
Tauranon
Gallente Garoun Investment Bank
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Posted - 2009.03.12 11:57:00 -
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Edited by: Tauranon on 12/03/2009 11:57:36
Originally by: Jita Johnny Realistic PvP-like encounters? How many PvPers instantly switch targets from the battleships shooting them to blow up the light drones doing a fraction of the DPS?
Even blasting away at the sole sleeper remaining in a site for minutes on end isn't enough to keep it from lighting up my drones the instant they pop out of the bay.
Am I missing something crucial here? Is there a sneaky way to make drones anything other than a waste of isk or temporary chaff against sleepers? Because if not, I hope that the drone issue will be on the top of the list for balance issues to be addressed in Apocrypha 1.1 because as it stands other than buying you a few seconds while they get blown up, there's no point to them. It's as if CCP gave Sleepers super-defender missiles than negated 90% of all missile DPS. Caldari would be up in arms, but Gallente are getting the shaft as one of their weapon systems is negated.
its good and bad.
1 - the sleepers seem to lock both you and your drones, which is a little pvp like and different to regular NPCs activity. You can probably choose to cycle your drones before they take damage sometimes too to clear locks.
2 - drone boats ultimate dps is less affected by the gear I want to take into wormholes (probe launcher / salvager / cloak all in highslots). Each of those is coming at a smaller proportion of my dps than most ships with other weapon system types. In truth I've been also taking a remote rep, which means I can repair my anti-frigate weaponry, again at moderate further cost to overall dps. Someone taking 4 slots out of a mostly hi-slot damage based ship is going to also similarly weakened ALL the time (except for the obvious marauders), and if they don't bring a remote rep, then they have to think hard about how to retain their anti-frigate capability.
3 - its possible in the effort to manage speed tanking they've over done the drone slaying capability a bit.
4 - you can fight at relatively close range if you want to limit the retrieval time.
Balance might not be perfect, but the idea that drones will be popped easily is a good one. Its no point giving them a drone popping capability that doesn't work.
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