
Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.03.30 07:50:00 -
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Originally by: Bellum Eternus With a relatively small crew (5-6 guys) we're able to fully exploit a Tier 5 wormhole in an afternoon. All the Ladar, Radar and Magnetometric sites run completely through and salvaged, and all of the anomalies run as well. Of course, we ignore grav sites as they're simply not worth the cargo space to haul the garbage ore out.
This would be all well and good if the respawn rate for the sites were every 12 or even 24 hours, but as it sits now we're going on 3+ days with nothing respawning in our base w-space system. Now we've taken to venturing into neighboring w-space systems to exploit the resources there, but generally they end up being crappy Tier2/Tier3 systems.
This is a really lousy return on our time and effort investing in w-space operations. We could all very easily be making more ISK/hour risk free in high sec space.
W-Space isn't better just because it's 'more fun' than other space. It's the same gameplay, with added risk. That's perfectly acceptable. I'd just like to get *paid* for the added risk. 'Fun' doesn't count.
The productivity rates of small groups occupying w-space is terrible. So much downtime, nothing to do to keep occupied. I've been considering another approach- being very mobile and just hopping from one w-space system to the next, burning through whatever content is there and then on to the next one, but this presents too many problems and too much risk for too little end results. We still end up spending too much time simply searching out what little content there is to pursue, and when we find something, we're done with it inside of 15 minutes and then it's on to the next w-space system.
These systems are quite unlike 0.0 systems in that they don't have resources that can be exploited 24 hours a day. You can't mine more than a few sites (gas clouds) before they're gone. There is no constant supply of sleeper NPCs to kill.
Now, I don't want w-space to be 'easy mode', and I don't expect it to be a copy of what is available in 0.0 either (resource wise), but I do expect w-space to have enough content in it to keep a *very* small group of players occupied 24/7. Otherwise what you're going to see (already seeing) is vast tracks of empty space with nobody in them because they're all milked dry of any sort of resource. Are there people to kill in w-space? Sure there are. Cloaked CovOps pilots looking for resources and not finding any. Why bring in other ships when there is nothing to bring them in for?
My buddies and I saddled up for a grand adventure and all we have netted so far is some little fish and an old shoe. And as an aside- the Tier6 stuff, still not worth the rewards. The ISK per player is less than the Tier5 space once you consider the group size required to run the sites and how much ISK you're getting out of the loot.
They work like plexes in K-Space, you kill them, they respawn in a different system. Your biggest problem is that noone else is clearing Level 5s at the same rate you are, so when they respawn somewhere else, they are not being killed of, so they respawn elswhere again, possibly in your system. I am pretty confident that there is a very constant amount of Class-5 plexes out there (anomalies/radar/mag/grav), but they move around the systems as people finisht them off. So when your cov ops finds you one Class 5 and your fleet start clearing it, he should immidiately start looking for the next system, and hopefully be done finding it by the time you've cleared it.
So in conclusion, working as intended, you need to move around, WH systems can be colonized for PoS ops and such, but not for profitability in sleepers, not until alot more peeps are running them, so you get a constant respawn rate based on plexes being killed of outside your system. _________________ - Rivqua - --- R.E.P.O. --- |