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EVE Stig
Imperial Academy Amarr Empire
137
|
Posted - 2012.05.01 02:46:00 -
[1] - Quote
Anyone have a link to where CCP announced that the of grid bonuses will no longer work? Got a friend skilling into command ships that wants to know about it "Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"! |

Masamune Dekoro
School of Applied Knowledge Caldari State
100
|
Posted - 2012.05.01 02:57:00 -
[2] - Quote
I think it's in there somewhere
http://www.youtube.com/watch?v=6VcnkUaUCPA |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
655
|
Posted - 2012.05.01 03:06:00 -
[3] - Quote
EVE Stig wrote: Got a friend.......
That's what they all say. There isn't anything left for you to do to Carebears. -áGo, kill them some more. They're like fungus or bacteria, they won't die and they won't stop. All you have to show for years of organized harassment campaigns against them is ... nothing. |

EVE Stig
Imperial Academy Amarr Empire
137
|
Posted - 2012.05.01 04:03:00 -
[4] - Quote
Krixtal Icefluxor wrote:EVE Stig wrote: Got a friend....... That's what they all say.
ah see just cause you dont have any doesnt meant its wrong for the rest of us "Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"! |

Markus Reese
Debitum Naturae ROMANIAN-LEGION
143
|
Posted - 2012.05.01 04:04:00 -
[5] - Quote
I am a command ship pilot, and I want to know. Cannot be too soon. |

EVE Stig
Imperial Academy Amarr Empire
137
|
Posted - 2012.05.01 04:15:00 -
[6] - Quote
Markus Reese wrote:I am a command ship pilot, and I want to know. Cannot be too soon.
and can I get a time increment 44 minutes is looooong with that guy's voice "Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"! |

Gilbaron
Free-Space-Ranger Ev0ke
212
|
Posted - 2012.05.01 04:59:00 -
[7] - Quote
they said they want boosters on grid
no timeframe or eta was given |

EVE Stig
Imperial Academy Amarr Empire
138
|
Posted - 2012.05.01 05:02:00 -
[8] - Quote
Gilbaron wrote:they said they want boosters on grid
no timeframe or eta was given
no... a timeframe in the vid lol like 4 min in, 5 min, etc "Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"! |

Kietay Ayari
Caldari State
381
|
Posted - 2012.05.01 05:07:00 -
[9] - Quote
Loki boosted 100mn Speedy Tengu to the rescue Ferox #1 |

Notta Monsta
Almost Human.
0
|
Posted - 2012.05.01 05:45:00 -
[10] - Quote
If that happens I will have an off grid booster account that will never be used again.. But on the bright side I will save 500 mill ISK per month since I will no longer need to PLEX it. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1299
|
Posted - 2012.05.01 05:55:00 -
[11] - Quote
There's "on grid" and then there's "on grid". |

Markus Reese
Debitum Naturae ROMANIAN-LEGION
145
|
Posted - 2012.05.01 06:25:00 -
[12] - Quote
Notta Monsta wrote:If that happens I will have an off grid booster account that will never be used again.. But on the bright side I will save 500 mill ISK per month since I will no longer need to PLEX it.
Hurray! Can I have your stuffz then since I would actually use it? |

Notta Monsta
Almost Human.
0
|
Posted - 2012.05.01 06:41:00 -
[13] - Quote
Markus Reese wrote:Notta Monsta wrote:If that happens I will have an off grid booster account that will never be used again.. But on the bright side I will save 500 mill ISK per month since I will no longer need to PLEX it. Hurray! Can I have your stuffz then since I would actually use it?
I may sell the toon (if the nerf indeed goes into effect) but gonna keeps me stuffs as that I will still be able to use.. :p |

Aqriue
Center for Advanced Studies Gallente Federation
616
|
Posted - 2012.05.01 08:49:00 -
[14] - Quote
I laugh everytime whiney players can't cope with someone meta-gaming better then them, as to deal with an offgrid booster you either catch it before hand or GTFO of the system the boster ship is in; or just bring your own command booster and now its like either side didn't have one (both get buffed up, both are practicly equal!). Really, its that simple as those idiots that say a hullk pilot needs to put a tank on the ship...deal with it yourself and get out of the problem you are facing. Game breaking unfairness...remember nothing is unfair in EVE until you whine about it . |

Markus Reese
Debitum Naturae ROMANIAN-LEGION
149
|
Posted - 2012.05.01 16:27:00 -
[15] - Quote
Aqriue wrote:I laugh everytime whiney players can't cope with someone meta-gaming better then them, as to deal with an offgrid booster you either catch it before hand or GTFO of the system the boster ship is in; or just bring your own command booster and now its like either side didn't have one (both get buffed up, both are practicly equal!). Really, its that simple as those idiots that say a hullk pilot needs to put a tank on the ship...deal with it yourself and get out of the problem you are facing. Game breaking unfairness...remember nothing is unfair in EVE until you whine about it  .
Hello faceless one, your words do not exist because you have no face!
If you did however, I would say it needs to go because anything being done without user imput, risk or challenge is lame. It isn't anything at all to do with the "boster" itself. Plain and simple, sitting in/at a pos boosting is pathetic. U-mad because your dumb freebits afk boosting alt going to become useless and you spent so much into a triple co-pro loki with no offgrid?
This is eve, show up or GTFO. Not in combat is not doing anything therefore should not apply anything.
I never said it was unfair. I can easily sit offgrid, in safespots you name it in my command ship, but I am not a ****ing ***** and lay down my ship. Anything that lets people do stuff in high risk space with no/low risk shouldn't exist. Maybe we should just go whatever and have the ability to use ganglinks while cloaked. |

Varesk
Mafia Redux Black Legion.
43
|
Posted - 2012.05.01 16:33:00 -
[16] - Quote
Markus Reese wrote:Aqriue wrote:I laugh everytime whiney players can't cope with someone meta-gaming better then them, as to deal with an offgrid booster you either catch it before hand or GTFO of the system the boster ship is in; or just bring your own command booster and now its like either side didn't have one (both get buffed up, both are practicly equal!). Really, its that simple as those idiots that say a hullk pilot needs to put a tank on the ship...deal with it yourself and get out of the problem you are facing. Game breaking unfairness...remember nothing is unfair in EVE until you whine about it  . Hello faceless one, your words do not exist because you have no face! If you did however, I would say it needs to go because anything being done without user imput, risk or challenge is lame. It isn't anything at all to do with the "boster" itself. Plain and simple, sitting in/at a pos boosting is pathetic. U-mad because your dumb freebits afk boosting alt going to become useless and you spent so much into a triple co-pro loki with no offgrid? This is eve, show up or GTFO. Not in combat is not doing anything therefore should not apply anything. I never said it was unfair. I can easily sit offgrid, in safespots you name it in my command ship, but I am not a ****ing ***** and lay down my ship. Anything that lets people do stuff in high risk space with no/low risk shouldn't exist. Maybe we should just go whatever and have the ability to use ganglinks while cloaked.
They have these things in the game called Combat Scanner Probes. They can scan out ships that are sitting in safe spots giving links. I know its hard to believe and totally not real, but they are there. You will need to train some skills and buy a probe launcher. I suggest you go with the Sisters Expanded Launcher with Sister Combat Probes and a Covert Ops Frigate. The ship will give you a bonus to scanning. Also look in to some rigs. They will help with scanning. |

Markus Reese
Debitum Naturae ROMANIAN-LEGION
149
|
Posted - 2012.05.01 16:42:00 -
[17] - Quote
I know all about the combat scanner probes, I use them and I know how to avoid them. I can get a ship scanned down in rapid order, and know the best way to counter the combat scanner is if you are running a defensive thing, I have 20 safespots set up and park cheap ships at them making a whole pile of deadspaces with ships. Setting my dscan right I know whether it is my site, or other the other locations being scanned.
I also know that I can at a POS all warm and fuzzy where they wouldn't be able to get me, unless a fleetfight wants to occur at the pos. And that is the problem.
Something for nothing and your tank for free. It can be done, but really any half arsed commship pilot can avoid it without difficulty. I am not nor have I ever said that they cannot be countered. The issue is I know how they work, and I know how effective and the power of the booster ships for in reality no risk. I think it is a pathetic sissy way of play which is why I fly mine into combat. Or do you think that sitting at a pos in null is an example of leet play worthy of a Pvp game? |

AureoBroker
Natural Inventions
34
|
Posted - 2012.05.01 16:42:00 -
[18] - Quote
Varesk wrote:Markus Reese wrote:Aqriue wrote:I laugh everytime whiney players can't cope with someone meta-gaming better then them, as to deal with an offgrid booster you either catch it before hand or GTFO of the system the boster ship is in; or just bring your own command booster and now its like either side didn't have one (both get buffed up, both are practicly equal!). Really, its that simple as those idiots that say a hullk pilot needs to put a tank on the ship...deal with it yourself and get out of the problem you are facing. Game breaking unfairness...remember nothing is unfair in EVE until you whine about it  . Hello faceless one, your words do not exist because you have no face! If you did however, I would say it needs to go because anything being done without user imput, risk or challenge is lame. It isn't anything at all to do with the "boster" itself. Plain and simple, sitting in/at a pos boosting is pathetic. U-mad because your dumb freebits afk boosting alt going to become useless and you spent so much into a triple co-pro loki with no offgrid? This is eve, show up or GTFO. Not in combat is not doing anything therefore should not apply anything. I never said it was unfair. I can easily sit offgrid, in safespots you name it in my command ship, but I am not a ****ing ***** and lay down my ship. Anything that lets people do stuff in high risk space with no/low risk shouldn't exist. Maybe we should just go whatever and have the ability to use ganglinks while cloaked. They have these things in the game called Combat Scanner Probes. They can scan out ships that are sitting in safe spots giving links. I know its hard to believe and totally not real, but they are there. You will need to train some skills and buy a probe launcher. I suggest you go with the Sisters Expanded Launcher with Sister Combat Probes and a Covert Ops Frigate. The ship will give you a bonus to scanning. Also look in to some rigs. They will also help. There are some great videos on YouTube that will show you how to scan. Hope this helps.
And a properly-flying booster is TOTALLY going to be within 150km when you have finished scanning+warping. TOTALLY.
|

Ranger 1
Ranger Corp
1713
|
Posted - 2012.05.01 17:25:00 -
[19] - Quote
I have to agree that it is good game design to have ships that affect combat at least be required to be on the same grid as the combat. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Notta Monsta
Almost Human.
0
|
Posted - 2012.05.01 18:36:00 -
[20] - Quote
Ranger 1 wrote:I have to agree that it is good game design to have ships that affect combat at least be required to be on the same grid as the combat.
I have too agree 100% for pvp type combat, every piece of the war machine should be on the battlefield. But what about solo pve in a WH or boosting mission running newbs with low SP, I don't think the rats care if there is an off grid booster.
I like my booster toon but don't want to babysit it while on grid in any combat environment, removing off grid boosting would in effect take me out of the boosting business as I would rather pew than boost. |

Skex Relbore
Space Exploitation Inc Mordus Angels
154
|
Posted - 2012.05.01 18:46:00 -
[21] - Quote
Ranger 1 wrote:I have to agree that it is good game design to have ships that affect combat at least be required to be on the same grid as the combat.
Honestly if they'd just swap the bonus between strat cruisers and command ships 90% of the problem would be solved. Then you'd actually have an incentive to use a command ship (which might as well be on grid since it's trivial to scan one down.)
Of course one thing such a change would result in would be a lot more Rorqual's dying.
BTW do you know why strat cruisers are used as off grid boosters rather than in combat? Because a strat cruiser that's fit for boosting is pretty much useless in combat and implodes the second anyone looks at them crosswise. |

Armoured C
PLAYBOYS
10
|
Posted - 2012.05.01 18:48:00 -
[22] - Quote
i like command ships !!
dont nerf em !!
*insert picture of nerf gun* |

Large Collidable Object
morons.
1351
|
Posted - 2012.05.01 18:52:00 -
[23] - Quote
Varesk wrote:
They have these things in the game called Combat Scanner Probes. They can scan out ships that are sitting in safe spots giving links. I know its hard to believe and totally not real, but they are there. You will need to train some skills and buy a probe launcher. I suggest you go with the Sisters Expanded Launcher with Sister Combat Probes and a Covert Ops Frigate. The ship will give you a bonus to scanning. Also look in to some rigs. They will also help.
There are some great videos on YouTube that will show you how to scan.
Hope this helps.
They will totally help you when the guy operating the boosting alt knows how to use a directional scanner and uses it every now and then - he will then warp to another spot or quickly cloak up, denying his gang his benevolence only for a few seconds and then you can start probing again. Rinse and repeat.
Of course, a prober will also prove to be marvelously useful against a T3 booster sitting in POS shields.
They have these things IRL called Brains. They can stop you from making stupid posts. I know its hard to believe and totally not real, but they are there. Unfortunately you can't just grow a better one if you were born without one.
Hope this helps. You know... morons. |

Varesk
Mafia Redux Black Legion.
44
|
Posted - 2012.05.01 18:53:00 -
[24] - Quote
Markus Reese wrote:I know all about the combat scanner probes, I use them and I know how to avoid them. I can get a ship scanned down in rapid order, and know the best way to counter the combat scanner is if you are running a defensive thing, I have 20 safespots set up and park cheap ships at them making a whole pile of deadspaces with ships. Setting my dscan right I know whether it is my site, or other the other locations being scanned.
I also know that I can at a POS all warm and fuzzy where they wouldn't be able to get me, unless a fleetfight wants to occur at the pos. And that is the problem.
Something for nothing and your tank for free. It can be done, but really any half arsed commship pilot can avoid it without difficulty. I am not nor have I ever said that they cannot be countered. The issue is I know how they work, and I know how effective and the power of the booster ships for in reality no risk. I think it is a pathetic sissy way of play which is why I fly mine into combat. Or do you think that sitting at a pos in null is an example of leet play worthy of a Pvp game?
I understand what you are saying, but there is a risk to off gird boosting ships. Not every boosting alt is sitting in a POS, most of the time they are floating in a SS.
|

Ranger 1
Ranger Corp
1715
|
Posted - 2012.05.01 19:22:00 -
[25] - Quote
Notta Monsta wrote:Ranger 1 wrote:I have to agree that it is good game design to have ships that affect combat at least be required to be on the same grid as the combat. I have too agree 100% for pvp type combat, every piece of the war machine should be on the battlefield. But what about solo pve in a WH or boosting mission running newbs with low SP, I don't think the rats care if there is an off grid booster. I like my booster toon but don't want to babysit it while on grid in any combat environment, removing off grid boosting would in effect take me out of the boosting business as I would rather pew than boost.
I can understand that, however I also firmly believe that the closer PVE comes to simulating PVP combat conditions the better. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Ranger 1
Ranger Corp
1715
|
Posted - 2012.05.01 19:25:00 -
[26] - Quote
Skex Relbore wrote:Ranger 1 wrote:I have to agree that it is good game design to have ships that affect combat at least be required to be on the same grid as the combat. Honestly if they'd just swap the bonus between strat cruisers and command ships 90% of the problem would be solved. Then you'd actually have an incentive to use a command ship (which might as well be on grid since it's trivial to scan one down.) Of course one thing such a change would result in would be a lot more Rorqual's dying. BTW do you know why strat cruisers are used as off grid boosters rather than in combat? Because a strat cruiser that's fit for boosting is pretty much useless in combat and implodes the second anyone looks at them crosswise.
I agree that the Command Ship/Tech 3 command boost bonus need to be swapped or adjusted.
As far as a strat cruiser exploding if fit to boost, well you might need to make some comprimises in it's boosting effectivenes to ensure survivability... and just because you would need to be on grid does NOT mean that you have to sit within range of your opponents guns. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Markus Reese
Debitum Naturae ROMANIAN-LEGION
152
|
Posted - 2012.05.01 19:33:00 -
[27] - Quote
Notta Monsta wrote:Ranger 1 wrote:I have to agree that it is good game design to have ships that affect combat at least be required to be on the same grid as the combat. I have too agree 100% for pvp type combat, every piece of the war machine should be on the battlefield. But what about solo pve in a WH or boosting mission running newbs with low SP, I don't think the rats care if there is an off grid booster. I like my booster toon but don't want to babysit it while on grid in any combat environment, removing off grid boosting would in effect take me out of the boosting business as I would rather pew than boost.
Yeah, the assistance of new players is important, but myself, I used to run in a T1 support bc. Particularily a remote support myrm to help then when they got into trouble during training. Outside of that, same thing I think, need to be on grid. Afk pve, no reason to be exempt or have that combat advantage.
As for the babysitting, good if the people cannot/don't want to multibox a command ship pilot on grid. Means those of us who fly em as mains are more useful  |

Amanda Holland
Pator Tech School Minmatar Republic
11
|
Posted - 2012.05.01 19:57:00 -
[28] - Quote
SOMEONE hook up an in video time frame to go to so I dont HAVE to listen to this guy
ßâÜ(aŚát˘čaŚáßâÜ) vroom vroom motorcycle |

Soon Shin
Caucasian Culture Club Narwhals Ate My Duck
80
|
Posted - 2012.05.01 19:59:00 -
[29] - Quote
Too bad all the command ships except for the Damnation sucks.
The Damnation is good because it has double tank bonus which allows it to survive and give boosts to the field.
The Eos is a joke with the least useful leadership bonus, armor repair bonus, hybrid damage bonus with only 5 turrets, and extra drone space bonus. This is the worst ship I have ever seen. The bonuses are poorly thought out on top of the fact that information warfare is not very useful compared to other warfare types.
The claymore has tracking speed, turret bonus, and shield booster bonus. - What a useless combination to have for a FLEET command ship.
The vulture is lulz worthy it has not one but TWO optimal range bonuses for 5 unbonused crappy hybrid turrets and only 1 shield resist bonus. What is this a killmail whoring ship? |

Skex Relbore
Space Exploitation Inc Mordus Angels
156
|
Posted - 2012.05.01 20:31:00 -
[30] - Quote
Ranger 1 wrote:Skex Relbore wrote:Ranger 1 wrote:I have to agree that it is good game design to have ships that affect combat at least be required to be on the same grid as the combat. Honestly if they'd just swap the bonus between strat cruisers and command ships 90% of the problem would be solved. Then you'd actually have an incentive to use a command ship (which might as well be on grid since it's trivial to scan one down.) Of course one thing such a change would result in would be a lot more Rorqual's dying. BTW do you know why strat cruisers are used as off grid boosters rather than in combat? Because a strat cruiser that's fit for boosting is pretty much useless in combat and implodes the second anyone looks at them crosswise. I agree that the Command Ship/Tech 3 command boost bonus need to be swapped or adjusted. As far as a strat cruiser exploding if fit to boost, well you might need to make some compromises in it's boosting effectivenes to ensure survivability... and just because you would need to be on grid does NOT mean that you have to sit within range of your opponents guns.
Then people would just whine that it should have to be within scram range.
Honestly I think it's a bunch of butt-hurt over nothing. There are some major disadvantages to using a T3 off grid, one while yeah it isn't vulnerable in combat it's also not exceptionally useful in combat beyond the passive bonuses either. Because they are fragile you have to move them into position prior to firing off boosts so if you jump into an enemy gate camp you have to run off find a safe before you start boosting, Which means you either blow any chance of surprise or you have to start the engagement without boosts.
An on grind command ship on the other hand can contribute it's DPS, it's bonuses are applied instantly and wouldn't be mind numbingly boring to fly. The kicker atm is that they only get a 3%/level boost on a rank 8 skill while the strat cruiser grants a 5%/level bonus on a rank 1 skill. and that just ain't right.
Personally I'd like to see T3s lose their bonus and gain the ability to fit 3 links without a command processor. Then you could actually fit one in a similar manner as a command ship and actually be able to be on grid with a fleet and if it's off grid no big deal because it will be tossing inferior bonus's and have to deal with all the other disadvantages inherent in an off grid booster) To further move things in favor of the command ship, give it the 5% boost and suddenly there is substantially more incentive to use them. |

Tikktokk Tokkzikk
Glorious Revolution The 99 Percent
78
|
Posted - 2012.05.01 21:15:00 -
[31] - Quote
I really hope CCP won't remove off-grid boosting. It would seriously nerf Rorquals/Orcas everywhere. It would also place attacking fleets at a disadvantage due to the grid-fu that will happend at every gate/station/pos.
|

Sigurd Sig Hansen
Hedion University Amarr Empire
83
|
Posted - 2012.05.01 21:55:00 -
[32] - Quote
I dont wanna subject myself to the mental anguish of listening to that video... is there any timestamp in it to find the info? lol
Mining is the "Deadliest Catch" in this game |

Large Collidable Object
morons.
1358
|
Posted - 2012.05.01 22:54:00 -
[33] - Quote
Sigurd Sig Hansen wrote:I dont wanna subject myself to the mental anguish of listening to that video... is there any timestamp in it to find the info? lol
Can't say at which timestamp it was in the vid linked in the first page, but there's also a statement on the issue in the game design panel on 37:30. You know... morons. |

Fannie Maes
Science and Trade Institute Caldari State
41
|
Posted - 2012.05.01 23:25:00 -
[34] - Quote
As a CS pilot myself I welcome this change, provided they boost them for use on-grid. Cheers! |

MotherMoon
Native Freshfood Minmatar Republic
579
|
Posted - 2012.05.01 23:43:00 -
[35] - Quote
Varesk wrote:Markus Reese wrote:Aqriue wrote:I laugh everytime whiney players can't cope with someone meta-gaming better then them, as to deal with an offgrid booster you either catch it before hand or GTFO of the system the boster ship is in; or just bring your own command booster and now its like either side didn't have one (both get buffed up, both are practicly equal!). Really, its that simple as those idiots that say a hullk pilot needs to put a tank on the ship...deal with it yourself and get out of the problem you are facing. Game breaking unfairness...remember nothing is unfair in EVE until you whine about it  . Hello faceless one, your words do not exist because you have no face! If you did however, I would say it needs to go because anything being done without user imput, risk or challenge is lame. It isn't anything at all to do with the "boster" itself. Plain and simple, sitting in/at a pos boosting is pathetic. U-mad because your dumb freebits afk boosting alt going to become useless and you spent so much into a triple co-pro loki with no offgrid? This is eve, show up or GTFO. Not in combat is not doing anything therefore should not apply anything. I never said it was unfair. I can easily sit offgrid, in safespots you name it in my command ship, but I am not a ****ing ***** and lay down my ship. Anything that lets people do stuff in high risk space with no/low risk shouldn't exist. Maybe we should just go whatever and have the ability to use ganglinks while cloaked. They have these things in the game called Combat Scanner Probes. They can scan out ships that are sitting in safe spots giving links. I know its hard to believe and totally not real, but they are there. You will need to train some skills and buy a probe launcher. I suggest you go with the Sisters Expanded Launcher with Sister Combat Probes and a Covert Ops Frigate. The ship will give you a bonus to scanning. Also look in to some rigs. They will also help. There are some great videos on YouTube that will show you how to scan. Hope this helps.
so I'l just sit right outside my pos shield, and then duck in if anyone comes near |

MotherMoon
Native Freshfood Minmatar Republic
579
|
Posted - 2012.05.01 23:44:00 -
[36] - Quote
Fannie Maes wrote:As a CS pilot myself I welcome this change, provided they boost them for use on-grid. Cheers!
I'm thinking the new target breaker module isw going to come in handy *evil grin*
buffer fit bait command ship , muhahahaha |

Soon Shin
Caucasian Culture Club Narwhals Ate My Duck
81
|
Posted - 2012.05.02 07:44:00 -
[37] - Quote
Problem is that the Damnation is the only real fleet combat ship that can fit a proper tank.
The vulture can only reach half the ehp of the damnation Without Slaves.
With Slaves the difference becomes even bigger.
The claymore and the Eos scales poorly with bigger fleet size due to reliance on active tanking, but i guess its understandable for claymore since its used for roaming gangs.
But the EOS is awful. Its design philosophy sucks and information warfare sucks its never used, it has a very limited use compared to other warfare bonuses.
The EOS is a complete joke it comes with a drone bay size bonus which it only has the bandwidth of a vexor and no drone damage bonus. It has a hybrid damage bonus for 5 turrets which will never be equipped since you need 3 slots to put links. Then finally the armor repair bonus that hurts EOS as active armor tanking is weak compared to shield tank and repairs at the end of the cycle. It works poorly for fleets.
Fleet command Ships except perhaps the Damnation need some serious looking at.
|

Memrox
Blackwater Company.
55
|
Posted - 2012.05.02 08:39:00 -
[38] - Quote
Was gunna write a big post about why it should be sorted out to On-Grid boosts, we all know it needs changing.
Change |

Lugalzagezi666
43
|
Posted - 2012.05.02 08:44:00 -
[39] - Quote
Only a year+ overdue on this. 
Imo the gang boosting shouldnt work "on the whole grid", gang mods should have range of around 50k. Command ships would keep smaller effectivness bonus and get new "gang boosting range" bonus (100-200%), t3s would keep higher gang link effectivness bonus.
|

Dbars Grinding
Garoun Investment Bank Gallente Federation
496
|
Posted - 2012.05.02 10:38:00 -
[40] - Quote
Do you know how long it takes to fkin train for a tengu + links????? wtb sp refund if this happens. I have more space likes than you.-á |

Fannie Maes
Science and Trade Institute Caldari State
194
|
Posted - 2012.05.02 10:44:00 -
[41] - Quote
Dbars Grinding wrote:Do you know how long it takes to fkin train for a tengu + links????? wtb sp refund if this happens.
You can use the links for more than a Tengu, you can use the Tengu for a lot more than link boosting. |

saucy jackass
Hedion University Amarr Empire
0
|
Posted - 2012.05.02 17:52:00 -
[42] - Quote
Fannie Maes wrote:Dbars Grinding wrote:Do you know how long it takes to fkin train for a tengu + links????? wtb sp refund if this happens. You can use the links for more than a Tengu, you can use the Tengu for a lot more than link boosting.
Excuse me? Get bent mister "nerf boosters cus im too lazy to train for one". A good loki/tengu booster takes 6 months to 1 year to train up or more. That's as long as a capital ship. If i commit to such a long skill train i should be rewarded with an awesome booster alt. All im hearing is jealousy from those that are too lazy to train one themselves. Just like people that whined about capitals when they were first introduced. Your jealous because you don't have one so you cry nerf. CCP don't listen to these rtards.
|

Tippia
Sunshine and Lollipops
6355
|
Posted - 2012.05.02 18:19:00 -
[43] - Quote
saucy jackass wrote:Excuse me? Get bent mister "nerf boosters cus im too lazy to train for one". A good loki/tengu booster takes 6 months to 1 year to train up or more. That's as long as a capital ship. If i commit to such a long skill train i should be rewarded with an awesome booster alt. Good news: you'll still have an awesome booster alt.
GÇŞoh, and the time required to train up such an alt is quite a lot less than the time required to get the same character into a command ship, which is the training route he should have had to take.
Also, it takes less than a year to train every last leadership skill to V, so that alt must have been using a pretty awful skill plan if it took that long.
GÇŁIf you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇĽ
Find more rants over at Tippis' Rants. |

Ziranda Hakuli
Relativity Holding Corp AAA Citizens
35
|
Posted - 2012.05.02 18:30:00 -
[44] - Quote
Command ship Pilots on grid or off grid?
That seems to be a big d many folks around here. I am not 100% sure but i think the idea was put forth by a irreputable CSM idgit from last year cause he has no way to com in game so to be able to do that he put it forward as a suggestion and it seems that CCP got duped once again.
They can make changes to the off grid boosting. Cut the bonuses down some. 15% for off grid and double it if they are on grid. This bonus will keep EVERYONE happy to some extent and with the currentof having them on grid wilnot affect only the copilots but also the idustrial guys.
If CCP removes offgrid boosting complet they will have another |

Durzel
The Xenodus Initiative.
13
|
Posted - 2012.05.02 18:34:00 -
[45] - Quote
The pro links argument sounds suspiciously similar to the old pre-nerf Falcon arguments.. "you can train for one too so it can't be unbalanced!" |

Klown Walk
Black Rebel Rifter Club
82
|
Posted - 2012.05.02 18:39:00 -
[46] - Quote
On grid only will still not fix anything. They give to much overall and on grid will not fix it. Giving them even more of a bonus is just stupid. |

Ditra Vorthran
State War Academy Caldari State
0
|
Posted - 2012.05.02 19:36:00 -
[47] - Quote
I can understand what that change would be for and can even agree with it in concept, butGÇŞ(thereGÇÖs always a but)GÇŞ
Rorquals would need a change of some kind. If any Rorqual pilot hit siege mode outside a POS shieldGÇŞwell, theyGÇÖd deserve what they got. But other than that, anyone with half a brain can see that Rorqs would get relegated to nothing more than giant ore crushers.
|

SpaceSquirrels
278
|
Posted - 2012.05.02 20:08:00 -
[48] - Quote
ZOMG you mean my ship might get shot at!!! I'm providing awesome bonuses to a fleet/gang but might have to be within 250km of them!!!
******* outrageous!
So much for l33t nullbros telling everyone else to grow a pair and risk it... You guys sit in your cushy highsec/hulks/nightmares never risking anything....
Not to mention loki's with the sig link are still nigh impossible to scan down including maxed 100m implants. Or that boosting in a POS is also ******* lame/cheap. Zomg!! then my orca or roq might get shot at... Woah be to me as I might have to move it or change my tactics...
Heaven forbid.
HTFU
Dbars Grinding wrote:Do you know how long it takes to fkin train for a tengu + links????? wtb sp refund if this happens.
You know how long ******* command ships take on top of more cost just for the skills/prereqs? |

Ditra Vorthran
State War Academy Caldari State
0
|
Posted - 2012.05.02 20:37:00 -
[49] - Quote
Quote:Zomg!! then my orca or roq might get shot at... Woah be to me as I might have to move it or change my tactics...
Heaven forbid.
HTFU
Oh, donGÇÖt get me wrong, I agree that itGÇÖs kind of broken that you can give off grid bonuses virtually risk free. And while as a miner I like it, simply removing that ability without any other mitigating mechanic changes is overkill
My contention is that in order for the Rorqual to be 100% effective, it has to lock itself down, and do it outside the POS shields. No one in their right mind will do it.
ItGÇÖs funny that you complain that IGÇÖm afraid of being shot at that Rorquals hide in POS shields. ItGÇÖs *because* of people with your attitude that Rorqual pilots tuck themselves away behind shields.
It wouldnGÇÖt be so bad if there wasnGÇÖt such a bad case of cap proliferation, where space is full of hotdroppers ready to cyno in a dread fleet to kill battlecruisers (it happens, you know it, donGÇÖt deny it).
What do you think would happen to that poor defenseless Rorqual?
There are lots of possibilities to change things around to make a sieged Rorqual go from GÇ˙certain deathGÇÖ to GÇ˙I need to watch my ass,GÇÖ which is really all the change you need.
|

Dbars Grinding
Garoun Investment Bank Gallente Federation
497
|
Posted - 2012.05.02 20:39:00 -
[50] - Quote
Tippia wrote:saucy jackass wrote:Excuse me? Get bent mister "nerf boosters cus im too lazy to train for one". A good loki/tengu booster takes 6 months to 1 year to train up or more. That's as long as a capital ship. If i commit to such a long skill train i should be rewarded with an awesome booster alt. Good news: you'll still have an awesome booster alt. GÇŞoh, and the time required to train up such an alt is quite a lot less than the time required to get the same character into a command ship, which is the training route he should have had to take. Also, it takes less than a year to train every last leadership skill to V, so that alt must have been using a pretty awful skill plan if it took that long.
i am glad everyone has so much time to wait around for things. I have more space likes than you.-á |

Markus Reese
Debitum Naturae ROMANIAN-LEGION
156
|
Posted - 2012.05.02 20:44:00 -
[51] - Quote
Dbars Grinding wrote:Do you know how long it takes to fkin train for a tengu + links????? wtb sp refund if this happens.
Lets see for me, and I don't care if peeps know it since any spy would know if I am boosting for fleet anyway.
15,872,000 sp Leadership category
That is EVERY-SINGLE-SKILL including mining to level 5.
Command ships, lvl 5 Cybernetic or whatever the implant skill is, lvl 5
on grid I fly: T2 commship values=300mil appox? Sure not t3 value, but still a fair bit that is actually in combat T2 mindlink = +100mil
Shall I get into the value when I bring a command linked capital ship into combat? I am sure there is a fair bit more isk and sp invested to fly those into combat than a T3, as well as I need a cyno to escape, easier to tackle and can be doomsday/fighter bomber/dreadnought off the field pretty fast.
As it stands, I if there were a way to moor a supercap, I would freaking command link them and bring them into fights. Just really no interest in playing the holding alt or locked into the ship pain in the arse. |

THE L0CK
Denying You Access
322
|
Posted - 2012.05.02 20:45:00 -
[52] - Quote
Dbars Grinding wrote:Tippia wrote:saucy jackass wrote:Excuse me? Get bent mister "nerf boosters cus im too lazy to train for one". A good loki/tengu booster takes 6 months to 1 year to train up or more. That's as long as a capital ship. If i commit to such a long skill train i should be rewarded with an awesome booster alt. Good news: you'll still have an awesome booster alt. GÇŞoh, and the time required to train up such an alt is quite a lot less than the time required to get the same character into a command ship, which is the training route he should have had to take. Also, it takes less than a year to train every last leadership skill to V, so that alt must have been using a pretty awful skill plan if it took that long. i am glad everyone has so much time to wait around for things.
You terminal or something? Do you smell what the Lock's cooking? |

Dbars Grinding
Garoun Investment Bank Gallente Federation
497
|
Posted - 2012.05.02 21:00:00 -
[53] - Quote
I am not the highlander. I have more space likes than you.-á |

Shea Valerien
House of Valerien
16
|
Posted - 2012.05.02 21:10:00 -
[54] - Quote
saucy jackass wrote:Fannie Maes wrote:Dbars Grinding wrote:Do you know how long it takes to fkin train for a tengu + links????? wtb sp refund if this happens. You can use the links for more than a Tengu, you can use the Tengu for a lot more than link boosting. Excuse me? Get bent mister "nerf boosters cus im too lazy to train for one". A good loki/tengu booster takes 6 months to 1 year to train up or more. That's as long as a capital ship. If i commit to such a long skill train i should be rewarded with an awesome booster alt. All im hearing is jealousy from those that are too lazy to train one themselves. Just like people that whined about capitals when they were first introduced. Your jealous because you don't have one so you cry nerf. CCP don't listen to these rtards.
You're not explaining how you still won't have an "awesome booster alt."
And a lot of people that are in favor of this change already have trained into it or work with somebody trained into it.
The game comes first. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
99
|
Posted - 2012.05.02 21:22:00 -
[55] - Quote
not sure why it's so important to them to want the command booster on grid.. when the command ships cannot be cloaked and as is they are rather easy to scan down. Nerfing boosters is going to make Rorq fleet boosting a thing of the past.. no one is going to take a rorq into a belt for the boost.
I think they should rethink this idea on the whole. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

THE L0CK
Denying You Access
323
|
Posted - 2012.05.02 21:25:00 -
[56] - Quote
I didn't ask if you were immortal, I asked if you were terminal. It's the only reason I can think of that you wont make it a couple of months it takes to train leadership. Either that or you are part of this family. Do you smell what the Lock's cooking? |

Takseen
University of Caille Gallente Federation
128
|
Posted - 2012.05.02 21:39:00 -
[57] - Quote
You could probably make an exception for the Rorqual, since its more expensive and way more vulnerable than a command ship or strat cruiser performing a boosting role. But logically I think a command ship and boosting in general should work better if they're actually somewhere in the general vicinity of the fight they're overseeing. Perhaps just a reduced bonus for those off-grid? |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
98
|
Posted - 2012.05.02 21:57:00 -
[58] - Quote
While there may be some argument about requiring combat ships to be present on grid for gang bonus, anyone who thinks the rorqual can be used on grid must be bat-**** crazy.
For your edu-mi-kation, the rorq only applies bonus while in deployed mode, and while deployed it cannot move or cloak, nor can it go to hi-sec; meaning you end up with a rather expensively useless ship. People do mount a cloak on a rorqual and station it on grid at a belt, and in my opinion they are already pretty crazy to do so.
Deploying it on grid? Just self destruct and save everyone that trouble.
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Markus Reese
Debitum Naturae ROMANIAN-LEGION
156
|
Posted - 2012.05.02 21:57:00 -
[59] - Quote
Barbara Nichole wrote:not sure why it's so important to them to want the command booster on grid.. when the command ships cannot be cloaked and as is they are rather easy to scan down. Nerfing boosters is going to make Rorq fleet boosting a thing of the past.. no one is going to take a rorq into a belt for the boost.
I think they should rethink this idea on the whole.
For that, well I agree. The belts make it too lol to kill a rorq or an orca for their value. But hopefully if the scanning style industry comes into play, then it will be alot less of an issue since it would take some time to actually find and scan down the ship. Any attentive fleet could easily get away. Drawback of course is that dang industrial core. I know enemy is coming, but I already paid the fuel, damn well am going to use it!
Edit, and make it capable of boosting, even a reduced boosting not deployed maybe. |

Dbars Grinding
Garoun Investment Bank Gallente Federation
498
|
Posted - 2012.05.02 22:07:00 -
[60] - Quote
THE L0CK wrote:I didn't ask if you were immortal, I asked if you were terminal. It's the only reason I can think of that you wont make it a couple of months it takes to train leadership. Either that or you are part of this family.
http://www.youtube.com/watch?v=SVzoedLk7ds I have more space likes than you.-á |

Ira Infernus
Praetorium Illegitimus The.Alliance
18
|
Posted - 2012.05.02 22:11:00 -
[61] - Quote
I dont understand why people are whining about this change, its damn near necissary for game balancement, and its not that much of an issue anyway; you fit a t3 to be super fast and boost on grid..
People seem to forget that "the grid" is 250km... |

Diesel47
Warlord General
13
|
Posted - 2012.05.02 23:32:00 -
[62] - Quote
Ira Infernus wrote:I dont understand why people are whining about this change, its damn near necissary for game balancement, and its not that much of an issue anyway; you fit a t3 to be super fast and boost on grid..
People seem to forget that "the grid" is 250km...
You are right. You don't understand.
You've got no idea. |

Alain Kinsella
105
|
Posted - 2012.05.03 00:52:00 -
[63] - Quote
Markus Reese wrote:Barbara Nichole wrote:not sure why it's so important to them to want the command booster on grid.. when the command ships cannot be cloaked and as is they are rather easy to scan down. Nerfing boosters is going to make Rorq fleet boosting a thing of the past.. no one is going to take a rorq into a belt for the boost.
I think they should rethink this idea on the whole. For that, well I agree. The belts make it too lol to kill a rorq or an orca for their value. But hopefully if the scanning style industry comes into play, then it will be alot less of an issue since it would take some time to actually find and scan down the ship. Any attentive fleet could easily get away. Drawback of course is that dang industrial core. I know enemy is coming, but I already paid the fuel, damn well am going to use it! Edit, and make it capable of boosting, even a reduced boosting not deployed maybe.
You will get 'base skills' boosting from the pilot. And it *can* fit three normal gang links, same as a command ship or Orca.
Perhaps make a 'hybrid' Indy Core that has slower compression time, smaller batches, no boosting effect etc, but gives you some of the benefits of a Siege Module.
Otherwise, you'll want capital reps on it and have it chain-rep with a cap ship or two for it to survive on-grid. It can then also re-fit itself as needed to help get out (per some of the Rooks and Kings videos). I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
|

Wedge Reskanor
Hidden Agenda Deep Space Engineering
1
|
Posted - 2012.05.03 01:55:00 -
[64] - Quote
What if off-grid boosters only worked at 50% effectiveness? |

Adria Origin
Yar Har Fiddle Di Dee
0
|
Posted - 2012.05.03 02:56:00 -
[65] - Quote
I only support this change if it comes with a rebalance of command ships as a whole. As others have said the damnation is the only useful one of the 4 on grid and even that is debatable. T3s should not be better than command ships as they require less skills to train for, especially if this change goes through. (Technically the skills required for a T3 and a command ship put them about the same since the bulk of training time is in the Leadership skills and Cruiser skill, but on grid would need all the pre-rq of a T3 anyway making the T3 significantly faster to train for and completely obsoleting the command ships).
I have: Command Ships V, Amarr Cruiser V, Caldari Cruiser V, Gallente Cruiser V, Minmatar Cruiser V, Battlecruisers V, all Leadership skills at V, Industrial Command V and currently working on getting all Subsystems/Strat Cruiser to V.
Needless to say I find this topic quite important. I am not against making boosting on grid per-say but it better be done right or that's $15 a month I won't have to spend.
P.S. This nerf will likely not make Rorquals go on the field but will instead just make them be used for nothing but ore compression. Orca's may go on the field but I doubt that, most likely will be a solely highsec ship. |

Aqriue
Center for Advanced Studies Gallente Federation
629
|
Posted - 2012.05.03 03:02:00 -
[66] - Quote
Markus Reese wrote:Aqriue wrote:I laugh everytime whiney players can't cope with someone meta-gaming better then them, as to deal with an offgrid booster you either catch it before hand or GTFO of the system the boster ship is in; or just bring your own command booster and now its like either side didn't have one (both get buffed up, both are practicly equal!). Really, its that simple as those idiots that say a hullk pilot needs to put a tank on the ship...deal with it yourself and get out of the problem you are facing. Game breaking unfairness...remember nothing is unfair in EVE until you whine about it  . Hello faceless one, your words do not exist because you have no face! If you did however, I would say it needs to go because anything being done without user imput, risk or challenge is lame. It isn't anything at all to do with the "boster" itself. Plain and simple, sitting in/at a pos boosting is pathetic. U-mad because your dumb freebits afk boosting alt going to become useless and you spent so much into a triple co-pro loki with no offgrid? This is eve, show up or GTFO. Not in combat is not doing anything therefore should not apply anything. I never said it was unfair. I can easily sit offgrid, in safespots you name it in my command ship, but I am not a ****ing ***** and lay down my ship. Anything that lets people do stuff in high risk space with no/low risk shouldn't exist. Maybe we should just go whatever and have the ability to use ganglinks while cloaked. So hath Butthurt spoken, so hath it been heard. For only the Butthurt declare they risk something when they hath lost to some guy meta-gaming better then him and declare the other guy a coward...but this is a video game with consequences not fair rules.
Cause in Soviet EVE, loser is you...anything done to win equates to a win and the loser whines the hardest or loudest. There is no rule to risk or fair combat...its just the loser feeling like he got chumped and whining its not fair. Whiners moan the loudest, but try...it still means nothing except to the losers feeling like they got crushed. Next thing you know, when a miner whines his Hulk can't hold out you will tell him to fit tank mods...that is when you relize you can do better yourself when it comes to command links without CCP intervening everytime some player beats your ass in a game with no rules of combat. |

Markus Reese
Debitum Naturae ROMANIAN-LEGION
158
|
Posted - 2012.05.03 04:27:00 -
[67] - Quote
Aqriue wrote:So hath Butthurt  spoken, so hath it been heard. For only the Butthurt  declare they risk something when they hath lost to some guy meta-gaming better then him and declare the other guy a coward...but this is a video game with consequences not fair rules. Cause in Soviet EVE, loser is you...anything done to win equates to a win and the loser whines the hardest or loudest. There is no rule to risk or fair combat...its just the loser feeling like he got chumped and whining its not fair. Whiners moan the loudest, but try...it still means nothing except to the losers feeling like they got crushed. Next thing you know, when a miner whines his Hulk can't hold out you will tell him to fit tank mods...that is when you relize you can do better yourself when it comes to command links without CCP intervening everytime some player beats your ass in a game with no rules of combat.
Faceless one, get eyes so can read! I state it works, but is L A M E! As in a mechanic that takes away challenge and enjoyment. The metagame really is nothing to me because when needed to, I can play it too. However is more fun to do it in combat. Cry that your otherwize useless alt won't be functional because T3 with only leadership training couldn pew if it passed gas. I fly my ships into combats, larger fleet combats. And I only lossed one due to a session change error locking me mid gatejump for a minute. I haven't been beaten, and I do the beating.
Same reason I was so outspoken against the incursions. Easy win, therefore I found them lame and spoke out against them and stopped doing them. Was E A S Y...
Mission running, same thing. I am not against pve, but it is E A S Y....
Mining... guess what? E A S Y... I ran mining ops successfully during the earlier hulkageddons because hanging with corpies chatting was more fun.
guess what I think about the commship metagame.... thats right.... E A S Y...
If you like things easy, I hear there is a game called World of Warcraft that has easy pve servers... |

Ziranda Hakuli
Relativity Holding Corp AAA Citizens
35
|
Posted - 2012.05.03 07:47:00 -
[68] - Quote
After reading these a bit more and talking with some folks about the off grid boosting. The big problem did not come about until the Strat Cruisers arrived. a Ship that is able to give a slightly better bonus to boosting while off grid and easier to get into then a command ship. Making boosting where it is on grid the 0.0 carebears will just leave the Rorqual docked up or stored somewhere only to bring it out to crush ore and then move it while the orca pilots will only show up on grid to collect jet cans of ore to be taken back tot he Rorqual sitting the pos crushing ore or drop it off at a station. you get the idea. This here will just only drive up the prices of ore in general all around increasing the cost of ships. Does CCP want to give the new players the idea how the hell can I get a Battle cruiser i will be able to fly a battle ship T2 fitted by the time i buy that battle cruiser. This will only drive away new players. I have to say keep the indy boosting to off grid this will benefit everyone.
Now the Off grid combat boosters. These command ship guys i feel have a right to say to keep it off grid they spent the time training these toons which we all know takes months to just get the pilot into a command ship let alone be able to boost a wing.Wing Commanders and fleet commanders are kinda like them guys who sit in the back directing the flow of battle where they are no where near the front lines. Look at WW I or WW II.
Now these new ships the Strategic Cruisers. yeah look at the name and think about it some. These bad boys should be on the front lines shooting up folks. yeah there is the command module thingy for A link. command processors to boost it to 4 additional links they should be on grid with everyone else shooting it up and getting their hands dirty with the risk of getting popped. Welcome to the famous Star Trek character Captin James T. Kirk syndrome.
and we all know the GOONS are pushing this so they can win a large fleet engagement. |

qDoctor Strangelove
Beware of the Red Fox
14
|
Posted - 2012.05.03 08:18:00 -
[69] - Quote
this will nerf Null/low sec mining. no more deployed rorqual in pos this further nerfs titans since they have insane bonuses, but are seldom on gates.
|

Devil tiger
1
|
Posted - 2012.05.03 08:19:00 -
[70] - Quote
At first I thought the biggest problem with this would be "grid-Fu" users but then it occurred to me that if you're sitting in a grid of 600-800km and boosting your cap fleet... Well It's not that hard to bring one or two smaller ships just for the purpose of obliterating the enemy boosters at Grid-fu enlarged grids.
The biggest nerf bat would definitely hit the industrialists. A Rorqual can fend of a few BS if fitted with that in mind but an Orca is dead if even a single cruiser gets it.
I'd really like to see the Rorqual get enough drone bay to fit the minimal 5 fighters making it pretty much an industrial mother ship, it already has a clone vat bay and costs more than "normal" carrier but less than super cap so why the hell not? |

Aesheera
Malum Crusis
23
|
Posted - 2012.05.03 09:54:00 -
[71] - Quote
Varesk wrote: They have these things in the game called Combat Scanner Probes. They can scan out ships that are sitting in safe spots giving links. I know its hard to believe and totally not real, but they are there. You will need to train some skills and buy a probe launcher. I suggest you go with the Sisters Expanded Launcher with Sister Combat Probes and a Covert Ops Frigate. The ship will give you a bonus to scanning. Also look in to some rigs. They will also help.
There are some great videos on YouTube that will show you how to scan.
Hope this helps.
The person you quoted is actually right. Forcing gangboosters on grid is the way it should have always worked imo. And as far as those probes are concerned, are you gonna probe for the booster when the fight's already in full effect?
Gangboosters on grid is good, very good.
You want that papertank T3 booster? That's fine, keep it close to your combat pilot or keep it docked.
As far as the other boosting ship is concerned with the exception of Titans, yes. On grid. Risky? Yep. As it should be. Protect it, or dont and lose it. Malum Crusis is recruiting!
FREE Merc work offered*
Details available via EVEmail or ingame convo. |

Renturu
Tribal Spirit The Nest Alliance
184
|
Posted - 2012.05.03 10:48:00 -
[72] - Quote
I agree with nerfing off grid boosting... Just not total castration of them.. Perhaps a halving the bonuses given if off grid. You want the greater bonus, then your Cmd Ship needs to be in the heat with the fleet.
I fly all races of Cmd Ships (trophies and bragging rights) and can see that the skills would be wasted if completely nerf'd, toned down when off grid, sure, I'll bite. If EvE WiS is Space Barbie, then I'm built like a Ken Doll:
Nothin' but 14 inches of T'aint; Smooth, from front to butt!!! |

Nirnias Stirrum
Caldari Provisions Caldari State
131
|
Posted - 2012.05.03 15:24:00 -
[73] - Quote
Will this gang bonus nerf effect Orca's also? cause if so there goes the use or Rorquals and Orca's to provide boosts to miners. thought they were trying to refocus stuff on mining, not nerf it. WH miners will loose 20% per hour income now also.
As well as small gang war fare gangs. Im more annoyed by the hit at small gang war fare and pushing people to be a part of blob fleets... no thanks. |

Roime
Shiva Furnace
641
|
Posted - 2012.05.03 15:31:00 -
[74] - Quote
Nirnias Stirrum wrote:Will this gang bonus nerf effect Orca's also? cause if so there goes the use or Rorquals and Orca's to provide boosts to miners. thought they were trying to refocus stuff on mining, not nerf it. WH miners will loose 20% per hour income now also.
As well as small gang war fare gangs. Im more annoyed by the hit at small gang war fare and pushing people to be a part of blob fleets... no thanks.
There is no nerf inbound.
Otherwise a solid post.
~ Elite forum PvP ~ |

Nirnias Stirrum
Caldari Provisions Caldari State
131
|
Posted - 2012.05.03 15:47:00 -
[75] - Quote
Roime wrote:Nirnias Stirrum wrote:Will this gang bonus nerf effect Orca's also? cause if so there goes the use or Rorquals and Orca's to provide boosts to miners. thought they were trying to refocus stuff on mining, not nerf it. WH miners will loose 20% per hour income now also.
As well as small gang war fare gangs. Im more annoyed by the hit at small gang war fare and pushing people to be a part of blob fleets... no thanks. There is no nerf inbound. Otherwise a solid post.
Good. that will teach me to briefly read OP days ago, then in my mind think it is incoming, then post days later asking questions on what will be effected! Good Job! |

Din Tempre
Raven's Flight Vanguard.
6
|
Posted - 2012.05.03 16:48:00 -
[76] - Quote
I think it would be better to balance with an increase in the grid size and min warp range. 400km grids, 200km warps, and 100km micro-jumps would open up the ability to keep your command ship on grid while staying at range. |

Zverofaust
Martyr's Vengence Test Alliance Please Ignore
98
|
Posted - 2012.05.03 19:06:00 -
[77] - Quote
People whining about not being able to receive massive fleet bonuses for no risk ITT |

saucy jackass
Hedion University Amarr Empire
2
|
Posted - 2012.05.03 20:59:00 -
[78] - Quote
Off grid boosters make it easier for a smaller gang to successfully engage a large blob of idiots. Nerfing off grid boosters nerfs small gangs and buffs blobs that can protect their booster while camping a gate. Its like the nano nerf all over again. |

Din Tempre
Raven's Flight Vanguard.
6
|
Posted - 2012.05.04 02:02:00 -
[79] - Quote
saucy jackass wrote:Off grid boosters make it easier for a smaller gang to successfully engage a large blob of idiots. Nerfing off grid boosters nerfs small gangs and buffs blobs that can protect their booster while camping a gate. Its like the nano nerf all over again.
Honestly, who is more likely to have the resources of a booster? The larger gang. This argument is moot. |

Lelob
ElitistOps Pandemic Legion
35
|
Posted - 2012.06.12 03:39:00 -
[80] - Quote
The reality is that off-grid boosters are balanced. CCP made sure of that with their most recent change to probing which has made it so that previously unprobable ships are now probable. The other reality is that unlike before where Titans were used to doomsday command ships off the field, a new investment has to be made for people who are wanting to disable enemy gang links. It is completely possible to do, both in large scale fleet battles and small scale gang pvp.
I have personally probed down enemy t3 links and killed them. I have done so both in large scale fleet battles, most recently against Nulli Secunda in Delve, and in small gang pvp across EVE. I have witnessed Pandemic Legion t3's being probed down and killed, and on multiple occasions. The most recent memory I have of this happening was in Geminate during our drone region campaign where a single person in a fed navy comet killed 3 of our boosting t3s. So you can counter boosting t3s with a prober, and it is completely viable to do so, for someone who knows what they are doing. That a certain amount of skill and isk is required to find and kill boosting t3s can only be a good thing. I suspect most of the drivel of this thread comes from the fact that the people whining here simply do not want to make the investment, or do not know how. The only thing that makes t3 boosting so good right now is the metagame and a POS. When people make the same investments that they used to, in order to kill enemy command ships, then off-grid t3 boosters will not have anywhere near the same level of effectiveness they currently enjoy. I will admit that boosting from a POS is unfair, because there is absolutely nothing that can be done to counter it, but boosting from safespots is not something that needs to be changed in any way, shape of form.
tl;dr: CCP, on the unlikely chance that you read this, let the metagame sort out off-grid boosters. Boosting from a POS in pvp is completely risk-free, but boosting from a safespot is no longer safe. People just need time to figure out how to counter it, and you need to let the players sort this out for themselvs, because you have given them just that ability already. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
229
|
Posted - 2012.06.12 04:27:00 -
[81] - Quote
This will be the rorq killer. Why bother with it... other than compression... which really isn't that important. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Mina Sebiestar
Mactabilis Simplex Cursus
64
|
Posted - 2012.06.12 04:44:00 -
[82] - Quote
Caps should be only one that can offgid the whole system anything else on grid or gtfo. |

Ziranda Hakuli
Relativity Holding Corp AAA Citizens
78
|
Posted - 2012.06.12 05:08:00 -
[83] - Quote
Notta Monsta wrote:If that happens I will have an off grid booster account that will never be used again.. But on the bright side I will save 500 mill ISK per month since I will no longer need to PLEX it.
I have to agree with you. All i know is that some 0.0 alliance got fed up with the off grib boosting cause the command ship would be hiding somewhere in system and the GOONs/Pets would get smacked around like some red headed step child and sent back upstairs to their rooms and the lucky ones got to run away in their pods..
Nerfing the Off grid boosting from the fleet warfare PVP, to PVE. since Faction Wars came out and the off grid booster hiding agitated one side and then the other side got something better and it slowly became a he said she said to mommy an daddy drama scene.
The Off grid booster should remain i spent real money on my accounts. why should anyone suffer cause someone got their panties in a wad.
oh well there is Diablo III |

Ris Dnalor
Black Rebel Rifter Club
346
|
Posted - 2012.06.12 05:10:00 -
[84] - Quote
EVE Stig wrote:Anyone have a link to where CCP announced that the of grid bonuses will no longer work? Got a friend skilling into command ships that wants to know about it
http://talocanunited.com/documents/gridfumanual2.pdf
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Alavaria Fera
GoonWaffe Goonswarm Federation
1021
|
Posted - 2012.06.12 06:51:00 -
[85] - Quote
Ongrid booster alts that are 10,000km away? Cool.
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Lelob
ElitistOps Pandemic Legion
35
|
Posted - 2012.06.12 07:13:00 -
[86] - Quote
Only an idiot would try to grid-fu a command t3. It would be dead in under a minute. |

saltrock0000
Caldari Provisions Caldari State
62
|
Posted - 2012.06.12 08:47:00 -
[87] - Quote
Trolololololololololol CCP fixing things that arn't broken and yet ignoring the broken things screaming out to be fixed  |

Judas II
Dark-Rising
6
|
Posted - 2012.06.12 10:19:00 -
[88] - Quote
I think boosters are fine as they are - off grid. If people spend a lot of time, effort and isk into it, and beat you with the meta gaming, that's fine. That's the game. Otherwise we might as well remove all ships and just keep the Rookie ones and fight it out with civilian railguns. If you don't want any advantages or disadvantages, I reckon rookie ships would be the fairest and most equal in their kind. (oh no nerf the velator it has a dronebay!)
No. Someone just beat you doing their homework on meta-gaming. Just deal with it - or start doing your own work. |

Hurtado Soneka
Vindicare Temple
10
|
Posted - 2012.06.12 11:43:00 -
[89] - Quote
good change, all boosting should be done on the grid, ideally within targeting range of the ship doing the boosting!
Hopefully fleet command ships will get another look at when this is implemented, at the very least so we all dont keep laughin at the vulture whatever the **** that thing is meant to be |

Emination of Haxti
Shiva Furnace Dead On Arrival Alliance
1
|
Posted - 2012.06.12 11:53:00 -
[90] - Quote
Judas II wrote:I think boosters are fine as they are - off grid. If people spend a lot of time, effort and isk into it, and beat you with the meta gaming, that's fine. That's the game. Otherwise we might as well remove all ships and just keep the Rookie ones and fight it out with civilian railguns. If you don't want any advantages or disadvantages, I reckon rookie ships would be the fairest and most equal in their kind. (oh no nerf the velator it has a dronebay!)
No. Someone just beat you doing their homework on meta-gaming. Just deal with it - or start doing your own work.
Meta-gaming? I think you are confused.
Also, don't fool yourself with lots of time, effort and isk. Training and equipping a booster alt is trivial, that is the reason they are so common to the point that everybody has to have one in order to be competitive.
I think you are just trying to stroke your epeen and miss the fact that also those people with booster alts are for this off-grid nerf- because it's lame and gay.
|

Eva Yang
Trinity Council Test Friends Please Ignore
1
|
Posted - 2012.08.10 16:02:00 -
[91] - Quote
I have to say, yea it would be interesting to see command ships on field, but the pos deal, usualy gives the defenders of a system the advantage to have links active while safe, but the ppl who are invading would have to bring their command ships in and use safes. so I don't think that's really that bad.. so I think off grid boosting can go which ever way for pvp, now for ndustry.. if they nerf it where a rorqual has to be on grid, I will sell it, right away... because without bonus's its basically a 3-4 Billion isk JF with a smaller cargo hold. more if fully fitted and it dies rather easily to most null sec small gang roams. even with a capital tank, it can't take much. and if the siege module is active to get the bonus to links. you might aswell self destruct it when you activate the industrial core. I spent a good amount of time on my industrial alt to get perfect boosting and the ability to fly a rorqual.
Nerf off grid boosting for that ship and the alt goes up for sale too (with mindlink). |

Shameless Avenger
Can Preachers of Kador
438
|
Posted - 2012.08.10 16:07:00 -
[92] - Quote
I might unsub 2 of my gang-boosting alt accounts and keep just one. I can't fly 4 clients into battle at the same time. "This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro" |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
26
|
Posted - 2012.08.10 16:37:00 -
[93] - Quote
Eva Yang wrote:I have to say, yea it would be interesting to see command ships on field, but the pos deal, usualy gives the defenders of a system the advantage to have links active while safe, but the ppl who are invading would have to bring their command ships in and use safes. so I don't think that's really that bad.. so I think off grid boosting can go which ever way for pvp, now for ndustry.. if they nerf it where a rorqual has to be on grid, I will sell it, right away... because without bonus's its basically a 3-4 Billion isk JF with a smaller cargo hold. more if fully fitted and it dies rather easily to most null sec small gang roams. even with a capital tank, it can't take much. and if the siege module is active to get the bonus to links. you might aswell self destruct it when you activate the industrial core. I spent a good amount of time on my industrial alt to get perfect boosting and the ability to fly a rorqual.
Nerf off grid boosting for that ship and the alt goes up for sale too (with mindlink).
Yup theres way too many scenarios where the changes a small but vocal minority are clamoring for will break functionality. While I think gang boosting needs quite a lot of looking at and tweaking I find when you look at most people who are calling for nerfing/removing off grid boosting its because they either don't understand it or are too stupid or lazy to either bring their own command ship or come up with other ways to balance or counter it.
I do think tho that:
Off grid boosting should never be as effective as on grid boosting, but at the same time off grid boosting should never be removed or significantly nerfed.
Off grid boosting ships should not be unscannable, or they have to make a compromise between less effective links but very hard to scan or more effective links but that makes them easily scannable - to put a sort of technical spin on it a ship that was boosting fleet capabilities off grid would be having to broadcast and receive massive amounts of telemetry data to and from the ships ongrid so with that amount of tranmissions it would be impossible to mask the energy signature.
|

Caldari Acolyte
Naari LLC
30
|
Posted - 2012.08.10 16:58:00 -
[94] - Quote
Rorqual...R.I.P. Wow CCP is making people real happy as of late, keep fixing what ain't broken guys  |

Eternus8lux8lucis
Brutor Tribe Minmatar Republic
123
|
Posted - 2012.08.10 17:20:00 -
[95] - Quote
From a mining aspect Id never fly a rorqual again. I have two booster toons, one account is only my booster alt as well as ET here has all the skills for boosting. Ill never agree with the its lame camp for off grid. But I would give ongrid commands a HUGE buff all across the board allowing all the CS types to fit for large fleet engagements and then please do something about the Eos. T3s pay for the boosting in terms of added isk cost, skill level loss possibility and not even a shadow of a CS tank for the same amount of links.
The reason the people with boosting alts say its too easy is because theyve metagamed the hell out of it for a long time and so it IS easy to them. Requiring them to be on grid will only help the larger of the fleets in any engagement and destroy solo or small gang work. Basically itd kill multiboxing as well as any gangs that arent running logis entirely. Most people would argue that multiboxing is cheating and all that jazz but frankly the metagame and the multiboxer is something CCP wishes and encourages, if only unofficially, so that argument isnt a valid one imo. It will also destroy one of the only advantages to OWNING the space you fight in and claiming the roll of the defender through usages of POSs and such to boost from. IN any combat scenario the ground that the battle is fought on is almost always to the advantage of the defender whos set up defensive positions. Using boosters on your own home turf IS that advantage imo and removing it would remove something Eve doesnt have a lot of, the idea of "ground" and terrain. There is no real high ground, cover or concealment. Terrain isnt much of a factor in terms of strategic importance.
So honestly Im really pissed off about this change in a lot of ways as Ive poured a lot of time and isk into those two toons for what I want them for and to see one of them, whos ENTIRE purpose is to be a booster alt, completely wasted in terms of sub price and skill training and usage that doesnt make me a happy camper. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
26
|
Posted - 2012.08.10 17:32:00 -
[96] - Quote
Only thing wrong with the Eos - its difficult to make a decent shield tanking fit out of it if you want to bring bonused infowar links to a shield fleet and very slightly undertanked on armor but its not that big a deal - tho does mean throwing a little more pimp at it than you should have to but that doesn't bother me so much. |

Elvis Fett
Autocannons Anonymous Late Night Alliance
28
|
Posted - 2012.08.10 17:36:00 -
[97] - Quote
Rroff wrote:
Yup theres way too many scenarios where the changes a small but vocal minority are clamoring for will break functionality.
Good thing this is not one of those instances. It seems to me most people know OGB brings nothing positive to the game. The vocal minority here is your lot that invested time/effort and if really stupid cash money into an OGB alt and don't want to lose their cheesy advantage. You are as bad as the miners that are complaining about all the exhumers getting a BUFF because the Hulk is not the only viable ship and they fly Hulks... If CCP doesn't want people running anoms AFK why should someone be able to completely turn the tide of battle 100% AFK?
Eternus8lux8lucis wrote: Stuff Requiring them to be on grid will only help the larger of the fleets in any engagement and destroy solo or small gang work. Basically itd kill multiboxing as well as any gangs that arent running logis entirely.
Stuff
Spoken like someone who has never PvP'ed outside of a blob. OGB is detrimental to small gangs. In a small gang you are already fighting outnumbered usually, then having your enemies getting all these buffs from their OGB in a POS it makes your outnumbered match even harder. Also how do you figure this is going to kill multiboxing? That makes zero sense... If anything it should promote multiboxing as now someone will have to be multiboxing and controlling the booster that is now on grid, as opposed to the booster sitting in a POS and being tabbed out of that screen. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
26
|
Posted - 2012.08.10 17:44:00 -
[98] - Quote
^^ links mean a small gang can engage a larger one by commiting less to the fight meaning they don't get overwhelmed by numbers and with skill can deal with hostile bonused arazus, rapiers, etc. and if they are skillful enough potentially win or atleast hurt the enemy gang without taking significant losses themselves or worst case kite the fight and move on to another scenario that they are better suited to deal with. |

Kheeria
Sigillum Militum Xpisti Fatal Ascension
6
|
Posted - 2012.08.10 18:25:00 -
[99] - Quote
Markus Reese wrote:I know all about the combat scanner probes, I use them and I know how to avoid them. I can get a ship scanned down in rapid order, and know the best way to counter the combat scanner is if you are running a defensive thing, I have 20 safespots set up and park cheap ships at them making a whole pile of deadspaces with ships. Setting my dscan right I know whether it is my site, or other the other locations being scanned.
I also know that I can at a POS all warm and fuzzy where they wouldn't be able to get me, unless a fleetfight wants to occur at the pos. And that is the problem.
Something for nothing and your tank for free. It can be done, but really any half arsed commship pilot can avoid it without difficulty. I am not nor have I ever said that they cannot be countered. The issue is I know how they work, and I know how effective and the power of the booster ships for in reality no risk. I think it is a pathetic sissy way of play which is why I fly mine into combat. Or do you think that sitting at a pos in null is an example of leet play worthy of a Pvp game? OOOH tell me where these ships are, I want to shot them. Please please please! |

Seishi Maru
doMAL S.A.
45
|
Posted - 2012.08.10 18:34:00 -
[100] - Quote
Soon Shin wrote:Too bad all the command ships except for the Damnation sucks.
The Damnation is good because it has double tank bonus which allows it to survive and give boosts to the field.
The Eos is a joke with the least useful leadership bonus, armor repair bonus, hybrid damage bonus with only 5 turrets, and extra drone space bonus. This is the worst ship I have ever seen. The bonuses are poorly thought out on top of the fact that information warfare is not very useful compared to other warfare types.
The claymore has tracking speed, turret bonus, and shield booster bonus. - What a useless combination to have for a FLEET command ship.
The vulture is lulz worthy it has not one but TWO optimal range bonuses for 5 unbonused crappy hybrid turrets and only 1 shield resist bonus. What is this a killmail whoring ship?
what? Ever tryed a claymore? Try this.. claymore.. with blue pills and ASB and maybe even a crystal set....
You can bet that its not easy to kill that thing with less than 7 ships |

Kalla Vera Quiroga
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2012.08.10 23:57:00 -
[101] - Quote
I think that if you're bringing and fleet booster, you and your fellows have the capacity to defend him, like PoS owners, they should be prepared and well armed to defeat any attacker aiming for a PoS, if you can't, then the PoS or fleet booster should be as good as dead. This is what should be important in an engagement with on-grid boosting.
"On grid" can be also a shallow term, a grid can be 4000km wide, I would suggest that if they are going to add on-grid boosting mechanics, that the minimum range to be no more than 4AU farther than the ships being boosted. This should help scanners get a more accurate idea where their boosters are. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1261
|
Posted - 2012.08.11 00:00:00 -
[102] - Quote
Kalla Vera Quiroga wrote:I think that if you're bringing and fleet booster, you and your fellows have the capacity to defend him, like PoS owners, they should be prepared and well armed to defeat any attacker aiming for a PoS, if you can't, then the PoS or fleet booster should be as good as dead. This is what should be important in an engagement with on-grid boosting. I would be interested to see what happens to a (brick-fit) command ship when it has 200 sets of 1400mm artillery trained on it with coordinated F1 pressing.
Can someone with EFT warrior ability tell me if it'll survive? Pick your favorite command ship. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Kalla Vera Quiroga
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2012.08.11 00:27:00 -
[103] - Quote
Alavaria Fera wrote:Kalla Vera Quiroga wrote:I think that if you're bringing and fleet booster, you and your fellows have the capacity to defend him, like PoS owners, they should be prepared and well armed to defeat any attacker aiming for a PoS, if you can't, then the PoS or fleet booster should be as good as dead. This is what should be important in an engagement with on-grid boosting. I would be interested to see what happens to a (brick-fit) command ship when it has 200 sets of 1400mm artillery trained on it with coordinated F1 pressing. Can someone with EFT warrior ability tell me if it'll survive? Pick your favorite command ship.
If my research is correct will an artillery maelstrom fit be able to pick a 200 sig Tech 3 ship at 300 km away, considering grids in blob battles can go up to the thousands, no one is going to bother reaching a ship a thousand kilometers away from the battle. |

Soon Shin
Caucasian Culture Club Transmission Lost
127
|
Posted - 2012.08.11 00:28:00 -
[104] - Quote
Watch out.
I know GridFu. |

Nicholas Tong
University of Caille Gallente Federation
2
|
Posted - 2012.08.11 00:33:00 -
[105] - Quote
Kalla Vera Quiroga wrote:Alavaria Fera wrote:Kalla Vera Quiroga wrote:I think that if you're bringing and fleet booster, you and your fellows have the capacity to defend him, like PoS owners, they should be prepared and well armed to defeat any attacker aiming for a PoS, if you can't, then the PoS or fleet booster should be as good as dead. This is what should be important in an engagement with on-grid boosting. I would be interested to see what happens to a (brick-fit) command ship when it has 200 sets of 1400mm artillery trained on it with coordinated F1 pressing. Can someone with EFT warrior ability tell me if it'll survive? Pick your favorite command ship. If my research is correct will an artillery maelstrom fit be able to pick a 200 sig Tech 3 ship at 300 km away, considering grids in blob battles can go up to the thousands, no one is going to bother reaching a ship a thousand kilometers away from the battle.
But that would be too smart to do, keep quiet around these forums ok? |

Goremageddon Box
Guerrilla Flotilla
467
|
Posted - 2012.08.11 01:27:00 -
[106] - Quote
They also sais tjey would buff cs so they dont melt on the field. |

KIller Wabbit
The Scope Gallente Federation
35
|
Posted - 2012.08.11 01:46:00 -
[107] - Quote
See the CSM Summit notes, around page 130 +/- 5 pages |

Lady Naween
Immortalis Inc. Shadow Cartel
51
|
Posted - 2012.08.11 02:08:00 -
[108] - Quote
Dbars Grinding wrote:Do you know how long it takes to fkin train for a tengu + links????? wtb sp refund if this happens.
http://eveboard.com/pilot/Lady_Naween
yeah I know.
whats your point again?
Yes I will jump for joy when offgrid boosting is gone. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1262
|
Posted - 2012.08.11 03:33:00 -
[109] - Quote
Nicholas Tong wrote:Kalla Vera Quiroga wrote:Alavaria Fera wrote:Kalla Vera Quiroga wrote:I think that if you're bringing and fleet booster, you and your fellows have the capacity to defend him, like PoS owners, they should be prepared and well armed to defeat any attacker aiming for a PoS, if you can't, then the PoS or fleet booster should be as good as dead. This is what should be important in an engagement with on-grid boosting. I would be interested to see what happens to a (brick-fit) command ship when it has 200 sets of 1400mm artillery trained on it with coordinated F1 pressing. Can someone with EFT warrior ability tell me if it'll survive? Pick your favorite command ship. If my research is correct will an artillery maelstrom fit be able to pick a 200 sig Tech 3 ship at 300 km away, considering grids in blob battles can go up to the thousands, no one is going to bother reaching a ship a thousand kilometers away from the battle. But that would be too smart to do, keep quiet around these forums ok? Oh, because FCs wouldn't start having probers around that can handle such an important target?
My my. I guess we *have* devolved to F1 pressing.
Would such a ship be requiring the optimal setup + virtue implants to probe out? Specify a fit thanks. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Inxentas Ultramar
Ultramar Independent Contracting
25
|
Posted - 2012.08.11 06:02:00 -
[110] - Quote
Am I the only one that doesn't really care about this, because he is on-grid anyway? |

Solj RichPopolous
Mentally Assured Destruction Northern Strike
9
|
Posted - 2012.08.11 06:28:00 -
[111] - Quote
Inxentas Ultramar wrote:Am I the only one that doesn't really care about this, because he is on-grid anyway?
I dont care as i boost in empire from neutral alt.
Secondly if i boost in low sec its on a station undock.
Third your tornado suicide gank fleet will miss all their shots on something running an AB with evasive maneuvers and rapid deployment.
0.0 idc bout just a bunch of idiots with bubbles who dont know what they are doing outside blob form. Plus high and low has enough fun to satisfy me with new war system. |

rofflesausage
State War Academy Caldari State
43
|
Posted - 2012.08.11 12:08:00 -
[112] - Quote
I'm going to throw another point in there I've not seen yet.
For me, I don't really have an issue with off-grid boosting as such - I don't actually feel that's the heart of the problem. The issue for me is the number of people a single person can boost.
I think that boosting could be used to help smaller fleets / make blobs logistically a little harder and encourage small scale warfare a bit more.
Simple quick example: A fleet booster can only boost up to X number of people before the boosts start diminishing. 20 or so should do it.
This would have the upshot of smaller fleets getting a bit of an edge against blobs and actively encourage engagement of them, while huge fleets would have to be split up for maximum boosts. This means the usual issues kick in: People quiting / disconnecting / harder to warp to people not in the same fleet / more chance for spys who can turn the links off mid battle / more boosting ships needed and so on......
So for me, use any changes as a way of boosting small scale engagements / diversity in fleets. |

DelBoy Trades
Trotter Independent Traders.
416
|
Posted - 2012.08.11 14:08:00 -
[113] - Quote
If they do nerf this, I hope we'll be offered an SP return. I specifically created an alt, then proceeded to train it for 18 months to get max leadership skills, all tech 3 max skilled and command ships V. That pilot will become absolutely useless to me if they nerf offgrid boosting.
Yes offgrid boosting provides a big advantage, but it's an advantage everyone can have if they just put in some time, effort and isk. I don't see why those of us who can be bothered to train a boosting alt has to suffer because other space-plebs can't afford, or be bothered to do so. Damn nature, you scary! |

Keno Skir
Vectis Covert Solutions
165
|
Posted - 2012.08.11 14:26:00 -
[114] - Quote
Notta Monsta wrote:If that happens I will have an off grid booster account that will never be used again.. But on the bright side I will save 500 mill ISK per month since I will no longer need to PLEX it.
Also can sell the useless char for big bucks if you can do it quick right before main announcement. Buy a char that isnt nerfed into the ground, have you seen the new starter ships?  If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Togg Bott
One Clone Gang
42
|
Posted - 2012.08.11 15:11:00 -
[115] - Quote
Damn... yall sound worse than a bunch of whiny miners. so i'll tell you the same thing thats been said to miners. HTFU and fit a damn tank.
and yes, i fly commandships. and i do it ON-F*****-Grid. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1263
|
Posted - 2012.08.11 15:13:00 -
[116] - Quote
rofflesausage wrote:I'm going to throw another point in there I've not seen yet.
For me, I don't really have an issue with off-grid boosting as such - I don't actually feel that's the heart of the problem. The issue for me is the number of people a single person can boost.
I think that boosting could be used to help smaller fleets / make blobs logistically a little harder and encourage small scale warfare a bit more.
Simple quick example: A fleet booster can only boost up to X number of people before the boosts start diminishing. 20 or so should do it.
This would have the upshot of smaller fleets getting a bit of an edge against blobs and actively encourage engagement of them, while huge fleets would have to be split up for maximum boosts. This means the usual issues kick in: People quiting / disconnecting / harder to warp to people not in the same fleet / more chance for spys who can turn the links off mid battle / more boosting ships needed and so on......
So for me, use any changes as a way of boosting small scale engagements / diversity in fleets. I guess there's no need to worry about training fleet command V then. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

rofflesausage
State War Academy Caldari State
43
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Posted - 2012.08.11 16:01:00 -
[117] - Quote
Alavaria Fera wrote:rofflesausage wrote:I'm going to throw another point in there I've not seen yet.
For me, I don't really have an issue with off-grid boosting as such - I don't actually feel that's the heart of the problem. The issue for me is the number of people a single person can boost.
I think that boosting could be used to help smaller fleets / make blobs logistically a little harder and encourage small scale warfare a bit more.
Simple quick example: A fleet booster can only boost up to X number of people before the boosts start diminishing. 20 or so should do it.
This would have the upshot of smaller fleets getting a bit of an edge against blobs and actively encourage engagement of them, while huge fleets would have to be split up for maximum boosts. This means the usual issues kick in: People quiting / disconnecting / harder to warp to people not in the same fleet / more chance for spys who can turn the links off mid battle / more boosting ships needed and so on......
So for me, use any changes as a way of boosting small scale engagements / diversity in fleets. I guess there's no need to worry about training fleet command V then.
Of course there is. Diminishing returns with higher numbers doesn't mean no benefit at all.
Besides, there are going to be times that having a large fleet (thus, FC V being needed) is logistically needed more than boosts. I don't really see the issue with having to choose a big fleet and reduced boosts, or multiple fleets each with their own booster for maximum gain - which has a few logistical constraints. It's my entire point really.
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Mag's
the united Negative Ten.
10028
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Posted - 2012.08.11 16:03:00 -
[118] - Quote
I don't agree with this change but if it happens, so be it.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1263
|
Posted - 2012.08.11 17:28:00 -
[119] - Quote
rofflesausage wrote:Alavaria Fera wrote:rofflesausage wrote:I'm going to throw another point in there I've not seen yet.
For me, I don't really have an issue with off-grid boosting as such - I don't actually feel that's the heart of the problem. The issue for me is the number of people a single person can boost.
I think that boosting could be used to help smaller fleets / make blobs logistically a little harder and encourage small scale warfare a bit more.
Simple quick example: A fleet booster can only boost up to X number of people before the boosts start diminishing. 20 or so should do it.
This would have the upshot of smaller fleets getting a bit of an edge against blobs and actively encourage engagement of them, while huge fleets would have to be split up for maximum boosts. This means the usual issues kick in: People quiting / disconnecting / harder to warp to people not in the same fleet / more chance for spys who can turn the links off mid battle / more boosting ships needed and so on......
So for me, use any changes as a way of boosting small scale engagements / diversity in fleets. I guess there's no need to worry about training fleet command V then. Of course there is. Diminishing returns with higher numbers doesn't mean no benefit at all. Besides, there are going to be times that having a large fleet (thus, FC V being needed) is logistically needed more than boosts. I don't really see the issue with having to choose a big fleet and reduced boosts, or multiple fleets each with their own booster for maximum gain - which has a few logistical constraints. It's my entire point really. Considering we have tons of skirmish FCs, I'd heartily support this, actually. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
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