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Chunder
Trident Industries
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Posted - 2009.03.11 20:54:00 -
[1]
so like many of us I ran the epic arc. Initial impressions good for new players, gives them a sense of the type of missions, okish story to go with it.
Most interstingly enough completed the 52nd mission in the Arc "Del Segno al Fine" for the agent Lear Evanus. For some wierd reason I did not get a follow on mission like i did the previous 51 times.
so I filed a petition.
I was informed that this is the last mission and hence that is why I did not get a follow up.
so taking in to account in what CCP Molock said:
"while the rewards for Epic Missions won't be vastly greater than those for normal missions, they will tend to give out cool new toys (or at least exceptional rewards) at the ends of chapters and, of course, at the end of each complete arc."
Dev Blog Linky
No real special rewards at all, a bit disappointing infact.
The epic journal interface is pretty nice and also gives a nice view of the storyline as you go through it
Pic of epic journal
so to summarise
Worthwhile doing? Yes if anything to get used to the new epic system, and good for noobs Expect substantive awards? Not really Bugs in current implementation? only a couple where mission did not complete when objectives where met, Petition cleared them though, and the lack of message at the end telling you the arc is done.
Although disappointed that no special item was at the end, I think the epic arcs are a good addition and I am certainly looking forward to the Level 4 ones :)
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Von Kapiche
Minmatar
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Posted - 2009.03.11 21:01:00 -
[2]
Hm, that Sister's name is familiar... I think I got a mission from the epic arc from a L4 agent earlier, heh.
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Chunder
Trident Industries
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Posted - 2009.03.11 21:05:00 -
[3]
Edited by: Chunder on 11/03/2009 21:05:19 As far as I am aware only Sister Alitura at Arnon IX - Moon 3 - Sisters Of Eve Bureau can kick off the arc (happy to be corrected on that point), From there you will be sent to other agents
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Cunane
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Posted - 2009.03.11 21:11:00 -
[4]
Quick hijack, but does the epic arc give faction standing? or just corp? (or nothing at all?)
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Chunder
Trident Industries
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Posted - 2009.03.11 21:21:00 -
[5]
I did not see much of a faction bunce at all tbh.
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Mikal Drey
Atlas Alliance
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Posted - 2009.03.11 21:21:00 -
[6]
hey hey
did you notice any branching ? or was it epically linear ?
we were led to believe that the missions were branched and had various options so im certaily wondering if anyone else had a different route. maybe others could post their journals .. . **drops hint**
what rewards did you actually get ? what was the story like and did it draw you in ? (i found it tedius with no depth when SISI testing and havent done the live version yet.) how hard was is in terms of difficulty ?
and the big one . .
Would you do it again to maybe find the other branches ?
Many Thanks in advance Mikal Drey
Shattered Crystal - The best place for all your online codes |

Mohenna
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Posted - 2009.03.11 21:28:00 -
[7]
Originally by: Chunder I did not see much of a faction bunce at all tbh.
You can see the actual effect by right clicking each faction and selecting show transactions. I would be really interested if you could report them, for every faction... Pweease?
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Chunder
Trident Industries
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Posted - 2009.03.11 21:31:00 -
[8]
only came across two branches, first basically was pick pirate faction or empire faction. The second was pic an empire faction (out of the four)
They where not difficult but I ran in cerb to speed it :D. can do in a frigate and could be fun then.
Doubt I would run this again no point really as there is nothing special at the end of it. (I think you can only run them once every 3 months or something but not sure) I would however run L4 arcs if they are released
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Chunder
Trident Industries
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Posted - 2009.03.11 21:33:00 -
[9]
Originally by: Mohenna
Originally by: Chunder I did not see much of a faction bunce at all tbh.
You can see the actual effect by right clicking each faction and selecting show transactions. I would be really interested if you could report them, for every faction... Pweease?
Currently stuck entering game, but will check when I get in for ya
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KingCappo
Seigers of Doom
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Posted - 2009.03.11 21:34:00 -
[10]
Originally by: Chunder The epic journal interface is pretty nice and also gives a nice view of the storyline as you go through it
Pic of epic journal
epic journal is epic.
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Ankhesentapemkah
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Posted - 2009.03.11 21:47:00 -
[11]
Edited by: Ankhesentapemkah on 11/03/2009 21:57:19 Look what I did.
Guess what happened in the next mission.
No loot or storyline branching like we were promised either.
I'll edit this post later for further opinions on this.
Originally by: Mikal Drey hey hey
did you notice any branching ? or was it epically linear ?
You have two options but after 3 missions you end up on the same spot in the chain and thus it doesn't affect the story at all. At the end you get to pick a faction that comes to help you, but this has no effect either as all they do is kill a few frigates and leaving the boss for you.
Originally by: Mikal Drey
we were led to believe that the missions were branched and had various options so im certaily wondering if anyone else had a different route. maybe others could post their journals .. . **drops hint**
Here is the full mission journal (500kb), you were lucky that the monitor supported a large enough resolution to fit the whole thing. click
Originally by: Mikal Drey
what rewards did you actually get ?
A Destroyer skillbook somewhere at the start, all other mission rewards were 100k,150k,200k or 250k ISK each, even at the end. The agent sais "It's time for the Minmatar Republic to pay you for your services" and then you get nothing.
Originally by: Mikal Drey
what was the story like and did it draw you in ? (i found it tedius with no depth when SISI testing and havent done the live version yet.)
There was a story?
Originally by: Mikal Drey how hard was is in terms of difficulty ?
Kill 3-6 frigs, kill 3-6 frigs, kill 3-6 frigs, drop item in container and kill the 3-6 frigs that spawn....
Originally by: Mikal Drey
and the big one . .
Would you do it again to maybe find the other branches ?
Nope as there weren't any of significance.
Originally by: Mikal Drey
Many Thanks in advance Mikal Drey
You're welcome. ---
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Chunder
Trident Industries
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Posted - 2009.03.11 21:56:00 -
[12]
Originally by: Ankhesentapemkah Look what I did.
Guess what happened in the next mission.
No loot or storyline branching like we were promised either.
I'll edit this post later for further opinions on this.
There was branch points, see Branchpoint Linky
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Mikal Drey
Atlas Alliance
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Posted - 2009.03.11 22:06:00 -
[13]
thanks for the replies.
remember this is stil just a level 1 mission iirc :)
i really ereaaly reallllllly wanted these missions to be kinda special but i found the journal up to the usual CCP goodness and the "missions" were often just referals
i think im gonna wait till they improve and there is mre widespread implementation across the agent pool. I also wanted the story depth of COSMOS.
bring back Zrakor :'''(
Shattered Crystal - The best place for all your online codes |

Ankhesentapemkah
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Posted - 2009.03.11 22:10:00 -
[14]
Originally by: Chunder There was branch points, see Branchpoint Linky
That's not branching. Branching means variable outcome. This isn't variable outcome. One of the first things we learned in narration in game design.
---
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Chunder
Trident Industries
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Posted - 2009.03.11 22:30:00 -
[15]
Originally by: Ankhesentapemkah
Originally by: Chunder There was branch points, see Branchpoint Linky
That's not branching. Branching means variable outcome. This isn't variable outcome. One of the first things we learned in narration in game design.
I disagree, it is branching as it dictates which way the story goes, take a different decision at that point ie a different option than the one taken and story moves in a different direction. So where I have circled on the picture is where I have made a decision which way I wanted to go.
It could do with a lot more sophistication but this is the first implementation of this so as with all things start out simple and add complexity and additional depth as they go. My view is this is the first iteration of this mechanic implemented in to production so i expect to see improvement as CCP iterate.
I also did not fail any missions either, had I failed them it may have taken the story in a different direction so if anyone has done that would be good to see if it has.
To reiterate however this is branching just in its most simple form, I do remember branching mechanics such as this when I had my my commodore 64 :D
If you disagree with me thats cool, we can just agree to disagree
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Mikal Drey
Atlas Alliance
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Posted - 2009.03.11 22:57:00 -
[16]
last question..... promise :)
how did you take your "branch" by using the agent interface : "What do you wish to do next . . A/B" by optional completion : "kill the slave or kill the structure" by some random or controlled in progress mission completion " by killing X you have been . .. " by failure/decline/refusal (kinda like the first option but in a more negative sense)
Thanks again for your answers. Mikal
Shattered Crystal - The best place for all your online codes |

Chunder
Trident Industries
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Posted - 2009.03.11 23:06:00 -
[17]
Originally by: Mikal Drey last question..... promise :)
how did you take your "branch" by using the agent interface : "What do you wish to do next . . A/B" by optional completion : "kill the slave or kill the structure" by some random or controlled in progress mission completion " by killing X you have been . .. " by failure/decline/refusal (kinda like the first option but in a more negative sense)
Thanks again for your answers. Mikal
In the left hand side of the mission screen there is a couple links for each decision. You select the one you want then you click accept mission on right hand screen.
So al decisioning is done as you accept mission
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Ankhesentapemkah
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Posted - 2009.03.11 23:12:00 -
[18]
Originally by: Chunder I disagree, it is branching as it dictates which way the story goes, take a different decision at that point ie a different option than the one taken and story moves in a different direction. So where I have circled on the picture is where I have made a decision which way I wanted to go.
The lines are the decissions and the circles are the states.
As you can see in the last picture, no matter what your decission is, the result is always the same, thus the decission is a pointless one because there is no variable outcome.
Originally by: Chunder It could do with a lot more sophistication but this is the first implementation of this so as with all things start out simple and add complexity and additional depth as they go. My view is this is the first iteration of this mechanic implemented in to production so i expect to see improvement as CCP iterate.
True and I agree, but what irks me is that they dumped the other epic mission arcs they promised, tossed the branching they promised out of the window, and gave us this half-assed implementation.
I mean, we got plenty more unfinished stuff in game, COSMOS, Factional Warfare, Blackops, 0.0 endgame, and we don't need more stuff like that.
Quote:
I also did not fail any missions either, had I failed them it may have taken the story in a different direction so if anyone has done that would be good to see if it has.
Maybe.
Quote:
To reiterate however this is branching just in its most simple form, I do remember branching mechanics such as this when I had my my commodore 64 :D
If you disagree with me thats cool, we can just agree to disagree
It's kinda hard to disagree with a definition that is taught as fact at every decent game design course. ---
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Chunder
Trident Industries
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Posted - 2009.03.11 23:42:00 -
[19]
ok i will respond one more time to our friendly csm member as I feel she maybe still running for office (nice mini btw in the vid)
This is branching which utilises foldback to an inevitable event. Within that contraint decisions do matter. (not the only one who has worked in the industry)
The picture i refer to shows where the decision was made.
Anyhow done debating this as i am sorta out of patience now. Like I said agree or disagree do not care either way
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Ankhesentapemkah
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Posted - 2009.03.11 23:46:00 -
[20]
Originally by: Chunder Like I said agree or disagree do not care either way
Me neither so let's drop it. :) ---
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Gypsy Overlord
Amarr Super French Mining Merchant Surrender Fleet
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Posted - 2009.03.12 00:25:00 -
[21]
I have to say, most anti-climactic mission ending ever. The only reason I’d run it again is to see this ship again and try to get in it.
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Mikal Drey
Atlas Alliance
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Posted - 2009.03.12 07:46:00 -
[22]
Originally by: Chunder In the left hand side of the mission screen there is a couple links for each decision. You select the one you want then you click accept mission on right hand screen.
So all decisioning is done as you accept mission
crap crap crap :''( once again CCP take an impressive idea and ruin it :'''(
thanks o/
Shattered Crystal - The best place for all your online codes |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.03.12 08:54:00 -
[23]
Originally by: Mikal Drey
Originally by: Chunder In the left hand side of the mission screen there is a couple links for each decision. You select the one you want then you click accept mission on right hand screen.
So all decisioning is done as you accept mission
crap crap crap :''( once again CCP take an impressive idea and ruin it :'''(
thanks o/
well I have to check that mission arc first, but I guess branching in mission based on what you do was the thing we were expecting. we already have "branching" on the mission accept screen in the form of "sod it, not interested" option to decline a missions :-) --- SIG --- CSM: your support is needed ! |

Anddeh McNab
Minmatar Matari Department of Gun Control
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Posted - 2009.03.12 09:41:00 -
[24]
So if one wanted to get involved in this epicness all you need do it go poke Lear Evanus? And I assume being level 1 mission arc that it's doable in a frigate? As opposed to me sitting in the snailstrom and letting drones do the work. _______________________________________________ "Everyone knows that Amarr BS's only have high slots, low slots and Cap Recharger II slots." |

DonSailieri
Amarr Dark-Rising
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Posted - 2009.03.12 09:52:00 -
[25]
Are there Epic Missions Arcs for each Faction and Agent Level respectively?
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CaptainBenbo
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Posted - 2009.03.12 10:15:00 -
[26]
No there is only one mission arc in game atm starts from - Sister Alitura at Arnon IX - Moon 3 - Sisters Of Eve Bureau. Very dissapointing, I wont be repeating it. There will be new mission arcs 'soon' whether that is in the coming weeks or the winter patch, who knows
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Nikuno
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Posted - 2009.03.12 12:08:00 -
[27]
Originally by: Gypsy Overlord I have to say, most anti-climactic mission ending ever. The only reason IĘd run it again is to see this ship again and try to get in it.
Thats just an apotheosis shuttle jammed on the front of some boring other ship 
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.03.12 13:47:00 -
[28]
Originally by: Nikuno
Originally by: Gypsy Overlord I have to say, most anti-climactic mission ending ever. The only reason IĘd run it again is to see this ship again and try to get in it.
Thats just an apotheosis shuttle jammed on the front of some boring other ship 
That is in fact the apoths bigger sister. The apoth was originally a frigate model and that one is a cruiser. I used to encounter plenty of those type of ships years ago during missions. ---------------- Mr. Science & Trade Institute
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.03.12 13:50:00 -
[29]
I have not run the epic arc mission my self yet, though I have gotten the "spoiler" mission "Humble Beginnings" hinting towards the SOE agent from a regular mission agent.
But if things are implemented like Ankh states then yes, that is certainly not the kind of "branching" I was expecting. Rather weak actually. ---------------- Mr. Science & Trade Institute
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CCP Big Dumb Object

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Posted - 2009.03.12 15:28:00 -
[30]
I take responsibility for any disappointment with the branching in Blood Stained Stars, but I don't apologize for the design decision itself. Bit of backstory: Early in the development process there were discussions with the NPE team that we would be designing the first arc as an integral part of the NPE, a sort of noob island. For various good reasons that idea was scrapped, and the arc was freed of interdependencies. It however never lost its NPE leaning. We conceived of Blood Stained Stars as a first intro to the empires for new players before they dedicated their character to any particular one through FW or simple mission running. As such I pushed for limited application of branching would be best for new players. Eve is a tough game to get into, and I felt throwing mission-forced opportunity costs into the mix would not do us any favors in this arc. There were various other concerns, of course, such as writing resources being dedicated to multiple projects and the Agent Interaction system itself coming online only as we were writing the content itself. But the overriding concern was to be accessible for newer players, and in that I think we made the right decision.
Future arcs will take more advantage of the branching system. We're eager to see what we can put this system through. And when designing for older players we won't be so timid with our opportunity costs. Once you get past learning the ins and outs, cost and risk is the name of the game in EVE. We wouldn't change that.
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