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Thread Statistics | Show CCP posts - 10 post(s) |
TheLibrarian
Tides Of War
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Posted - 2009.04.01 22:01:00 -
[1]
It is sad to see that the scorpion is remaining a very underused ship. While I respect its role for long range jamming in a semi-cheaper ship that has insurance. I also think that your making two ships fill 1 role. That the falcon does better in every way. However I dont know what the final distances are on everything with modules so I could be wrong about this. I need to get on SISI and test.
I was really looking forward to the changes with the scorpion receiving a RoF bonus as were many many pilots. The ship was going to be completely reinvented and used widely by lots of people with those changes. In my honest opinion, I think the scorpion will remain a widely underused ship with its current patch outlook.
Overall I appreciate the reading and the hard work being done to balance ECM instead of just nerfing it into the ground. Lots of people are upset and lots of people are happy. Overall I think the game will benefit when you are able to have a chance of killing falcons. I am not biased either I have spent 3+ months training for a max skilled falcon. I enjoy the overall benefit that the game will receive when we can no longer jam 4-6 ships from 200K and doing it aligned to your other jam spot.
On to more important things, I have a few questions for CCP:
1. How are the modules and rigs going to be stacking nerfed now that SDA's provide str + range. (for example Nanofiber II's stacking nerfed with all other speed modules) 2. Is CCP looking at the rigs and their effectiveness? 3. Is the scorpion change final? It seemed like the other changes were not final but your opinion on the scorpion was?
Thanks for the hard work and reading!
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TheLibrarian
Tides Of War
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Posted - 2009.04.02 06:18:00 -
[2]
CCP Chronotis,
I still think that your original logic of ECM was much more role defining.
Having the roles defined by sensor strength and range were great.
You defined the roles as long range having lower jam strength, medium ranged having balanced jam strength, and short range having high jam strength.
This not only defined the roles for the ship, but balanced out ECM in a very good gamestyle way. It allowed corps to use ECM for different roles, they could pick which version or role of ECM they wanted. Long range for fleet warfare or small gangs, middle range for roaming gangs, and close up for remote repping gangs.
In the current state people are going to be fitting SDA's again, which remove the ability to fit tank and fight. The ship styles will still be trying to achieve the longest possible range while not loosing any jam strength.
In the end I like the old post of roles and different ECM ranges better than I like the current changes. The original ideas were more of a change, the current changes are not much of a change. More of a fitting issue on how to get the best range/strength out of your ship. Fitting the right combination of stacking nerfed modules to gain the most benefit will become the optimal fit. Thus leading to the same stale meta game.
Please re-evaluate how much you want to define roles in ECM ships. I think the original rebuttle towards your idea was because they were to drastic. If you had time to think about how to balance the Long Range, Medium Range, and Short range ECM ships. The best way to start would be to pick out which ships should fit which roles then work on balancing them properly.
-TheLibrarian |
TheLibrarian
Tides Of War
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Posted - 2009.04.02 18:21:00 -
[3]
Originally by: Cletus Graeme
The problem is that this setup requires maxed skills (BS 5, Long Range Jam 5, Freq Mod 5) and 3 ECM range rigs and 3/4 SDAs to work. This seems a bit extreme!
Not only is the skill requirement extreme just to reach close to the max range you need. You will have absolutely zip tank if your fitting 3/4 SDA's and 3-4 jammers.
While I dont think the argument that skills being level 5 is too valid, the point that even at level 5 skills your still not doing what you need to do is very valid. I also fail to understand why it is required to have a fleet ECM battleship that is insurable. We are completely duplicating ships scorp/falcon just to make sure that one is insurable? Instead of making a completely new ship role in the game which many people would comfortable want to fly.
I mean when I saw the changes for the scorpion I was like wow. Caldari are now going to have 3 amazing battleships. The logistics close range remote repping scorpion was going to be freaking fantastic. Now its just the same subpar battleship that is there to die because it can get insurance.
Bleh. I feel like I am ranting for the first time. But atleast ECM is being changed so I can't be to unhappy. Although now its more a nerf for pirate falcons than anything, since we can no longer jam outside of gate gun range, but people will still be well outside of our tackling range.
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TheLibrarian
Tides Of War
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Posted - 2009.04.04 16:41:00 -
[4]
I am on vacation now and dont have sisi installed on this laptop. What are the ranges looking like for falcons/rooks with good fits?
Include Optimal + Strength please?
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