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Zanquis
Caldari Universal Exports
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Posted - 2009.04.02 07:28:00 -
[1]
Here are the current Settings On SISI as of 02/04/2009
Falcon
Caldari Cruiser Skill Bonus:
- 5% Bonus to Heavy and Heavy Assault Missile Launcher Rate of Fire per level
- 10% Bonus to ECM Target Jammer capacitor use per level
Recon Ships Skill Bonus:
- 30% bonus to ECM Target Jammer strength per level
- -96% to -100% reduction in Cloaking Device CPU use per level
Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration. Note: can fit covert cynosural field generators
Drone Bay & Bandwith: +25 Turret Hardpoints: +1
Rook Caldari Cruiser Skill Bonus:
- 5% Bonus to Heavy and Heavy Assault Missile Launcher Rate of Fire per level
- 10% Bonus to ECM Target Jammer capacitor use per level
Recon Ships Skill Bonus:
- 30% Bonus to ECM Target Jammer strength per level
- 10% Bonus to Heavy & Heavy Missile velocity per level
Drone Bay & Bandwith: +25 Shields: 1788 (+100)
Scorpion
Caldari Battleship Skill Bonus:
- 15% bonus to ECM Target Jammer strength per level
- 10% bonus to ECM Target Jammer optimal and falloff range per level
No Other changes detected to the ships fitting and stats
Racial ECM Jammar's Strength (Primary): 3.6 (+/- 0) Strength (other): 1.2 (+/- 0) Optimal: 32 km (-22 km) Falloff: 35 km (+8 km)
Multispectral ECM Jammar's Strength: 2.4 (+/- 0) Optimal: 21 km (-15 km) Falloff: 23 km (+5 km)
Personal Evaluation Falcon Battlefield Summary: The Falcon seems to have lost its edge with these changes with the only strength of the ship becoming the covert ops cloaking device. However it must operate between 50-90 km to be effective when using all low slots of SDAIIÆs. The ship is very squishy even after using 3 slots and 2 rigs for tank. This version of the Falcon has been converted with a Turret ship gaining an additional turret slot and being able to fit the new T2 250mm guns easily with the available grid. However the bonus given to the ship is a missile launcher bonus which is peculiar, and likely an error given the changes. With the current bonus weapons are still pointless because they are unable to reach any targets at range, which is the only thing that will protect this ship from certain destruction. Suggested Changes:[i] This ship needs to regain the sniper role, and it needs to make the sacrifice of jammer strength in order to accomplish this. To accomplish this the strength bonus should be reduced and changed to a strength and falloff bonus which will allow the Falcon to snipe with a weaker jammer strength using falloff. The missile bonus needs to be changed to a optimal range bonus which should allow the falcon to reach sniper ranges with its rail guns applying very weak damage. Caldari Cruiser Skill Bonus:
- 5% Bonus to Heavy and Heavy Assault Missile Launcher Rate of Fire per level -> 20% bonus to Medium Hybrid Turret Optimal Range per level
- 10% Bonus to ECM Target Jammer capacitor use per level
Recon Ships Skill Bonus:
[*]30% bonus to ECM Target Jammer strength per level --> 20% Bonus to ECM Target Jammer Strength and Falloff per level [*]-96% to -100% reduction in Cloaking Device CPU use per level
Rook [i]Battlefield Summary: The Rook seems to have a significant boost with this patch turning the boat into a mid ranged brawler which is capable of dealing some decent dps up till around 100km. This ship has been given a new life with these changes likely finding its home in smaller engagements and roaming gangs where its balance of EWAR and DPS will be downright deadly. However it has some significant capacitor problems due to the jammer drain combined with the increased demands placed on the ship to gain mobility a ---------------------------------------------- EvE Personality Test
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Zanquis
Caldari Universal Exports
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Posted - 2009.04.02 07:32:00 -
[2]
Edited by: Zanquis on 02/04/2009 07:36:10 Edited by: Zanquis on 02/04/2009 07:33:14
Personal Evaluation
Falcon Battlefield Summary: The Falcon seems to have lost its edge with these changes with the only strength of the ship becoming the covert ops cloaking device. However it must operate between 50-90 km to be effective when using all low slots of SDAIIÆs. The ship is very squishy even after using 3 slots and 2 rigs for tank. This version of the Falcon has been converted with a Turret ship gaining an additional turret slot and being able to fit the new T2 250mm guns easily with the available grid. However the bonus given to the ship is a missile launcher bonus which is peculiar, and likely an error given the changes. With the current bonus weapons are still pointless because they are unable to reach any targets at range, which is the only thing that will protect this ship from certain destruction. Suggested Changes: This ship needs to regain the sniper role, and it needs to make the sacrifice of jammer strength in order to accomplish this. To accomplish this the strength bonus should be reduced and changed to a strength and falloff bonus which will allow the Falcon to snipe with a weaker jammer strength using falloff. The missile bonus needs to be changed to a optimal range bonus which should allow the falcon to reach sniper ranges with its rail guns applying very weak damage. Caldari Cruiser Skill Bonus:
- 5% Bonus to Heavy and Heavy Assault Missile Launcher Rate of Fire per level -> 20% bonus to Medium Hybrid Turret Optimal Range per level
- 10% Bonus to ECM Target Jammer capacitor use per level
Recon Ships Skill Bonus:
- 30% bonus to ECM Target Jammer strength per level --> 20% Bonus to ECM Target Jammer Strength and Falloff per level
- -96% to -100% reduction in Cloaking Device CPU use per level
Rook Battlefield Summary: The Rook seems to have a significant boost with this patch turning the boat into a mid ranged brawler which is capable of dealing some decent dps up till around 100km. This ship has been given a new life with these changes likely finding its home in smaller engagements and roaming gangs where its balance of EWAR and DPS will be downright deadly. However it has some significant capacitor problems due to the jammer drain combined with the increased demands placed on the ship to gain mobility and tank. This ship will have no place in a large scale fleet engagements with an insufficient tank, range, or stealth to survive the fight. This is a fair tradeoff however and it is so formidable in small gang warfare that it might be prudent to make some fitting change to limit the number of jammers this ship will fit and encourage a balance of tank and jammers. Suggested Changes:
- Small reduction in CPU
- Small increase to capacitor
---------------------------------------------- EvE Personality Test
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Zanquis
Caldari Universal Exports
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Posted - 2009.04.02 07:34:00 -
[3]
Edited by: Zanquis on 02/04/2009 07:41:51
Scorpion Battlefield Summary: The Scorpion changes where few but drastic turning it into some sort of oddball. It no longer has the range to sit with the sniper fleet, but it doesnÆt have the stealth or agility to sneak around and be alone at the 100-130 KM range mark where must can sit now as it will just die alone without support. It stands no chance in a close engagement since it far too large a target with a weak tank of an unpopular type (shield). Its jam strength is sub par which will put increasing demand on the pilot to fit more jammers and SDAÆs to make up for the weakness. Suggested Changes: This ship needs to fit a role and given its mobility as a battleship this will limit the choices to a close range tank/ewar boat or long range sniper. For the sake of uniqueness I would suggest this ship be modified to be a close range Ewar boat with a heavy shield tank and high jammer strength. This would leave the role of sniper to the Falcon and make this ship a significant pain in close range engagements even when primary target. The lack of a damage bonus will not be a problem for this ship at close range for its secondary use can be as a utility ship in a similar fashion as a Domination using energy nukes, remote rep, or shield transfers in the high slots. The addition of tank would drastically open new opportunities for this ship as a utility boat.
Caldari Battleship Skill Bonus:
- 15% bonus to ECM Target Jammer strength per level -> 25% Bonus to ECM Target Jammer Strength per level
- 10% bonus to ECM Target Jammer optimal and falloff range per level -> 5% Bonus to Shield Resistances per level
Fitting Changes:
---------------------------------------------- EvE Personality Test
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Zanquis
Caldari Universal Exports
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Posted - 2009.04.02 07:49:00 -
[4]
Edited by: Zanquis on 02/04/2009 07:50:09
Originally by: McEivalley
Originally by: Zanquis limit the number of jammers this ship will fit and encourage a balance of tank and jammers.
Unless it's a highly specialized role, please never ever do that again. Think of it like the US constitution or something like that. Please maintain the liberty to fit. If someone is smart enough, don't gimp him. If someone is foolish enough and fail fits, he'll die and might learn from it (or keep dying, which is fine by me).
I liked your report on the falcon. I wouldn't touch the falcon regardless. I would like it to maintain the missiles bonus or get no bonus to weapons range but rather weapons tracking. EWAR should be its main weapons, its range should be its tank, and the rest of the hi mods should employ whatever the pilot deems as a good GTFO counter measures. TBH, I'd kill any boni to weapons on a falcon, and have it keep its role.
The way I encouraged them to do this was by making a small reduction to the CPU of the ship. Since Jammars are more CPU heavy then tank modules you would simply be more pressed to fit a full rack of jammars and make it a pure jam boat. However this cpu reduction wouldn't stop you from using modules such as a CPU upgrade in order to fit a full rack.
Keep in mind the difference between many tank modules and Jammar modules is only about 10 cpu. So if you reduced the cpu by like 20tf it would have the right effect without placing a hard restriction on the ship. ---------------------------------------------- EvE Personality Test
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