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1. NPC tactical warps - in Player Features and Ideas Discussion [original thread]
This again.....ccp does not need added petitions for missions resets when the spawns warp off and won't come back. Most missions end either by death of trigger rat(s), or item drop to get those checkmarks. they warp out....no checkmark. then you ...
- by Misanthra - at 2012.05.16 22:06:00
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2. ccp got this wrong or did I? - in EVE General Discussion [original thread]
CCP made many incursion runners cry and take their ball home by nerfing the isk printing press events, they wnet back to mission running and are flooding markets and isk warring. Some items got soo high no one bought in droves anymore. Buyers le...
- by Misanthra - at 2012.05.16 09:20:00
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3. T2 torp let the rage Start. - in EVE General Discussion [original thread]
Tobiaz wrote: Yes, Rage torps are stupid and useless Yes, missiles still having the huge penalties is ridiculous (and were so from day one) Yes, torpedos not able to hit even battleships for full damage without webber and painter is unbalanced ...
- by Misanthra - at 2012.05.15 09:15:00
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4. Should activate tanking use fuel instead of cap? - in Player Features and Ideas Discussion [original thread]
no fuel bays on non caps/black ops if on say a bash op, an active tanker like....Rokh, would be filled with ammo. don't go boom and enough pos lined up by fc, a basher needs all that room for ammo. And maybe a jb jump or 2 amount of LO (I usually...
- by Misanthra - at 2012.05.15 01:18:00
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5. supporting my tengu - in Ships and Modules [original thread]
put talons in the tengu pilot and you get a 1 account pve setup. Pretty low maintanance lol. I have HG's in the tengu pilot and the jams drop off something fierce. Other options are max out dissolution sequencer skill, 1 eccm, 1 sensor backup a...
- by Misanthra - at 2012.05.14 22:52:00
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6. Myriad of Suggestions - in Player Features and Ideas Discussion [original thread]
10/10....attract potential trolls with the illusion of bait, but no bait to bite on. And some of your ideas don't sound too bad tbh. Hell 12/10 lol.
- by Misanthra - at 2012.05.14 03:13:00
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7. Should Dreads be able to Tackle Supercaps - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Archimedes Eratosthenes wrote: mxzf wrote: Dreads are DPS, not tackle. So, no, dreads shouldn't be tackling supers. I guess we should remove dps from inties and drams and remove all turret hardpoints from ewar bo...
- by Misanthra - at 2012.05.14 03:06:00
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8. Navy Ballistic Control's - in Ships and Modules [original thread]
Chainsaw Plankton wrote: Katja Faith wrote: Two of anything is strategic. Three is overkill. Four is a waste of a slot. so what could i put in that 4th low slot that would be better? I will plug sensor backup array. See gurista here ...
- by Misanthra - at 2012.05.14 02:22:00
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9. Passive vs. Active tanking.... your thoughts? - in Ships and Modules [original thread]
FT Diomedes wrote: I don't think this is a bad change, but I also don't think it will do enough to make active tanking a more viable option over buffer tanking. I think making both shield and armor buffer tank modules (armor plates and shield e...
- by Misanthra - at 2012.05.14 01:13:00
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10. caldari scanning ship - in Ships and Modules [original thread]
Jhoria Englside wrote: Last post made my head hurt. since OP is dead set on 1 ship only, it or a vexor he mentions are the only really effective way. It does meet op's needs (op's requirements are limitng what can work here tbh). Armour ta...
- by Misanthra - at 2012.05.13 23:46:00
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11. Golem question - in Ships and Modules [original thread]
if you only want the fun of bs 5 once, mach or vargur. Golem is a very rat specidif boat. Some rats its a hot knife through butter. Other rats are grindy and they kite. Unless you happen to ahve HG talons, gurista are a double dose of fun. First...
- by Misanthra - at 2012.05.13 21:38:00
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12. Amarr vs. Gallante - in Skill Discussions [original thread]
ALL'EYEZ ON'ME wrote: The Atomium wrote: gallente has the better blops, carrier. amarr the better dread. both races supers are cool. one question though...how is the amarr dread better when the gallante one does so much more dps....shed...
- by Misanthra - at 2012.05.11 02:08:00
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13. Light Carriers - in Player Features and Ideas Discussion [original thread]
XXSketchxx wrote: ITT people that don't use capitals talking about capitals. bout sums it up. Caps are the ship to me I put off till I actually need it. Never flown, jsut supported them and that grass ain't so green to have me rushing to ...
- by Misanthra - at 2012.05.11 01:09:00
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14. Eve online CASUAL edition - in Player Features and Ideas Discussion [original thread]
different from the usual whine but.......no Isk is tied to pvp. 2 sides shoot each other till the isk runs out. Economic warfare. This how goons was slowly grinding down BOB way back (they eventually opted for another way out, have to admit it w...
- by Misanthra - at 2012.05.10 23:24:00
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15. Stop paying insurance for ships destroyed by CONCORD - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Chris2746 wrote: I've seen this mentioned in the past, and the recent events of the "burn jita" have brought this back to the forefront. Insurance should not cover losses caused by concord involved destruction. Having i...
- by Misanthra - at 2012.05.09 23:44:00
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16. does golem (and marauders) need a slight buff?? - in Ships and Modules [original thread]
I'd sign off on a range buff for golem. Of all the marauders its the only one that you can't fix this beyond 2 rigs. TE your vargur, hey now, you get range (and tracking...) Leaves rigs for other stuff. Same wth pirate boats like mach, high skil...
- by Misanthra - at 2012.05.09 08:35:00
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17. Missile Enhancers - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Well, missiles don't use cap, but the boats they fit on have been designed to factor that in, and turrets also have skills to counter their cap use. the power drain of tp is nowhere near the level of power drain of lasers ...
- by Misanthra - at 2012.05.09 04:56:00
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18. add "expel and ban member" to director corp member controls - in Player Features and Ideas Discussion [original thread]
If your leaderhsip and recruuiters are having that much trouble communicating with each other that a recruiter can rejoin a kicked player......that corp has deeper issues than a missing button. TBH...you should be leaving that corp yourself. If th...
- by Misanthra - at 2012.05.08 23:00:00
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19. No more learning implants! - in EVE General Discussion [original thread]
Serith Isagar wrote: As a newbie I can totally agree that learning implants should be removed. Especially for newbies who want to PVP, learning implants are a big factor in favor of not playing until a character is trained up more. The cost of ...
- by Misanthra - at 2012.05.07 06:11:00
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20. make character switching (same account) an ingame action - in Player Features and Ideas Discussion [original thread]
your log off and login in while annoying has a purpose. It kills off your sql server processes for that char. Eve is based on MS SQL. While it has gotten better over the years, your shutdown of char 1 and fresh start of char 2 allows for a nice cl...
- by Misanthra - at 2012.05.07 05:30:00
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