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Loveslave Dave
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Posted - 2009.03.18 11:11:00 -
[1]
It seems a lot of bs setups that could buffer tank dd's now can't post-apocrypha, in some cases losing up to 30k effective hitpoints....
CCP; what the fu** did you do?
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Sleepkevert
Amarr Rionnag Alba Against ALL Authorities
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Posted - 2009.03.18 11:18:00 -
[2]
Sooo, check it out yourself? (use EFT to compare current values with)
Less base HP? Less HP from plates / extenders? Less resistance from hardners? _
Add your own line! |

Loveslave Dave
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Posted - 2009.03.21 14:08:00 -
[3]
Edited by: Loveslave Dave on 21/03/2009 14:12:16 Seriously; what and why? C'mon.
Stealth nerf or wonderful new bug?
(personally I suspect it has something to do with the new [completely useless trinket that seems to work off the lowest resists] ehp display on the fitting window accidentally telling dmg to apply itself differently rather than only applying the formula to the display of ehp; but then again, what do I know...)
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Loveslave Dave
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Posted - 2009.03.25 12:16:00 -
[4]
.....like trying to get blood from a stone 
What do I need to do to get an answer round here? Will mentioning beer help?
I mean unexplained, undocumented changes/bugs to basic aspects of the game are great and all, but c'mon, it'd only take a few seconds to type "you're wrong/it's a bug/it's a feature/we changed x to y/haha sucks to be you/hadn't noticed we'll fix it"......
It's not as if you're not reading this forum..

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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.03.25 12:26:00 -
[5]
No changes have been made. If you have _ANY_ change you can point to, please do.
_________________ - Rivqua - --- R.E.P.O. --- |
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CCP Incognito

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Posted - 2009.03.25 12:35:00 -
[6]
Did you file a bug report? What changed? Your question is so vague that we have no place to start looking all you say is "a lot of bs setups that could buffer tank" which BS, shield? armor tank? hull tank? Active? passive?
Random complaining without details and specifics tend to fall through the cracks as they are a lot of work to figure out what you are thinking. If you give clear specific details we act on them.
Then again a bug report is a good start, this leads to the Bug hunters duplicating the problem and giving us logs and ship setups to duplicate the problem with. And that then reaches our QA who assign the bug to a developer with the right priority and severity in the grand scheme of bugs.
Finally as the more severe/ high priority bugs get cleared your bug would get fixed.
hope this helps.
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Mrs Snowman
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Posted - 2009.03.25 15:03:00 -
[7]
I think you answerd his question.
If I was reading this I would assume it to mean "is this a change you forgot to tell us about or is it a bug"
Since your asking him to bug it he knows the answer, no need to get all pedantic 
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2009.03.25 15:14:00 -
[8]
Edited by: Meiyang Lee on 25/03/2009 15:15:05 Edited by: Meiyang Lee on 25/03/2009 15:14:27
Originally by: Mrs Snowman I think you answerd his question.
If I was reading this I would assume it to mean "is this a change you forgot to tell us about or is it a bug"
Since your asking him to bug it he knows the answer, no need to get all pedantic 
Or the OP is comparing the EHP numbers in the new fitting screen with those in EFT, and they're different. You also don't know the incoming damage used to calculate that in-game EHP.
Since you can't set the damage input in the in-game window they'll appear to have far lower EHP while in reality nothing may have changed.
Ofcourse, it could also be a bug, in which case it's quite a serious problem.
Both require that the OP be much more clear on the matter, so I'd say the response is quite warranted.
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.03.25 16:26:00 -
[9]
or the op is just a troll, as he hasn't come up with any serious answers ? :) in which case, he got way more then what a troll deserves, in response value =) _________________ - Rivqua - --- R.E.P.O. --- |

Loveslave Dave
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Posted - 2009.03.25 17:18:00 -
[10]
Thanks for the response, I guess whatever the issue is isn't an intended change then.
My irritated tone stemmed from me assuming that you guys would notice a bug affecting how either how hp is calculated or how dmg is applied to it, and so jumping to the conclusion that it was an undocumented feature somehow nerfing bs hp.
Not a troll, I posted my idea of what happened since I can't figure it out; not just through eft figures, but by experiencing that pre-patch bs setups which buffer tanked dd's could no longer do so after the patch (on tq and sisi). An example would be a megathron with 2 1600mm tungsten plates a dmg control II and an adaptive nano II with 2 trimark rigs, previously this withstood any type of lvl5 dd (before armor comp or gang skills iirc), now it dies to an explosive dd, taking about 37k dmg before popping (not sure about thermal, didn't test); most other bs seem to be having similar problems. Obviously more detail is better so now I know it's a bug and something you guys are unaware of, i'll get the log server running next time i'm likely to be dd'd and include all the relevant lvls etc.
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Sertan Deras
Gallente Merch Industrial GoonSwarm
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Posted - 2009.03.25 17:31:00 -
[11]
Having been recently DD'ed in my Rokh, I can tell you that nothing functionally changed. It still buffers the DD just fine. The EHP displays of the fitting window and EFT just don't match. Since EFT wasn't written by CCP, I am going to assume that it's calculations were wrong, or that CCP's damage input numbers are vastly different.
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Deva Blackfire
D00M.
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Posted - 2009.03.25 17:51:00 -
[12]
I think there is something funny but dunno if its connected with patch or me changing ship straight from MS.
yesterday i flown plated ishtar (1600mm, 3x hardener, med rep t2, 4x cap recharger (3x t2 1x t1... lulz ;p), 2x aux pumps). Its cap was 1400/109 seconds (around 33/sec in peak) while only active mods were rep (-17/sec or so) and 3 hardeners (-4,5/sec total? something low anyways).
I decapped and was like O_o especially when i was using that setup for like half a year now and it NEVER decapped. I could previously run it with AB working (thats my 5th mid) but in this case AB was turned off. Whats funnier my rep was using sometimes 160 cap/cycle sometimes 360. Even if i include 3x hardener cycling at same time with rep its 160+90 = 250. So no idea why my ishtar was suddenly losing oodles of cap.
Thus cap stable (theoretically) setup decapped constantly. Was searching for possible causes but didnt find any :X Only thing i could do was relog but since then i put ship back inside MS and didnt use it.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.25 18:00:00 -
[13]
Originally by: Sertan Deras Having been recently DD'ed in my Rokh, I can tell you that nothing functionally changed. It still buffers the DD just fine. The EHP displays of the fitting window and EFT just don't match. Since EFT wasn't written by CCP, I am going to assume that it's calculations were wrong, or that CCP's damage input numbers are vastly different.
Both assumptions are wrong. CCP do NOT factor ship resists in their "EHP" calculation. the fitting screen "EHP" (in quotation marks, notice) is not an Effective Hit Points, it's just Hit Points, a sum of your Shield+Armor+Structure HP. Real, Effective Hit Points you only can see in EFT after entering proper damage attributes.
Or, if anyone want it to be in single line... "STFU moron" would be applicable term. -- Thanks CCP for cu |

Feilamya
Minmatar
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Posted - 2009.03.25 18:09:00 -
[14]
Originally by: Loveslave Dave CCP; what the fu** did you do?
They made titans more cost-effective.
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Sertan Deras
Gallente Merch Industrial GoonSwarm
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Posted - 2009.03.25 18:37:00 -
[15]
Originally by: Tonto Auri
Originally by: Sertan Deras Having been recently DD'ed in my Rokh, I can tell you that nothing functionally changed. It still buffers the DD just fine. The EHP displays of the fitting window and EFT just don't match. Since EFT wasn't written by CCP, I am going to assume that it's calculations were wrong, or that CCP's damage input numbers are vastly different.
Both assumptions are wrong. CCP do NOT factor ship resists in their "EHP" calculation. the fitting screen "EHP" (in quotation marks, notice) is not an Effective Hit Points, it's just Hit Points, a sum of your Shield+Armor+Structure HP. Real, Effective Hit Points you only can see in EFT after entering proper damage attributes.
Or, if anyone want it to be in single line... "STFU moron" would be applicable term.
Yes well, what a constructive post you have here. Did it take a lot of brain power for you to think up "STFU moron"? I am just going to assume it did, and that won't be an assumption I am wrong about.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.25 19:46:00 -
[16]
Originally by: Sertan Deras Yes well, what a constructive post you have here. Did it take a lot of brain power for you to think up "STFU moron"? I am just going to assume it did, and that won't be an assumption I am wrong about.
Obviously, that wasn't personal to you, it was to the screaming and demanding OP. -- Thanks CCP for cu |

Jalum Krayal
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Posted - 2009.03.25 20:03:00 -
[17]
Originally by: Tonto Auri
Both assumptions are wrong. CCP do NOT factor ship resists in their "EHP" calculation. the fitting screen "EHP" (in quotation marks, notice) is not an Effective Hit Points, it's just Hit Points, a sum of your Shield+Armor+Structure HP. Real, Effective Hit Points you only can see in EFT after entering proper damage attributes.
Or, if anyone want it to be in single line... "STFU moron" would be applicable term.
Care to explain why the EHP listing in game increases (albeit only slightly) when armor hardeners are turned on?
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.03.27 10:36:00 -
[18]
Originally by: Tonto Auri
Originally by: Sertan Deras Having been recently DD'ed in my Rokh, I can tell you that nothing functionally changed. It still buffers the DD just fine. The EHP displays of the fitting window and EFT just don't match. Since EFT wasn't written by CCP, I am going to assume that it's calculations were wrong, or that CCP's damage input numbers are vastly different.
Both assumptions are wrong. CCP do NOT factor ship resists in their "EHP" calculation. the fitting screen "EHP" (in quotation marks, notice) is not an Effective Hit Points, it's just Hit Points, a sum of your Shield+Armor+Structure HP. Real, Effective Hit Points you only can see in EFT after entering proper damage attributes.
Or, if anyone want it to be in single line... "STFU moron" would be applicable term.
That's just baseless and purely incorrect. My Absolution has 229K "CCP EHP" .... trust me, it does *NOT* have shield+armor+struct = 229K. It takes resists into account, most definately.
_________________ - Rivqua - --- R.E.P.O. --- |

Yakia TovilToba
Halliburton Inc.
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Posted - 2009.03.27 10:48:00 -
[19]
Originally by: Tonto Auri
Originally by: Sertan Deras Having been recently DD'ed in my Rokh, I can tell you that nothing functionally changed. It still buffers the DD just fine. The EHP displays of the fitting window and EFT just don't match. Since EFT wasn't written by CCP, I am going to assume that it's calculations were wrong, or that CCP's damage input numbers are vastly different.
Both assumptions are wrong. CCP do NOT factor ship resists in their "EHP" calculation. the fitting screen "EHP" (in quotation marks, notice) is not an Effective Hit Points, it's just Hit Points, a sum of your Shield+Armor+Structure HP. Real, Effective Hit Points you only can see in EFT after entering proper damage attributes.
Or, if anyone want it to be in single line... "STFU moron" would be applicable term.
This isn't true, and its fast to find out. Check the fitting screen EHP, then activate hardeners and check again. It will be higher.
@topic: OP: EFT Effective points are not the same as fitting screen EHP.
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