no consequences in highsec like you can in lowsec.
(I know you CAN freely ATTACK anyone in highsec, obviously, but you WILL die, and a BS wont pop before CONCORDOKKEN) |

TooNu
Hide and Sneak
0
|
Posted - 2012.04.27 17:46:00 -
[24] - Quote
While cloaked a player can affect nothing and nobody. They just use psychological warfare. If you can get over that, you will have no problem with the cloak.
Stop crying. |

Buzzy Warstl
The Strontium Asylum
134
|
Posted - 2012.04.27 18:31:00 -
[25] - Quote
I've died in an anomaly or two, not to a cloaker, but rather to a well coordinated roaming team that knew things I didn't at the time.
What they knew: anomalies aren't safe because they can be scanned down wicked fast and interceptors can get to them that quick, also.
Cloakers don't make you unsafe. You make yourself unsafe with ignorance. The easy isk is supposed to be more dangerous to get to. |

Pansoma
Pator Tech School Minmatar Republic
0
|
Posted - 2012.04.27 18:56:00 -
[26] - Quote
When you hold sov over 15 systems and each system has 2 perma camped cloakys you'd begin to understand. The fact is that I'm not afraid of what they can do, its the nuisance they create.
Whats the point of holding sov if there are no clear benefits. There should be some kind of penalty cloaking in another person's sov. Its clearly just an eyesore that a red can cloak in perpetuity and there is absolutely NOTHING that can be done about it!
Simple put a timer 1hr 2hrs, 23.5hr cloak is rubbish |

Serina Tsukaya
GLOBAL DISSENSION Test Friends Please Ignore
3
|
Posted - 2012.04.27 19:32:00 -
[27] - Quote
Charge the way the cloaking device works. Make it non-repeatable, change the cycle time to an hour. after the cloaking cycle ends there's a one minute opening where you're still cloaked, and if you cycle the cloaking device, you won't show up at all. This counters the afking in system in a cloakie strategy of sitting there in system, with others not knowing whether or not you pose a threat. If you're a cloakie and scouting, you'll be present to hit that device when it's cycling, but if all you do is enter system in a hurricane, cloak up at a random moon, head off in a random direction and go to your friends party for seven hours, someone will have had the opportunity to scan you down and blow you up in the meantime. And it would be your own damn fault.
If you however sit in a system, you're there, you fly around in let's say a manticore, attack ships, keep cloaking, then this wouldn't affect you at all, and you're vulnerable when you attack, meaning there's a way to counter your presence.
And for those that argument with that there's no way to counter local, then no, there isn't really a way to counter local. As it should be. No local and "Pr0 l33t p\/p" is WH only. If there were a way to stop you from showing up in local, then it would be heavily exploited, and then there's the question of where's the counter for that? Where is the counter for not showing up in local when you're in a cloaky ship or fit a specific module to your ship.
Another idea would be to have a module that will uncloak any ships within the current grid, but only to the user of the module, and said person cannot move after having used it for about three minutes. The cloakie ships get a warning that a ship can see them, and has the ability to gtfo or attempt to fight. as only the ship using the module can see them, it won't be a fit one ship with it and we can kill all the bombers thing. It'll be a early warning system that if you act on it, will leave a ship vulnerable so that it will be lost to the attackers. This wouldn't solve the issue of afk cloakies as they can be afking at a safe spot where you're highly unlikely to get on grid with them, but it's just a general anti cloak idea. |

RubyPorto
Profoundly Disturbed
1458
|
Posted - 2012.04.27 19:44:00 -
[28] - Quote
Pansoma wrote:When you hold sov over 15 systems and each system has 2 perma camped cloakys you'd begin to understand. The fact is that I'm not afraid of what they can do, its the nuisance they create.
Whats the point of holding sov if there are no clear benefits. There should be some kind of penalty cloaking in another person's sov. Its clearly just an eyesore that a red can cloak in perpetuity and there is absolutely NOTHING that can be done about it!
Simple put a timer 1hr 2hrs, 23.5hr cloak is rubbish
I didn't know the mighty Pator Tech School had Sov anywhere.
As for the cloak having a counter, it sure does. Local. If you didn't know they were there, you couldn't alter your activity to reduce the impact on your activities (i.e. you'd lose ships).
Cloaks are the counter to Local as an Intel tool, and Local is the counter to Cloaks.
As for the disruption that altering your activity causes, NullSec is the place where you have to put in a HUGE amount of effort to make an area *relatively* safe. AFK Cloakers are part of the game that keeps that from becoming *completely* safe.
Anyway, they still can't hurt you when they're AFK. And you have plenty of options for what to do about it; ignore them, keep aligned to your safe POS, don't run Anoms in a Carrier, keep D-Scan going, run less popular Anoms, move to a different system (if your Alliance doesn't allow that, then that's your fault for joining an alliance whose rules hurt you), make a plan with other anom runners for mutual aid, the list goes on....
Cloaks are fine as is. Single-Shard, Player DrivenSandbox.
5 words. That's what makes it special. |

RubyPorto
Profoundly Disturbed
1458
|
Posted - 2012.04.27 19:52:00 -
[29] - Quote
Serina Tsukaya wrote: And for those that argument with that there's no way to counter local, then no, there isn't really a way to counter local. As it should be. No local and "Pr0 l33t p\/p" is WH only. If there were a way to stop you from showing up in local, then it would be heavily exploited, and then there's the question of where's the counter for that? Where is the counter for not showing up in local when you're in a cloaky ship or fit a specific module to your ship.
The talk about countering local is *not* suggesting that you stop showing up in local, just pointing out that long term cloaking allows you to change local from a Perfectly Reliable source of Intel into a Mostly Reliable source of Intel.
That modest shift from Perfect to Pretty Good is all the counter Local as an Intel tool needs, since now it no longer tells you who's active or how dangerous it is. Single-Shard, Player DrivenSandbox.
5 words. That's what makes it special. |

Forum Clone 77777
State War Academy Caldari State
0
|
Posted - 2012.04.27 20:14:00 -
[30] - Quote
Whoever argues that cloaks shouldnt have a cycle time, and should therefor be pressed every once in awhile to function, are tools.
"Its not a threat if its afk" No, but how do we know the person is afk? "Run less popular anoms" because that will stop a cloaky from checking every anom while being invisible how?
God people are stupid as **** these days.
30 minute cycle time on cloak seems perfectly reasonable to me, and will allow people using the cloak to permanently sit in any system for 23 hours a day, as long as they are actually playing/paying attention. |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |