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Crawler
Gallente Northern Star Brigade
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Posted - 2009.03.18 08:55:00 -
[1]
the wormhole stabilizer is a massive tritanium construction. it the gravametric forces of the wormhole to stabilize the event horizon drastically increasing the lifespan and stability of a wormhole.
The wormhole will be open "longer" a less then a day WH should be extended to a week. The wormhole will become visible in local meaning everyone will know its there. The stabilizer must be so expensive that only large corps will think of using it. 1-2 bill in tritanium 1 stabilizer comes in 4 parts. each part is 30000 m3. Once build its a permanent structure in the system. A stabilizer have to be build at both ends of the wormhole before it can be activated. Activating the stabilizer can make the wormhole go critical and collapsing it. causing a massive gravimetric pulse (beating the heck out of any ships nearby)you need a skill to reduce the chance of this destroying a stabilizer will make the wormhole collapse violently if its in the last part.
the pro here is that you gain a Stable access to a WH system. the con is that you have a back door open into your space. you never know who might have found another wormhole into the same system _____________________________________________ yawnnnnn |

ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.18 10:57:00 -
[2]
Has merti but jump brigdes are for this. It would lead to 00 ownership of wormholes.
This could be modified however. Only 00-00 wormholes perhaps could have this module added. It could be destoryed by hostiles and perhaps ony thro owned systems. This would be an alternative to jump brigdes where sov isnt owned ( could link one end with the other) but id still like to see a maximum mass timer added.
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Crawler
Gallente Northern Star Brigade
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Posted - 2009.03.18 17:01:00 -
[3]
Edited by: Crawler on 18/03/2009 17:02:10 you cant jump bridge into Wormhole space, and this doesnt make a permanent connection.
_____________________________________________ yawnnnnn |

Marcus Gideon
Gallente Excessive Force
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Posted - 2009.03.18 17:21:00 -
[4]
Why is everyone so hell bent on having stable w-spaces to put up POS and run Corp functions out of?
Just go find a nice corner of Low/Null, and do it there. Or grind some Standings, and set up in High Sec.
Space isn't so small, that there's NOWHERE for you to work out of, besides w-space.
Wormholes are an exploration site, like any other. No one expects the asteroid belt or hacking site to stick around. They go in, kill stuff, grab loot, and leave. --- Life altering changes, to combat the acts of a extreme minority... means you're letting the terrorists win. "Players don't want Variety. They want THE BEST" |

Santiago Fahahrri
Galactic Geographic
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Posted - 2009.03.18 17:29:00 -
[5]
No.
Any stabalization of wormholes will start us down a path of "ownership" of w-space by large alliances. Once it gets started it will get worse and worse... this is a bad idea. ~ Santiago Fahahrri Galactic Geographic |

Camilo Cienfuegos
Earned In Blood
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Posted - 2009.03.18 17:37:00 -
[6]
Ignore the nay-sayers, as wormhole stabilizers and de-stabilizers are in principle a good idea. Where I do disagree with your implementation however is that you're looking to extend the lifetime of a wormhole and attempting to balance this with a high material cost, which I feel is the wrong approach. Instead, I would further specialize wormholes:
1) Reduce the strength of all wormholes by 90% 2) Implement a wormhole stabilizer. This will bring the wormhole back up to it's current strength levels and/or broadcast the wormhole's location 3) Implement a wormhole de-stabilizer. This simply cancels out the effect of the stabilizer. -
Originally by: The Cuckoo Good luck in defending idiotic and greedy noobs, as far as I'm concerned, you are their champion.
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David Grogan
Gallente The Motley Crew
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Posted - 2009.03.18 17:55:00 -
[7]
Originally by: Crawler the wormhole stabilizer is a massive tritanium construction. it the gravametric forces of the wormhole to stabilize the event horizon drastically increasing the lifespan and stability of a wormhole.
The wormhole will be open "longer" a less then a day WH should be extended to a week. The wormhole will become visible in local meaning everyone will know its there. The stabilizer must be so expensive that only large corps will think of using it. 1-2 bill in tritanium 1 stabilizer comes in 4 parts. each part is 30000 m3. Once build its a permanent structure in the system. A stabilizer have to be build at both ends of the wormhole before it can be activated. Activating the stabilizer can make the wormhole go critical and collapsing it. causing a massive gravimetric pulse (beating the heck out of any ships nearby)you need a skill to reduce the chance of this destroying a stabilizer will make the wormhole collapse violently if its in the last part.
the pro here is that you gain a Stable access to a WH system. the con is that you have a back door open into your space. you never know who might have found another wormhole into the same system
u contradict your own idea
u build an indestructible station to stabilise the wh for a week? hardly worth all that hassle or cost SIG: if my message has spelling errors its cos i fail at typing properly :P |

Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.18 19:32:00 -
[8]
Originally by: Santiago Fahahrri No.
Any stabalization of wormholes will start us down a path of "ownership" of w-space by large alliances.
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Sigras
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Posted - 2009.03.18 23:13:00 -
[9]
Originally by: David Grogan u contradict your own idea
u build an indestructible station to stabilise the wh for a week? hardly worth all that hassle or cost
this
plus like we need another trit sink . . .
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David Grogan
Gallente The Motley Crew
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Posted - 2009.03.18 23:48:00 -
[10]
Edited by: David Grogan on 18/03/2009 23:53:39 Edited by: David Grogan on 18/03/2009 23:51:33 best option is a modified indictor bubble that adds a 50% extension to life of a wormhole at t1 bubble level and 100% at t2 bubble level
call it a wormhole stability bubble
example wormhole last 2hrs normally with a t1 wormhole stability bubble active at the wormhole in wormhole space (not norm space) would mean the wormhole would stay open for 3hrs instead of 2hrs
using T2 wormhole stability bubble would keep the wormhole open for 4hrs instead of 2hrs
this would allow player nip back to norm space for repairs and supplies but not long enough to allow for alliance taking ownership of a wormspace system
also add a penalty if 2 or more bubbles are used on same wormhole at the same time SIG: if my message has spelling errors its cos i fail at typing properly :P |

Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.03.19 01:08:00 -
[11]
Quote: this would allow player nip back to norm space for repairs and supplies but not long enough to allow for alliance taking ownership of a wormspace system
No. it's not supposed to be easy to get out of w-space for repairs and supplies. Bring a supply ship or fill your cargohold
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