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1. Connection lost, connection lost, and lost again and again and again - in EVE General Discussion [original thread]
Edited by: jukriamrr on 29/08/2006 14:19:10 In fact, one account runs perfectly fine. As soon as I try to launch a second, separate instance of the game, though, I lose connection instantly. Again, this never happened before...
- by jukriamrr - at 2006.08.29 14:18:00
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2. Connection lost, connection lost, and lost again and again and again - in EVE General Discussion [original thread]
Am I the only one experiencing frequent disconnections tonight? Running two accounts behind a router, if that could be the cause (but never had any problems before).
- by jukriamrr - at 2006.08.28 20:41:00
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3. thankyou for your kind words .... - in EVE General Discussion [original thread]
The 19th hole is always the best, tbh
- by jukriamrr - at 2006.08.13 08:18:00
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4. PC: Caldari Navy shield booster - in Price Checks [original thread]
As above, thanks for the info :) (37.5% shield boost bonus)
- by jukriamrr - at 2006.08.02 17:07:00
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5. T2 Battleship concepts. - in Ships and Modules [original thread]
I suspect the tech2 BS's will have something to do with the new seamless 3D view...
- by jukriamrr - at 2006.07.30 08:54:00
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6. MWD cap penalty, why is it here? - in Ships and Modules [original thread]
A solution: - remove the cap penalty on MWDs. The sig radius is enough, imho. - by removing the cap penalty, you allow the 'blasterboats' to benefit for a real bonus (speed, agility, weapon tracking whatever) on top of the damage one. Also, seve...
- by jukriamrr - at 2006.07.26 10:56:00
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7. So, Amarr need a new damage type? - in EVE General Discussion [original thread]
Would coherent light do Kinetic damage? Just wondering ...
- by jukriamrr - at 2006.07.26 09:24:00
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8. any point in using not gallente carier? - in Ships and Modules [original thread]
What has kept me and still keeps me playing this game even though I don't have too much time for it these days is precisely the amount of feedback we get from the dev/support/design/whatever team. That includes tuxford, kieron, and it used to in...
- by jukriamrr - at 2006.06.15 11:13:00
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9. PC Caldari Navy shield boost amplifier - in Price Checks [original thread]
bumpidou ^^
- by jukriamrr - at 2006.06.11 18:55:00
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10. PC Caldari Navy shield boost amplifier - in Price Checks [original thread]
37.5% shield boost inscrease. I believe it is quite rare :) Thanks for the info :)
- by jukriamrr - at 2006.06.05 13:46:00
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11. Piles of ISK!!! - in EVE General Discussion [original thread]
For a long long time I had more sp's than isks. That has changed, though. I'm not rich, though. (about 1b in cash and 1.5-2 in assets)
- by jukriamrr - at 2006.06.03 16:23:00
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12. Guide To Balancing Ships (RMR) - in Ships and Modules [original thread]
wewy nice! the pearl: "Drop the damage bonus and have an inbuilt bonus to nanofibers and overdrives, maybe reduce the grid needed to fit these mods."
- by jukriamrr - at 2006.05.15 11:16:00
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13. Offer frequency - in Missions & Complexes [original thread]
Hi all, The agent I run mission for simply stopped sending me offers, even after a period of inactivity of about 1 week. Is that normal? Thanks :)
- by jukriamrr - at 2006.05.07 10:41:00
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14. TUX: Nosferatus/Energy Neutralizers nerf - in Ships and Modules [original thread]
Originally by: Tuhc Nem *snip* You really need to cool off, you know There are no uber starfighters in EVE, live with it
- by jukriamrr - at 2006.05.07 09:17:00
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15. TUX: Nosferatus/Energy Neutralizers nerf - in Ships and Modules [original thread]
Originally by: Tuhc Nem You can just as easily set your battleship up for frigate-hunting, or cruiser-hunting... But then you stand less of a chance against other battleships. And that IS THE WAY IT SHOULD BE . t-t-t-t-t Problem n...
- by jukriamrr - at 2006.05.07 00:16:00
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16. Interclass ship balance - an approach - in Ships and Modules [original thread]
I once suggested that smaller weapon made a fraction of their damage to bigger ships. Not no damage at all, but a fraction. For example let's take hybrid small railguns: (weapon: BS|BC|Cr|Ds|Fr) (including their tech2 counterparts) 75 rail: 20%...
- by jukriamrr - at 2006.05.06 18:56:00
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17. How about we just double the sensor strength of every ship? - in Ships and Modules [original thread]
It is obvious that sir sgb is a fan of the "brutor approach": "simply cram as much firepower onto a ship as possible, forge about ewar"
- by jukriamrr - at 2006.05.04 12:46:00
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18. Quick question on shield compensation & capital shield boosters - in Ships and Modules [original thread]
Heya, Was wondering wether the shield compensation cap reduction and the capital skill reduction were cumulative. Thx for the answers :)
- by jukriamrr - at 2006.05.01 12:38:00
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19. French moving in Venal - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: jukriamrr on 25/04/2006 18:25:08 Edited by: jukriamrr on 25/04/2006 18:25:01 bleh, nvm...
- by jukriamrr - at 2006.04.25 18:20:00
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20. Was wondering... - in Price Checks [original thread]
Originally by: nYCKMARKETALT Originally by: Salusa VC As a "general rule" 100 mil for every 1 mil skill points. So I would say approx 3.1 bil or thereabouts.... That's about right. You don't see many characters at 30+m SP sel...
- by jukriamrr - at 2006.04.21 10:06:00
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