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sheshen
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Posted - 2009.03.21 20:10:00 -
[1]
Is it worth it? I've bs 5 but almost zero gunnery skills? How would one fit one out as a sniper? If that is its role? Thanks
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sheshen
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Posted - 2009.03.21 21:06:00 -
[2]
bump for no reply
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Peckles
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.03.21 21:09:00 -
[3]
Don't waste your time if you can use t2 Large Rails. You need Spike L.
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Sigurd Gudmundson
Minmatar Sebiestor tribe
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Posted - 2009.03.21 21:10:00 -
[4]
rokh is a great fleet ship/sniper one of the best. as for fitting it im not sure! maybe check scrapheap?
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AKULA UrQuan
Caldari Druuge Crimson Corporation
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Posted - 2009.03.21 21:14:00 -
[5]
It's a silly long ranged hybrid snipeing platform. Really need T2 large hybrids to shine. Only ~8M SP for both large blaster and rail specs.
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Crackzilla
The Shadow Order New Eden Research
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Posted - 2009.03.21 21:17:00 -
[6]
Edited by: Crackzilla on 21/03/2009 21:18:10 You're paying extra for a tier3 bs so that you can use cheap t1 rails for sniping. It really wants t2 guns however in a pinch it can get the range for a low sp char at the point of limited damage.
Use it while you train up gunnery skills. Then cross train for a mega. The rokh suffers from lack of damage at normal sniping range. The rokh isn't that bad if you're dedicated to caldari and have no desire to cross train but understand the limitations.
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arbiter reborn
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Posted - 2009.03.21 21:38:00 -
[7]
Originally by: Crackzilla Edited by: Crackzilla on 21/03/2009 21:18:10 You're paying extra for a tier3 bs so that you can use cheap t1 rails for sniping. It really wants t2 guns however in a pinch it can get the range for a low sp char at the point of limited damage.
Use it while you train up gunnery skills. Then cross train for a mega. The rokh suffers from lack of damage at normal sniping range. The rokh isn't that bad if you're dedicated to caldari and have no desire to cross train but understand the limitations.
there are no competitors, none in the 240 gun club apoc and rokh are the only proper snipers in game, the megathron is only better than nothing, get with the times locuses were nerfed,
anyway to put a slightly different slant on things, the rokh is one of the best blaster ships ingame, both buffer in rr shield gangs, or active for solo work,
it works best in gatecanps, lowsec and highsec, it outclasses the megam not in raw damage but in range versatility and laxk of reliance on drones.
now as for the raven, if you have high missile skills fly that untill you get the t2 guns for the rokh, the raven is a compitant sniper and is great for taking out falcons, it also has high dps for a sniperm albeit in big gangs ull waste time launching missiles at already dead targets, try picking off support like falcons and other paper stuff if the prinaries are going down too fast,
torp ravens are better than theve ever been, 1300 dps at 45km *60 with javs* is plain silly and with the utility slots you can fit nuets and sbonbs too, really is one of the best high damage bss about atm, although it has certain drawbacks,
to conclude both highly underestimated and highly conpetant shipsm learn there strengths and train them both, they both have their place in pvp
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Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2009.03.21 21:59:00 -
[8]
Edited by: Mona X on 21/03/2009 22:00:09
Originally by: sheshen Is it worth it? I've bs 5 but almost zero gunnery skills? How would one fit one out as a sniper? If that is its role? Thanks
They're two ways for fitting Rokh as a sniper.
First is for extreme range, ie this.
This particular setup have 220km optimal and 249km locking range.
Second I call "In your face Megathron!" and it looks like this:
[Rokh, New Setup 1] Damage Control II Reactor Control Unit II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
100MN MicroWarpdrive II Sensor Booster II, Targeting Range Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Medium Capacitor Booster II, Cap Booster 800
425mm Railgun II, Caldari Navy Lead Charge L 425mm Railgun II, Caldari Navy Lead Charge L 425mm Railgun II, Caldari Navy Lead Charge L 425mm Railgun II, Caldari Navy Lead Charge L 425mm Railgun II, Caldari Navy Lead Charge L 425mm Railgun II, Caldari Navy Lead Charge L 425mm Railgun II, Caldari Navy Lead Charge L 425mm Railgun II, Caldari Navy Lead Charge L
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
That's 360 dps at 150km, with much , much better tracking, than those Gallente pussies could ever dream of.
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sheshen
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Posted - 2009.03.21 22:34:00 -
[9]
thanks for the help
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Tzar'rim
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Posted - 2009.03.21 23:32:00 -
[10]
Originally by: Mona X <ship with no tracking bonus nor having any tracking mods fitted>
That's 360 dps at 150km, with much , much better tracking, than those Gallente pussies could ever dream of.
Err, what?
Self-proclaimed idiot
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Shatner19
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Posted - 2009.03.21 23:49:00 -
[11]
Originally by: Tzar'rim
Originally by: Mona X <ship with no tracking bonus nor having any tracking mods fitted>
That's 360 dps at 150km, with much , much better tracking, than those Gallente pussies could ever dream of.
Err, what?
longer range negates the need for better tracking. while the rads/sec on the guns might favor the megathron, the lateral distance that the rokhs guns can cover is generally much greater that the mega at max ranges.
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Tzar'rim
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Posted - 2009.03.22 00:02:00 -
[12]
Originally by: Shatner19
Originally by: Tzar'rim
Originally by: Mona X <ship with no tracking bonus nor having any tracking mods fitted>
That's 360 dps at 150km, with much , much better tracking, than those Gallente pussies could ever dream of.
Err, what?
longer range negates the need for better tracking. while the rads/sec on the guns might favor the megathron, the lateral distance that the rokhs guns can cover is generally much greater that the mega at max ranges.
Nice text but it doesn't cover the question nor the answer. You can get to 150km without using spike on a mega and have double the tracking of the Rokh, but it's dps will be lower. OR you can use spike with more damage but less tracking.
Self-proclaimed idiot
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TimMc
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.03.22 01:01:00 -
[13]
Originally by: Mona X <ship with no tracking bonus nor having any tracking mods fitted>
That's 360 dps at 150km, with much , much better tracking, than those Gallente pussies could ever dream of.
Why are you flying a glass cannon setup and then fitting 3 extenders? Fit resist rigs.
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AKULA UrQuan
Caldari Druuge Crimson Corporation
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Posted - 2009.03.22 01:25:00 -
[14]
[Rokh, Fleet 2] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Reactor Control Unit I Damage Control II
100MN MicroWarpdrive II Sensor Booster II, Targeting Range Sensor Booster II Tracking Computer II Tracking Disruptor II, Optimal Range Disruption Tracking Disruptor II, Optimal Range Disruption
425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L
[empty rig slot] [empty rig slot] [empty rig slot]
Warrior II x5 Hornet EC-300 x5
Good as it gets while keeping the final price under 200M. Tracking Disruptors are nice to have when the fight is a AM ranges. For pure long range use RSDs since those work pretty well out to 170km. |

Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2009.03.22 02:44:00 -
[15]
Edited by: Mona X on 22/03/2009 02:46:14
Originally by: Shatner19
longer range negates the need for better tracking. while the rads/sec on the guns might favor the megathron, the lateral distance that the rokhs guns can cover is generally much greater that the mega at max ranges.
Better tracking is the last line of defence of megathrone lovers. After higher dps, bigger dronebay and more structure.
Originally by: TimMc
Why are you flying
I don't. This was modification of my normal setup (like the one in KB), on which I wanted only to get max dps with 150km optimal and faction ammo.
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Merin Ryskin
Peregrine Industries
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Posted - 2009.03.22 03:34:00 -
[16]
Originally by: Crackzilla Use it while you train up gunnery skills. Then cross train for a mega. The rokh suffers from lack of damage at normal sniping range. The rokh isn't that bad if you're dedicated to caldari and have no desire to cross train but understand the limitations.
The Rokh only suffers from low damage if you forget that you can use higher-damage faction ammo than the Megathron at the same range. -----------
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Liang Nuren
No Salvation Blackguard Coalition
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Posted - 2009.03.22 05:20:00 -
[17]
Originally by: AKULA UrQuan [Rokh, Fleet 2] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Reactor Control Unit I Damage Control II
100MN MicroWarpdrive II Sensor Booster II, Targeting Range Sensor Booster II Tracking Computer II Tracking Disruptor II, Optimal Range Disruption Tracking Disruptor II, Optimal Range Disruption
425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L
[empty rig slot] [empty rig slot] [empty rig slot]
Warrior II x5 Hornet EC-300 x5
Good as it gets while keeping the final price under 200M. Tracking Disruptors are nice to have when the fight is a AM ranges. For pure long range use RSDs since those work pretty well out to 170km.
For fleet work, I don't recommend 100mn MWD II's. ;-)
I'd probably use something like:
[Rokh, 0.0 Sniper Rokh] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Reactor Control Unit I Damage Control II
100MN MicroWarpdrive I Medium Capacitor Booster I, Cap Booster 800 Sensor Booster II Sensor Booster II Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range
425mm Railgun II, Caldari Navy Iridium Charge L 425mm Railgun II, Caldari Navy Iridium Charge L 425mm Railgun II, Caldari Navy Iridium Charge L 425mm Railgun II, Caldari Navy Iridium Charge L 425mm Railgun II, Caldari Navy Iridium Charge L 425mm Railgun II, Caldari Navy Iridium Charge L 425mm Railgun II, Caldari Navy Iridium Charge L 425mm Railgun II, Caldari Navy Iridium Charge L
[empty rig slot] [empty rig slot] [empty rig slot]
Warrior II x5 Hornet EC-300 x5
This is something of what Merin means when he says that the Mega can't really top this. It does 'megathron damage' (Mega == 335 DPS @ 168km, Rokh == 323 DPS @ 168km, but the Rokh has 2x the tracking of the Mega)
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

AKULA UrQuan
Caldari Druuge Crimson Corporation
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Posted - 2009.03.22 05:46:00 -
[18]
meh....The T2 MWD is habbit still.
EWAR mods are a more effective use of mid slots than tracking comps and cap booster. More than one tracking comp is unnecessary and you are only caping out by shooting a POS in most cases. |

Vicky Blows
Royal Amarr Institute
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Posted - 2009.03.22 07:28:00 -
[19]
Edited by: Vicky Blows on 22/03/2009 07:35:55 Edited by: Vicky Blows on 22/03/2009 07:28:12 Here's a vid of how good a Rokh is when you know how to use it..........later on in the vid he does a lot of solo stuff.
http://evetube.com/index.php?playid=967
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Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.03.22 12:03:00 -
[20]
You all suck.. A sniper without DD tank is worthless. The Rokh pwns a Megathron at sniping, because the Rokh does not need to fit range mods to reach 200km, and so have no problems withstanding a DD.
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Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2009.03.22 13:32:00 -
[21]
Edited by: Mona X on 22/03/2009 13:34:56 Edited by: Mona X on 22/03/2009 13:34:25
Originally by: Liang Nuren
For fleet work, I don't recommend 100mn MWD II's. ;-)
Why? More cap = better.
Originally by: Vicky Blows
Here's a vid of how good a Rokh is when you know how to use it..........later on in the vid he does a lot of solo stuff.
Rokh
This is a blater rokh in lowsec. This thread is about sniper rokh. Probably for 0.0. Blaster rokhs without MWD are poor sniper rokhs.
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Holy Lowlander
Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.03.22 16:26:00 -
[22]
these sniper setups all have awefully low ehp ...
you should at least have 80 k ehp tbh .... 1 you'll be able to warp out if you do so , you can survive a doomsday ... they stole my sig :'( |

Fatal caus
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Posted - 2009.03.22 16:36:00 -
[23]
What do u need the damage control for? Against DD a sniper will always die. But if u are in low sec at camps or whatever, a DC is kinda not needed. Extra Damage might be more usefull right?
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Liang Nuren
No Salvation Blackguard Coalition
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Posted - 2009.03.22 19:11:00 -
[24]
Last I checked, not every alliance has a Titan or two. Also, I suppose you guys are gonna insist that you be DDD proof vs any titan as opposed to the one you know your enemy has? Come on, if the guy wanted a DDD proof Rokh fit, he'd have asked for one.
Either way, the the fit I provided is a perfectly reasonable starting point for showing how the Rokh outdamages the Mega for sniping.
However, for the more Titan-scared amongst you:
[Rokh, DDD Proof Rokh] Damage Control II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
100MN MicroWarpdrive I Invulnerability Field II Invulnerability Field II Photon Scattering Field II Large Shield Extender II Sensor Booster II, Targeting Range
425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Yay, can withstand a dual DDD!!! Eat that, Megathron!
-Liang
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Holy Lowlander
Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.03.22 20:47:00 -
[25]
Originally by: Fatal caus What do u need the damage control for? Against DD a sniper will always die. But if u are in low sec at camps or whatever, a DC is kinda not needed. Extra Damage might be more usefull right?
well in 0.0 blobs you tend to fit so your able to tank a dd ....
and you definatly want a dc on your sniper as its the easiest way to give you more ehp ... hostile snipers can still hit you your not invunrable if your at range... they stole my sig :'( |

Liang Nuren
No Salvation Blackguard Coalition
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Posted - 2009.03.22 20:57:00 -
[26]
Edited by: Liang Nuren on 22/03/2009 20:58:33
Originally by: Holy Lowlander well in 0.0 blobs you tend to fit so your able to tank a dd ....
Correction: You fit it to be able to withstand a DDD if your enemy is known to have one. At least, that's historically how I've seen it in a great many 0.0 alliances.
They will tell you when to DDD tank.
-Liang
Ed: And historically, they have had a 75% chance of telling me which one to DDD tank for. For those people fighting alliances with more than one titan.... I dunno what to say. I've only been in situations where 1 titan at a time was fielded against me (and furthermore, I've always made the 30s warpout timer). -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Vicky Blows
Royal Amarr Institute
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Posted - 2009.03.22 21:30:00 -
[27]
Originally by: Mona X Edited by: Mona X on 22/03/2009 13:34:56 Edited by: Mona X on 22/03/2009 13:34:25
Originally by: Liang Nuren
For fleet work, I don't recommend 100mn MWD II's. ;-)
Why? More cap = better.
Originally by: Vicky Blows
Here's a vid of how good a Rokh is when you know how to use it..........later on in the vid he does a lot of solo stuff.
Rokh
This is a blater rokh in lowsec. This thread is about sniper rokh. Probably for 0.0. Blaster rokhs without MWD are poor sniper rokhs.
And I quote from the OP 'How would one fit one out as a sniper? IF THAT IS IT'S ROLE?'
I was just showing there are different ways to fit it apart from a sniper and still have fun with it,.No need to get your knickers in a twist about it,it's just a game 
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