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Thread Statistics | Show CCP posts - 34 post(s) |

Cailais
Amarr Diablo Advocatus Vanguard.
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Posted - 2009.03.30 16:48:00 -
[1]
Originally by: CCP Chronotis
Originally by: Ranger 1 I really, really wanted the 1000m/s speed while cloaked.
It is possible that the torpedo explosion velocity could be exchanged for cloaked velocity bonus. Certainly not ruling such an idea out for now though we are bordering on a ship which will be too much winsauce soon. Will see how things pan out so watch this space.
As others have expressed the Stealth Bomber needs to be able to maximise its ability to manoeuvre to ensure a payload delivery.
The cov ops cloak provides the ability to manoeuvre strategically (i.e around a solar system).
A cloaked velocity bonus would allow it to manoeuvre tactically (i.e on the grid of the battle). In addition once de-cloaked the excess velocity might, in the hands of a skill full pilot, provide sufficient momentum to escape the field of battle - providing additional survivability - and thus the potential to deliver another payload (and in doing so more damage to the opposing fleet).
Survivability is important from a game play perspective, other wise SB pilots will essentially be on suicide missions - and anyone whose waited 30 minutes for a gang to form, another 30 minutes to get to the target system and then an hour waiting for the 'fight' to start definitely doesnt want to get vaporised in the first 10 seconds.
Its worth noting though, that if you apply the cov op cloak + cloaked velocity bonus (as I think you should: Id fly one instantly) you should consider this in conjunction with the proposed changes to Caldari EW ships. Their ECM 'sniping' ability would be significantly impinged by the risk of fast cloaked bombers.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Cailais
Amarr Diablo Advocatus Vanguard.
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Posted - 2009.03.30 16:52:00 -
[2]
Originally by: VoiceInTheDesert
Can Target while cloaked (allows missiles to hit after you've cloaked again)
There, now it's useful.
er..and how do you kill one?
sounds overpowered to me.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Cailais
Amarr Diablo Advocatus Vanguard.
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Posted - 2009.03.30 17:16:00 -
[3]
Originally by: MrFahrenheit
Originally by: Cailais
Originally by: VoiceInTheDesert
Can Target while cloaked (allows missiles to hit after you've cloaked again)
There, now it's useful.
er..and how do you kill one?
sounds overpowered to me.
C.
Umm at any time during the 30 second recloaking delay?
Not really sensible in large fleet fights with possibly hundreds of targets on overview, plus associated lag - and if that's not an issue then the whole concept falls pretty flat anyway (as you'll lock the SB and its all rather a moot point).
It would just boil down to latency issues in the end.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Cailais
Amarr Diablo Advocatus Vanguard.
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Posted - 2009.03.30 17:19:00 -
[4]
Edited by: Cailais on 30/03/2009 17:21:48 double post. silly forums 
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Cailais
Amarr Diablo Advocatus Vanguard.
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Posted - 2009.03.30 18:06:00 -
[5]
Originally by: Nyxus Edited by: Nyxus on 30/03/2009 17:54:40 CCP stated goal: The role of a stealthy glass cannon is to ambush and deliver a large amount of firepower through volleys of torpedoes onto large targets.
Citadel bombers would still have range, but slow flight times balance this by forcing the bomber to stay uncloaked mitigating the need for a large reactivation delay. Total volley damage is approximately the same, but a Citadel Bomber would still have the option to fit for anti drones or a bomb launcher. Finally, shooting Citadel Torps out of a frig is omgwtfpwnsauce awesome.
This is an interesting view point. It certainly applies a 'time on target' consideration for the SB pilot. Combine this with a cov ops cloak and a sensible cloaked velocity bonus and these ships could be quite interesting to fly.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Cailais
Amarr Diablo Advocatus Vanguard.
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Posted - 2009.03.30 23:03:00 -
[6]
Edited by: Cailais on 30/03/2009 23:04:44 Seeing as there's quite a few opinions on what a stealth bombers role should be why not provide a range of options?
For example:
Amarr Frigate Skill Bonus: 10% bonus to bomb EM damage, Cruise Missile Damage and Torpedo Damage per level.
Covert Ops Skill Bonus: can fit Cov Ops Cloaks multiplies the cloaked velocity by 125% per Siege Launcher fitted. 2% Bonus to Missile ROF per level.
Role Bonus: -99% reduction in Cruise Launcher & Seige Launcher powergrid needs, -99% reduction in Bomb Launcher CPU use and -100% targeting delay after decloaking
Note: can fit covert cynosural field generator
Fit Cruise missiles and you're long range, but slow to manoeuvre, fit siege and your close range with greater mobility. Equally Cruise missile fits are perhaps better in a anti frigate / cruiser attack role, whilst Torps giving the option to fit to engage larger vessels.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Cailais
Amarr Diablo Advocatus Vanguard.
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Posted - 2009.03.31 15:57:00 -
[7]
Originally by: Vall Kor
Exactly if they are the 'anti-battleship' then the new SB must have enough DPS to SOLO engage a BS and have a chance at winning the engagement, ... ok fine, we need the dps to engage a battleship so we'll need what about 800-1000DPS? Ok devs get on it.
Look, you're not going to get a frigate that can solo a BS and deal that amount of DPS. That's just daft.
The SB (under current proposals) will assist a gang or fleet in delivering damage to a target - it can never be a solo pwnmobile vs battleships.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Cailais
Amarr Diablo Advocatus Vanguard.
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Posted - 2009.04.02 11:39:00 -
[8]
Originally by: Jo Shmo
Caldari Frigate Skill Bonus: 20% bonus to shield amount per level 5% bonus to shield resistances per level
Covert Ops Skill Bonus: 5% bonus to bomb kinetic damage per level 20% bonus to Torpedo kinetic damage per level
Role Bonus: -99.9% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use -100% reduction in Covert Ops Cloaking Device CPU use -100% targeting delay after decloaking
Note: can fit a Covert Ops Cloaking Device
4 High Slots 5 Med Slots 2 Low Slots
3 Launcher Hardpoints 0 Turret Hardpoints
CPU 480 PG 90 (needs high PG because siege launchers (even at 99.99% reduction use around 17-18 PG each))
Base Shields: 550 (1100 w/ frig 5) Base Resists: 0 EM, 50 Exp, 70 Kin, 80 Therm (25/62.5/77.5/85 w/ frig 5)
With good skills, should be able to fit:
Highs: Siege Missile Launcher II Siege Missile Launcher II Siege Missile Launcher II Covert Ops Cloaking Device II
Meds: Medium Shield Extender II Magnetic Scattering Amplifier II Invulerability Field II Invulerability Field II Target Painter II
Lows: Ballistic Control System II Damage Control II
Some numbers, which dont include most character skills, but assume frigate 5 and covops 5, and the ship fittings.
Theoretical Damage Output: T1 Juggernaught Torps (3030 Volley, 235 DPS) T2 Juggernaught Rage Torps (3801 Volley, 295 DPS)
Theoretical Tank Numbers: 3200 Shields 79.9% EM Resist, 83.9% Exp Resist, 90.4% Kin Resist, 93.6% Therm Resist
So you want a ship with a good tank, good dps, ability to warp cloaked, oh and some slots for addtional EWAR. Are you on drugs??!!?
Seriously some of the suggested fittings and attributes coming up here are hilarious - you cant have it all.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Cailais
Amarr Diablo Advocatus Vanguard.
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Posted - 2009.04.02 15:35:00 -
[9]
Originally by: RedSplat
Originally by: Captain Vampire Great feedback Chronotis, looking forward to flying these ships on TQ in my favorite small roaming gang. Definitely a buff for recon gangs. Tbh, I am a bit afraid that this covert ops cloak combined with delayed local in WH will make these ships a bit OPed even in the right situations..
They will still have a smaller engagement envelop than say a Pilgrim, put out less DPS (?) and be FAR easier to kill.
Oh by the way, WH space is meant to be dangerous.
A Pilgrims DPS is around 250 - 300dps dependant upon skills and the target. It engagement range is about 10 - 15km in order to maximise its neuts / nos and sustain the cap need of its EW and any active tank.
That and we're talking about a frigate here - damn right it should be easier to kill.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Cailais
Amarr Diablo Advocatus Vanguard.
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Posted - 2009.04.02 22:34:00 -
[10]
Originally by: Sigras what is wrong with you people? this is not a nerf, this is a buff to the role youre SUPPOSED to use the stealth bomber for.
If you want to kill Hac's cloaky cloaky, fly a recon ship, the stealth bomber is supposed to be a small ship with high alpha as a glass cannon.
besides, has nobody ever heard of a rapier? its like the perfect partnership for this new improved role of the ship.
Im inclined to agree. The synergy between SBs and Recons should be pretty good - not omgamazin - but pretty decent.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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