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Eva Yang
Trinity Council Test Friends Please Ignore
1
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Posted - 2012.08.10 16:02:00 -
[91] - Quote
I have to say, yea it would be interesting to see command ships on field, but the pos deal, usualy gives the defenders of a system the advantage to have links active while safe, but the ppl who are invading would have to bring their command ships in and use safes. so I don't think that's really that bad.. so I think off grid boosting can go which ever way for pvp, now for ndustry.. if they nerf it where a rorqual has to be on grid, I will sell it, right away... because without bonus's its basically a 3-4 Billion isk JF with a smaller cargo hold. more if fully fitted and it dies rather easily to most null sec small gang roams. even with a capital tank, it can't take much. and if the siege module is active to get the bonus to links. you might aswell self destruct it when you activate the industrial core. I spent a good amount of time on my industrial alt to get perfect boosting and the ability to fly a rorqual.
Nerf off grid boosting for that ship and the alt goes up for sale too (with mindlink). |

Shameless Avenger
Can Preachers of Kador
438
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Posted - 2012.08.10 16:07:00 -
[92] - Quote
I might unsub 2 of my gang-boosting alt accounts and keep just one. I can't fly 4 clients into battle at the same time. "This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro" |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
26
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Posted - 2012.08.10 16:37:00 -
[93] - Quote
Eva Yang wrote:I have to say, yea it would be interesting to see command ships on field, but the pos deal, usualy gives the defenders of a system the advantage to have links active while safe, but the ppl who are invading would have to bring their command ships in and use safes. so I don't think that's really that bad.. so I think off grid boosting can go which ever way for pvp, now for ndustry.. if they nerf it where a rorqual has to be on grid, I will sell it, right away... because without bonus's its basically a 3-4 Billion isk JF with a smaller cargo hold. more if fully fitted and it dies rather easily to most null sec small gang roams. even with a capital tank, it can't take much. and if the siege module is active to get the bonus to links. you might aswell self destruct it when you activate the industrial core. I spent a good amount of time on my industrial alt to get perfect boosting and the ability to fly a rorqual.
Nerf off grid boosting for that ship and the alt goes up for sale too (with mindlink).
Yup theres way too many scenarios where the changes a small but vocal minority are clamoring for will break functionality. While I think gang boosting needs quite a lot of looking at and tweaking I find when you look at most people who are calling for nerfing/removing off grid boosting its because they either don't understand it or are too stupid or lazy to either bring their own command ship or come up with other ways to balance or counter it.
I do think tho that:
Off grid boosting should never be as effective as on grid boosting, but at the same time off grid boosting should never be removed or significantly nerfed.
Off grid boosting ships should not be unscannable, or they have to make a compromise between less effective links but very hard to scan or more effective links but that makes them easily scannable - to put a sort of technical spin on it a ship that was boosting fleet capabilities off grid would be having to broadcast and receive massive amounts of telemetry data to and from the ships ongrid so with that amount of tranmissions it would be impossible to mask the energy signature.
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Caldari Acolyte
Naari LLC
30
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Posted - 2012.08.10 16:58:00 -
[94] - Quote
Rorqual...R.I.P. Wow CCP is making people real happy as of late, keep fixing what ain't broken guys  |

Eternus8lux8lucis
Brutor Tribe Minmatar Republic
123
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Posted - 2012.08.10 17:20:00 -
[95] - Quote
From a mining aspect Id never fly a rorqual again. I have two booster toons, one account is only my booster alt as well as ET here has all the skills for boosting. Ill never agree with the its lame camp for off grid. But I would give ongrid commands a HUGE buff all across the board allowing all the CS types to fit for large fleet engagements and then please do something about the Eos. T3s pay for the boosting in terms of added isk cost, skill level loss possibility and not even a shadow of a CS tank for the same amount of links.
The reason the people with boosting alts say its too easy is because theyve metagamed the hell out of it for a long time and so it IS easy to them. Requiring them to be on grid will only help the larger of the fleets in any engagement and destroy solo or small gang work. Basically itd kill multiboxing as well as any gangs that arent running logis entirely. Most people would argue that multiboxing is cheating and all that jazz but frankly the metagame and the multiboxer is something CCP wishes and encourages, if only unofficially, so that argument isnt a valid one imo. It will also destroy one of the only advantages to OWNING the space you fight in and claiming the roll of the defender through usages of POSs and such to boost from. IN any combat scenario the ground that the battle is fought on is almost always to the advantage of the defender whos set up defensive positions. Using boosters on your own home turf IS that advantage imo and removing it would remove something Eve doesnt have a lot of, the idea of "ground" and terrain. There is no real high ground, cover or concealment. Terrain isnt much of a factor in terms of strategic importance.
So honestly Im really pissed off about this change in a lot of ways as Ive poured a lot of time and isk into those two toons for what I want them for and to see one of them, whos ENTIRE purpose is to be a booster alt, completely wasted in terms of sub price and skill training and usage that doesnt make me a happy camper. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
26
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Posted - 2012.08.10 17:32:00 -
[96] - Quote
Only thing wrong with the Eos - its difficult to make a decent shield tanking fit out of it if you want to bring bonused infowar links to a shield fleet and very slightly undertanked on armor but its not that big a deal - tho does mean throwing a little more pimp at it than you should have to but that doesn't bother me so much. |

Elvis Fett
Autocannons Anonymous Late Night Alliance
28
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Posted - 2012.08.10 17:36:00 -
[97] - Quote
Rroff wrote:
Yup theres way too many scenarios where the changes a small but vocal minority are clamoring for will break functionality.
Good thing this is not one of those instances. It seems to me most people know OGB brings nothing positive to the game. The vocal minority here is your lot that invested time/effort and if really stupid cash money into an OGB alt and don't want to lose their cheesy advantage. You are as bad as the miners that are complaining about all the exhumers getting a BUFF because the Hulk is not the only viable ship and they fly Hulks... If CCP doesn't want people running anoms AFK why should someone be able to completely turn the tide of battle 100% AFK?
Eternus8lux8lucis wrote: Stuff Requiring them to be on grid will only help the larger of the fleets in any engagement and destroy solo or small gang work. Basically itd kill multiboxing as well as any gangs that arent running logis entirely.
Stuff
Spoken like someone who has never PvP'ed outside of a blob. OGB is detrimental to small gangs. In a small gang you are already fighting outnumbered usually, then having your enemies getting all these buffs from their OGB in a POS it makes your outnumbered match even harder. Also how do you figure this is going to kill multiboxing? That makes zero sense... If anything it should promote multiboxing as now someone will have to be multiboxing and controlling the booster that is now on grid, as opposed to the booster sitting in a POS and being tabbed out of that screen. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
26
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Posted - 2012.08.10 17:44:00 -
[98] - Quote
^^ links mean a small gang can engage a larger one by commiting less to the fight meaning they don't get overwhelmed by numbers and with skill can deal with hostile bonused arazus, rapiers, etc. and if they are skillful enough potentially win or atleast hurt the enemy gang without taking significant losses themselves or worst case kite the fight and move on to another scenario that they are better suited to deal with. |

Kheeria
Sigillum Militum Xpisti Fatal Ascension
6
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Posted - 2012.08.10 18:25:00 -
[99] - Quote
Markus Reese wrote:I know all about the combat scanner probes, I use them and I know how to avoid them. I can get a ship scanned down in rapid order, and know the best way to counter the combat scanner is if you are running a defensive thing, I have 20 safespots set up and park cheap ships at them making a whole pile of deadspaces with ships. Setting my dscan right I know whether it is my site, or other the other locations being scanned.
I also know that I can at a POS all warm and fuzzy where they wouldn't be able to get me, unless a fleetfight wants to occur at the pos. And that is the problem.
Something for nothing and your tank for free. It can be done, but really any half arsed commship pilot can avoid it without difficulty. I am not nor have I ever said that they cannot be countered. The issue is I know how they work, and I know how effective and the power of the booster ships for in reality no risk. I think it is a pathetic sissy way of play which is why I fly mine into combat. Or do you think that sitting at a pos in null is an example of leet play worthy of a Pvp game? OOOH tell me where these ships are, I want to shot them. Please please please! |

Seishi Maru
doMAL S.A.
45
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Posted - 2012.08.10 18:34:00 -
[100] - Quote
Soon Shin wrote:Too bad all the command ships except for the Damnation sucks.
The Damnation is good because it has double tank bonus which allows it to survive and give boosts to the field.
The Eos is a joke with the least useful leadership bonus, armor repair bonus, hybrid damage bonus with only 5 turrets, and extra drone space bonus. This is the worst ship I have ever seen. The bonuses are poorly thought out on top of the fact that information warfare is not very useful compared to other warfare types.
The claymore has tracking speed, turret bonus, and shield booster bonus. - What a useless combination to have for a FLEET command ship.
The vulture is lulz worthy it has not one but TWO optimal range bonuses for 5 unbonused crappy hybrid turrets and only 1 shield resist bonus. What is this a killmail whoring ship?
what? Ever tryed a claymore? Try this.. claymore.. with blue pills and ASB and maybe even a crystal set....
You can bet that its not easy to kill that thing with less than 7 ships |
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Kalla Vera Quiroga
Sebiestor Tribe Minmatar Republic
2
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Posted - 2012.08.10 23:57:00 -
[101] - Quote
I think that if you're bringing and fleet booster, you and your fellows have the capacity to defend him, like PoS owners, they should be prepared and well armed to defeat any attacker aiming for a PoS, if you can't, then the PoS or fleet booster should be as good as dead. This is what should be important in an engagement with on-grid boosting.
"On grid" can be also a shallow term, a grid can be 4000km wide, I would suggest that if they are going to add on-grid boosting mechanics, that the minimum range to be no more than 4AU farther than the ships being boosted. This should help scanners get a more accurate idea where their boosters are. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1261
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Posted - 2012.08.11 00:00:00 -
[102] - Quote
Kalla Vera Quiroga wrote:I think that if you're bringing and fleet booster, you and your fellows have the capacity to defend him, like PoS owners, they should be prepared and well armed to defeat any attacker aiming for a PoS, if you can't, then the PoS or fleet booster should be as good as dead. This is what should be important in an engagement with on-grid boosting. I would be interested to see what happens to a (brick-fit) command ship when it has 200 sets of 1400mm artillery trained on it with coordinated F1 pressing.
Can someone with EFT warrior ability tell me if it'll survive? Pick your favorite command ship. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Kalla Vera Quiroga
Sebiestor Tribe Minmatar Republic
2
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Posted - 2012.08.11 00:27:00 -
[103] - Quote
Alavaria Fera wrote:Kalla Vera Quiroga wrote:I think that if you're bringing and fleet booster, you and your fellows have the capacity to defend him, like PoS owners, they should be prepared and well armed to defeat any attacker aiming for a PoS, if you can't, then the PoS or fleet booster should be as good as dead. This is what should be important in an engagement with on-grid boosting. I would be interested to see what happens to a (brick-fit) command ship when it has 200 sets of 1400mm artillery trained on it with coordinated F1 pressing. Can someone with EFT warrior ability tell me if it'll survive? Pick your favorite command ship.
If my research is correct will an artillery maelstrom fit be able to pick a 200 sig Tech 3 ship at 300 km away, considering grids in blob battles can go up to the thousands, no one is going to bother reaching a ship a thousand kilometers away from the battle. |

Soon Shin
Caucasian Culture Club Transmission Lost
127
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Posted - 2012.08.11 00:28:00 -
[104] - Quote
Watch out.
I know GridFu. |

Nicholas Tong
University of Caille Gallente Federation
2
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Posted - 2012.08.11 00:33:00 -
[105] - Quote
Kalla Vera Quiroga wrote:Alavaria Fera wrote:Kalla Vera Quiroga wrote:I think that if you're bringing and fleet booster, you and your fellows have the capacity to defend him, like PoS owners, they should be prepared and well armed to defeat any attacker aiming for a PoS, if you can't, then the PoS or fleet booster should be as good as dead. This is what should be important in an engagement with on-grid boosting. I would be interested to see what happens to a (brick-fit) command ship when it has 200 sets of 1400mm artillery trained on it with coordinated F1 pressing. Can someone with EFT warrior ability tell me if it'll survive? Pick your favorite command ship. If my research is correct will an artillery maelstrom fit be able to pick a 200 sig Tech 3 ship at 300 km away, considering grids in blob battles can go up to the thousands, no one is going to bother reaching a ship a thousand kilometers away from the battle.
But that would be too smart to do, keep quiet around these forums ok? |

Goremageddon Box
Guerrilla Flotilla
467
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Posted - 2012.08.11 01:27:00 -
[106] - Quote
They also sais tjey would buff cs so they dont melt on the field. |

KIller Wabbit
The Scope Gallente Federation
35
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Posted - 2012.08.11 01:46:00 -
[107] - Quote
See the CSM Summit notes, around page 130 +/- 5 pages |

Lady Naween
Immortalis Inc. Shadow Cartel
51
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Posted - 2012.08.11 02:08:00 -
[108] - Quote
Dbars Grinding wrote:Do you know how long it takes to fkin train for a tengu + links????? wtb sp refund if this happens.
http://eveboard.com/pilot/Lady_Naween
yeah I know.
whats your point again?
Yes I will jump for joy when offgrid boosting is gone. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1262
|
Posted - 2012.08.11 03:33:00 -
[109] - Quote
Nicholas Tong wrote:Kalla Vera Quiroga wrote:Alavaria Fera wrote:Kalla Vera Quiroga wrote:I think that if you're bringing and fleet booster, you and your fellows have the capacity to defend him, like PoS owners, they should be prepared and well armed to defeat any attacker aiming for a PoS, if you can't, then the PoS or fleet booster should be as good as dead. This is what should be important in an engagement with on-grid boosting. I would be interested to see what happens to a (brick-fit) command ship when it has 200 sets of 1400mm artillery trained on it with coordinated F1 pressing. Can someone with EFT warrior ability tell me if it'll survive? Pick your favorite command ship. If my research is correct will an artillery maelstrom fit be able to pick a 200 sig Tech 3 ship at 300 km away, considering grids in blob battles can go up to the thousands, no one is going to bother reaching a ship a thousand kilometers away from the battle. But that would be too smart to do, keep quiet around these forums ok? Oh, because FCs wouldn't start having probers around that can handle such an important target?
My my. I guess we *have* devolved to F1 pressing.
Would such a ship be requiring the optimal setup + virtue implants to probe out? Specify a fit thanks. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Inxentas Ultramar
Ultramar Independent Contracting
25
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Posted - 2012.08.11 06:02:00 -
[110] - Quote
Am I the only one that doesn't really care about this, because he is on-grid anyway? |
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Solj RichPopolous
Mentally Assured Destruction Northern Strike
9
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Posted - 2012.08.11 06:28:00 -
[111] - Quote
Inxentas Ultramar wrote:Am I the only one that doesn't really care about this, because he is on-grid anyway?
I dont care as i boost in empire from neutral alt.
Secondly if i boost in low sec its on a station undock.
Third your tornado suicide gank fleet will miss all their shots on something running an AB with evasive maneuvers and rapid deployment.
0.0 idc bout just a bunch of idiots with bubbles who dont know what they are doing outside blob form. Plus high and low has enough fun to satisfy me with new war system. |

rofflesausage
State War Academy Caldari State
43
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Posted - 2012.08.11 12:08:00 -
[112] - Quote
I'm going to throw another point in there I've not seen yet.
For me, I don't really have an issue with off-grid boosting as such - I don't actually feel that's the heart of the problem. The issue for me is the number of people a single person can boost.
I think that boosting could be used to help smaller fleets / make blobs logistically a little harder and encourage small scale warfare a bit more.
Simple quick example: A fleet booster can only boost up to X number of people before the boosts start diminishing. 20 or so should do it.
This would have the upshot of smaller fleets getting a bit of an edge against blobs and actively encourage engagement of them, while huge fleets would have to be split up for maximum boosts. This means the usual issues kick in: People quiting / disconnecting / harder to warp to people not in the same fleet / more chance for spys who can turn the links off mid battle / more boosting ships needed and so on......
So for me, use any changes as a way of boosting small scale engagements / diversity in fleets. |

DelBoy Trades
Trotter Independent Traders.
416
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Posted - 2012.08.11 14:08:00 -
[113] - Quote
If they do nerf this, I hope we'll be offered an SP return. I specifically created an alt, then proceeded to train it for 18 months to get max leadership skills, all tech 3 max skilled and command ships V. That pilot will become absolutely useless to me if they nerf offgrid boosting.
Yes offgrid boosting provides a big advantage, but it's an advantage everyone can have if they just put in some time, effort and isk. I don't see why those of us who can be bothered to train a boosting alt has to suffer because other space-plebs can't afford, or be bothered to do so. Damn nature, you scary! |

Keno Skir
Vectis Covert Solutions
165
|
Posted - 2012.08.11 14:26:00 -
[114] - Quote
Notta Monsta wrote:If that happens I will have an off grid booster account that will never be used again.. But on the bright side I will save 500 mill ISK per month since I will no longer need to PLEX it.
Also can sell the useless char for big bucks if you can do it quick right before main announcement. Buy a char that isnt nerfed into the ground, have you seen the new starter ships?  If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Togg Bott
One Clone Gang
42
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Posted - 2012.08.11 15:11:00 -
[115] - Quote
Damn... yall sound worse than a bunch of whiny miners. so i'll tell you the same thing thats been said to miners. HTFU and fit a damn tank.
and yes, i fly commandships. and i do it ON-F*****-Grid. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1263
|
Posted - 2012.08.11 15:13:00 -
[116] - Quote
rofflesausage wrote:I'm going to throw another point in there I've not seen yet.
For me, I don't really have an issue with off-grid boosting as such - I don't actually feel that's the heart of the problem. The issue for me is the number of people a single person can boost.
I think that boosting could be used to help smaller fleets / make blobs logistically a little harder and encourage small scale warfare a bit more.
Simple quick example: A fleet booster can only boost up to X number of people before the boosts start diminishing. 20 or so should do it.
This would have the upshot of smaller fleets getting a bit of an edge against blobs and actively encourage engagement of them, while huge fleets would have to be split up for maximum boosts. This means the usual issues kick in: People quiting / disconnecting / harder to warp to people not in the same fleet / more chance for spys who can turn the links off mid battle / more boosting ships needed and so on......
So for me, use any changes as a way of boosting small scale engagements / diversity in fleets. I guess there's no need to worry about training fleet command V then. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

rofflesausage
State War Academy Caldari State
43
|
Posted - 2012.08.11 16:01:00 -
[117] - Quote
Alavaria Fera wrote:rofflesausage wrote:I'm going to throw another point in there I've not seen yet.
For me, I don't really have an issue with off-grid boosting as such - I don't actually feel that's the heart of the problem. The issue for me is the number of people a single person can boost.
I think that boosting could be used to help smaller fleets / make blobs logistically a little harder and encourage small scale warfare a bit more.
Simple quick example: A fleet booster can only boost up to X number of people before the boosts start diminishing. 20 or so should do it.
This would have the upshot of smaller fleets getting a bit of an edge against blobs and actively encourage engagement of them, while huge fleets would have to be split up for maximum boosts. This means the usual issues kick in: People quiting / disconnecting / harder to warp to people not in the same fleet / more chance for spys who can turn the links off mid battle / more boosting ships needed and so on......
So for me, use any changes as a way of boosting small scale engagements / diversity in fleets. I guess there's no need to worry about training fleet command V then.
Of course there is. Diminishing returns with higher numbers doesn't mean no benefit at all.
Besides, there are going to be times that having a large fleet (thus, FC V being needed) is logistically needed more than boosts. I don't really see the issue with having to choose a big fleet and reduced boosts, or multiple fleets each with their own booster for maximum gain - which has a few logistical constraints. It's my entire point really.
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Mag's
the united Negative Ten.
10028
|
Posted - 2012.08.11 16:03:00 -
[118] - Quote
I don't agree with this change but if it happens, so be it.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1263
|
Posted - 2012.08.11 17:28:00 -
[119] - Quote
rofflesausage wrote:Alavaria Fera wrote:rofflesausage wrote:I'm going to throw another point in there I've not seen yet.
For me, I don't really have an issue with off-grid boosting as such - I don't actually feel that's the heart of the problem. The issue for me is the number of people a single person can boost.
I think that boosting could be used to help smaller fleets / make blobs logistically a little harder and encourage small scale warfare a bit more.
Simple quick example: A fleet booster can only boost up to X number of people before the boosts start diminishing. 20 or so should do it.
This would have the upshot of smaller fleets getting a bit of an edge against blobs and actively encourage engagement of them, while huge fleets would have to be split up for maximum boosts. This means the usual issues kick in: People quiting / disconnecting / harder to warp to people not in the same fleet / more chance for spys who can turn the links off mid battle / more boosting ships needed and so on......
So for me, use any changes as a way of boosting small scale engagements / diversity in fleets. I guess there's no need to worry about training fleet command V then. Of course there is. Diminishing returns with higher numbers doesn't mean no benefit at all. Besides, there are going to be times that having a large fleet (thus, FC V being needed) is logistically needed more than boosts. I don't really see the issue with having to choose a big fleet and reduced boosts, or multiple fleets each with their own booster for maximum gain - which has a few logistical constraints. It's my entire point really. Considering we have tons of skirmish FCs, I'd heartily support this, actually. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
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