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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.14 02:24:00 -
[1]
Not later, not eventually, not never. Fix them now.
Here is a good step in the direction of making them useful.
Regular drone damage bonus of 10-15% per level of Carrier. Regular drone speed increase of 20% per level, both mwd and normal speed. Increase drone control range by 30km per level of Carrier. ALL DRONES Armor/Shield/Structure HP increase of 20% per level. EWAR Drone effectiveness increase of 5-20% per level. Increased Remote rep/cap transfer range bonus to 100% per level. Increased calibration to be able to use 3 T2 Rigs. Role bonus that allows them to move while triaged
There you go, ultimate drone ship that is still very killable. No increased HP, no increased resists. Just more utility in what the devs have stated is its role. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Aglaea
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Posted - 2009.03.14 03:11:00 -
[2]
Yes.
This is a much more balanced proposal than the other supercapital change thread, easier to implement, and less likely to break something, while giving motherships needed improvement.
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EdFromHumanResources
GoonFleet GoonSwarm
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Posted - 2009.03.14 03:52:00 -
[3]
Also I will support my own thread ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Malthros Zenobia
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Posted - 2009.03.14 04:01:00 -
[4]
Motherships don't need to get bonuses to their damage, they aren't suppose to be an even more powerful (and imbalanced) version of the Moros.
Increase remote transfer/rep range per level, yes.
Increased amount or decreased cycle time, yes.
Move while in triage? Probably isn't possible, but would pass on this.
Increased calibration? I'd like to see 5-6 rig slots for super caps and 4-5 for capitals in general really. Maybe not the ability to throw on half a dozen T2 rigs of your choice, but 5-600 calibration and 5-6 slots would be awesome (even if it just results in massive CCC/trimark stacking).
The mothership isn't suppose to be the ultimate drone ship, more like the ultimate fleet support ship. I don't ever recall them saying the mothership's intended role was to be drone death incarnate. That's what people simply want to see it become.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.14 04:09:00 -
[5]
Originally by: Malthros Zenobia Motherships don't need to get bonuses to their damage, they aren't suppose to be an even more powerful (and imbalanced) version of the Moros.
Increase remote transfer/rep range per level, yes.
Increased amount or decreased cycle time, yes.
Move while in triage? Probably isn't possible, but would pass on this.
Increased calibration? I'd like to see 5-6 rig slots for super caps and 4-5 for capitals in general really. Maybe not the ability to throw on half a dozen T2 rigs of your choice, but 5-600 calibration and 5-6 slots would be awesome (even if it just results in massive CCC/trimark stacking).
The mothership isn't suppose to be the ultimate drone ship, more like the ultimate fleet support ship. I don't ever recall them saying the mothership's intended role was to be drone death incarnate. That's what people simply want to see it become.
Why wouldnt it be possible to let them move while triaged? The triaged module gives you a -100% speed buff, you simply turn that off the same you turn off targeting delays for stealth bombers uncloaking :)
We want it given a role, currently it has zero role that cant be filled equally by a much, much cheaper ship. If they want it to be high end repping, make it that, if they want it to be drone **** incarnate, make it that, but being a very very expensive carrier whose only major differences are clone vat(Lololol no one uses those), Remote ECM Burst(Awesomely fun) and a few extra fighters takes out any real value of owning one.
For the cost of one MS you could buy several carriers AND A CHARACTER FULLY SKILLED TO FLY THEM. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Anela Cistine
GoonFleet GoonSwarm
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Posted - 2009.03.14 04:16:00 -
[6]
Sounds good to me.
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PCP Houk
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Posted - 2009.03.14 04:33:00 -
[7]
seems like a good idea to make MS actually worth something
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DaiTengu
GoonFleet GoonSwarm
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Posted - 2009.03.14 05:00:00 -
[8]
This isn't the perfect solution, but for the love of god, do something.
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Baquack Obamailure
GoonFleet GoonSwarm
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Posted - 2009.03.14 05:08:00 -
[9]
Hmm, yes. A role bonus to remove the immobility penalty on triage for a ship that is immune to ewar. What a fantastic idea. I, too, would like a ship that is immortal so long as it is near a POS shield.
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DaiTengu
Gallente GoonFleet GoonSwarm
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Posted - 2009.03.14 05:11:00 -
[10]
I'd just be happy if they tripled the carrying capacity of motherships. that alone would make them quite worthwhile. (both CHA & SMA)
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Triggsz
GoonFleet GoonSwarm
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Posted - 2009.03.14 05:14:00 -
[11]
Supporting dis :V |

Baquack Obamailure
GoonFleet GoonSwarm
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Posted - 2009.03.14 05:14:00 -
[12]
*endlessly circles a can at the edge of a hardened POS shield while in triage mode, making shooting a POS take 4 hours longer*
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.14 18:46:00 -
[13]
Originally by: Baquack Obamailure *endlessly circles a can at the edge of a hardened POS shield while in triage mode, making shooting a POS take 4 hours longer*
Ya its a shame you cant already do this with a bs fleet a titan a few carriers or any number of other things. Also im not really sure what sort of mothership you flaw(Lawl none ever) but youre not going to orbit **** every fast and youre still susceptible to being bumped and nueted down to dead as you come out of the shields. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Seijitsu Nakama
Battlestars GoonSwarm
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Posted - 2009.03.14 19:21:00 -
[14]
Motherships being able to move in triage is a great idea. They still can't warp or cyno out but they will finally be fill the roll of offensive repping (which is done better by a triage nidhoggur and a bump ship right now).
As for the other changes, all carriers really need extra drone range control for all drones.
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Yaay
Reikoku KenZoku
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Posted - 2009.03.14 19:23:00 -
[15]
Edited by: Yaay on 14/03/2009 19:23:32
Originally by: EdFromHumanResources Not later, not eventually, not never. Fix them now.
Here is a good step in the direction of making them useful.
Regular drone damage bonus of 10-15% per level of Carrier. Regular drone speed increase of 20% per level, both mwd and normal speed. Increase drone control range by 30km per level of Carrier. ALL DRONES Armor/Shield/Structure HP increase of 20% per level. EWAR Drone effectiveness increase of 5-20% per level. Increased Remote rep/cap transfer range bonus to 100% per level. Increased calibration to be able to use 3 T2 Rigs. Role bonus that allows them to move while triaged
There you go, ultimate drone ship that is still very killable. No increased HP, no increased resists. Just more utility in what the devs have stated is its role.
Nope sorry, the changes they need are defensive, and support in nature, not offensive. Repping is the biggest joke introduced to carriers since well anything in this game, so that's pretty fail too. What good does moving in triage do either...
People don't like using moms b/c they're predominantly offense, and w/o any decent lvl of defense, they don't want to field them for fear of getting pop shot by dreads in under 5 seconds.
DD changes
Docking PVP games |

Trist Ian
Amok. Minor Threat.
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Posted - 2009.03.14 19:30:00 -
[16]
agreed
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Miya Sitara
GoonFleet GoonSwarm
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Posted - 2009.03.14 19:44:00 -
[17]
Edited by: Miya Sitara on 14/03/2009 19:43:54 I approve of this message.
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TimGascoigne
The Graduates Morsus Mihi
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Posted - 2009.03.14 19:50:00 -
[18]
totally supported. These ships are not worth one 10th of there cost and nobody is particularly afraid of them any more. The OP has the correct combination of pwaneg and vulnerability.
though I am not particularly bothered whether the improvement are identical to the OP. The OP is a cracking example.
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Pattern Clarc
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Posted - 2009.03.14 23:27:00 -
[19]
TBH, you've designed another tier of carrier, and not really a mothership.
Another 3 types of carrier could really be created as teir 2 (transport, logistics/defensive, and offensive) where as Mom's should be something else entirely. Even still the jump between carrier and mom right now is akin to that of frigate to interceptor. ____
My Blog Is Awesome
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.14 23:41:00 -
[20]
Originally by: Pattern Clarc TBH, you've designed another tier of carrier, and not really a mothership.
Another 3 types of carrier could really be created as teir 2 (transport, logistics/defensive, and offensive) where as Mom's should be something else entirely. Even still the jump between carrier and mom right now is akin to that of frigate to interceptor.
Yes but only in the same way as the jump from battleship to titan. Your lines of thinking are fundamentally flawed :) Supercaps are supposed to be the end all why would you want another tier of things that are better? CCP already stated they wanted to work down at this point not up. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Pattern Clarc
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Posted - 2009.03.15 00:00:00 -
[21]
Originally by: EdFromHumanResources Supercaps are supposed to be the end all why would you want another tier of things that are better? CCP already stated they wanted to work down at this point not up.
Tier 2 carriers would lay somewhere between a current carrier and a mom (with carrier 2 being the required skill, hence tier 2)
Especially, they would be specialised, ie, one would have more damage, less tank and less range, another would have more range, less of the rest as so you had a little variety in the cap ship line up. ____
My Blog Is Awesome
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.15 00:04:00 -
[22]
So what would you propose for fixing a currently broken class instead of putting hundreds of manhours in to put a new class in because "YOu dont think its fit for it" ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Yaay
Reikoku KenZoku
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Posted - 2009.03.15 00:08:00 -
[23]
Edited by: Yaay on 15/03/2009 00:08:34
Originally by: EdFromHumanResources So what would you propose for fixing a currently broken class instead of putting hundreds of manhours in to put a new class in because "YOu dont think its fit for it"
your fix is to just improve it's current role, which is what people don't like. The problem with moms is that their role is pointless for their cost when carriers are far cheaper for similar effect. Not to mention that it's not easy to swap b/t a mom and another ship.
Moms need advanced roles that make them the mobile platforms they were designed to be. They and titans are ment to be mobile bases and at the forefront of front line action. Right now, they're the big bully that can't take a hit or do more than swing wildly.
DD changes
Docking PVP games |

EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.15 00:14:00 -
[24]
And I am telling you your idea would make them virtually unkillable in low sec or against any but well coordinated groups in 0.0 thanks to the other buffs you want them to have(Better coordinated than your alliance) ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Pattern Clarc
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Posted - 2009.03.15 00:15:00 -
[25]
Originally by: Yaay Edited by: Yaay on 15/03/2009 00:08:34
Originally by: EdFromHumanResources So what would you propose for fixing a currently broken class instead of putting hundreds of manhours in to put a new class in because "YOu dont think its fit for it"
your fix is to just improve it's current role, which is what people don't like. The problem with moms is that their role is pointless for their cost when carriers are far cheaper for similar effect. Not to mention that it's not easy to swap b/t a mom and another ship.
Pretty much this ____
My Blog Is Awesome
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Seijitsu Nakama
Battlestars GoonSwarm
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Posted - 2009.03.15 06:16:00 -
[26]
Originally by: Yaay Edited by: Yaay on 14/03/2009 19:23:32
Originally by: EdFromHumanResources Not later, not eventually, not never. Fix them now.
Here is a good step in the direction of making them useful.
Regular drone damage bonus of 10-15% per level of Carrier. Regular drone speed increase of 20% per level, both mwd and normal speed. Increase drone control range by 30km per level of Carrier. ALL DRONES Armor/Shield/Structure HP increase of 20% per level. EWAR Drone effectiveness increase of 5-20% per level. Increased Remote rep/cap transfer range bonus to 100% per level. Increased calibration to be able to use 3 T2 Rigs. Role bonus that allows them to move while triaged
There you go, ultimate drone ship that is still very killable. No increased HP, no increased resists. Just more utility in what the devs have stated is its role.
Nope sorry, the changes they need are defensive, and support in nature, not offensive. Repping is the biggest joke introduced to carriers since well anything in this game, so that's pretty fail too. What good does moving in triage do either...
People don't like using moms b/c they're predominantly offense, and w/o any decent lvl of defense, they don't want to field them for fear of getting pop shot by dreads in under 5 seconds.
Wait... Yaay I know you're an idiot but do you really not see the point in having motherships move in triage?
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Yaay
Reikoku KenZoku
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Posted - 2009.03.15 08:08:00 -
[27]
Edited by: Yaay on 15/03/2009 08:12:21
Originally by: Seijitsu Nakama
Originally by: Yaay Edited by: Yaay on 14/03/2009 19:23:32
Originally by: EdFromHumanResources Not later, not eventually, not never. Fix them now.
Here is a good step in the direction of making them useful.
Regular drone damage bonus of 10-15% per level of Carrier. Regular drone speed increase of 20% per level, both mwd and normal speed. Increase drone control range by 30km per level of Carrier. ALL DRONES Armor/Shield/Structure HP increase of 20% per level. EWAR Drone effectiveness increase of 5-20% per level. Increased Remote rep/cap transfer range bonus to 100% per level. Increased calibration to be able to use 3 T2 Rigs. Role bonus that allows them to move while triaged
There you go, ultimate drone ship that is still very killable. No increased HP, no increased resists. Just more utility in what the devs have stated is its role.
Nope sorry, the changes they need are defensive, and support in nature, not offensive. Repping is the biggest joke introduced to carriers since well anything in this game, so that's pretty fail too. What good does moving in triage do either...
People don't like using moms b/c they're predominantly offense, and w/o any decent lvl of defense, they don't want to field them for fear of getting pop shot by dreads in under 5 seconds.
Wait... Yaay I know you're an idiot but do you really not see the point in having motherships move in triage?
yes i get it, you want it to be a moving ******ed ship with more repping and virtually no other abilities rather than a stationary one... It still does not make this ship independent of carriers in any real way. To make the ship viable, it has to be useful to fleets of people as it's designed as such. Even with movable triage, It doesn't make it distinguished from a carrier.... it's just a glorified repping ship. Carriers do it cheaper and with insurance and with the option to swap ships easily.
Motherships need a more useful role to fleets, and making them a mobile station with fleet jumping abilities like the below link with harder tanks makes them more useful to people. Right now, they're just giant targets for dreads and fleets to pop shot and grief people for. Their only real bonus is related to sovereignty, not even the ship.
It's the same ******ed argument as giving titans siege... Sure it gives them defense, but at the cost making it just a glorified dread for 45x the cost.
DD changes
Docking PVP games |

EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.15 14:38:00 -
[28]
Edited by: EdFromHumanResources on 15/03/2009 14:39:14 So why not give the mobile station role to the ship CCP has repeatedly called a mobile station, the titan?
Motherships ARE carriers, much in the same way titans are not dreads so your attempt at relating the two is wrong. When I go into the market and click on carriers, guess what! Motherships are there too, for motherships at tier 2 carriers.
Trying to make them something "radically different" simply because titans are unlike dreads(Titan doesnt even require the dread skill) is misguided.
Also do you *really* think giving supercaps a 75% bonus resists is balanced in any way at all? ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Baquack Obamailure
GoonFleet GoonSwarm
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Posted - 2009.03.15 15:33:00 -
[29]
Originally by: EdFromHumanResources
Originally by: Baquack Obamailure *endlessly circles a can at the edge of a hardened POS shield while in triage mode, making shooting a POS take 4 hours longer*
Ya its a shame you cant already do this with a bs fleet a titan a few carriers or any number of other things. Also im not really sure what sort of mothership you flaw(Lawl none ever) but youre not going to orbit **** every fast and youre still susceptible to being bumped and nueted down to dead as you come out of the shields.
yeah uh xttz did this all the time and it's even easier now so shut up you're the dumbest mothership pilot in goonswarm. perhaps in all of eve
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.15 17:08:00 -
[30]
Edited by: EdFromHumanResources on 15/03/2009 17:08:24 Not when BS fleets and dread fleets are what they have become today. These 300-400 man BS fleets and 100+ dreads fleets would melt you before you went back in.
Stop trying to troll bu :) ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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