
Xenomorphea
Gallente Black Rise Angels
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Posted - 2009.03.26 17:29:00 -
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Edited by: Xenomorphea on 26/03/2009 17:30:28 SENSOR BOOSTER FX
Is truly horrible. Way too flashy, way too fast animation, utterly disturbing in PvP. Please implement something more similar to original one or Apocrypha release, and make sure it is CENTERED on the ship model (current ones are not).
TURRET EFFECTS
Large pulse lasers, should be blending in and out instead of ôstroboö FX: it would convey teh sense of SIZE and POWER, currently missing.
NOS/NEUTRALIZER FX
Current effects are really not that good, in fact I think I still prefer the old one. Main problem: they are too ôfastö and ônervousö looking, they do not give the impression of vast amount of energy being transferred between the ships.
Why did you not implement the awesome PARTICLE base Nos FX, that you showed us some months ago? THAT one was made of pure win. Wish there would be many effects like that, not all the current "water bubble" stuff used everywhere, from webifier to jump gates.
WARP DISRUPTOR FX
Reminds me very much of how a WC being flushed might look like, seen from inside the drain pipe (see Mr. Bean, the movie).
PARTICLE EFFECTS AT GATES
I think I saw them in some preview shots, then they disappeared from Sisi. Are they coming?
PLANETS AND MOONS
High resolution textures, when are they coming? Current celestial objects mostly look like grey blobs.
Also: stations should be more like in ôlow orbitö, almost half of the view should be covered by a planet. THAT would convey the sense of SIZE. See end of Empyrean Age Trailer (at 1:28) for visual reference.
STAR MAP > SYSTEM MAP > NORMAL VIEW
PLEASE bring the controls to switch between views back: - (+) and (-) icons in ship control UI - [ctrl] + mouswheel (I loved this one) - buttons on top of overview Currently only way to open the map is F10 or map icon, and I hate both.
STAR MAP ZOOM AND ROTATION
Is borked. There should be a better way to zoom and rotate the star map.
MEGA/HYPERION ôNERFö
Texture resolution severely nerfed, ships look like they are made of plastic. This is the Hyperion ôpre-Apocryphaö: http://www.digitalnaturalsound.com/resources/eve/2008.02.04.16.49.47.jpg
This is the Hyperion now (yiikes): http://www.digitalnaturalsound.com/resources/eve/2009.03.11.13.27.54.jpg
SHADOWS
Current ones are really ugly. There should be a softer blend between shadow and light, and no pixelization.
SCANNING INTERFACE
Current UI is not very user-friendly, making scanning a PITA. You could improve that adding options for: - changing the scan range of all probes at once (link probes?) - positioning probes in ôpresetö configurations, like tetrahedron, or cube, with just 1 click (basically, no matter how many probes you deploy, they could distribute equally on a ôvirtual sphereö, of which you could set the size (or the size might be dependant of the scan range). Also: the scanning window has some problem, when rescaling the window sometimes the ôprobesö section disappears, and it is really tricky to make it appear again.
WARP TUNNEL EFFECT
- shaking is an option, and should imho be turned OFF as default - shaking could be more SUBTLE, current implementation is rather irritating - part of the effect is missing (please check this thread: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1011819&page=1#2 )
SOUNDS
Most are way too soft, some are annoying (like chatter sound out of stations). I know there is no sound in space, but these are supposed to be audio cues generated by our pod interface. So make them useful :-)
STATIONS INSIDE
When is the Pleasure Hub coming back? Gallente station interiors are horribly boring!
Keep up the good work, CCP!
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