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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.11 10:58:00 -
[31]
i found that um 2 cruiser 1bs site, take a friend to the last poster blackbird or falcon will do fit ECM and or target jammers. Should be able to finish em off easy enough
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Astro Glyde
Wormhole Rescue Service
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Posted - 2009.03.12 04:46:00 -
[32]
EM damage seems to be most effective. Seconded?
Wormhole Rescue Service Serving Empire Pilots since 109. W911, you're lost is our gain. |

ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.12 05:04:00 -
[33]
lasers seem reasonable
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Baihuigau
Gallente Deus Imperiosus Acies
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Posted - 2009.03.12 05:33:00 -
[34]
Originally by: ollobrains2 lasers seem reasonable
Agreed, passive shield tanks and armor tanks do good as well as long as their omni, your dmg also seems to increase the closer you are to sleepers havent tried heavy assaults or blasters yet.
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Brique
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Posted - 2009.03.12 12:39:00 -
[35]
Anyone tried using a sniper setup against them? Can it be done given where you end up warping in, etc?
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Astro Glyde
Wormhole Rescue Service
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Posted - 2009.03.12 17:26:00 -
[36]
Originally by: Brique Anyone tried using a sniper setup against them? Can it be done given where you end up warping in, etc?
Yes, I've used a Mael w/8x 1400 II's with some success. The trick here is to have a gang member go in and then warp to him at distance so that you're optimal. So, if he goes in at 80k from target and my optimal is 120k, I warp into him at 50k (can't do 40k and it allows me to creep into optimal).
Sleepers won't just mwd in a straight line towards you. They use angular to throw off your tracking so the first volley needs to be a good one. I found that they don't like Tremor and it has the range and hitting power needed. With 8x guns, I lock onto 4x Sleeper frigates and pop them all in one volley. This brings down the nuisance factor quickly.
Next is any turrets. This hit hard. With omni at over 85%, I've taken wrecks at well over 2k points per hit. I don't care what you fly, not many ships can sustain that kind of punishment. Focus fire on the turrets is crucial. By the time they're gone, the blob has closed in and the drone fights are on.
Wormhole Rescue Service Serving Empire Pilots since 109. W911, you're lost is our gain. |

H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.03.12 17:49:00 -
[37]
Why is everyone talking about hisec-, losec- and 0.0 wormholes?
You can enter a wormhole from losec and find an exit to hisec or to 0.0 (seen both already). It's hard to imagine that you get different spawns depending on from where you came in.
Originally by: Rells First of all, I wouldn't give you the sweat off my balls.
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Ruze
Amarr No Applicable Corporation
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Posted - 2009.03.12 17:56:00 -
[38]
Originally by: H Lecter Why is everyone talking about hisec-, losec- and 0.0 wormholes?
You can enter a wormhole from losec and find an exit to hisec or to 0.0 (seen both already). It's hard to imagine that you get different spawns depending on from where you came in.
There are variations in the difficulty of the w-space you enter. The devs have said in the sisi posts that you have a better *chance* to get to an easy w-space system from hisec than elsewhere.
It's still a random variable, though, and you can get to easy systems from the worst 0.0, and hard systems from the best hisec.
Before Wormholes
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Arrunca
Minmatar Sileo In Pacis
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Posted - 2009.03.12 18:07:00 -
[39]
I found that a full ecm fitted scorpion can tag along with the remote repair gangs. Each scorpion can permajam 2 battleships with ease, and jam a thrid BS 50% of the time. From my experience gallente jammers work the best, but this might just be random. Problem here is alpha. I flew in on a 2 BS spawn and before I could lock a battleship I was in 20% armor. I did manage to jam both battleships, but one more had prob killed me. So its not foolproof, but atleast its something, and it also stops the spidertanking, which speeds up the process a lot!
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Ulair Memmet
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Posted - 2009.03.12 20:19:00 -
[40]
I managed to solo at least some of the anomalies in an Astarte, so here are my Impressions from a HiSec Wormhole
* Drones are almost useless, they pretty much get instapopped. Though i managed to distract the Sleepers attention from me by constantly launching and scooping drones. This only worked on 1-2 ships though * They have alot of Hitpoints though i never actually saw them repair themselves. So warp out and back in works - at least in Anomalies * Their locking time and tracking is ridiculously fast. Decloaked Covert Ops are dead before they can warp or recloak, if they are too close * Some BS webbed me over 25km. This was particulary painfull as i had Blasters fitted to get enough dps. * I have not been warp scrambled yet, though im pretty sure they do scramble in the more tough sites (note: i was in a HiSec W-System)
I managed to tank 1 bs and 4 frigs or 5 Cruisers but they are tough. 2 BS were impossible to tank long enough to get close and pop them.
All in all: You cant do much solo, unless you like to prove how badass your tank is ^^, but Sleepers are a blast and a fun challenge for a group of players.
I never used Ctrl + Q and im PROUD OF IT |

Avalon Champion
Gallente Defence Evaluation Research Agency
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Posted - 2009.03.12 20:33:00 -
[41]
Originally by: Ulair Memmet
* Their locking time and tracking is ridiculously fast. Decloaked Covert Ops are dead before they can warp or recloak, if they are too close
I can attest to this statement from a highsec wormhole in Ainaille, decided to pop in and have a poke around in the cov-ops see what the fuss was about, found a plex, warped (cloaked) to 50km, the plex contained 1 BS, 3 sentries
I was instantly de-cloaked in the anomoly, and the first volley came close to insta-popping me as i warped out.
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Minmatar Citizen507
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Posted - 2009.03.12 20:57:00 -
[42]
http://dl.eve-files.com/media/0903/2009.03.11.23.21.16.JPG
U can do it solo - without rewarps. I then went and killed sleeper BS and a pair of crusers, then got bored.
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Durindana
Gallente The Scope
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Posted - 2009.03.12 21:03:00 -
[43]
Originally by: Ulair Memmet Some BS webbed me over 25km. This was particulary painfull as i had Blasters fitted to get enough dps.
this. Multiwebbing suuuuuucks ass with short-range weaps on a slow ship, and the cruisers too web from 30-35km. MWD is a necessity unless you're a missile-spamming *****
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Havegun Willtravel
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Posted - 2009.03.12 21:26:00 -
[44]
Entered a wh from 0.6. with a Mega with probe launcher, tractor, salvager, 2 assault launchers and 3 x 425 compressed coil, 2 t2 cap recharers,large cap booster, web, t2 large rep, damage controle 2, explosive hardener, nano, 1600 plate, tracking enhancer, and cap generator. Found one anomaly right away. 2 frigs and 3 cruisers. Damage came fast but was manageable. Assault launcher did decent damange on sleeper frigs, Used one of each t2 small drone with 2x t2 accolyte to mix damage. Sleeper frigs web from 20k +, I had cruisers webbing from as far as 40. At 25+ km my rails still hit cruisers regularly. Sleepers target shift quickly, my t2 smalls came under attack at 20 km but all got back in time to be saved. T1 mediums were not so lucky. Unless I saw the sheilds going red and recalled right away they were dead if more than 15 km away. Second spawn was 4 cruisers, a little bit tougher but never needed to use the cap booster. Next spawn had 2 bs and 4 cruisers and based on most of what i've read felt it was best to take the money and run at that point. After repping all the damaged drones tried one more anomaly. Warped to 100 which unfortunately placed me 20k away from 3 sentries and a bs. In the time it took to align and warp the sentries had blitzed the sheilds and started to chew on the armor. Beware Sleeper sentries. My observations: sleeper frigs get close enough to web and it can be a big help. The damage from the drones and small missles realy seemed to pick up speed when they were webbed. Getting webbed at 40k makes using any close range weapons risky. You'd better be able to tank heavy damage while you close the gap. Drone boats are going to have to stay sharp and be very conscious of range. I wouldn't deploy heavy drones to far beyond your remote rep range or you'll probably loose them. Bring lot's of T2 smalls. Soloable. Yes. Choose your targets, watch your range, stay aligned, and get ready to have a ton of pve fun.
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Princess Jodi
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.03.12 22:40:00 -
[45]
There is apparently easy and hard WH space. Here's my story of a Hard one: 0.0 Wormhole
I think we all got a lot of new experimentation to do. Simple answer is that they seem to be linked to the security status of the system they link to.
Couple of points:
- Warping a capital ship in caused 6 BS's to spawn. I've heard 3-6 as the numbers you get for each Capital.
- Drones are not 'useless': they are Essential! Without drones to take agro I'd have one dead Carrier.
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Mangua Desnart
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Posted - 2009.03.12 22:41:00 -
[46]
I have been scanning systems from 0.2 to 1.0 and havent found a single wh yet.... Where are they 
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Nadja Markov
SteelVipers KrautbreaK
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Posted - 2009.03.12 23:21:00 -
[47]
Originally by: Princess Jodi There is apparently easy and hard WH space. Couple of points:
- Warping a capital ship in caused 6 BS's to spawn. I've heard 3-6 as the numbers you get for each Capital.
- Drones are not 'useless': they are Essential! Without drones to take agro I'd have one dead Carrier.
We went out in a decently sized group (25 - RR-BS, Logistics + few support) today and did 2 sites in a normal unknown, 2 sites in a dangerous unknown and one site in a deadly unknown.
We can confirm that these raise in difficulty in exactly that order.
I think i can also confirm that warping in a Capital on the Sleepers will increase the Spawn by ALOT (like you say 3-6 BS matches my observations).
We lost a Falcon that got onehitted in a dangerous site, a Enyo we lost in the deadly and a CovOps that got killed by a passing Vagabond while being afk somewhere in system. All in all not too bad i`d say, especially the deadly site. It was certainly the hardest (Core Bastion btw) of all the sites we did. And the last BS took ages to kill ;)
Lootz: About 500 mil in "Dogtags" (the blue stuff NPCs buy is used for nothing ?) and maybe 200-300 mil in Salvage - maybe more no idea.
We did not do any Magneto / Radar sigs because noone brought Analyzer/Codebreaker
We did lose some Drones but our Domi-Pilots reported they were usually able to scoop them in time / or even rep them.
All in all a fun experience. Be careful in a CovOps, sleepers got my Anathema to 50% armor twice because i got decloaked - was able to get out each time tho.
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Discrodia
Gallente Independent Miners Guild
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Posted - 2009.03.12 23:23:00 -
[48]
Originally by: Skira Ranos Even the tiny 4x Frigate sized spawns need a gang.
Treat them as you would enemy players, they are just as dangerous. 4 Well-FCed frigates can barely take out 4 sleeper frigates. Gangs are required, as well as FCing and good cordination between players.
That said, sleepers actually made me enjoy PvE. Job well done CCP.
Umm....
Lemme think.... me and a pal took on 6 frigs no probs. And we killed about 5 signature plexes once we got about 4 people....
Teamwork FTW?
______________________________________________
I may be a highsec carebear.... but feel free to ask for a T1 frigate duel any day. |

Kandik Orwell
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Posted - 2009.03.20 15:23:00 -
[49]
"Even the tiny 4x Frigate sized spawns need a gang.
Treat them as you would enemy players, they are just as dangerous. 4 Well-FCed frigates can barely take out 4 sleeper frigates. Gangs are required, as well as FCing and good cordination between players.
That said, sleepers actually made me enjoy PvE. Job well done CCP."
Me and a friend took on a gang of 8-10 sleeper frigs in 2 assault ships. It was hard, but not that hard... lol.
Things start to get serious with the sentry guns and BS's tho.. I've managed to take down a BS with some help, but as soon as 2 BS's spawn it's omgwtfpwn time.
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.03.20 23:08:00 -
[50]
I think it's safe to say that there are tiers of nastiness within the various Sleeper ship classes. On the one hand, I see reports all over the place about how multiple spider-tanked carriers sweated it out against a handful of Sleeper battleships. On the other hand, I personally watched (from my covops) as a single Sleipnir (ironic, eh?) soloed a Sleeper group including two BS and four frigates. Admittedly, it was a well-skilled pilot and a well-fit Sleipnir.
The wormhole this happened in was an 'unknown space' wormhole. I would be entirely unsurprised if the 'OMG a Sleeper frigate just killed our capital fleet!!1!' reports stemmed from 'deadly unknown space' wormholes. So pay attention to the wormhole type, and if it's a dangerous or deadly wormhole, consider careful whether or not you have the necessary strength.
-- Becq Starforged
The Flame of Freedom Burns On! |

Lucjan
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Posted - 2009.03.20 23:14:00 -
[51]
Originally by: Skira Ranos Even the tiny 4x Frigate sized spawns need a gang.
Treat them as you would enemy players, they are just as dangerous. 4 Well-FCed frigates can barely take out 4 sleeper frigates. Gangs are required, as well as FCing and good cordination between players.
That said, sleepers actually made me enjoy PvE. Job well done CCP.
NO THEY DON'T STOP SPEWING BULL****!
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Irida Mershkov
Gallente Shadowsun Syndicate
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Posted - 2009.03.20 23:31:00 -
[52]
Originally by: Megan Maynard
Originally by: Skira Ranos Even the tiny 4x Frigate sized spawns need a gang.
Treat them as you would enemy players, they are just as dangerous. 4 Well-FCed frigates can barely take out 4 sleeper frigates. Gangs are required, as well as FCing and good cordination between players.
That said, sleepers actually made me enjoy PvE. Job well done CCP.
You sir are full of "IT".
I took down 6 frigs in a buffer tanked ruppy no problem.
We took down the first spawn of a big nasty plex with 3 cruisers and a bomber.
It ain't that hard.
Wormholes have different difficulty.
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TheG2
Gallente Dirty Rotten Scoundrels
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Posted - 2009.03.20 23:53:00 -
[53]
I solo most plexes in a dual rep Apoc (or shield Ishtar, but Apoc doesn't risk drones) without much or a problem in J1 locus signature systems. J2 melted a shield Ishtar in under 30 seconds and I haven't been able to find another to give it another shot.
Unknown Space = J1 = Easy mode Dangerous Unknown = J2 = Medium mode Deadly Unknown = J3 = Hard mode
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.03.20 23:55:00 -
[54]
I've soloed an intermediate wormhole in a Domi.
It's actually not hard... my fit is pretty cut and dry.
2x LAR, 3x EANM, 1 DC, 1 Cap Relay II, 5x Cap Recharger IIs, 2x LRAR, 2x Heavy Nos, 1x Salvager, 1x Probe Launcher, 2x Aux Nanos, 1 Nanobot Acc.
Thing is, they have very very low DPS. They have high volley damage though. I have a few strategies for taking on the intermediate anomalies:
Start with your Domi's heavy drones to take out the Sleeper Frigs. The Heavies have a big HP buffer and can take a beating from the frigs. If you can, keep in close in case your drones need a rep. Once the frigs are down, switch to light drones and attack the Sleeper Cruisers. It will take a while, but your drones can't be hit by the cruisers as well. You will want to get in close though anyway, because once your drones take aggro, you will need to remote rep them. So now your drones are tanking for you. Finally, switch to medium drones and attack the battleship spawns. It's really not hard.
I did this in quite a few, taking on battleships two at a time in my Domi. You can do it, it just takes patience.
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Swashbuckle Flynn
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Posted - 2009.03.21 00:01:00 -
[55]
I was in a "Dangerous Wormspace" and took on a 4 cruiser sleeper spawn with 3 Sentry guns. I was in a Drake with typical passive tank setup. Took out the cruisers first, took about a minute for each, the sentrys were hitting for 600 damage but I never dropped below 75% shields, Until . .
I notice two player BS's warp in and start targetting me, so I select to warp to a planet but they have me warp jammed pretty fast- spit roast proceeded.
So lesson is don't be lazy and warp to the anomallys which are easy to find do the hard exploration, but also take friends of your own 
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