
Nyrram
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Posted - 2005.01.08 06:22:00 -
[1]
Edited by: Nyrram on 08/01/2005 06:34:09 I believe someone already touched on this idea, but I will suggest it again.. we don't really need any extra additions to how we collect loot. A very simple fix would solve the problem almost entirely.
There is already coding involved to distinguish loot-drop canisters from jettison canisters. For instance, jet cans have a player associated with them, while loot cans cannot have anything placed in them by any player, etc. So, it should theoretically be possible to increase the range of manipulation for loot drop canisters considerably. (In beta, canister range was what, 50km I think.. or was it more like 15km, I've slept since then)
All we need to do is increase the range significantly for loot canisters only, leaving player-jettisoned cans at 1500m or possibly a tiny bit more. (3km would probably be more appropriate for player-jet cans) And by significantly, I mean to at 15km or even more.
In addition, a skill to affect the range at which you can loot all canisters, including jet cans, would be lovely. 10% range per level or even just 5% would help... call it 'canister manipulation' or something... make it high rank with high prereq if there is concern of abuse.
Looting our battlefield should take only a few minutes at most. (For those in bships, a little strategy would still be required, bm a few cans that are 30km or so apart, warp in, collect your 15km "bubble" of cans, warp out, repeat)
Loot-drop canisters represent the 'corpses' of our NPC targets. in no other MMORPG that I know of does it take so long to loot a corpse. in some games, looting is even automatic! That is, you 'find' things in the corpse automatically, or can be set up at least to 'autoloot'. In most games, a corpse is dropped, but it takes roughly 15 seconds to run to a corpse, open it, and and do whatever is necessary to loot it. (provided you take everything... pick-and-choose looting is always slower)
There is only one problem that arises from making loot-drop canisters easier to loot, and that is 'ownership' of the canister. Most games have flags that tell which character (or group/gang/party/wtfever) of characters has loot rights on that corpse. This prevents a "level 1" from watching a "level 50" kill the "dragon" and then running over to grab the "Dragonfang Sword of Wtfpwnage" from the freshly steaming corpse. EVE lacks this, but that makes it much more exciting, you can actually steal things in this game. It would just be easier to steal someone's loot, but I would accept that risk gladly if looting were easier for everyone.
EDIT: Realized I'm tired and hadn't made paragraphs.. and instead of periods... I had used... dot dot dot.. way... too... much... -- Nyrram |