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Yahrr
The Tuskers
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Posted - 2009.06.02 21:56:00 -
[1]
Edited by: Yahrr on 02/06/2009 22:00:10 I support the idea of removing local anywhere in Eve...
It only messes with the background story as it was introduced together with the wormholes. Remember the message: "Subspace communication beacon unreachable. Channel list unavailable." in your local in w-space? It hints that the other systems (at least in empire) do have these beacons. I could imagine that these beacons are placed around stations and gates, and keep track of players for 15 minutes. So if you are near a gate or a station, or have initiated contact with the beacon yourself (speaking in local), then you're known for the next 15 minutes. If you move away from beacon objects or cloak somewhere for more than 15 minutes you will be invisible to local chat again.
[flame away, I'm fitted with 95% Thermal resists :P]
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Yahrr
The Tuskers
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Posted - 2009.06.03 13:46:00 -
[2]
Originally by: Mos7Wan7ed the black-ops/recon/bomber gangs become overpowered...
Cloaked ships will rise in price by ridiculous amounts as they get a big buff. So those pilots are the ones who have to be really aware of their surroundings as a loss for them means a big loss. A really big loss.
This while a mission runner or a belt ratter has more time to do his stuff as other people don't know that they are there until they did a scan of the system. Being probed still isn't 30 seconds work so also the ratter has enough time to scan for probes within his area. I do support the idea of making probes appear on the filtered overview as it is virtually impossible to sort 2000 scan results every minute.
I also support he idea of making gates and stations beacons, so that someone who just jumped into system by using a gate is known for 15 minutes, while someone who stays far from known objects to avoid detection gets to be like a shark in the water. I can even imagine scan upgrade modules for ships to counter the whining (auto-scan, (placeable)proximity scanners?). Mission running gets quite safe if you can just place a beacon next to the entrance gate and you should be in real panic when it's suddenly gone (did it get destroyed or did it just expire?) :).
Tbh, both 0.0 and low sec without local would boost small gangs and even solo operations for both pvp and pve.
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Yahrr
The Tuskers
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Posted - 2009.06.04 23:02:00 -
[3]
Originally by: Mikayla Grey ...for most in 0.0 alliances isk/hour is very important as they dont want to spend too much time on what is generally considered a boring activity that funds their fun in pvp.
How about we vote for free isk for everyone? I guess those 0.0 alliances would like that very much as the only thing I get from your post is that the isk making should be as easy as possible, preferably without risk at all, so that everything can be wasted at pvp. Well... Put a battle squad next to your mining op for security and check the eve guides for the location of the scan button. :)
Originally by: Mikayla Grey Removing local in 0.0 would just mean ratting got even more boring...
No it would finally get exiting! Try ratting in low sec instead of 0.0 and you get the idea of risk. And as I live the low sec route (allergic to bubbles y'know) I can tell you that removing local there would make it actually less risky for ratters and mission runners as most pirates will find it way too exhausting to scan every system over and over on their roam. 
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Yahrr
The Tuskers
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Posted - 2009.06.05 00:53:00 -
[4]
Edited by: Yahrr on 05/06/2009 00:54:57
Originally by: RuleoftheBone So how would you feel if it was simply a local count-no further info. Thats a fair compromise. The you will still have time to run and hide every time local spikes +1.
And our identity stays unknown. I like that. (still a total local nerf is the only good nerf )
Ninja edit:
Quote: If one of your station systems has noone logged in someone can bring in a 500 man fleet and kill all poses without even making abludge on the map
...and solves this too.
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Yahrr
The Tuskers
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Posted - 2009.06.11 01:49:00 -
[5]
* sry if this is my 3rd post in 4 minutes... GGL Chrome seems to be bugged with posting here...
Funny to see one side supporting the op and even changing it to please the ones not supporting it, while the other side keeps repeating the same reason why they won't support it over and over.
Think some more about it: when would you be safer in your CNR? If the pirate jumps into local and sees only one person listed (you), or when the pirate jumps into local and AGAIN it seems empty...? What you say, that scanning a system repeatedly is exhausting, well this will be extremely true for the pirates as they are the ones who are actively searching without the help of local, while the CNR pilot only has to be smart (place can near mission gate, sit 50 away from it, and *ping* occasionally).
This subject still has my full support. Even better: remove local in all systems including high sec. People who want to talk will still talk, plus it reduces the Jita and blob lag a lot.
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Yahrr
The Tuskers
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Posted - 2009.06.15 21:36:00 -
[6]
Originally by: RuleoftheBone And one wonders what the various CSM positions are here?
A well deserved *bump* to keep this on the first page (sry). And it's definitely something for the CSM to look into...
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