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Azirapheal
Amarr Purgatorial Janitors Inc.
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Posted - 2009.03.25 13:47:00 -
[1]
just look at amarrs ecm, nosferatu's.. now we have to kill our own cap (usually much bigger than an equiv sized ships) to drain theirs into ours and it stops working should they have less.
turret disruptors are only useful in small ships at close ranges... against turret ships (so not caldari, drone primary weaponsystems) or the missile based part of some matari ships
target painters do not adversely affect the target, save making them easier to hit (Easier to track at close range and high speed)
damps can be a pain but if they are too close they are worthless.
only jammers completely shut down the enemies ability to fight, save auto agressing drones (which require good timing) or fof missiles... which dont have 140km range.
only jamming in its current form shuts down people entirely
even neut/nos cant stop the capless weapons (anything non hybrid or non laser) and only hinders active tanks (a rarity in this day of silly plates and insane shield regen rates)
i had a 1v1 with a corpmate last night in t1 only fitted frigates. i took a rifter with ac's a rocket launcher and the usual lows/mids for pvp
he brought a griffin with one missile launcher, jammers jammers jammers and a hobgoblin 2
first instant i wasnt permajammed (cause he probably capped himself out the moron) i killed his lone hob2 second instant i took him into hull (he rejammed me the lucky ****) and even though it was to hull i had every intention of destroying that ship for bringing a jamming setup to a friendly 1v1.
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Azirapheal
Amarr Purgatorial Janitors Inc.
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Posted - 2009.03.25 14:59:00 -
[2]
Originally by: Grohalmatar The proposed changes in the game development forum are obviously a nerf to falcon pilots. However, what they really are is a nerf to falcon alts.
Originally by: Grohalmatar The proposed changes in the game development forum are obviously a nerf to falcon pilots. However, what they really are is a nerf to falcon alts.
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Azirapheal
Amarr Purgatorial Janitors Inc.
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Posted - 2009.03.26 12:06:00 -
[3]
Originally by: GTC seller72
Originally by: 4 LOM
Originally by: GTC seller72
And i have eyes and 6 years of eve experiance that tells me that close range recons are NOT used in gang even close to med sized in gang vs gang combat because they just die and cost a lot.
I would love to see this 6 years of experiance with recon ships in eve... very impressive that you got to play wtih them long before they were introduced.
Did i say in recon ships or did i say 6 years experiance in eve?.
If all you can do is snip, reinterpret and troll maybe you should go back to caod.
its irrelevant because of the way you keep going on. post with your damn main and prove your 6 years experience. ive got 3 years experience of killing people. and have taken up mission running in my spare time while i wait for every "customer" to not have a falcon alt to completely **** the game up.
if its used by everyone. its a no-brainer choice no brainer choices get nerfed.
Originally by: Grohalmatar The proposed changes in the game development forum are obviously a nerf to falcon pilots. However, what they really are is a nerf to falcon alts.
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