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121. Become a member of CONCORD. - in Player Features and Ideas Discussion [original thread]
Edited by: Crawler on 29/06/2008 18:02:07 Getting tired of pirates Become a member of CONCORD. The resent pirate activities in low sec sectors have forced the need of a small elite force that can deal with investigation and disposing of these ...
- by Crawler - at 2008.06.29 17:58:00
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122. marauder drone bays... - in Ships and Modules [original thread]
the paladin got a crappy 75 but thats enough for 5 medium and 5 scout. and that pretty much covers frigates/interceptors. to low end battleships. its true that you dont have any replacements but you agro every thing on yourself before realeasing t...
- by Crawler - at 2008.06.24 11:33:00
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123. rare ores in higher level mining missions - in Missions & Complexes [original thread]
kind of removes the point of doing mining missions if there is nothing to mine. a kill mission (the blockade lvl 2) leaves you with alot of veld pyrox and plag. nothing but high sec. but it is still worth alot to the right people. mining mission i...
- by Crawler - at 2008.06.24 10:25:00
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124. Warpdrive Hacking - in Player Features and Ideas Discussion [original thread]
the idea is not half bad, forcing a ship to leave the theater of operations could actually turn the tides of a battle. but i don't like that it would only take one module. so how about this module Breach. hacks a ships computer system opens a adm...
- by Crawler - at 2008.06.23 06:25:00
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125. alterations to strucktures in space - in Player Features and Ideas Discussion [original thread]
structures under construktion shouldnt have shields. it seems wierd that they do whey they are so far from being finished _____________________________________________ yawnnnnn
- by Crawler - at 2008.06.22 07:48:00
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126. Amarr damage - in Ships and Modules [original thread]
amarr ships are proberly tanked can last along time. there firepower is endless if proberly balanced. the drone bay even if its small can still hold a full wing of drones abbadon can hold 5 light and 5 medium without trouble ____________________...
- by Crawler - at 2008.06.20 11:29:00
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127. Been out for a while: Marauder's any good? - in Ships and Modules [original thread]
Originally by: Exquina Hello :) since its a marauder topic i fell like i can share some of my experience flyin' it :o It's a great PVE ship, ISK per hour wise, grind effective. tractor beam and salvagers along with 4 (largest and most powe...
- by Crawler - at 2008.06.20 11:21:00
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128. Guristas Extravaganza - in Missions & Complexes [original thread]
for farming you need a powerfull ship and the drake is not powerfull even if its a though nut to *****. personaly i would take a ship with alot of firepower for missions like that. if possible then balance the rig so the tank is barely keeping up ...
- by Crawler - at 2008.06.20 11:06:00
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129. Escape a warp jammer? - in Ships and Modules [original thread]
overwhelming firepower will do it _____________________________________________ yawnnnnn
- by Crawler - at 2008.06.19 16:54:00
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130. Armor Tanking and a few general questions - in Ships and Modules [original thread]
if your doing missions then you dont need dual rep. do a DCU II EANM II and 2 hardeners of choice and you get around 80% in your needed stats. at that point then 1 LARII is enough to keep you in one piece. the the armor resistance skills they will...
- by Crawler - at 2008.06.19 10:56:00
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131. Battleship sized dedicated drone carrier? - in Player Features and Ideas Discussion [original thread]
i kind of miss the days when a domi could launch 15 drones yet those drones were weak compaired to drones these days and I'm not talking about T2 _____________________________________________ yawnnnnn
- by Crawler - at 2008.06.19 10:26:00
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132. a perfect hyperion for just about any angel/serpentis mission - in Ships and Modules [original thread]
most mission rats will stay around 35-50km.(serpentis). Covering that distance dont take much time in this setup. also most angels/serpentis ships are close combat ships so they will flock to your combat range. if they dont then run them down do...
- by Crawler - at 2008.06.18 20:26:00
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133. a perfect hyperion for just about any angel/serpentis mission - in Ships and Modules [original thread]
i got tired of hearing that the hyperion was useless compaired to the megatron so i put together a really deadly package [Hyperion, hyperion 1] Capacitor Power Relay II Amarr Navy Energized Adaptive Nano Membrane Overdrive Injector System II Larg...
- by Crawler - at 2008.06.18 18:55:00
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134. upgrade drone control in general - in Player Features and Ideas Discussion [original thread]
allow mixed drone group (combat with EW) user defined target priority for groups. this will allow the user to define in what order the drones should chose there targets. like attacking me. primery frigates secondary interceptors ..cruisers ...b...
- by Crawler - at 2008.06.18 06:35:00
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135. ship designing event - in Player Features and Ideas Discussion [original thread]
i brought it here because it feels like something new. eve players will be able to give there idears on "one" ship design for each account. rules: the ship needs a full background story. all ship stats must be described. all bonuses must be descr...
- by Crawler - at 2008.06.17 18:46:00
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136. FW - Clearer enlist text - in Player Features and Ideas Discussion [original thread]
i figured it out on the test server so nothing bad happened to me _____________________________________________ yawnnnnn
- by Crawler - at 2008.06.17 16:03:00
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137. What battleship to use for lvl3/4 missions - in Ships and Modules [original thread]
a hyperion with speed setup will end a mission very fast. 8 neutron blasters can do alot of damage very fast. and its pretty easy to get the sucker up to 529 m/s _____________________________________________ yawnnnnn
- by Crawler - at 2008.06.14 20:55:00
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138. Worlds Collide Overseer - in Missions & Complexes [original thread]
i have only seen had one WC with a overseer and i have played that mission alot he was so easy to kill easy 4 mill _____________________________________________ yawnnnnn
- by Crawler - at 2008.06.14 07:55:00
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139. Guardian Vexor - in Missions & Complexes [original thread]
its a colection item so the price is about to be high _____________________________________________ yawnnnnn
- by Crawler - at 2008.06.14 07:53:00
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140. Traveling asteroids. - in Player Features and Ideas Discussion [original thread]
Traveling asteroids. These big chunks of rocks travel from star system to star system, gathering material as they move along. Asteroid only stays in a single system for 3 days. In that time it increases its mass with the ore types in the system. A...
- by Crawler - at 2008.06.14 07:44:00
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