
Masterofone
1
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Posted - 2012.04.27 23:44:00 -
[1] - Quote
OK, i don't know why i picked this topic to pop this characters forum cherry in but here goes.......
Jita server: 0 Belts 33 Moons 8 Planets 7 Gates 14 Stations 14 Stations of peoples stuff to track Major market hub xxx,xxx transactions to serve and track xxx,xxx contracts to serve and track xxx,xxx,xxx chat spambots that need to be jettisoned xxx,xxx,xxx market and contract searches to serve Concord systems The whole host of HiSec Security rules to track and monitor every pilot and ship (can't have caps jumping in, can't use bombs, that character has too low standings to be here send concord after him, concord can pop your ship but not your pod, and on and on and on................)
NullSec Space (a system picked at random) 7 Belts 48 Moons 6 Planets Maybe 3 gates 1 Outpost Minimal population storage Minimal Market activity The sounds of space crickets (ok, belt rats)
Now add 2500 people in various ships, 2500 skill sets, tens of thousands of modules and ship variables, thousands of drones, tens of thousands of rounds of ammunition flying about, wrecks, extra comm traffic, people warping all about, concord not knowing which call to answer first.
If it had been any other system in the game, probably even a lot of hisec systems, they could conceivably raised it as high as 5,000 pilots in system with the "Hamster Colony 4000 Server" (patent pending).
Blame the choice of location, the physical limits of technology or your entitlement complex, imagine how pissed you would be if they did let you jump into jita and the session change took 5 minutes and you couldn't move when you did appear on the other end. I personally feel sorry for the people that are trying to keep the Jita server from going up in a poof of smoke. And no it probably doesn't help that some of the underlying code is so old it's was written using hieroglyphics (thinking of market, corp interface, pos interface for a few). How much of the system can they update without having to gut it and start over, how much spaghetti can you have in one program and expect it to work? Just think of the tears when you have to download the whole client again, and the game (yes it's really a game) is offline for several days due to a major code replacement, database overhaul, translation and migration, aka whole system rework.
For the people that think population limits means not a sandbox...... Really, you want to stick the entire population of eve on one node? You were never in one of the big fleet fights in days of old were you? Your ship gets poped but no one knew it for like five minutes because of lag? Or the way people used local and missiles to slow down nodes? This isn't a playstation game, the level of complexity far outweighs that of most mmo's even, and the fact that they have been around as long as they have without completely caving in to the 'it's too hard' crowd or going to pay to win like so many other is a huge credit to them.
I'm on no ones side - everyoneGÇÖs interpretation of fair is just that, theirs, and it will be different than mine.
Fly fast and shoot straight, find peace when you need it, war when you want it, love always and turn up the music. |