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Jacob Holland
Weyland-Vulcan Industries Alliance not Found
35
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Posted - 2012.05.07 21:16:00 -
[31] - Quote
Sunviking wrote:True, but Blasters are supposed to have the worst range of weapons, that's price they pay for having the best DPS. And last time I checked, Kronos had superior DPS to Torpedoes.... With Null the paper DPS is 10% greater on the Blasters, but the real DPS is significantly less by around 20km. With AM you're looking at less than a 20% paper DPS increase over the Golem, and again if you're spending even 1/3 of your time applying no gun DPS at all then the real DPS is far lower than you're getting out of it.
With Rails you're looking at an optimal about equivalent to the Golem (though with lots of falloff to spare) but about 2/3 the DPS. |

General Trajan
State War Academy Caldari State
17
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Posted - 2012.05.08 13:04:00 -
[32] - Quote
imo, the only buff marauders do need is to boost the tractoring/salvaging part to compete with the awesomeness of the noctis to a larger degree.
also, torps can use a bit more velocity just enough to give it 10km more in range (so a pimped out golem using T2 javs to reach 70ish km max range as example). launcher reload time needs to be cut in half down to 5 seconds. and fix the cycle for target painters. they really can get on your last nerves.
so yeah that will help the golem, but more so a fair fix for all missile whores out there.  |

Jerick Ludhowe
Wraiths of Abaddon
68
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Posted - 2012.05.08 15:37:00 -
[33] - Quote
Nalha Saldana wrote:http://content.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpgSo yes, the pirate ships are supposed to be better but Marauders are supposed to be specialized. What this specialization is supposed to be im not sure of because its ship descriptions are about pvp while everything on it points towards pve but i guess the tractor beam bonus and free highs is it which is pretty underwhelming.
If this is their general idea for ship class/tech balancing then why are t3s better at being field commands than field commands? And again, why are t3s better at being fleet commands than fleet commands? If you compare t3s to faction cruisers and t2 cruisers then the validity of that picture gets even more ruined.
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Chimay
Next Era Dawn
6
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Posted - 2012.05.09 07:00:00 -
[34] - Quote
I really enjoyed the Golem prior to the changes and the need of Target painters. Before I took a break from game I could 1-2 volley Battleships and Battle cruisers. Now it takes like 5-6 I don't remember with a couple target painters. I prompty sold that sucker and never looked back.
I loved torp ravens back then fun stuff, I feel that the grouping of the hardpoints took a lot away from it only showing one torp slash graphic. Prior to weapon grouping when you fired the entire grid knew it! I hope they rework the thing and the graphics, would be cool. |

Misanthra
Alternative Enterprises
56
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Posted - 2012.05.09 08:35:00 -
[35] - Quote
I'd sign off on a range buff for golem. Of all the marauders its the only one that you can't fix this beyond 2 rigs.
TE your vargur, hey now, you get range (and tracking...) Leaves rigs for other stuff. Same wth pirate boats like mach, high skill some, te's and that beast has some range. Thats not even using barrage. Golem was painful with the range rigs. LR torps...reach farther, lose your dps.
Sensor strength might neeed looking at as well. I found with golem HG talons did help against gurista but for teh cost of them they should have worked better. Talons were from an unprobable tengu setup before nerf...now just find other uses like gurista killing. |
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