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Thread Statistics | Show CCP posts - 9 post(s) |

Cypherous
Minmatar Liberty Rogues Rally Against Evil
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Posted - 2009.07.20 20:28:00 -
[1]
Right i'm sitting here looking at the black ops bays and i like what i see but tbh i think the numbers are a little off, with a 1k bay i can fit 6666 isotopes in the bay which isn't too bad really but when you're talking 1440 used by the black ops itself for a 4ly round trip you're losing a fair chunk and portalling anything else around will decimate that fuel supply.
Now i'm thinking a minimum of a 2k bay to make it an effective ship because while you might have multiple BO's in a fleet you need to be looking at the fact that you might only have one, for example i only know 2 BO pilots in my alliance, 3k wouldn't be too much either when you think that to portal common recons around would take 1600+ isotopes for an 8ly round trip 4 there and 4 back unless you want to walk back which would mean you would need multiple BO's just to start thinking about any decent sized groups, for throwing cov ops and bombers around its a fair'ish number but i think its still too small, so i think that either an increase in fuel bay size to the 2-3k region or a small increase along with changing a bonus for a portal fuel use bonus on the ship both do the same sort of thing with the later making sure the ship isn't just used as a fuel transporter.
Also not sure if its technically possible but is there a way to make the fuel bays only accept a certain racial fuel because at present i could move fuel for other BO's in my bay meaning i could make up slack for a weaker skilled pilot which is a role better suited to the blockade runners now that they can use the BO portal.
Just my 2isk though but i think the above could work without making the BO too overpowered.
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Cypherous
Minmatar Liberty Rogues Rally Against Evil
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Posted - 2009.08.06 19:29:00 -
[2]
Originally by: Ishihiro tanaka The changes to the black ops are useful, the fuel-bay seems to have enough capacity to allow a decent fleet to jump a couple of lightyears.
It still doesn't free a BO team to use a blockade runner with extra fuel.
Define decent sized fleet, if you mean a fleet of bombers then yes it can however portaling anything bigger than a frig actually costs more than the BO jumping the same distance so it doesn't really have the space to do any real decent gangs there and back without a blockade runner, TBH i still think the solution to this is to make it so the BO skill reduces the fuel use on the portal but not the ship although given the math it might not be as simple to do as it looks although i'm sure you guys could find a way to just take xx% off of the figure created by the current fuel calcs
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Cypherous
Minmatar Liberty Rogues Rally Against Evil
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Posted - 2009.08.07 10:52:00 -
[3]
Originally by: Ishihiro tanaka
If CCP were to link the fuel usage to a skill, would that help? E.g. meaning that a low skilled pilot cannot portal above mentioned fleet to its max range while a good skilled pilot should be able to?
Its already linked to a skill because it uses the base fuel cost of the BO to work out how much it costs to portal stuff so a lower skilled pilot definately can't afford to be portaling stuff without atleast 1 blockade runner. you can find the fuel costs here
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Cypherous
Minmatar Liberty Rogues Rally Against Evil
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Posted - 2009.08.07 20:05:00 -
[4]
Originally by: Waga
B: T3 cruiser fitted with Cov Ops Sub, should be able to join the blackops/cov ops covert JB category.
Unless there is a bug they are allowed to use covert jump bridges assuming they have the subsystem fitted
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