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Amira
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Posted - 2004.08.19 23:25:00 -
[1]
Sharpshooter 5, Large Turret 5, etc I understand.
Why, however, would you need to train Small and Medium Turret Specialization to train Large Turret Specializations? Doesn't that really mean that you're not specialized at all?
IMHO all this will do is allow only 10m skill point characters to use T2 medium/large turrets. ----------------------------------------------- "The Spartans ask not how many, but where they are." -Agis II of Sparta
'Valor is the contempt of death and pain.' -Tacitus |

Amira
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Posted - 2004.08.19 23:25:00 -
[2]
Sharpshooter 5, Large Turret 5, etc I understand.
Why, however, would you need to train Small and Medium Turret Specialization to train Large Turret Specializations? Doesn't that really mean that you're not specialized at all?
IMHO all this will do is allow only 10m skill point characters to use T2 medium/large turrets. ----------------------------------------------- "The Spartans ask not how many, but where they are." -Agis II of Sparta
'Valor is the contempt of death and pain.' -Tacitus |

Mechanical Death
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Posted - 2004.08.20 00:01:00 -
[3]
I'm quite happy with the way the TL2 Turret skills are setup. Force people to specialize.
I'm all for it. \o/ Epic Faction [-EF-] |

Mechanical Death
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Posted - 2004.08.20 00:01:00 -
[4]
I'm quite happy with the way the TL2 Turret skills are setup. Force people to specialize.
I'm all for it. \o/ Epic Faction [-EF-] |

Amira
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Posted - 2004.08.20 00:07:00 -
[5]
Originally by: Mechanical Death I'm quite happy with the way the TL2 Turret skills are setup. Force people to specialize.
I'm all for it. \o/
How exactly are you "specialized" in Large Autocannons, for example, if you must also be "specialized" in Small and Medium Autocannons? Aren't you then not Specialized in Large Autocannons at all, but rather in all Autocannons? Why would there not simply be a skill Autocannon Specialization, then? Why would you need to have Small and Medium Turret to 5 to "specialize" in a type of Large turret? ----------------------------------------------- "The Spartans ask not how many, but where they are." -Agis II of Sparta
'Valor is the contempt of death and pain.' -Tacitus |

Amira
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Posted - 2004.08.20 00:07:00 -
[6]
Originally by: Mechanical Death I'm quite happy with the way the TL2 Turret skills are setup. Force people to specialize.
I'm all for it. \o/
How exactly are you "specialized" in Large Autocannons, for example, if you must also be "specialized" in Small and Medium Autocannons? Aren't you then not Specialized in Large Autocannons at all, but rather in all Autocannons? Why would there not simply be a skill Autocannon Specialization, then? Why would you need to have Small and Medium Turret to 5 to "specialize" in a type of Large turret? ----------------------------------------------- "The Spartans ask not how many, but where they are." -Agis II of Sparta
'Valor is the contempt of death and pain.' -Tacitus |

Scaramouche
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Posted - 2004.08.20 00:32:00 -
[7]
Are you a fighter? Yes? Then you specialise, right? You can do one of many things in this world babe, if ya wanna be a industrialist, then go sit in your Indy and read the handbook, take advantage of the mods that are out there and become specialised in that area.
You wanna be a researcher, then go and take advantage of the skills that relate to that area and specialise.
I've read all the ppl asking about whether it's gonna be worth training to Lvl 5 as they just could not be bothered about fighting their way through the universe. Now, oh now it's a different story, they are so p1ssed off with not training to that vital level that they gotta have a winge about the skills and their requirements. Well, you still have time to play catch up, but you gotta forget all your Indy skills, your mining and your researching.....your uber leadership skills and get on with it.
But, because you didn't train your gunnery skills up to the max, don't come here and say your opinion counts.
Sorry, but it gets up my nose when a miner or any other none-fighter feels they got left out because they just could'nt be ar$ed training that one more Lvl.
Remember, only dead fish and broken sticks go with the flow. |

Scaramouche
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Posted - 2004.08.20 00:32:00 -
[8]
Are you a fighter? Yes? Then you specialise, right? You can do one of many things in this world babe, if ya wanna be a industrialist, then go sit in your Indy and read the handbook, take advantage of the mods that are out there and become specialised in that area.
You wanna be a researcher, then go and take advantage of the skills that relate to that area and specialise.
I've read all the ppl asking about whether it's gonna be worth training to Lvl 5 as they just could not be bothered about fighting their way through the universe. Now, oh now it's a different story, they are so p1ssed off with not training to that vital level that they gotta have a winge about the skills and their requirements. Well, you still have time to play catch up, but you gotta forget all your Indy skills, your mining and your researching.....your uber leadership skills and get on with it.
But, because you didn't train your gunnery skills up to the max, don't come here and say your opinion counts.
Sorry, but it gets up my nose when a miner or any other none-fighter feels they got left out because they just could'nt be ar$ed training that one more Lvl.
Remember, only dead fish and broken sticks go with the flow. |

jukriamrr
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Posted - 2004.08.20 00:49:00 -
[9]
Wow wow wow easy guys. although i have not been able to log on for a whole week (vacation) and thus unable to check those specialized skills, i agree with the original poster on one point:
why oh why would someone wishing to specialize in LARGE weapons (hence a bs pilot) need any more skills in small weapons?
This not only drives bs pilots crazy because they feel they are wasting their time, but also removes any and all value to smaller ship pilots, who somehow see their beloved SPECIALIZATION skills relegated to a mere ** PREREQUISITE ** status.
I for one, as a frigate pilot, would hate this....
No wonder bs pilots tend to look down upon other pilots with pity and contempt    
anyway, that's just my two cents 
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jukriamrr
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Posted - 2004.08.20 00:49:00 -
[10]
Wow wow wow easy guys. although i have not been able to log on for a whole week (vacation) and thus unable to check those specialized skills, i agree with the original poster on one point:
why oh why would someone wishing to specialize in LARGE weapons (hence a bs pilot) need any more skills in small weapons?
This not only drives bs pilots crazy because they feel they are wasting their time, but also removes any and all value to smaller ship pilots, who somehow see their beloved SPECIALIZATION skills relegated to a mere ** PREREQUISITE ** status.
I for one, as a frigate pilot, would hate this....
No wonder bs pilots tend to look down upon other pilots with pity and contempt    
anyway, that's just my two cents 
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Raven Norsca
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Posted - 2004.08.20 05:21:00 -
[11]
I suppose it's a matter of progression as in you started to learn from small to large..
But I agree this is a bit overbearing.. it wouldn't be bad IFF and this is a HUUUUUGE IF, guns didn't constantly get nerfed and tweeked.. you'll get that Large whatever spec just to have it beat down to crap and ahve to find osmething new to train. wheeeee sounds great.
Hopefully DEVs well get to some sort of agreement before releasing the T2 guns so we know what we're working with..
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Raven Norsca
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Posted - 2004.08.20 05:21:00 -
[12]
I suppose it's a matter of progression as in you started to learn from small to large..
But I agree this is a bit overbearing.. it wouldn't be bad IFF and this is a HUUUUUGE IF, guns didn't constantly get nerfed and tweeked.. you'll get that Large whatever spec just to have it beat down to crap and ahve to find osmething new to train. wheeeee sounds great.
Hopefully DEVs well get to some sort of agreement before releasing the T2 guns so we know what we're working with..
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Fikia
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Posted - 2004.08.20 06:49:00 -
[13]
I as well don't agree with the pre-reqs of sm & med for large.. however, I wouldn't care IF bships actually had "other" extra slots to fit smaller weaponry on them vs only 8 highslots for anything/everything..
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Fikia
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Posted - 2004.08.20 06:49:00 -
[14]
I as well don't agree with the pre-reqs of sm & med for large.. however, I wouldn't care IF bships actually had "other" extra slots to fit smaller weaponry on them vs only 8 highslots for anything/everything..
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Shadowsword
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Posted - 2004.08.20 07:15:00 -
[15]
Originally by: Amira Why, however, would you need to train Small and Medium Turret Specialization to train Large Turret Specializations? Doesn't that really mean that you're not specialized at all?
IMHO all this will do is allow only 10m skill point characters to use T2 medium/large turrets.
If that wasn't the case, you'd see ppl able to use large T2 turrets, but not the medium ones.
Besides, it's not as if the small and medium specialization required that much training time.
T2 ships and modules are supposed to be elite stuff, not standard combat gear. It's common sense then to put stiff requirements, both in training time and money, to them. On one hand, that force you to specialize, because you won't train every one of them, and on another hand, it keep them from replacing standard stuff, and increase the difference between veterans and new players.
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Shadowsword
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Posted - 2004.08.20 07:15:00 -
[16]
Originally by: Amira Why, however, would you need to train Small and Medium Turret Specialization to train Large Turret Specializations? Doesn't that really mean that you're not specialized at all?
IMHO all this will do is allow only 10m skill point characters to use T2 medium/large turrets.
If that wasn't the case, you'd see ppl able to use large T2 turrets, but not the medium ones.
Besides, it's not as if the small and medium specialization required that much training time.
T2 ships and modules are supposed to be elite stuff, not standard combat gear. It's common sense then to put stiff requirements, both in training time and money, to them. On one hand, that force you to specialize, because you won't train every one of them, and on another hand, it keep them from replacing standard stuff, and increase the difference between veterans and new players.
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Dezzyb0y
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Posted - 2004.08.20 07:35:00 -
[17]
Hey dont post new threads refering to the same things as the one thats a lil further down the page. A responce was already posted saying "wait for boosters and advanced learning skills etc etc" So just wait and see  -----------------------
K4rls 1400mm Howitzer Artillery I perfectly strikes Republic Fleet Testing Facilities, wrecking for 1395.9 damage
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Dezzyb0y
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Posted - 2004.08.20 07:35:00 -
[18]
Hey dont post new threads refering to the same things as the one thats a lil further down the page. A responce was already posted saying "wait for boosters and advanced learning skills etc etc" So just wait and see  -----------------------
K4rls 1400mm Howitzer Artillery I perfectly strikes Republic Fleet Testing Facilities, wrecking for 1395.9 damage
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Amira
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Posted - 2004.08.20 09:37:00 -
[19]
Originally by: Dezzyb0y Hey dont post new threads refering to the same things as the one thats a lil further down the page. A responce was already posted saying "wait for boosters and advanced learning skills etc etc" So just wait and see 
You're missing the point, I think. My point is not that I'm crying into my Quafe because of how long the relevant skill training will take. I'm saying that it doesn't make sense to have to become an expert at medium and small turrets to 'specialize' in a certain type of large turret.
Different main point, different thread. ----------------------------------------------- "The Spartans ask not how many, but where they are." -Agis II of Sparta
'Valor is the contempt of death and pain.' -Tacitus |

Amira
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Posted - 2004.08.20 09:37:00 -
[20]
Originally by: Dezzyb0y Hey dont post new threads refering to the same things as the one thats a lil further down the page. A responce was already posted saying "wait for boosters and advanced learning skills etc etc" So just wait and see 
You're missing the point, I think. My point is not that I'm crying into my Quafe because of how long the relevant skill training will take. I'm saying that it doesn't make sense to have to become an expert at medium and small turrets to 'specialize' in a certain type of large turret.
Different main point, different thread. ----------------------------------------------- "The Spartans ask not how many, but where they are." -Agis II of Sparta
'Valor is the contempt of death and pain.' -Tacitus |

Wotok
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Posted - 2004.08.20 13:55:00 -
[21]
Yes, most people are missing the point here :)
I agree with Amira. Think it would make mor sense if you could specialise in a single weapon group. Perhaps a better requirement for large gun specialisation would be battleship 5...
But I also think nerfing it now wouldn't make it better :)
-- Wotok has no brain! |

Wotok
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Posted - 2004.08.20 13:55:00 -
[22]
Yes, most people are missing the point here :)
I agree with Amira. Think it would make mor sense if you could specialise in a single weapon group. Perhaps a better requirement for large gun specialisation would be battleship 5...
But I also think nerfing it now wouldn't make it better :)
-- Wotok has no brain! |

Chepe Nolon
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Posted - 2004.08.20 14:08:00 -
[23]
Edited by: Chepe Nolon on 20/08/2004 14:39:34 I've calculated, and with todays requirements, it would take me a month to reach large <weapon> specilization I. And another 9 days to reach level IV. I'm not a 20M fighter pilot, but a jack of all trades with a bit higher perception and memory than the rest of my skills.
I agree a bit on the specialization bit, but then again, just having large <weapongroup> V + sharpshooter/motion pred V is a bit thin for a specialization. I think if a two month old player should be able to run a bs with spec IV, something is wrong.
Edit: had to reread the benefits for the skills.
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Chepe Nolon
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Posted - 2004.08.20 14:08:00 -
[24]
Edited by: Chepe Nolon on 20/08/2004 14:39:34 I've calculated, and with todays requirements, it would take me a month to reach large <weapon> specilization I. And another 9 days to reach level IV. I'm not a 20M fighter pilot, but a jack of all trades with a bit higher perception and memory than the rest of my skills.
I agree a bit on the specialization bit, but then again, just having large <weapongroup> V + sharpshooter/motion pred V is a bit thin for a specialization. I think if a two month old player should be able to run a bs with spec IV, something is wrong.
Edit: had to reread the benefits for the skills.
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Nilit
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Posted - 2004.08.20 14:28:00 -
[25]
Quote: Are you a fighter? Yes? Then you specialise, right?
Yes.Until few months later you get nerfed and you have to re-specialise.
Arguing with EVE customer support is like chatting up stewardess on the plane - you know you're not gonna get any , but it's still hella fun trying |

Nilit
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Posted - 2004.08.20 14:28:00 -
[26]
Quote: Are you a fighter? Yes? Then you specialise, right?
Yes.Until few months later you get nerfed and you have to re-specialise.
Arguing with EVE customer support is like chatting up stewardess on the plane - you know you're not gonna get any , but it's still hella fun trying |

X'Alor
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Posted - 2004.08.20 14:42:00 -
[27]
what's the problem.........yet another whine thread about the same old natural progression from small to large like every other skill "progression" they have in this game.
didn't we all have to train smalls to get mediums and mediums to get large to begin with.
didn't we have to train frigate to get cruiser and cruiser to get BS.
so what's the problem having to train small to get med to get large "yet again" just like every other skill we train.
heck why don't they just drop all the requirements for all the skills so we can have a free for all and a week old char so he/she can fly an uber BS right off the bat.
if you don't like it......don't train it and don't play it. you don't have to. If you want large specializations.......i guess we can count on you playing for another 2 monthes.
if you want the skill.......shut up and get busy
lets make sure to throw in the "i want blaster specialization for my thorax but I want rails for my mega and they are both hybrids ......i shouldn't have to train them both" whine.
OH NOOOOOOOO CCP don't force me to have to actually choose or make up my own mind again
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X'Alor
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Posted - 2004.08.20 14:42:00 -
[28]
what's the problem.........yet another whine thread about the same old natural progression from small to large like every other skill "progression" they have in this game.
didn't we all have to train smalls to get mediums and mediums to get large to begin with.
didn't we have to train frigate to get cruiser and cruiser to get BS.
so what's the problem having to train small to get med to get large "yet again" just like every other skill we train.
heck why don't they just drop all the requirements for all the skills so we can have a free for all and a week old char so he/she can fly an uber BS right off the bat.
if you don't like it......don't train it and don't play it. you don't have to. If you want large specializations.......i guess we can count on you playing for another 2 monthes.
if you want the skill.......shut up and get busy
lets make sure to throw in the "i want blaster specialization for my thorax but I want rails for my mega and they are both hybrids ......i shouldn't have to train them both" whine.
OH NOOOOOOOO CCP don't force me to have to actually choose or make up my own mind again
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Eyeshadow
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Posted - 2004.08.20 15:38:00 -
[29]
As above, its exactly the same for everything else. small ---> medium ---> large frig ---> cruiser ---> battleship
where exactly is the problem? U want every joe schmoe using tech2 turrets? wot would be the point in them exactly? May aswell just scrap tech1's if that was the case
The req's for these skillz are high cos it makes u CHOSE (read: specialise) in 1 gun type. blasters/rails/pulse etc etc.
Top draw i say (and no i wont be able to use em for another month or so) but this is wot the game needs more of. Forcing people to make a choice, rather than allow people to be a jack of all trades. The time spent on the specialisation skillz will make a difference, especially when tech turrets become widely available
Forums: Sharks - MC |

Eyeshadow
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Posted - 2004.08.20 15:38:00 -
[30]
As above, its exactly the same for everything else. small ---> medium ---> large frig ---> cruiser ---> battleship
where exactly is the problem? U want every joe schmoe using tech2 turrets? wot would be the point in them exactly? May aswell just scrap tech1's if that was the case
The req's for these skillz are high cos it makes u CHOSE (read: specialise) in 1 gun type. blasters/rails/pulse etc etc.
Top draw i say (and no i wont be able to use em for another month or so) but this is wot the game needs more of. Forcing people to make a choice, rather than allow people to be a jack of all trades. The time spent on the specialisation skillz will make a difference, especially when tech turrets become widely available
Forums: Sharks - MC |
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