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Thread Statistics | Show CCP posts - 9 post(s) |

DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.03.31 18:07:00 -
[1]
Edited by: DNSBLACK on 31/03/2009 18:17:03 Reserved
1. Please take a look at lowering the fuel cost of the Force Recons as the go thru the bridge. If this cant be done look at the bridge using Liquid Ozone or heavy water to send ships thru not the faction iso that the ship uses to jump with. That would also lessen the need for a fuel bay.
2. A few more light years on the range.
3. Never really understood the agility bonus for Black Op levels on the sin. Agility is kind of usless with the recent changes brought on by QR. A combat bonus like scan res increase or lowering the re-cloaking time after decloaking with a covert op cloak (<---- just sneaking this in).
There are a few more changes that i have written down at home will put them here when I get home from work.
DNSBlack
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.01 21:45:00 -
[2]
1. The increase in the cargo was good but not enough another 20% per level would be nice and attach it to the Black ops skill.
2. Lower the fuel cost of the recons going thru the bridge.
3. The fuel to go thru bridge should not be the same as the fuel used to jump the ship. Heavy water or Liquid ozone would be nice.
Thanks once again for the BO changes so far keep them coming. Cant wait to see what my sin gets instead of the agility bounus. As for the Cov cloak you can take it or leave it.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.01 21:58:00 -
[3]
Edited by: DNSBLACK on 01/04/2009 22:00:01 Found something that is disturbing my max range at cal 5 should be 5 light years. On SISI it is reading 4.5 . I hope this is not part of the patch and is a mistake. please let us know. The last thing we need is less jumping range
______
Never mind iam miss read my notes ignore this.
On this same note please increase our range based on our BO skills
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.02 19:25:00 -
[4]
CCP Chronotis
1. Does lowering the jump fuel cost for the BO ship jumping also lower the cost for ships using the bridge?
2. If number 1 is not the case is lowering the fuel used by ships going thru the bridge one of the things being looked at.
3. Will we be getting a range increase from 4.5 to 6 or 7
So far the slow addition on SISI have been noticed. Can you do a repost on all the changes so far and what will be coming.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.13 13:49:00 -
[5]
CCP Chronotis,
1. I know you are working hard on the Stealth Bomber but can you give us a recap on what has been changed in the Black Ops so far.
2. Since the Black Ops were pre-nerfed I really dont think any of us know what to do. This is like starting at ground zero. Could you share what the DEVs' intended for this ship so we can begin moving int hat direction.
3. I read in a post about allowing Black Ops BS to use the gang modules and take on a role of a BO command ship. This idea sounds really intresting. Having it give bonuses to a recon gang would make this ship alot of fun. I dont think it should have the tank of a command ship but a bonus giving role would make these intresting in any kind of a fight.
4. Fuel consumption- Lower bridge fuel used by recons and cov ops going thru.
Jump range- increase to 8 light years
Not sure what other changes to make do to this ship really not being used alot.
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DNSBLACK
Gallente Dirt Nap Squad
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Posted - 2009.08.27 14:24:00 -
[6]
Iam amazed this post is still going. Some changes to look at
1. .5 light year increase
2. Bonus adjustment please make them relevant to the ship. The Sin and Panther need this more then the others.
3. Scan res reduction or take the penalty away. We lose all our advantages cause we cant lock people very fast.
4. Would like a cov cloak but not something that is a must but would be nice
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