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Directive
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Posted - 2004.08.17 16:48:00 -
[1]
Originally by: Jellybaby Ok this game is getting pathetic now its taking longer and longer to get anywhere I should have just stuck to freelancer.
Why did EA shut down Earth and Beyond :(
Anywhere??? 75 days is a rather long time to train skills, so it's not very common to have those T2 BS turrets in use...
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Directive
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Posted - 2004.08.17 16:48:00 -
[2]
Originally by: Jellybaby Ok this game is getting pathetic now its taking longer and longer to get anywhere I should have just stuck to freelancer.
Why did EA shut down Earth and Beyond :(
Anywhere??? 75 days is a rather long time to train skills, so it's not very common to have those T2 BS turrets in use...
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Directive
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Posted - 2004.08.20 19:26:00 -
[3]
Originally by: Chepe Nolon If you check out their stats, t2 guns are at skill level 0 as good as the best named t1 version. In other words, they will be at most 10% better than the best named t1 (haven't checked all the stats, they could be a bit better than I know). That gap could easily be removed with when the one with t1 weapons is a good player or he has got some friends to help him.
T2 weapons also take T2 ammo, which makes the a lot better than the best named T1 versions.
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Directive
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Posted - 2004.08.20 19:26:00 -
[4]
Originally by: Chepe Nolon If you check out their stats, t2 guns are at skill level 0 as good as the best named t1 version. In other words, they will be at most 10% better than the best named t1 (haven't checked all the stats, they could be a bit better than I know). That gap could easily be removed with when the one with t1 weapons is a good player or he has got some friends to help him.
T2 weapons also take T2 ammo, which makes the a lot better than the best named T1 versions.
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Directive
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Posted - 2004.08.21 22:01:00 -
[5]
Edited by: Directive on 21/08/2004 22:02:44
Originally by: Zinke If the T2 weapons will use T2 ammo then where is research for T2 ammo BPs as i don't see it with agents?
Not in yet, due to balancing issues (dev blog). Nevertheless, once they are in, the people who did train for T2 turrets will have the decided advantage of being able to switch damage-types on hybrids and lasers, while the people who for one reason or other decided they don't like specialization will be at a disadvantage of some calibre.
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Directive
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Posted - 2004.08.21 22:01:00 -
[6]
Edited by: Directive on 21/08/2004 22:02:44
Originally by: Zinke If the T2 weapons will use T2 ammo then where is research for T2 ammo BPs as i don't see it with agents?
Not in yet, due to balancing issues (dev blog). Nevertheless, once they are in, the people who did train for T2 turrets will have the decided advantage of being able to switch damage-types on hybrids and lasers, while the people who for one reason or other decided they don't like specialization will be at a disadvantage of some calibre.
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Directive
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Posted - 2004.08.22 20:08:00 -
[7]
Originally by: Wizard Edited by: Wizard on 22/08/2004 11:35:37 Does anyone know if there will be tech2 crystals for lasers, ammar desperatly need choice of damage types. People can tank ammar so much easier than the other races.
Hybrid users are in the same boat when it comes to ease of tanking (when looking at both shields & armor, atleast). Anyway, EVE-I lists T2 crystals.
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Directive
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Posted - 2004.08.22 20:08:00 -
[8]
Originally by: Wizard Edited by: Wizard on 22/08/2004 11:35:37 Does anyone know if there will be tech2 crystals for lasers, ammar desperatly need choice of damage types. People can tank ammar so much easier than the other races.
Hybrid users are in the same boat when it comes to ease of tanking (when looking at both shields & armor, atleast). Anyway, EVE-I lists T2 crystals.
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