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1. Planet TAX how is it calculated - in Science and Industry [original thread]
I did some calculations and found that producing to P3 over 2 planets will make 1/3 of your profit go away just in tax and that is if you get your materials from planets with 12,5% and 10% tax. export 12.5% adds a price of isk/unit P0 = 0,63 P1 ...
- by Crawler - at 2012.05.14 06:50:00
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2. Planet TAX how is it calculated - in Science and Industry [original thread]
Did another calculation. got to love an calculation sheet. and Units are a uniform base price. P1, P2, P3 P4 and so on. P1 = 500 /unit P2 = 9000 P3 = 70000 P4 don't know that one In both private owned and CONCORD Owned costume offices. Conside...
- by Crawler - at 2012.05.13 07:51:00
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3. Planet TAX how is it calculated - in Science and Industry [original thread]
I just hauled a big load from a planet with a tax of 12,5 % not bad but it didn't add up the calculation made it like the electronics I hauled had a unit price of 9000. so I did some digging and found that all the P2 stuff I hauled from these pla...
- by Crawler - at 2012.05.13 07:03:00
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4. A Group of PI changes needed - in Science and Industry [original thread]
Allow activation of all exctractors of the same type with one command _____________________________________________ yawnnnnn
- by Crawler - at 2010.06.21 10:18:00
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5. Manufacturing, Research, Invention - in Science and Industry [original thread]
keep a realistic profit margin. people can be lazy but if you charge to much then they will look for the goods elsewhere _____________________________________________ yawnnnnn
- by Crawler - at 2010.01.20 08:22:00
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6. new to pos storage problems - in Science and Industry [original thread]
reply thanks _____________________________________________ yawnnnnn
- by Crawler - at 2010.01.10 10:24:00
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7. new to pos storage problems - in Science and Industry [original thread]
i want to store extra fuel at my pos so i got a silo and a general storage. problem, i cant access them when they are online or put stuff in them when they are offline. what im i missing _____________________________________________ yawnnnnn
- by Crawler - at 2010.01.10 10:18:00
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8. reactions and what pos size is needed - in Science and Industry [original thread]
just needed to be sure. Thanks _____________________________________________ yawnnnnn
- by Crawler - at 2010.01.08 08:37:00
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9. reactions and what pos size is needed - in Science and Industry [original thread]
just trying to see if i got the facts right Tungsten Carbide is a complex reaction, therefor it needs a Complex Reactor Array this needs 3000 CPU. meaning that i need a large tower. and can it be placed in a 0.4 system. _______________________...
- by Crawler - at 2010.01.07 21:26:00
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10. starting a new corp but it doesnt get any standing - in EVE New Citizens Q&A [original thread]
Thanks for awnsering that _____________________________________________ yawnnnnn
- by Crawler - at 2009.10.05 10:43:00
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11. starting a new corp but it doesnt get any standing - in EVE New Citizens Q&A [original thread]
Im new to the whole New corp thing. Me and a friend wants to run a small corp so we can put up a pos. Only problem is that once the corp got started, it didnt have standings for anybody. I havent joined it yet because my standing with that empire...
- by Crawler - at 2009.10.05 09:34:00
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12. Crime and punishment: - in Player Features and Ideas Discussion [original thread]
Originally by: Gin G so is a titan pilot DDs a flet he will be spending the next year or so prolly more in prison Wouldnt be a problem because he only kills outside empire space _____________________________________________ yawnnnnn
- by Crawler - at 2009.07.09 05:34:00
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13. Crime and punishment: - in Player Features and Ideas Discussion [original thread]
Then how about this. you can pay NPC pirates to bust you out of prison. Down side is that you will end up in the space. This is only if you dont have friends to get you out _____________________________________________ yawnnnnn
- by Crawler - at 2009.07.08 19:29:00
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14. Crime and punishment: - in Player Features and Ideas Discussion [original thread]
the amount of hunters and criminals will proberly balance themselfs out after a while. Some will keep being criminals because they like the extra thrill, and the hunters are PVP players who like the hunt __________________________________________...
- by Crawler - at 2009.07.08 19:24:00
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15. Crime and punishment: - in Player Features and Ideas Discussion [original thread]
As things are now then the pirates and thief's got free rains in EVE but that is about to change. With a few changes then we can get a prober legal system to deal with those trouble makers Crime/effect: Stealing from another person is a crime an...
- by Crawler - at 2009.07.08 19:13:00
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16. From the Abaddon to the Paladin - in Ships and Modules [original thread]
Edited by: Crawler on 24/06/2009 07:52:18 low 1 X EANM 1 X Amarr navy large armor repair 2 X (focused hardeners agains enemy) 2 X Amarr navy heatsink 1 X capacitor power II med 2 X Cap recharger II 1 X Webifier II 1 X Tracking comuter(with ...
- by Crawler - at 2009.06.24 07:49:00
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17. research in pos lab VS npc station - in Science and Industry [original thread]
thx
- by Crawler - at 2009.06.17 16:02:00
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18. research in pos lab VS npc station - in Science and Industry [original thread]
i cant figure out if its faster to research in a pos or a npc station im going to start copying and would like to cut down on copy time
- by Crawler - at 2009.06.17 15:31:00
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19. Volumetric fog - in Player Features and Ideas Discussion [original thread]
are you trying to kill my computer..... well better graphics are always welcome
- by Crawler - at 2009.06.07 05:22:00
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20. fix agro - in Player Features and Ideas Discussion [original thread]
you attack a ore thief and his gang jumps in and kill you. well alter it a bit. you get a big old call concord button. concord arives to make sure no one interveens while you show the thief the errors of his ways. if his gang shows up then concord...
- by Crawler - at 2009.06.06 09:10:00
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