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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.03.27 17:28:00 -
[1]
One thing for certain, local nerf would be a serious deterrent to chinese farmer operations in 0.0
right now they occur on massive scale
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.03.28 04:57:00 -
[2]
Originally by: Wet Ferret
Originally by: Ephemeron One thing for certain, local nerf would be a serious deterrent to chinese farmer operations in 0.0
right now they occur on massive scale
Of all the players in this game, the china/macro farmers are the least likely to be bothered by endless, monotonous, constant directional scanner clicking for intel.
And for us legitimate players? Well we hate your poorly thought out idea.
I already said there won't be the need for constant scanner clicking.
And even with real time scanner update, it's already a big step plus to being able to gank them
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.03.31 20:46:00 -
[3]
How about this:
the people who want to keep local will have an option to always appear in local. But those of us who don't want to show up in local, we won't show up unless we speak.
Everybody gets what they want!
And you have no right to make me show up in local against my will.
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.03.31 21:13:00 -
[4]
I would rat in 0.0 with no local chat
and I would enjoy having less competetion from the Chinese isk farmer - because I will kill them if they don't leave.
And maybe, with less farming and macro mining, the prices of 0.0 goods will go up slightly, making my efforts more profitable.
The big alliance mining ops can easily post alt scouts on all gates - essentially alerting everyone of any new arrivals.
So yea, basically we get less isk farmers, more reward for real player, more excitement. And there's nothing wrong with losing your ship now and then, when you can cover the losses in just 1 hour of farming.
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.04.01 22:04:00 -
[5]
Originally by: Venkul Mul
Originally by: Ephemeron How about this:
the people who want to keep local will have an option to always appear in local. But those of us who don't want to show up in local, we won't show up unless we speak.
Everybody gets what they want!
And you have no right to make me show up in local against my will.
Perfect, on the same vein you have no right to attack me against my will. Same logic.
So you get your little instance with all the people that will refuse local and play with them.
Take that one step further - I accept that I have no right to attack you against your will. But when you enter low sec and 0.0 space, you willfully consent that you allow people to attack you. You will still fight them, of course, but the fact that you came to the pvp space on purpose, willingly, gives everyone permission to start a fight with you
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.04.01 22:24:00 -
[6]
Quote: Nice, now you want people to move always in group and always have a guy playing picket ship with a cov ops to scan for possible hostiles.
I want WOW stile raiding too? Mandatory mass operations?
This game is meant to be playable even alone. So why you are trying to impose group playing?
That sounds like something only the most carebear people would think of doing.
The type of people who really want to keep local chat.
btw, I play alone most of the time, and I really want some kind o nerf to local chat
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.04.06 07:52:00 -
[7]
Originally by: Ben Derindar The current system is fine, as it provides both options for 0.0 inhabitants. If you like local, go live in known 0.0. If you don't, go live in a wormhole.
/Ben
That's not quite fair. If you want to make even options, then make HALF of the 0.0 regions with local, and half without. Then people go real options. 0.0 NPC regions should be split as well.
tho I'd prefer to wait until CCP finally makes a step toward nerfing all of local in non high sec empire, I think they'll come around eventually, as is the the most logical step forward in evolving game design
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.04.08 17:02:00 -
[8]
Originally by: Yonker They get get rid of local as soon as poses in sov holding systems can track enemies.
I.e. If you own the space you can actively see who is in your space(like current local), if not you have to probe or scout the old fashioned way.
That skews the balance too much in favor of defenders and mega alliances - they already have a lot of advantages. The local nerf should primarily benefit the small guy.
It does make sense to let POS modules that improve intel, but it shouldn't be just like current local. And those POS modules shouldn't be hiding in POS shields
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.04.10 00:12:00 -
[9]
Originally by: Just fearless NOO!!!
He's "just fearless" because he knows local chat will keep him safe, give him instant info on when to hit CTRL+Q 
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