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Thread Statistics | Show CCP posts - 34 post(s) |
smokeydapot
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Posted - 2009.04.05 11:32:00 -
[1]
Edited by: smokeydapot on 05/04/2009 11:32:53 IM not going to read the entire thread as by the time im finished these changes will proberbly be deliverd. Reasons why i think these changes are a fail.
1) your asking SB pilots to get within a stupid range ( mostly optimal range of most BS's if im thinking right ) 2) with the no speed bonus to the cloacked velocity there guna be no good getting through gate camps anymore ( warp disruption bubles etc ) removing the useful ability to CYNO ships in since you fail at the gate. 3) What would be wrong with just fixing the bonuses that the SB's get to what they use ( if a SB cant take out an AB fitted T1 frig there is something wrong there ). 4) The re training to use these ships ( well for me and others that have not long become pilots of them ) is going to be stupid get a close and long range SB for each faction.
I agree that others players might want to take on BS's in there SB's for god sake the only advantage this ship has is its range to avoid getting poped you take that away and people are just guna stop using them and i for one am guna be p***ed at you for doing these changes. why not bring another SB into the game or would modeling a total of four ships be way to much for CCP to do. The currant SB's fit and work in high and low sec ( apart from the PWR grid and CPU ). dont know about anyone else but i like hitting ships from 162k or more every 2 to 3 seconds with t1 cruise ok not realy effective against a BS but im not expecting to kill a BS frigs destroyers and crusiers with ease ( as long as they can be webed and scrammed ).
This is just my thoughts on this befor anything is set in stone and sorry if these points have been coverd but I like my Nemesis the way it is. |
smokeydapot
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Posted - 2009.04.05 16:13:00 -
[2]
Edited by: smokeydapot on 05/04/2009 16:16:10 While im on the test server here are my stats on my currant skills for my neme
72 m/s velocity cloacked ( might as well not blody use one ) from my previous 400 to 500 m/s 33 k max hit range from my 160k odd ( paint a bulls eye on me why dont you )
again I goto my previous points
a) how are you suposed to get through a gate camp with bubles etc with a speed of that ? This ship is a COVERT OPS ship is it not that means the ability to get through them gate camps with relative ease 72 m/s is not guna cut it. b) whats the point in the default range you got on the ship if you cant even hit at that range ( not a previous point but i feel it is valid ) ? c) my fire rate is now longer than what it was with cruise launchers ( go figure ) d)My dammage is only better by 77 HP this is not a big diffrence from my normal SB fit ( oohh im saving a shot woop de doo ) still prefer the range.
This is a big fail move thanks for the nerf on the SB's whats next nerf the speed of a shuttle because corps at war cant hit them. |
smokeydapot
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Posted - 2009.04.05 18:44:00 -
[3]
Edited by: smokeydapot on 05/04/2009 18:43:55
Originally by: JVol As bombers sit NOW, with the missile nerfs, 2 TP and you insta pop any small ships, hacs either HAVE to warp or jump/dock...or they will die horribly. SB have immence damage as they sit now, in capable hands they demand respect or you'll be in a pod.
Worse case you cloak and chill while they frantacly search for you, the cloaked speed bonus means your not where there looking.
Personally I get great damage, I can move thru hostile camps like a hot knife thru butter,I can MAKE huge gate camps leave with a few bombs (or kill everything in their gang bc and under with 3 buddys bombing).
Those of you who dont currenttly fly this ship but all the sudden are freakin experts on how it needs to be changed make me laugh, out loud ( Merin Ryskin ).
The idea is to take away the two things that add SO much to this ship ( crz and cloaked speed bonus )by adding cov ops all gimped so I have to warp out, leave the engagement and come back to repeat? lol
Lindsy logan: your opinions are not fact. Personally I think the CCp dev in charge should thro out 95% of the posts form folks with less than 20 kills in the ship, if you havent flown it, learned to kill with its streangths and hide its weaknesses, then wtf good is your opinion in regards to making this ship better? Its just hot wind imo. <-- 50 kills posted with this char, (I fly 3 chars at a time when Im in a manti op fyi)I KNOW its usefullness and how to use it in its role as a dps goliath (for a frig)and how to bomb, next deadlyest thing next to a DDD.(w/ 7 bombers)
When I see these strong opinions on how bad the ship sucks and I search out your kb and see you died twice and killed nothing and your talking like and expert, well.. lets just say its its own comedy. Im sitting here thinking.. 'these SB noobs are going to turn my fav frig into a torp-buzzard and f*** it all up'.
The cov cloak need not be added.. double the cloaked speed bonus or the ships survivability will go down further than it is atm.
I agree with you totaly there is an art to using it as it is now picking your targets carefuly etc. I would be intrested to see who cant kill a BS with the ship how it is now with what it has not what CCP want to give it. Sort out the PWR grid and CPU and if you realy have to add the covert ops cloack but for god sake if you get rid of the speed bonus while cloacked your poding every pilot that pilots one there is little to no things that need changing on this ship it works and fills a role grate.
And FYI i have only had one death in the entire time i have piloted this ship and that was down to me doing a CYNO ( looking at my deaths i have 2 but a m8 of mine thought he could do missions with my neme ).
Im going to add this to every poste untill i see something good come from this
THIS IS FAIL.
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smokeydapot
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Posted - 2009.04.06 05:58:00 -
[4]
Edited by: smokeydapot on 06/04/2009 06:06:13 CCP improve on what the ship has its a good ship as it is if you want it to take down BS's also well sort out the bonuses for what it has not nerf it totaly.
Gallente Frigate Skill Bonus: 15% bonus to Cruise Missile damage and -16.66% reduction in Explosion Radius of Cruise Missiles and 20% Bonus to Explosion velocity per level
Covert Ops Skill Bonus: 15% bonus to Cruise Missile and bomb thermal damage and multiplies the cloaked velocity by 140% per level -98% to -100% reduction in Cloaking Device CPU use per level.
Role Bonus: -99% reduction in Cruise Launcher powergrid needs, -99% reduction in Bomb Launcher CPU use and -100% targeting delay after decloaking
Im not saying these should be the bonuses but i hope you get the idea improve on what it has already got not change it totaly.
CCP YOUR IDEA IS A FAIL.
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smokeydapot
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Posted - 2009.04.06 18:13:00 -
[5]
Edited by: smokeydapot on 06/04/2009 18:14:47
Originally by: CCP Chronotis an update to the update to the update
Summary of all changes on or coming to sisi
something of a recap for those late to the thread
- Stealth bombers are now focused on using torpedoes which results in their focus being more against bigger ships analogous to 'glass cannons'.
- they can now equip and use covert ops cloaks so you can surprise your enemy
- they have received fittings attributes increases to increase their possible fittings
- bombs will cost around 900k to manufacture
- bomb velocity has been increased to 2000 m/s
example nemesis description
Quote:
Gallente Frigate Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 15% bonus to torpedo thermal damage per level
Role Bonus: -99.75% reduction in Siege Missile Launcher powergrid needs -100% targeting delay after decloaking
Note: can fit covert cynosural field generators, covert ops cloaks and bomb launchers
Changes being tested since last update which are coming to sisi soon
- torpedo flight time has been increased by 50% (13.5 sec) making the torpedo effective range 60k - 130k dependant on fitting. - bomb forward velocity has been increased to 2,000 m/sec - minor adjustments to fitting attributes
as ever, nothing is set in stone and subject to change
Sorry but i still fail to see the use of this ship for a med skilled pilot insta poping most frigs / destroyers ( the things this ship fears the most because of the 1000 + m/s move speed most frigs have ) and the fact of there fast lock times and ability to pop SB's quite quickly, your moving to a field of realtive little intrest ( bigger ships ). A frig doing so much to a BS on its own is silly to say the least ( and you need to be all lvl 5 skilled to do it from what i can make out ).
I see that the tunel vision is still set to torps as far as the devs go and not even considering sorting out the bonuses so the SB can finaly kill ALL frigs.
You may be reading what people are saying but i dont think any of it is sinking in you can keep buttering up the idea of a torp frig but im not buying it you have made all the time i have put into this ship worth nothing ( including the billion or so i have in implants for this thing ) not to mention the isk i have poured into the ship's, fittings, rigs, mods and ammo mind you your happy my money is lining your pocket.
FAIL |
smokeydapot
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Posted - 2009.04.06 18:33:00 -
[6]
Edited by: smokeydapot on 06/04/2009 18:35:03
Originally by: Ranger 1
Quote: I see that the tunel vision is still set to torps as far as the devs go and not even considering sorting out the bonuses so the SB can finaly kill ALL frigs.
You're making my teeth itch.
Killing frigs is not the SB's role, it never was its role, and will never be its role. Yes, many current SB pilots improvised and became proficient at popping the odd motionless frig at a gate. Not really most people's idea of fun, or what most people think of when they think of the term "bomber".
Now go read the thread again.
"resulting in a decreased factor of signature radius and making the missile more effective against smaller targets."
so that
"-16.66% reduction in Explosion Radius of Cruise Missiles per level"
and that are not aimed at killing frigs better hhhmmm prehaps you should read the currand bonuses befor you say there not ment to kill frigs.
get to the dentist and sort out that itch.
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smokeydapot
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Posted - 2009.04.06 18:51:00 -
[7]
Edited by: smokeydapot on 06/04/2009 18:52:31 Well prehaps they should think carefully about the wording in the descriptions then since a C , BC is not considerd a SMALL or SMALLER target but hay i cant help you interpritation of the word SMALL or SMALLER target now can i.
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smokeydapot
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Posted - 2009.04.06 20:02:00 -
[8]
Ranger1 lets just go through this for one second shall we.
faction 29.169m T2 precision 45.09m T2 heavy dammage 91.85m Explosion rad. ( with ship bonus ) Faction 69 m/s T2 precision 71 m/s T2 heavy dammage 58 m/s Exp Velocity ( standard )
deimos sig 160m ishtar sig 145m arazu sig 162m falcon sig 180m zealot sig 125m sacrilege sig 140m eagle sig 150m cerberus sig 135m muminn sig 130m vegabond sig 115m
The fact that the cruise's would easily hit these for max dammage sugests to me at least( maybe not you ) that these may be the intended target for this ship but lets goto the facton crusies for a second shall we with the 29.169m sig ??
retribution sig 35m vengence sig 37m harpy sig 37m hawk sig 39m enyo sig 37m ishkur sig 39m jaguar sig 34m wolf sig 33m
Now ok yes there is the ships speed to take into account also im not disputing that but with faction ammo ( and someone webbing the target ship or ships ) the currand SB should easily take these out prehaps even interceptors ( im not going through all there sigs aswell for you ). But you might say it can take down all the ships in the 1st list well not with its currant Exp Vel it cant because non move slower than 100 m/s ( not sure what they would move at Webbed ) but for the sake of this they are not.
Lets move on to the BC's shall we:
Harbinger sig 265m Speed 150 m/s prophecy sig 265m Speed 150 m/s drake sig 285 m speed 140 m/s ferox sig 285m speed 140 m/s brutix sig 300m speed 145 m/s myrmidon sig 300m speed 145 m/s cyclone sig 240m speed 165 m/s hurricane sig 240m speed 165 m/s
Now then can you tell me if you can hit them ships for max dammage with the currant bonuses that are on TQ now the fact that you will never find a ship listed abouve without a MWD complicates this further.
The sig bonuses to me sugest that this ship was intended to kill frigs with ease and something like what is being proposed here now happend to the stats of that ship to lower the Exp Velocity and modify the Sig Rad to what it is today just like the fire and cloack situation that was nerfed a while back.
You cant expect this to be the 1st time this ship has been looked at by CCP.
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smokeydapot
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Posted - 2009.04.06 20:41:00 -
[9]
Edited by: smokeydapot on 06/04/2009 20:43:25 Edited by: smokeydapot on 06/04/2009 20:42:05 I just hope these changes work I do not fancy wasting another billion on hardwiring just to find out they are changing it again. The fact of having to re train for a ship i am already good with is disapointing at the least the worst part is the cost of loads more time and hard erned isk to try out the final results and thats isk im not happy to put into my clone, ships and mods just to find out it doesnt work for me thats just even worse. This ship has always been one of opotunity and to kill those that make mistakes ( unless your in a large gang ) that to me is a win.
The isk loss is something im not happy with as this could be put to better use in other areas of intrest to me.
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smokeydapot
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Posted - 2009.04.06 21:07:00 -
[10]
From my point of view.
Speed penalty while cloacked is a fail this thing will get riped apart on gate camps. Distance from target is getting better but is far from what it can be on TQ now. Torp Velocity could do with being more ( 60 seconds or more from max range is crap to say the least ) I havent seen a bonus to the Cover ops cloack ( or is this just set as a standard for the ship being able to use it ) ? Posible win for this would be a re working of some of the missile skills ( i.e. missile bombardment, warehead upgrades ) to add bonuses to the torps aswell.
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smokeydapot
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Posted - 2009.04.07 18:04:00 -
[11]
Edited by: smokeydapot on 07/04/2009 18:08:01 If we cant get a speed bonus to the new SB can the base speed be turned up a bit at the least from its 224 m/s its at. 260 or 280 m/s prehaps ?
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smokeydapot
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Posted - 2009.04.07 18:58:00 -
[12]
Edited by: smokeydapot on 07/04/2009 18:59:43 Edited by: smokeydapot on 07/04/2009 18:59:00 They can already warp while cloacked because of the covert op cloacking device II and we incure 0% speed penalty for this cloack ( i belive this is what you was asking or sugesting ) but if we can not have a speed bonus to this ship as sugested can we at least have a faster base speed for these class of ship.
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smokeydapot
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Posted - 2009.04.18 11:01:00 -
[13]
Originally by: Irida Mershkov You don't go around flying a battleship solo, you'll get murdered alive, so you bring support, however a battleship is slow and cumbersome and has no real way to pick its own fights, once its on the field, its there and its stuck for a while before it can disengage.
So basicly the SB is now useless well what a suprise the only good thing that has come from this patch is that i sold all my SB's for double what i payed for them.
oohh well this means that im guna get a load of SB kills now this ship has been turned from a realy useful ship for SOLO or FLEET combat to a ship that you die in unless you have a large fleet behind you and about 10 other SB's and even with the fleet right there to help you your still not guna survive in the new SB.
I knew from the tone of the chat a few pages back that CCP didnt want to listen to the input from the players no consideration has been given to the large number of posts saying NO to TOPRS and yet it still goes ahead from a customer service point of view thats poor by any standard you have ignored the subscriber and constantly doing that will kill the game as no one will want to pay for a game that they dont have input on.
i said it a few times and will say it again FAIL.
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smokeydapot
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Posted - 2009.04.20 23:12:00 -
[14]
Edited by: smokeydapot on 20/04/2009 23:14:08 Hold on for one dam second why shouldent a SOLO boat be in eve what the hell is wrong with going round on your own ?
Every other dam thing in this game relys on others so why shouldent people who want to fly alone ( since they pay its there choice what they do ) and have the old SB back ?
I totaly agree the new bomber is a fail and a bad one at that, this new SB relys on others and in this game ( where clousters will randomy close and kick you ) that is not a good thing.
You could have the best fleet in the game and still loose because the game crashes, clusters clos and kick you or through one of the other errors that crop up when they want.
Personaly i think a dev got poped by a SB and decided this is enougth and screwed the thing over.
I have no intrest in using this new SB and its a dam shame and personaly dont give a f*** about anyone thinking this is a good step forward just wait till your favrout ship gets a total overhall and im guna be there pusshing for it.
Que the comments.........
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