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Thread Statistics | Show CCP posts - 34 post(s) |

Sugarush
KIA Corp KIA Alliance
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Posted - 2009.04.08 01:44:00 -
[1]
Did some damage calculations on Sisi this evening. Shot at a Cruiser and a Battleship, have not yet had a chance to shoot at a battlecruiser.
Manticore fit with the following: 3x T2 Seige Launchers 2x PWNAGE 2x Warhead Rigor Catalyst 1 rigs 1x T2 BCS
Against small ships, I only managed to hit for about 20 damage. Bigger ships were a much different story. Took some notes and filled in the blanks with rough calculations based upon data already gathered and came up with these graphs.
Damage Per Salvo
I'll try to get the Battlecruiser data as soon as possible.
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Sugarush
KIA Corp KIA Alliance
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Posted - 2009.04.08 13:11:00 -
[2]
Originally by: Thenoran
How do we stand on Explosion Velocity? Even against Battleships you'll probably get damage reduction due to movement and/or Explosion Radius.
Check my graph up the page a bit. From what I've tested you get about 1700 a volley using T1 ammo on a battleship not moving with 40% resists. That goes up to 1924 with a painter on.
Compare that to 1300 and 2500 with T2 Rage ammo on the same battleship.
Carrying a single painter makes a world of difference. Carrying 2 or 3 lets you start to mess around with smaller ships with suprising results.
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Sugarush
KIA Corp KIA Alliance
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Posted - 2009.04.08 20:45:00 -
[3]
Edited by: Sugarush on 08/04/2009 20:45:47
Originally by: Saibin Gias
What level was cov-ops, torp spec and pertinent missile support skills at for your graph? I appreciate you putting that graph together.
Covops 4 Guided Missile Precision 4 Target Navigation Prediction 4 Torps 5 Warhead Upgrades 4
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Sugarush
KIA Corp KIA Alliance
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Posted - 2009.04.08 21:54:00 -
[4]
Originally by: Lindsay Logan Edited by: Lindsay Logan on 08/04/2009 20:50:00 Don't Guided Missile Precision only affect guided missiles, like Cruise and Heavy?
Aslo, how do Javelines comapre?
(Since it obvious T1 Faction Juggernauts are better the the Rages, maby Javlines will be better wrt range?)
Ah, you're right, I knew Guided Missile Precision affected how missiles hit smaller ships, but didn't bother to check if it affected torps or not. T2 Javelins have a longer range, (haven't had a chance to test their range yet,) but have lower damage than T1 ammo. Using them you sacrifice a good ammount of damage to stay at a much longer range.
Also, a nasty trend that I'm coming across is that the 15s recloak timer is pretty close to a death sentence. Multiple times I've been instalocked by battleships and and popped in 1 or 2 volleys, before I can align and warp out. You always have to be full speed aligned to warp out, otherwise you get shredded.
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