Pages: [1] 2 :: one page |
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Solj RichPopolous
Amarr Eve Liberation Force Intrepid Crossing
|
Posted - 2009.03.17 06:07:00 -
[1]
Edited by: Solj RichPopolous on 17/03/2009 06:07:36 They warp into the belt which is cool, but this causes other problems, A) They are unchainable B) You will often come into a belt with them MWDing away at a steady 2km/s and C) If you do get them engaged they will randomly go into "You can't target this because of interference from the warp its doing" and burn away with no way to stop them.
I know new npc AI was being introduced but I thought that was sleeper only and other npcs weren't being touched because if this was intended, (which i don't think it was since I don't see other ppl talking about other rats doing this) its not smart its just really buggy. Feel free to contact anyone in the drone regions to find out more.
|

Fujiko MaXjolt
Caldari Templar Republic Arcane Alliance
|
Posted - 2009.03.17 06:15:00 -
[2]
Yeah I mined for nearly two hours last night, not even needing a tank because the 3 serpentis battleships in belt were hugging each other and "in warp" 
|

Solj RichPopolous
Amarr Eve Liberation Force Intrepid Crossing
|
Posted - 2009.03.17 06:31:00 -
[3]
Originally by: Fujiko MaXjolt Yeah I mined for nearly two hours last night, not even needing a tank because the 3 serpentis battleships in belt were hugging each other and "in warp" 
Well i guess that means it is going on with other NPC Belt Rats?
|

Glengrant
TOHA Heavy Industries
|
Posted - 2009.03.17 08:37:00 -
[4]
The warp in has nothing to do with the new AI. --- Save the forum: Think before you post. ISK BUYER = LOSER EVE TV- Bring it back! Laptop, NVidia7900GS, Ubuntu 8.04, WINE |
|

CCP Gangleri
Minmatar

|
Posted - 2009.03.17 09:19:00 -
[5]
The warping is completely separate from the spawning mechanic, nothing was changed other than "NPCs now accelerate and decelerate instead of teleporting".
There is an old bug that we have not been able to locate that sometimes causes rats to burn away, this is nothing new. If you see it happen please file a bug report to help us find out what causes it. ------------------
|
|

white kight
Galaxy Punks Axiom Empire
|
Posted - 2009.03.17 09:23:00 -
[6]
Originally by: CCP Gangleri The warping is completely separate from the spawning mechanic, nothing was changed other than "NPCs now accelerate and decelerate instead of teleporting".
There is an old bug that we have not been able to locate that sometimes causes rats to burn away, this is nothing new. If you see it happen please file a bug report to help us find out what causes it.
Like a BS rat doing 6 km/s and i had to use an alt in an inty to fly 3000km to get him, web him and warp my bs on top of it!!!!
Only that doesn't work now webs got nerfed 
Originally by: CCP Greyscale :facepalm:
|

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.03.17 09:30:00 -
[7]
thats what happens when rats cheap
|

Doboz Janos
|
Posted - 2009.03.17 14:34:00 -
[8]
Except it happens about 90% of the spawns in drone regions. Frigates warp in, then a few minutes later the BS group warps in and they start to burn away from their warp in point. Then we either have to wait till they come back, or have to go after them because they won't even aggro even if you shoot at them. Now on their way back, the BS rats almost always will accelerate up to 600m/s so a BS can't even catch them with just an AB on.
It is terribly broken. Also, no, this is not an old bug, this in this form never happened before, at least not between 2004 and 2009 March 10 while I was killing belt rats in 0.0. But now, it does, almost on every spawn.
Original poster's point A is not really valid though, once you wait till all of them warp in and then leave a frigate up as usual, the spawn will be back for the rest of the day as before. However, often when you warp on this respawn, they will start burning away. Maybe there is some client/server sync issues here too, because if I warp out and back in, sometimes they are back in the previous position instead of the distance where they scurried during my previous visit.
Another thing that happens is that they don't orbit anymore, they "joust", come in close, then burn away till they are out some distance, then turn around and repeat. In a way I don't mind, because transversal is better, but optimal is only there if I kill them with a ship that can keep up with them. Maybe it is a nerf to close range ships ratting, we all should break out sensor boosters and 150km bookmarks for ratting. Was that the plan?
|

Dizeezer Velar
Caldari League of Disgruntled Fast Food Employees
|
Posted - 2009.03.17 15:14:00 -
[9]
Originally by: CCP Gangleri The warping is completely separate from the spawning mechanic, nothing was changed other than "NPCs now accelerate and decelerate instead of teleporting".
There is an old bug that we have not been able to locate that sometimes causes rats to burn away, this is nothing new. If you see it happen please file a bug report to help us find out what causes it.
The rats have become sentient.
|

Claudius Tiberius
Deep Core Mining Inc.
|
Posted - 2009.03.17 18:09:00 -
[10]
Originally by: CCP Gangleri The warping is completely separate from the spawning mechanic, nothing was changed other than "NPCs now accelerate and decelerate instead of teleporting".
There is an old bug that we have not been able to locate that sometimes causes rats to burn away, this is nothing new. If you see it happen please file a bug report to help us find out what causes it.
This is complete BS! Not only should I report you for posting this nonsense in here, but you should get yourself down here in a belt and try to rat together 1 GTC. Honestly I dare you and please post your findings in this forum thread, instead of some standard response we are used of getting from you.
|

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
|
Posted - 2009.03.17 18:15:00 -
[11]
Originally by: Claudius Tiberius
Originally by: CCP Gangleri The warping is completely separate from the spawning mechanic, nothing was changed other than "NPCs now accelerate and decelerate instead of teleporting".
There is an old bug that we have not been able to locate that sometimes causes rats to burn away, this is nothing new. If you see it happen please file a bug report to help us find out what causes it.
This is complete BS! Not only should I report you for posting this nonsense in here, but you should get yourself down here in a belt and try to rat together 1 GTC. Honestly I dare you and please post your findings in this forum thread, instead of some standard response we are used of getting from you.
This totally warrants a reasonable, well thought out and useful reply!

Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
|

Genya Arikaido
|
Posted - 2009.03.17 18:20:00 -
[12]
Sounds like the Mezz exploit I've been reporting for years...but on steroids. Might finally be possible to find the cause and fix it now with it all exaggerated.
It's been possible since the beginning of EVE to, under certain conditions, cause the rats to teleport in such a way in very large asteroid belts to where they go flying off at extreme speeds, and when they finally stop, never move again unless fired upon.
Requires a fair bit of time to manage, and isn't worth it over tanking the rats. It was heavily used in the old days when trying to tank the rats was much much harder, if not impossible, but no one I know has tried it in ages. I know that right up to Apocrypha it worked, as I keep testing it for being fixed every patch.
Help me move to Iceland! |

Foxtrot986
Invention Services
|
Posted - 2009.03.17 19:14:00 -
[13]
Originally by: Claudius Tiberius
Originally by: CCP Gangleri The warping is completely separate from the spawning mechanic, nothing was changed other than "NPCs now accelerate and decelerate instead of teleporting".
There is an old bug that we have not been able to locate that sometimes causes rats to burn away, this is nothing new. If you see it happen please file a bug report to help us find out what causes it.
This is complete BS! Not only should I report you for posting this nonsense in here, but you should get yourself down here in a belt and try to rat together 1 GTC. Honestly I dare you and please post your findings in this forum thread, instead of some standard response we are used of getting from you.
If you're going to troll someone, I would recommend making sure that person does not have those three letters in front of their name...
Oh and 4/10 btw. I almost believed it for a sec...
|

Havok Pierce
Gallente The Bastards
|
Posted - 2009.03.17 19:45:00 -
[14]
Originally by: CCP Gangleri The warping is completely separate from the spawning mechanic, nothing was changed other than "NPCs now accelerate and decelerate instead of teleporting".
There is an old bug that we have not been able to locate that sometimes causes rats to burn away, this is nothing new. If you see it happen please file a bug report to help us find out what causes it.
The Sleepers do it too, by the way.
Originally by: CCP Wrangler There's a Community petition category??
|

Nigel Sheldon
Caldari VIRTUAL LIFE VANGUARD Intrepid Crossing
|
Posted - 2009.03.17 19:51:00 -
[15]
I agree, it is near impossible to chain rogue droids anymore, I am in 0-0 drone space, and I am lucky if i can get 60 mill a day these days, rather than the easy 300 mill I used too. I don't normally moan, but this HAS only happened since the new expansion and this is the way I pay for my GTC's.... No you can't have my stuff, cause like I always say adapt or die. However this is a major flaw in the game now and has to be addressed.
|

Haradgrim
Tyrell Corp INTERDICTION
|
Posted - 2009.03.17 20:26:00 -
[16]
NPCs warping out is now much more frequent.... and the "target is invulnerable" thing is really starting to get on my nerves.... it is taking almost a minute from the time that the NPCs appear on grid to the time they are targettable..... --
Originally by: CCP Oveur Just donęt forget the reach-around.
|

Sneakybustard
|
Posted - 2009.03.17 20:31:00 -
[17]
yep same problem with drone rats. ccp broke em. i demand fixing.
|

Usagi Toshiro
Amarr Oklahoma Inc.
|
Posted - 2009.03.17 20:58:00 -
[18]
Originally by: CCP Gangleri The warping is completely separate from the spawning mechanic, nothing was changed other than "NPCs now accelerate and decelerate instead of teleporting".
There is an old bug that we have not been able to locate that sometimes causes rats to burn away, this is nothing new. If you see it happen please file a bug report to help us find out what causes it.
Maybe the AI has evolved to become self aware and they wish to flee their immanent destruction?
|

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
|
Posted - 2009.03.17 21:44:00 -
[19]
If you're running out of quick cash?
You could always do missions ...

Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
|

Mire Stoude
Cash Money Brothers
|
Posted - 2009.03.17 23:02:00 -
[20]
Edited by: Mire Stoude on 17/03/2009 23:02:25
Originally by: Fujiko MaXjolt Yeah I mined for nearly two hours last night, not even needing a tank because the 3 serpentis battleships in belt were hugging each other and "in warp" 
I too have experienced this issue. The only way I've "fixed" it was to warp off to a point so far off that the belt rats had to re-enter warp to get in range of me. Once I did this, I was able to target and kill them.
CCP says nothing changed in the spawn mechanic, so something must be wrong with the NPC warp mechanic they implemented to make it look like they were warping to belts instead of just appearing.
EDIT: I did bug report this with pretty pictures of the error.
|

Falcon Troy
Caldari ZipZoom Kaboom Ethereal Dawn
|
Posted - 2009.03.18 08:35:00 -
[21]
Confirming CCP broke ratting. _____________ Hai. |

Lady lnRed
|
Posted - 2009.03.18 09:34:00 -
[22]
Edited by: Lady lnRed on 18/03/2009 09:38:54
Originally by: Falcon Troy Confirming CCP broke ratting.
What he said. BS rats just don't come out of warp. It's great for mining...not so great for ratting!
Originally by: CCP Gangleri The warping is completely separate from the spawning mechanic, nothing was changed other than "NPCs now accelerate and decelerate instead of teleporting".
There is an old bug that we have not been able to locate that sometimes causes rats to burn away, this is nothing new. If you see it happen please file a bug report to help us find out what causes it.
Thanks.. but this has nothing to do with the 'stuck in warp' bug. Seems to me to be a completely different bug.
|

Tzar'rim
|
Posted - 2009.03.18 10:02:00 -
[23]
Originally by: Claudius Tiberius
Originally by: CCP Gangleri The warping is completely separate from the spawning mechanic, nothing was changed other than "NPCs now accelerate and decelerate instead of teleporting".
There is an old bug that we have not been able to locate that sometimes causes rats to burn away, this is nothing new. If you see it happen please file a bug report to help us find out what causes it.
This is complete BS! Not only should I report you for posting this nonsense in here, but you should get yourself down here in a belt and try to rat together 1 GTC. Honestly I dare you and please post your findings in this forum thread, instead of some standard response we are used of getting from you.
Dear CCP, can I be forum mod?
For a day?
An hour perhaps?
Self-proclaimed idiot
|

Riku Ayasewa
|
Posted - 2009.03.18 12:42:00 -
[24]
I agree ratting is totally FUBAR. I am a miner so it does not have an effect on me, but any character that does not mine has gotten royaly screwed. It takes maybe 100% more time to rat than it used to making ratting a horrible way for these players to make isk. Ratting needs to be changed back to the way it was pre-expansion. I do not understand how this change possibly made it to the live server. CCP needs to address this issue and NOW.
|

Corwain
|
Posted - 2009.03.18 12:56:00 -
[25]
Originally by: CCP Gangleri There is an old bug that we have not been able to locate that sometimes causes rats to burn away, this is nothing new. If you see it happen please file a bug report to help us find out what causes it.
Are you freaking kidding me? That's a bug? I petitioned it the first time I saw it happen and the damn GM told me that it was working as intended and I should "follow it and see where it leads you" like it was some hidden encounter chasing down BSes MWDing away at 2km/s.
Whoever that GM was that sent me on that wild goose chase is: screw you man. Screw you! -- Distortion| Distortion 2 Preview |

Threv Echandari
Caldari K Directorate
|
Posted - 2009.03.18 13:24:00 -
[26]
I was ratting in Lowsec. (Just to see) and I noticed it too. One minute I was pounding away at a rat and the next minutethey are all unlocked and 100KM Away or unlockable even though they are well withing my targeting Range. It may be that I was damped (they were Damping me at one point) but I had no notification that I was being damped when this happened. (no Bar or Ewar over veiw info). One minute they are 7500m away next are 60 to 100KM.. seeing as other people are noticing this behavior I suppose I will bug report it. ---------------------------------------- Happiness is a Wet Pod
|

EliteSlave
Minmatar Macabre Votum Morsus Mihi
|
Posted - 2009.03.18 13:31:00 -
[27]
I particularly like how the rat's warp into the belt... then you start targeting them, then they warp to the other side of the belt... then warp back to you on 0km and then mwd away at 10km a sec... but then be bugged as "unable to target"
|

Ro8in Wood
|
Posted - 2009.03.18 13:36:00 -
[28]
Confirming that chaining belts have been fixed! The chain farming are working as intended now O'my God! you actually have to do at bit of work now the tears are soooow good keep them coming
|

Bethulsunamen
Viziam
|
Posted - 2009.03.18 14:14:00 -
[29]
Originally by: Usagi Toshiro
Originally by: CCP Gangleri The warping is completely separate from the spawning mechanic, nothing was changed other than "NPCs now accelerate and decelerate instead of teleporting".
There is an old bug that we have not been able to locate that sometimes causes rats to burn away, this is nothing new. If you see it happen please file a bug report to help us find out what causes it.
Maybe the AI has evolved to become self aware and they wish to flee their immanent destruction?
THAT...... would have been AWESOME....
CCP! I WANT THIS!! GIEF self-aware AI!  
Comedy grammar fail is fail at comedy.. |

Hirana Yoshida
Behavioral Affront
|
Posted - 2009.03.18 14:20:00 -
[30]
Back in the day, if they spawned/appeared inside or very to an asteroid they bounced and BS were seen to travel faster than most interceptors.
I am willing to bet this is still the case. Move spawn points well clear or tweak their collision parameters.
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |