
JesterWiLD
Caldari DEATHFUNK Doctrine.
|
Posted - 2009.04.10 22:35:00 -
[1]
CCP Chronotis,
First of all I understand that the changes I am about to suggest would take some time to develope and test but this is just for future ideas if there is an opening for it.
Currently: As it stands right now the sb niche is in turmoil. At the the time you at CCP are trying to create a specific role to play for the sb's you are trying to use a weapons system that is completely designed for an existing ship(ie torps), and using a second weapons system that is encroaching on the largest most expensive and powerful ship in the games main trick(ie. bombs as mini DD). To truly find a niche for sbs you need to give them a specific weapons system and a specific target.
My suggestions: 1) Focus bombers on true hit and runs as their primary task, with an emphasis on Bs and pos/outpost installations
2) Re-invent the bomb. As an area affect weapons its interesting, but mostly just that. I would suggest that bombs be targeted self navigating weapons that are in effect "Fire ane Forget" weapons. This new bomb system would allow for a bomber to position, uncloak, launch and if possible run so that they could start their attack run again. I believe this would bring a very strategic aspect to the piloting of bombers and with a mid to high level of damage per volley and its previous level of glassiness would make for some interesting fleet fights, and change the dynamic of bs gate camps. Using torps as the sb's primary weapon breaks its ability to focus on true hit and runs due to the fact that missiles in their current state do not hit while a vehicle is spinning up its warp drive or once it has cloaked again.
3) Bomb damage types should continue to be varied, ie cap drainers, em/therm/kin/exp, ecm. However, if implemented I would suggest a higher yield multi spectrum bomb with a significantly increased area effect designed for one purpose and one purpose only. The destruction of pos weapons guns and other non moving installations. Due to the proposed redesigns to black ops I believe this would be the perfect opportunity to show the strengths of these two classes combined when used in sov warfare. A black ops being able to bring in a large fleet of high anti pos dmg to bring down pos modules, while still being a fleet of glass requiring a high amount of group coordination is something that I believe the current sov warfare system needs.
4) New anti pos bomb suggestions: name: Ruination volume: tbd Damge: 10k em, 10k kin, 10k therm, 10k exp vlcty: 500m/s flghtT: 30 secs detdly: 35 secs expV: 25m/s expR: 400 armor: 250 resistances: 10% across the board hull: 100 sigR: 25
As you can see these attributes would make for a devastating weapon against undefended targets, but with its long detonation delay a interceptor group would easily destroy the bomb. Also its slow expV would in addition to its detonation delay almost insure that the weapon would not be used against non sieged/triaged cap ships(the defense for them would be having a good frigate support to destroy the bombs).
|